Esempio n. 1
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 def testTooMany(self):
     too_many = lab17_2.GameDealer(11, 5).DealGame()
     too_many_collapsed = reduce(lambda x, y: x + y, too_many)
     self.assert_('Blank' in too_many_collapsed)
     too_many_collapsed.remove('Blank')
     too_many_collapsed.sort()
     self.assertEqual(too_many_collapsed, whole_deck)
Esempio n. 2
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 def testWholeDeck(self):
     all = lab17_2.GameDealer(9, 6).DealGame()
     for hand in all:
         self.assertEqual(len(hand), 6)
     self.assertEqual(len(all), 9)
     all_collapsed = reduce(lambda x, y: x + y, all)
     all_collapsed.sort()
     self.assertEqual(all_collapsed, whole_deck)
Esempio n. 3
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 def testWayTooMany(self):
     way_too_many = lab17_2.GameDealer(11, 6).DealGame()
     way_too_many_collapsed = reduce(lambda x, y: x + y, way_too_many)
     self.assertEqual(len(way_too_many_collapsed), 66)
     self.assertEqual(way_too_many_collapsed.count('Blank'), 12)
     for i in range(12):
         way_too_many_collapsed.remove('Blank')
     way_too_many_collapsed.sort()
     self.assertEqual(way_too_many_collapsed, whole_deck)
Esempio n. 4
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 def testZilch(self):
     self.assertEqual([], lab17_2.GameDealer(0, 1).DealGame())
     self.assertEqual([[]], lab17_2.GameDealer(1, 0).DealGame())
     self.assertEqual([], lab17_2.GameDealer(0, 0).DealGame())
Esempio n. 5
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 def testSmall(self):
     little = lab17_2.GameDealer(1, 1).DealGame()
     self.assertEqual(len(little), 1)
     self.assertEqual(len(little[0]), 1)
     self.assert_(little[0][0] in whole_deck)