Esempio n. 1
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 def left_hand(self, left_arm, colour, angle=0, part=Hand):
     # Displacement from left hand
     displacement = left_arm.position + left_arm.matrix * Vector(4, 17, -9)
     matrix = left_arm.matrix * Identity().rotate(
         40, XAxis) * Identity().rotate(angle, ZAxis)
     piece = Piece(colour, displacement, matrix, part, self.group)
     self.pieces_info["left hand"] = piece
     return piece
Esempio n. 2
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 def head(self, colour, angle=0, part=Head):
     """ Displacement from torso """
     displacement = self.matrix * Vector(0, -24, 0)
     piece = Piece(colour, self.position + displacement,
                   self.matrix * Identity().rotate(angle, YAxis), part,
                   self.group)
     self.pieces_info["head"] = piece
     return piece
Esempio n. 3
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 def right_leg(self, colour, angle=0, part=LegRight):
     """" Add a right leg"""
     displacement = self.matrix * Vector(0, 44, 0)
     piece = Piece(colour, self.position + displacement,
                   self.matrix * Identity().rotate(angle, XAxis), part,
                   self.group)
     self.pieces_info["right leg"] = piece
     return piece
Esempio n. 4
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 def left_shoe(self, left_leg, colour, angle=0, part=None):
     """ Add a shoe on the left"""
     if not part:
         return None
     # Displacement from left leg
     displacement = left_leg.position + left_leg.matrix * Vector(10, 28, 0)
     matrix = left_leg.matrix * Identity().rotate(angle, YAxis)
     piece = Piece(colour, displacement, matrix, part, self.group)
     return piece
Esempio n. 5
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 def left_arm(self, colour, angle=0, part=ArmLeft):
     """ Displacement from torso """
     displacement = self.matrix * Vector(15, 8, 0)
     piece = Piece(
         colour, self.position + displacement,
         self.matrix * Identity().rotate(-10, ZAxis) *
         Identity().rotate(angle, XAxis), part, self.group)
     self.pieces_info["left arm"] = piece
     return piece
Esempio n. 6
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 def right_hand(self, right_arm, colour, angle=0, part=Hand):
     # Displacement from right arm
     displacement = right_arm.position + right_arm.matrix * Vector(
         -4, 17, -9)
     matrix = right_arm.matrix * Identity().rotate(
         40, XAxis) * Identity().rotate(angle, ZAxis)
     piece = Piece(colour, displacement, matrix, part, self.group)
     self.pieces_info["right hand"] = piece
     return piece
Esempio n. 7
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def test_add_piece():
    group1 = Group()
    group2 = Group()
    piece = Piece(White, Vector(0, 0, 0), Identity(), Brick1X1, group=group1)

    assert piece in group1.pieces
    assert piece not in group2.pieces

    group2.add_piece(piece)

    assert piece in group2.pieces
    assert piece not in group1.pieces
Esempio n. 8
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def _sub_file(pieces):
    if len(pieces) != 14:
        raise PartError("Invalid part data")
    colour = colour_from_str(pieces[0])
    position = list(map(float, pieces[1:4]))
    rows = [
        list(map(float, pieces[4:7])),
        list(map(float, pieces[7:10])),
        list(map(float, pieces[10:13]))
    ]
    part = pieces[13].upper()
    if re.search(ENDS_DOT_DAT, part):
        part = part[:-4]
    return Piece(Colour(colour), Vector(*position), Matrix(rows), part)
Esempio n. 9
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 def right_hand_item(self,
                     right_hand,
                     colour,
                     displacement,
                     angle=0,
                     part=None):
     """ Add a right hand item"""
     if not part:
         return None
     # Displacement from right hand
     displacement = right_hand.position + right_hand.matrix * displacement
     matrix = right_hand.matrix * Identity().rotate(
         10, XAxis) * Identity().rotate(angle, YAxis)
     piece = Piece(colour, displacement, matrix, part, self.group)
     return piece
Esempio n. 10
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 def left_hand_item(self,
                    left_hand,
                    colour,
                    displacement,
                    angle=0,
                    part=None):
     """ Displacement from left hand """
     if not part:
         return None
     # Displacement from left hand
     displacement = left_hand.position + left_hand.matrix * displacement
     matrix = left_hand.matrix * Identity().rotate(
         10, XAxis) * Identity().rotate(angle, YAxis)
     piece = Piece(colour, displacement, matrix, part, self.group)
     return piece
Esempio n. 11
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 def hips(self, colour, part=Hips):
     """ Displacement from torso """
     displacement = self.matrix * Vector(0, 32, 0)
     return Piece(colour, self.position + displacement, self.matrix, part,
                  self.group)
Esempio n. 12
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 def backpack(self, colour, displacement=Vector(0, 0, 0), part=Airtanks):
     """ Displacement from torso """
     displacement = self.matrix * displacement
     return Piece(colour, self.position + displacement, self.matrix, part,
                  self.group)
Esempio n. 13
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 def torso(self, colour, part=Torso):
     """ torso piece """
     return Piece(colour, self.position, self.matrix, part, self.group)
Esempio n. 14
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 def hat(self, head, colour, part="3901"):
     # Displacement from head
     displacement = head.position + head.matrix * Vector(0, 0, 0)
     piece = Piece(colour, displacement, head.matrix, part, self.group)
     return piece
Esempio n. 15
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# print(figure.head(Yellow, 30))
# print(figure.hat(White, "193B"))
# print(figure.torso(White, "973P90"))
# print(figure.backpack(White, Vector(0, -2, 0)))
# print(figure.hips(White))
# print(figure.left_leg(White, 0))
# print(figure.right_leg(White, 0))
# print(figure.left_arm(White, -45))
# print(figure.left_hand(White, 0))
# print(figure.left_hand_item(Grey, Vector(0, -11, -12), 0, "3959") # Torch)
# print(figure.right_arm(White, 0))
# print(figure.right_hand(White, 0))
# print()
rover = Group(Vector(0, 48, 60), Identity().rotate(-15, YAxis))
print(
    Piece(Light_Grey, Vector(0, 0, 0), Identity(),
          Plate2X2WithRedWheels_Complete_, rover))
print(
    Piece(Rubber_Black, Vector(30, 6, 0),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
print(
    Piece(Rubber_Black, Vector(-30, 6, 0),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
print(
    Piece(Light_Grey, Vector(0, 0, -80), Identity(),
          Plate2X2WithRedWheels_Complete_, rover))
print(
    Piece(Rubber_Black, Vector(30, 6, -80),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
print(
    Piece(Rubber_Black, Vector(-30, 6, -80),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
Esempio n. 16
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print(figure.hips_and_legs(White))
print(figure.left_arm(White, -45))
print(figure.left_hand(White, 0))
print(figure.left_hand_item(Light_Grey, Vector(0, -11, -12), 0,
                            Torch))  # Torch
print(figure.right_arm(White, 0))
print(figure.right_hand(White, 0))
print(
    figure.right_hand_item(Light_Grey, Vector(0, -23, -12), 90,
                           MetalDetector))  # Metal detector

figure = Person(Vector(97.5, 0, 57.5), Identity().rotate(45, YAxis))
print(figure.head(Yellow, -15))
print(figure.hat(Red, HelmetClassic))
print(figure.torso(Red, TorsoWithClassicSpacePattern))
print(figure.backpack(Red, Vector(0, -2, 0)))
print(figure.hips(Red))
print(figure.left_leg(Red, -55))
print(figure.right_leg(Red, 0))
print(figure.left_arm(Red, -45))
print(figure.left_hand(Red, 0))
print(figure.right_arm(Red, -30))
print(figure.right_hand(Red, 0))
print(figure.right_hand_item(Light_Grey, Vector(0, -11, -12), 0,
                             Torch))  # Torch
print('')
print(Piece(Light_Grey, Vector(0, 72, 0), Identity(), Baseplate16X16))
print(Piece(Light_Grey, Vector(60, 72, -60), Identity(), Rock1X1Crystal5Point))

# Camera should be at 160.0,-80.0,-240.0 in LDraw coordinates.
Esempio n. 17
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"""

import random
from ldraw.colours import *
from ldraw.figure import *
from ldraw.pieces import Piece

figure = Person(Vector(0, 0, -10), Identity().rotate(-15, ZAxis).rotate(20, XAxis))
print figure.head(Yellow, -15)
print figure.hat(Black, "30090") # Diver Mask
print figure.hat(Black, "3901")  # Hair Male
print figure.torso(Yellow, "973") # Torso
print figure.backpack(Black, Vector(0, -2, 0), "3838") # Airtanks
print figure.hips(Green)
print figure.left_leg(Yellow, 30)
print figure.left_shoe(Black, 10, "2599") # Flipper
print figure.right_leg(Yellow, -10)
print figure.right_shoe(Black, -10, "2599") # Flipper
print figure.left_arm(Yellow, -45)
print figure.left_hand(Yellow, 10)
print figure.left_hand_item(Grey, Vector(0, 0, -12), -15, "30148") # Camera Movie
print figure.right_arm(Yellow, 60)
print figure.right_hand(Yellow, 0)
print

print Piece(Colour(15), Vector(-50, -200, -50), Identity(), "LIGHT")
print Piece(Colour(15), Vector(50, -200, 0), Identity(), "LIGHT")
print Piece(Colour(15), Vector(0, -200, 50), Identity(), "LIGHT")

# Camera should be at 120.0,40.0,-200.0 in LDraw coordinates.
Esempio n. 18
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print(figure.torso(White, TorsoWithClassicSpacePattern))
print(figure.backpack(White, Vector(0, -2, 0)))
print(figure.hips(White))
print(figure.left_leg(White, 0))
print(figure.right_leg(White, 0))
print(figure.left_arm(White, -45))
print(figure.left_hand(White, 0))
print(figure.left_hand_item(Light_Grey, Vector(0, -11, -12), 0,
                            Torch))  # Torch
print(figure.right_arm(White, 0))
print(figure.right_hand(White, 0))
print('')
rover = Group(Vector(80, 48, 20), Identity())

print(
    Piece(Light_Grey, Vector(0, 0, 0), Identity(),
          Plate2X2WithRedWheels_Complete_, rover))
print(
    Piece(Black, Vector(30, 6, 0),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
print(
    Piece(Black, Vector(-30, 6, 0),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
print(
    Piece(Light_Grey, Vector(0, 0, -80), Identity(),
          Plate2X2WithRedWheels_Complete_, rover))
print(
    Piece(Black, Vector(30, 6, -80),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
print(
    Piece(Black, Vector(-30, 6, -80),
          Identity().rotate(90, YAxis), Tyre6_50X8OffsetTread, rover))
Esempio n. 19
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print figure.head(Yellow, 30)
print figure.hat(White, "193B")
print figure.torso(White, "973P90")
print figure.backpack(White, Vector(0, -2, 0))
print figure.hips(White)
print figure.left_leg(White, 0)
print figure.right_leg(White, 0)
print figure.left_arm(White, -45)
print figure.left_hand(White, 0)
print figure.left_hand_item(Grey, Vector(0, -11, -12), 0, "3959")  # Torch
print figure.right_arm(White, 0)
print figure.right_hand(White, 0)
print

rover = Group(Vector(80, 48, 20), Identity())
print Piece(Grey, Vector(0, 0, 0), Identity(), "122C01", rover)
print Piece(Black, Vector(30, 6, 0),
            Identity().rotate(90, YAxis), "3641", rover)
print Piece(Black, Vector(-30, 6, 0),
            Identity().rotate(90, YAxis), "3641", rover)
print Piece(Grey, Vector(0, 0, -80), Identity(), "122C01", rover)
print Piece(Black, Vector(30, 6, -80),
            Identity().rotate(90, YAxis), "3641", rover)
print Piece(Black, Vector(-30, 6, -80),
            Identity().rotate(90, YAxis), "3641", rover)

print Piece(Grey, Vector(0, 0, -40), Identity(), "3022", rover)

print Piece(Grey, Vector(0, -24, -10),
            Identity().rotate(180, YAxis), "3039", rover)
print Piece(Grey, Vector(0, -32, -10),
        colors = list(rgb_code_dictionary.keys())
        closest_colors = sorted(colors,
                                key=lambda color: distance(color, point))
        closest_color = closest_colors[0]
        code = rgb_code_dictionary[closest_color]
        #set the Lego colour to the colour code
        col = int(code)
        #Up the counter and increment the brick position

        counter += 1
        y += 20
        #Create a new row when the counter is greater than the width of the image
        if counter > width:
            #print "new row"
            LDrawFile.write('0 // NEW ROW ' + str(x / 20) + '\n')
            x += 20
            y = 0
            counter = 1

        #print i,j,x,y,col,code #Used for checking
        #Write the brick to the file
        #print "Wrting brick here..."
        LDrawFile.write(
            str(
                Piece(Colour(col), Vector(x, z, y),
                      Identity().rotate(rot, YAxis), "3024", onexonexone)) +
            '\n')

print
print "Your mosiac file", mosaicFilename, "is ready"
Esempio n. 21
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from ldraw.library.colours import *
from ldraw.figure import *
from ldraw.library.parts.minifig.accessories import HelmetClassicWithThickChinGuardAndVisorDimples as HelmetClassic, Torch, MetalDetector
from ldraw.library.parts.minifig.torsos import TorsoWithClassicSpacePattern
# from ldraw.library.parts.others import Baseplate16X16, Rock1X1Crystal5Point
from ldraw.pieces import Piece, Group
rover = Group(Vector(0, 0, 0), Identity())

r = Piece(White, Vector(0, 0, 0), Identity(), "44728", rover)
print(r)
Esempio n. 22
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figure.hips(Black)
figure.left_leg(Black, 50)
figure.right_leg(Black, -40)

group.position = Vector(-100, 40, -120)
group.matrix = Identity().rotate(-30, ZAxis).rotate(90, YAxis)
for piece in group.pieces:
    print(piece)

stairs = Group()

x = -120
y = 144
z = -160
steps = 5
Piece(Dark_Blue, Vector(x, y, z + 40), Identity(), Plate6X6, group=stairs)
for i in range(0, steps):
    for pz in range(z, z + 120, 40):
        Piece(Dark_Blue,
              Vector(x + 50 + (i * 40), y - 24 - (i * 24), pz),
              Identity(),
              Brick2X3,
              group=stairs)

for piece in stairs.pieces:
    print(piece)

staircases = 7
for i in range(1, staircases + 1):
    stairs.position = Vector(0, i * (8 + steps * 24), 0)
    stairs.matrix = Identity().rotate(-90 * i, YAxis)
Esempio n. 23
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print figure.left_leg(White, 0)
print figure.right_leg(White, 0)
print figure.left_arm(White, -45)
print figure.left_hand(White, 0)
print figure.left_hand_item(Grey, Vector(0, -11, -12), 0, "3959")  # Torch
print figure.right_arm(White, 0)
print figure.right_hand(White, 0)
print figure.right_hand_item(Grey, Vector(0, -23, -12), 90,
                             "4479")  # Metal detector
print

figure = Person(Vector(97.5, 0, 57.5), Identity().rotate(45, YAxis))
print figure.head(Yellow, -15)
print figure.hat(Red, "193B")
print figure.torso(Red, "973P90")
print figure.backpack(Red, Vector(0, -2, 0))
print figure.hips(Red)
print figure.left_leg(Red, -55)
print figure.right_leg(Red, 0)
print figure.left_arm(Red, -45)
print figure.left_hand(Red, 0)
print figure.right_arm(Red, -30)
print figure.right_hand(Red, 0)
print figure.right_hand_item(Grey, Vector(0, -11, -12), 0, "3959")  # Torch
print

print Piece(Grey, Vector(0, 72, 0), Identity(), "3867")
print Piece(Grey, Vector(60, 72, -60), Identity(), "52")

# Camera should be at 160.0,-80.0,-240.0 in LDraw coordinates.
Esempio n. 24
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figure.right_hand_item(ChromeSilver, Vector(0, -58, -20), 0, parts.parts["Minifig Tool Magnifying Glass"])
figure.hips(Black)
figure.left_leg(Black, 50)
figure.right_leg(Black, -40)

group.position = Vector(-100, 40, -120)
group.matrix = Identity().rotate(-30, ZAxis).rotate(90, YAxis)
for piece in group.pieces: print piece

stairs = Group()

x = -120
y = 144
z = -160
steps = 5
Piece(DarkBlue, Vector(x, y, z + 40), Identity(), "3958", group = stairs)
for i in range(0, steps):
    for pz in range(z, z + 120, 40):
        Piece(DarkBlue, Vector(x + 50 + (i * 40), y - 24 - (i * 24), pz), Identity(), "3002", group = stairs)

for piece in stairs.pieces: print piece

staircases = 7
for i in range(1, staircases + 1):
    stairs.position = Vector(0, i * (8 + steps * 24), 0)
    stairs.matrix = Identity().rotate(-90 * i, YAxis)
    for piece in stairs.pieces: print piece

top_y = y - (steps * 24) - 8
print Piece(DarkBlue, Vector(120, top_y, -120), Identity(), "3958")
Esempio n. 25
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from ldraw.library.colours import *
from ldraw.figure import *
from ldraw.library.parts.minifig.accessories import DiverMask, HairMale, Airtanks, Flipper, CameraMovie
from ldraw.library.parts.minifig.torsos import Torso
from ldraw.pieces import Piece

figure = Person(Vector(0, 0, -10),
                Identity().rotate(-15, ZAxis).rotate(20, XAxis))
print(figure.head(Yellow, -15))
print(figure.hat(Black, DiverMask))
print(figure.hat(Black, HairMale))
print(figure.torso(Yellow, Torso))
print(figure.backpack(Black, Vector(0, -2, 0), Airtanks))
print(figure.hips(Green))
print(figure.left_leg(Yellow, 30))
print(figure.left_shoe(Black, 10, Flipper))
print(figure.right_leg(Yellow, -10))
print(figure.right_shoe(Black, -10, Flipper))
print(figure.left_arm(Yellow, -45))
print(figure.left_hand(Yellow, 10))
print(figure.left_hand_item(Light_Grey, Vector(0, 0, -12), -15,
                            CameraMovie))  # Camera Movie
print(figure.right_arm(Yellow, 60))
print(figure.right_hand(Yellow, 0))
print('')
print(Piece(White, Vector(-50, -200, -50), Identity(), "LIGHT"))
print(Piece(White, Vector(50, -200, 0), Identity(), "LIGHT"))
print(Piece(White, Vector(0, -200, 50), Identity(), "LIGHT"))

# Camera should be at 120.0,40.0,-200.0 in LDraw coordinates.
Esempio n. 26
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#print figure.head(Yellow, 30)
#print figure.hat(White, "193B")
#print figure.torso(White, "973P90")
#print figure.backpack(White, Vector(0, -2, 0))
#print figure.hips(White)
#print figure.left_leg(White, 0)
#print figure.right_leg(White, 0)
#print figure.left_arm(White, -45)
#print figure.left_hand(White, 0)
#print figure.left_hand_item(Grey, Vector(0, -11, -12), 0, "3959") # Torch
#print figure.right_arm(White, 0)
#print figure.right_hand(White, 0)
#print

rover = Group(Vector(0, 48, 60), Identity().rotate(-15, YAxis))
print Piece(Grey, Vector(0, 0, 0), Identity(), "122C01", rover)
print Piece(BlackRubber, Vector(30, 6, 0),
            Identity().rotate(90, YAxis), "3641", rover)
print Piece(BlackRubber, Vector(-30, 6, 0),
            Identity().rotate(90, YAxis), "3641", rover)
print Piece(Grey, Vector(0, 0, -80), Identity(), "122C01", rover)
print Piece(BlackRubber, Vector(30, 6, -80),
            Identity().rotate(90, YAxis), "3641", rover)
print Piece(BlackRubber, Vector(-30, 6, -80),
            Identity().rotate(90, YAxis), "3641", rover)

print Piece(Grey, Vector(0, 0, -40), Identity(), "3022", rover)

print Piece(ChromeSilver, Vector(0, -24, -10),
            Identity().rotate(180, YAxis), "3039", rover)
print Piece(ChromeSilver, Vector(0, -32, -10),