Esempio n. 1
0
 def loadLevel(self,levelnum):
     self.level = levelloader.loadLevel(levelnum)
     self.level["game"] = self
     self.keylisteners = []
     self.level["exit"] = None
     
     gos = self.level["gameobjects"]
     for go in gos:
         go.init(self.level)
Esempio n. 2
0
    screen.blit(text, (x,HEIGHT/2-18))
    pygame.display.flip()
    time.sleep(blinktime)

clock = pygame.time.Clock()
classfactory.startWorkingDay()

if __name__ == '__main__':
    
    level = 1
    
    mobgroup = pygame.sprite.RenderPlain()
    playergroup = pygame.sprite.RenderPlain()
    bulletgroup = pygame.sprite.RenderPlain()
    
    mobs = levelloader.loadLevel(level)
    mobgroup.add(mobs)
    ship = moreclasses.Ship(WIDTH,HEIGHT)
    playergroup.add(ship)

    walls = (Entity.Invisible(pygame.rect.Rect(0,0,1,HEIGHT)),Entity.Invisible(pygame.rect.Rect(WIDTH,0,1,HEIGHT)))
    endwall = Entity.Invisible(pygame.rect.Rect(0,HEIGHT-ship.rect.h,WIDTH,70))
    
    black = 0, 0, 0
    pygame.init()
    screen = pygame.display.set_mode((WIDTH,HEIGHT))
    
    stillplaying = True
    won = False
    
    while stillplaying: