def createHood(self, loadStorage=1): if loadStorage: loadDNAFile(self.dnaStore, 'phase_13/dna/storage_party_sz.dna') self.node = loadDNAFile(self.dnaStore, 'phase_13/dna/party_sz.dna') if self.node.getNumParents() == 1: self.geom = NodePath(self.node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(self.node) gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.setName('minigames') base.hoodBGM = base.loadMusic( 'phase_13/audio/bgm/party_original_theme.ogg') base.hoodBGM.setVolume(0.7) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.sky.reparentTo(self.geom) self.sky.setPos(9.15527e-05, -1.90735e-06, 2.6226e-06) self.sky.setH(-90) self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.geom.reparentTo(render) self.isLoaded = 1 messenger.send('loadedHood')
def __init__(self, cr): try: self.DistributedRaceGame_initialized return except: self.DistributedRaceGame_initialized = 1 DistributedMinigame.DistributedMinigame.__init__(self, cr) self.movement = RaceGameMovement.RaceGameMovement(base.localAvatar) self.skyUtil = SkyUtil() self.raceFSM = ClassicFSM('DistributedRaceGame', [ State('race', self.enterRace, self.exitRace), State('raceTransition', self.enterRaceTransition, self.exitRaceTransition), State('off', self.enterRaceOff, self.exitRaceOff) ], 'off', 'off') self.raceFSM.enterInitialState() self.cr = cr self.track = None self.sky = None self.countSfx = base.loadSfx("phase_5/audio/sfx/firehydrant_popup.ogg") self.goSfx = base.loadSfx("phase_4/audio/sfx/AA_sound_whistle.ogg") self.game = CIGlobals.RaceGame self.trackPath = "phase_4/models/minigames/sprint_track.egg" self.skyPath = "phase_3.5/models/props/TT_sky.bam" self.lanePos = [(-22.00, -205.00, 0.00), (-11.66, -205.00, 0.00), (0.00, -205.00, 0.00), (-33.66, -205.00, 0.00)] self.initialCamPos = { "pos": (41.10, -145.00, 25.88), "hpr": (135.00, 345.96, 0.0) } self.raceCamPos = (-24.52, -37.22, 25.00) self.lane = 0 return
def __init__(self, cr): self.cr = cr self.dnaStore = DNAStorage() self.isLoaded = 0 self.suitEffectEnabled = False self.amblight = None self.ambNode = None self.sky = None self.skyTrack = None self.skySeq = None self.lightTrack = None self.skyUtil = SkyUtil()
def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='Loading ' + self.getNameOfCurrentLevel() + '...', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() elif self.levelName in ('cbhq',): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loader.loadDNAFile(self.dnaStore, 'phase_4/dna/storage.dna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loader.loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loader.loadDNAFile(self.dnaStore, dnaFiles[index]) self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return
class HomeHood: dnaStore = DNAStorage() def createHood(self, loadStorage=1): self.isLoaded = 0 if loadStorage: loadDNAFile(self.dnaStore, "phase_5.5/dna/storage_estate.dna") node = loadDNAFile(self.dnaStore, "phase_5.5/dna/estate_1.dna") if node.getNumParents() == 1: self.geom = NodePath(node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(self.node) gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.setName('home') self.geom.find('**/Path').setTransparency(TransparencyAttrib.MBinary, 1) self.sky = loader.loadModel("phase_3.5/models/props/TT_sky.bam") self.sky.reparentTo(self.geom) self.sky.setPos(-4.99989, -0.000152588, 2.28882e-005) self.geom.find('**/terrain').setCollideMask(BitMask32.allOff()) self.geom.find('**/terrain_barrier').node().setIntoCollideMask( CIGlobals.WallBitmask) self.geom.find("**/collision_fence").node().setIntoCollideMask( CIGlobals.WallBitmask) self.geom.find('**/collision4').node().setIntoCollideMask( CIGlobals.FloorBitmask) self.geom.find("**/collision3").node().setIntoCollideMask( CIGlobals.FloorBitmask) self.geom.find("**/collision1").node().setIntoCollideMask( CIGlobals.FloorBitmask) self.geom.reparentTo(render) messenger.send("loadedHood") self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.isLoaded = 1 def unloadHood(self): self.skyUtil.stopSky() self.geom.remove() self.isLoaded = 0
def loadSky(sky): data = self.skyData[sky] if data: model = data['model'] moving = 0 if data.get('moving'): moving = data['moving'] self.skyModel = loader.loadModel(model) self.skyModel.reparentTo(camera) self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) if moving: compass = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(compass)
def __init__(self, cr): try: self.DistributedRaceGame_initialized return except: self.DistributedRaceGame_initialized = 1 DistributedMinigame.DistributedMinigame.__init__(self, cr) self.movement = RaceGameMovement.RaceGameMovement(base.localAvatar) self.skyUtil = SkyUtil() self.raceFSM = ClassicFSM('DistributedRaceGame', [State('race', self.enterRace, self.exitRace), State('raceTransition', self.enterRaceTransition, self.exitRaceTransition), State('off', self.enterRaceOff, self.exitRaceOff)], 'off', 'off') self.raceFSM.enterInitialState() self.cr = cr self.track = None self.sky = None self.countSfx = base.loadSfx('phase_5/audio/sfx/firehydrant_popup.mp3') self.goSfx = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.mp3') self.game = CIGlobals.RaceGame self.trackPath = 'phase_4/models/minigames/sprint_track.egg' self.skyPath = 'phase_3.5/models/props/TT_sky.bam' self.lanePos = [(-22.0, -205.0, 0.0), (-11.66, -205.0, 0.0), (0.0, -205.0, 0.0), (-33.66, -205.0, 0.0)] self.initialCamPos = {'pos': (41.1, -145.0, 25.88), 'hpr': (135.0, 345.96, 0.0)} self.raceCamPos = (-24.52, -37.22, 25.0) self.lane = 0 return
def createHood(self, loadStorage = 1): if loadStorage: loadDNAFile(self.dnaStore, 'phase_13/dna/storage_party_sz.dna') self.node = loadDNAFile(self.dnaStore, 'phase_13/dna/party_sz.dna') if self.node.getNumParents() == 1: self.geom = NodePath(self.node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(self.node) gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.setName('minigames') base.hoodBGM = base.loadMusic('phase_13/audio/bgm/party_original_theme.ogg') base.hoodBGM.setVolume(0.7) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.sky.reparentTo(self.geom) self.sky.setPos(9.15527e-05, -1.90735e-06, 2.6226e-06) self.sky.setH(-90) self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.geom.reparentTo(render) self.isLoaded = 1 messenger.send('loadedHood')
def createHood(self, loadStorage = 1): self.isLoaded = 0 if loadStorage: loadDNAFile(self.dnaStore, 'phase_5.5/dna/storage_estate.dna') node = loadDNAFile(self.dnaStore, 'phase_5.5/dna/estate_1.dna') if node.getNumParents() == 1: self.geom = NodePath(node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(self.node) gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.setName('home') self.geom.find('**/Path').setTransparency(TransparencyAttrib.MBinary, 1) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.sky.reparentTo(self.geom) self.sky.setPos(-4.99989, -0.000152588, 2.28882e-05) self.geom.find('**/terrain').setCollideMask(BitMask32.allOff()) self.geom.find('**/terrain_barrier').node().setIntoCollideMask(CIGlobals.WallBitmask) self.geom.find('**/collision_fence').node().setIntoCollideMask(CIGlobals.WallBitmask) self.geom.find('**/collision4').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/collision3').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/collision1').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.reparentTo(render) messenger.send('loadedHood') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.isLoaded = 1
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.fsm.addState(State.State('announceGameOver', self.enterAnnounceGameOver, self.exitAnnounceGameOver, ['gameOver'])) self.fsm.getStateNamed('play').addTransition('announceGameOver') self.world = None self.gagShop = None self.sky = None self.skyUtil = SkyUtil() base.localAvatar.hasBarrel = False self.truckBarrelIsFrom = None self.soundPickUpBarrel = None self.soundDropOff = None self.barrelsByAvId = {} self.bsLabel = None self.brLabel = None self.bdLabel = None self.gagShopCollNP = None self.barrelsRemaining = 0 self.barrelsStolen = 0 self.barrelsDelivered = 0 return
def __init__(self, cr): self.cr = cr self.dnaStore = DNAStorage() self.isLoaded = 0 self.suitEffectEnabled = False self.amblight = None self.ambNode = None self.sky = None self.skyTrack = None self.skySeq = None self.lightTrack = None self.skyUtil = SkyUtil() return
def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [ State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None return
def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.fsm.addState( State.State("announceGameOver", self.enterAnnounceGameOver, self.exitAnnounceGameOver, ["gameOver"]) ) self.fsm.getStateNamed("play").addTransition("announceGameOver") self.world = None self.gagShop = None self.sky = None self.skyUtil = SkyUtil() base.localAvatar.hasBarrel = False self.truckBarrelIsFrom = None self.soundPickUpBarrel = None self.soundDropOff = None self.barrelsByAvId = {} self.bsLabel = None self.brLabel = None self.bdLabel = None self.gagShopCollNP = None self.barrelsRemaining = 0 self.barrelsStolen = 0 self.barrelsDelivered = 0 return
def createWorld(self): self.deleteWorld() self.maze = loader.loadModel('phase_4/models/minigames/maze_1player.bam') self.maze.find('**/maze_walls').setSz(1.5) self.maze.reparentTo(base.render) self.mazeCollModel = loader.loadModel('phase_4/models/minigames/maze_1player_collisions.egg') self.mazeCollModel.reparentTo(base.render) self.mazeCollModel.hide() self.mazeCollModel.setTransparency(1) self.mazeCollModel.setColorScale(1, 1, 1, 0) for node in self.mazeCollModel.findAllMatches('**'): node.setSz(1.5) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.sky.reparentTo(base.camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.spawnPoints.append((Point3(0, 0, 0), Vec3(0, 0, 0))) self.spawnPoints.append((Point3(-23.89, 18.58, 0.0), Vec3(90.0, 0.0, 0.0))) self.spawnPoints.append((Point3(-23.89, 6.3, 0.0), Vec3(0.0, 0.0, 0.0))) self.spawnPoints.append((Point3(23.78, 6.3, 0.0), Vec3(0.0, 0.0, 0.0))) self.spawnPoints.append((Point3(8.12, -17.79, 0.0), Vec3(270.0, 0.0, 0.0)))
def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None return
class TTCHood: def __init__(self, cr): self.cr = cr self.dnaStore = DNAStorage() self.isLoaded = 0 self.suitEffectEnabled = False self.amblight = None self.ambNode = None self.sky = None self.skyTrack = None self.skySeq = None self.lightTrack = None self.skyUtil = SkyUtil() return def createHood(self, loadStorage = 1, AI = 0): if loadStorage: loadDNAFile(self.dnaStore, 'phase_4/dna/storage.dna') loadDNAFile(self.dnaStore, 'phase_4/dna/storage_TT.dna') loadDNAFile(self.dnaStore, 'phase_4/dna/storage_TT_sz.dna') loadDNAFile(self.dnaStore, 'phase_5/dna/storage_town.dna') loadDNAFile(self.dnaStore, 'phase_5/dna/storage_TT_town.dna') self.node = loadDNAFile(self.dnaStore, 'phase_4/dna/toontown_central_sz.dna') if self.node.getNumParents() == 1: self.geom = NodePath(self.node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(self.node) gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.setName('toontown_central') self.geom.find('**/hill').setTransparency(TransparencyAttrib.MBinary, 1) self.createSky('tt') base.hoodBGM = base.loadMusic('phase_4/audio/bgm/TC_nbrhood.ogg') base.hoodBGM.setVolume(0.25) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.clerk_node = render.attach_new_node('clerk_node') self.clerk_node.set_pos(-80, -85.57, 0.5) self.clerk_node.set_h(165.07) self.geom.find('**/toontown_central').setCollideMask(BitMask32.allOff()) self.geom.find('**/coll_sidewalk').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/collision_1').node().setIntoCollideMask(CIGlobals.WallBitmask) self.geom.find('**/coll_mainFoolr').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/left_ear').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/right_ear').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_bridge_floor').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_bridge').node().setIntoCollideMask(CIGlobals.WallBitmask) self.geom.find('**/coll_r_stair').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_l_stair_2').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_l_stairend_1').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_r_satirend_1').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_plaza').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_hedges').node().setIntoCollideMask(CIGlobals.WallBitmask) self.coll_list = ['coll_sidewalk', 'collision_1', 'coll_mainFoolr', 'left_ear', 'right_ear', 'coll_bridge_floor', 'coll_bridge', 'coll_r_stair', 'coll_l_stair_2', 'coll_l_stairend_1', 'coll_r_stairend_1', 'coll_plaza', 'coll_hedges'] self.geom.reparentTo(render) self.telescope = Actor(self.geom.find('**/*animated_prop_HQTelescopeAnimatedProp*'), {'chan': 'phase_3.5/models/props/HQ_telescope-chan.bam'}, copy=0) self.telescope.reparentTo(self.geom.find('**/*toon_landmark_hqTT*')) self.createLights(1, 1, 1) taskMgr.add(self.telescopeTask, 'telescopeTask') self.isLoaded = 1 messenger.send('loadedHood') def createLights(self, r, g, b, startColor = 1, fade = 0): self.deleteLights() self.amblight = AmbientLight('amblight') self.amblight.setColor(VBase4(r, g, b, 1)) self.ambNode = render.attachNewNode(self.amblight) render.setLight(self.ambNode) if fade: self.lightTrack = LerpFunc(self.setLightColor, fromData=startColor, toData=r, duration=2.5, blendType='easeInOut') self.lightTrack.start() self.skyTrack = LerpColorInterval(self.sky, color=VBase4(r + 0.4, g + 0.4, b + 0.4, 1.0), startColor=VBase4(startColor, startColor, startColor, 1.0), duration=1.5) self.skyTrack.start() sky = 'tt' if r < 0.6: sky = 'br' self.skySeq = Sequence(Wait(1.5), Func(self.createSky, sky)) self.skySeq.start() def createSky(self, sky): self.deleteSky() skyPath = 'phase_3.5/models/props/' + sky.upper() + '_sky.bam' self.sky = loader.loadModel(skyPath) self.sky.reparentTo(self.geom) self.sky.setPos(9.15527e-05, -1.90735e-06, 2.6226e-06) self.sky.setH(-90) if sky == 'tt': self.skyUtil.startSky(self.sky) def deleteSky(self): self.skyUtil.stopSky() if self.sky: self.sky.removeNode() self.sky = None if self.lightTrack: self.lightTrack.pause() self.lightTrack = None if self.skyTrack: self.skyTrack.pause() self.skyTrack = None if self.skySeq: self.skySeq.pause() self.skySeq = None return def setLightColor(self, color): self.amblight.setColor(VBase4(color, color, color, 1)) def deleteLights(self): if self.ambNode: render.clearLight(self.ambNode) self.ambNode.removeNode() self.ambNode = None return def telescopeTask(self, task): if not self.isLoaded: return task.done self.telescope.play('chan') task.delayTime = 12 return task.again def createTrolley(self): self.trolley = TrolleyBase(self.cr) def enableSuitEffect(self, size): self.createLights(0.4, 0.4, 0.4, startColor=1, fade=1) self.fogNode = Fog('fog') self.fogNode.setColor(0.3, 0.3, 0.3) self.fogNode.setExpDensity(0.0025) render.setFog(self.fogNode) base.hoodBGM.stop() song = random.randint(1, 4) base.hoodBGM = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.ogg') base.hoodBGM.setVolume(0.7) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.suitEffectEnabled = True def bossSpawned(self): base.hoodBGM.stop() base.hoodBGM = base.loadMusic('phase_7/audio/bgm/encntr_suit_winning_indoor.ogg') base.hoodBGM.setVolume(0.7) base.hoodBGM.setLoop(True) Sequence(Wait(0.5), Func(base.hoodBGM.play)).start() def disableSuitEffect(self): self.createLights(1, 1, 1) self.createSky('tt') base.hoodBGM.stop() base.hoodBGM = base.loadMusic('phase_4/audio/bgm/TC_nbrhood.ogg') base.hoodBGM.setVolume(0.25) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.suitEffectEnabled = False def unloadHood(self): self.isLoaded = 0 if self.suitEffectEnabled: self.disableSuitEffect() self.deleteSky() self.deleteLights() self.geom.remove() self.clerk_node.remove_node() base.hoodBGM.stop()
class DistributedRaceGame(DistributedMinigame.DistributedMinigame): def __init__(self, cr): try: self.DistributedRaceGame_initialized return except: self.DistributedRaceGame_initialized = 1 DistributedMinigame.DistributedMinigame.__init__(self, cr) self.movement = RaceGameMovement.RaceGameMovement(base.localAvatar) self.skyUtil = SkyUtil() self.raceFSM = ClassicFSM('DistributedRaceGame', [ State('race', self.enterRace, self.exitRace), State('raceTransition', self.enterRaceTransition, self.exitRaceTransition), State('off', self.enterRaceOff, self.exitRaceOff) ], 'off', 'off') self.raceFSM.enterInitialState() self.cr = cr self.track = None self.sky = None self.countSfx = base.loadSfx("phase_5/audio/sfx/firehydrant_popup.ogg") self.goSfx = base.loadSfx("phase_4/audio/sfx/AA_sound_whistle.ogg") self.game = CIGlobals.RaceGame self.trackPath = "phase_4/models/minigames/sprint_track.egg" self.skyPath = "phase_3.5/models/props/TT_sky.bam" self.lanePos = [(-22.00, -205.00, 0.00), (-11.66, -205.00, 0.00), (0.00, -205.00, 0.00), (-33.66, -205.00, 0.00)] self.initialCamPos = { "pos": (41.10, -145.00, 25.88), "hpr": (135.00, 345.96, 0.0) } self.raceCamPos = (-24.52, -37.22, 25.00) self.lane = 0 return def load(self): self.deleteWorld() self.track = loader.loadModel(self.trackPath) self.track.reparentTo(render) self.sky = loader.loadModel(self.skyPath) self.sky.reparentTo(self.track) self.skyUtil.startSky(self.sky) self.setMinigameMusic("phase_4/audio/bgm/MG_toontag.ogg") self.setDescription("Tap the left and right arrow keys repeatedly, in turns, as fast as " + \ "you can to win the race! Every time your power bar hits the top, the boost bar starts" + \ " to fill. When the boost bar is full, press CTRL to boost for a few seconds.") self.setWinnerPrize(100) self.setLoserPrize(5) self.d_requestToonLane() camera.reparentTo(render) camera.setPos(self.initialCamPos["pos"]) camera.setHpr(self.initialCamPos["hpr"]) DistributedMinigame.DistributedMinigame.load(self) def enterPlay(self): DistributedMinigame.DistributedMinigame.enterPlay(self) self.raceFSM.request('raceTransition') def exitPlay(self): DistributedMinigame.DistributedMinigame.exitPlay(self) self.raceFSM.request('off') def enterRace(self): self.startMovement() def exitRace(self): self.stopMovement() def enterRaceOff(self): pass def exitRaceOff(self): pass def enterRaceTransition(self): self.raceTrans = Sequence(Wait(0.5), Func(self.moveCameraToToon), Wait(4.5), Func(self.moveCameraToTop), Wait(4.5), Func(self.startCountdown)) self.raceTrans.start() def exitRaceTransition(self): self.raceTrans.pause() del self.raceTrans def startMovement(self): self.movement.createGui() self.movement.fsm.request('run') def enterGameOver(self, winner=0, winnerDoId=0, allPrize=0): self.raceFSM.request('off') DistributedMinigame.DistributedMinigame.enterGameOver( self, winner, winnerDoId, allPrize) def stopMovement(self): self.movement.cleanup() self.movement.deleteGui() def startCountdown(self): """ Start the countdown to the start of the race. """ self.countdownLbl = DirectLabel(text="", text_scale=0.3, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 1, 0, 1), pos=(0, 0, 0.5)) Sequence(Func(self.setCountdownText, "3"), Wait(1.0), Func(self.setCountdownText, "2"), Wait(1.0), Func(self.setCountdownText, "1"), Wait(1.0), Func(self.setCountdownText, "GO!"), Wait(1.5), Func(self.deleteCountdownLabel)).start() def setCountdownText(self, number): self.countdownLbl['text'] = number if number == "GO!": self.countdownLbl['text_fg'] = (0, 1, 0, 1) self.goSfx.play() self.raceFSM.request('race') else: self.countSfx.play() def deleteCountdownLabel(self): self.countdownLbl.destroy() del self.countdownLbl def moveCameraToToon(self): camPInt = LerpPosInterval(camera, duration=3.0, pos=self.localAv.getPos(render) + (0, 15, 3), startPos=(camera.getPos(render)), blendType="easeInOut") camQInt = camera.quatInterval(3.0, hpr=Vec3(180, 0, 0), blendType="easeInOut") camPInt.start() camQInt.start() def moveCameraToTop(self): camera.setPos(camera.getPos(self.localAv)) camera.reparentTo(self.localAv) oldPos = camera.getPos() camera.setPos(self.raceCamPos) oldHpr = camera.getHpr() camera.lookAt(self.localAv.getPart('head')) newHpr = camera.getHpr() camera.setHpr(oldHpr) camera.setPos(oldPos) camPInt = LerpPosInterval(camera, duration=3.0, pos=self.raceCamPos, startPos=oldPos, blendType="easeInOut") camQInt = camera.quatInterval(3.0, hpr=newHpr, blendType="easeInOut") camPInt.start() camQInt.start() def deleteWorld(self): if self.track: self.track.removeNode() self.track = None if self.sky: self.skyUtil.stopSky() self.sky.removeNode() self.sky = None def setToonLane(self, lane): self.lane = lane base.localAvatar.setPos(self.lanePos[lane]) base.localAvatar.setHpr(0, 0, 0) def getToonLane(self): return self.lane def d_requestToonLane(self): self.sendUpdate('requestToonLane', []) def announceGenerate(self): DistributedMinigame.DistributedMinigame.announceGenerate(self) self.load() def disable(self): DistributedMinigame.DistributedMinigame.disable(self) self.deleteWorld() self.raceFSM.requestFinalState() del self.raceFSM self.countSfx = None self.goSfx = None
class GunGameLevelLoader: notify = directNotify.newCategory('GunGameLevelLoader') LevelData = {'momada': {'name': CIGlobals.ToonBattleOriginalLevel, 'camera': ( Point3(0.0, -25.8, 7.59), Vec3(0.0, 0.0, 0.0)), 'models': [ 'phase_11/models/lawbotHQ/LB_Zone03a.bam', 'phase_11/models/lawbotHQ/LB_Zone04a.bam', 'phase_11/models/lawbotHQ/LB_Zone7av2.bam', 'phase_11/models/lawbotHQ/LB_Zone08a.bam', 'phase_11/models/lawbotHQ/LB_Zone13a.bam', 'phase_10/models/cashbotHQ/ZONE17a.bam', 'phase_10/models/cashbotHQ/ZONE18a.bam', 'phase_11/models/lawbotHQ/LB_Zone22a.bam'], 'parents': [ render, 'EXIT', 'EXIT', 'EXIT', 'ENTRANCE', 'ENTRANCE', 'ENTRANCE', 'EXIT'], 'model_positions': [ Point3(0.0, 0.0, 0.0), Point3(-1.02, 59.73, 0.0), Point3(0.0, 74.77, 0.0), Point3(0.0, 89.37, -13.5), Point3(16.33, -136.53, 0.0), Point3(-1.01, -104.4, 0.0), Point3(0.65, -23.86, 0.0), Point3(-55.66, -29.01, 0.0)], 'model_orientations': [ Vec3(0.0, 0.0, 0.0), Vec3(0.0, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(180.0, 0.0, 0.0), Vec3(97.0, 0.0, 0.0), Vec3(359.95, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(270.0, 0.0, 0.0)], 'spawn_points': [ ( Point3(0, 0, 0), Vec3(0, 0, 0)), ( Point3(-20, 50, 0), Vec3(0, 0, 0)), ( Point3(20, 50, 0), Vec3(0, 0, 0)), ( Point3(0, 120, 0), Vec3(0, 0, 0)), ( Point3(0, 100, 0), Vec3(180, 0, 0)), ( Point3(-90, 0, 0), Vec3(0, 0, 0)), ( Point3(-170, 0, 0), Vec3(0, 0, 0)), ( Point3(-90, 50, 0), Vec3(0, 0, 0)), ( Point3(-170, 50, 0), Vec3(0, 0, 0)), ( Point3(35, 250, 0), Vec3(-90, 0, 0)), ( Point3(0, 285, 0), Vec3(180, 0, 0)), ( Point3(-185, 250, 0), Vec3(90, 0, 0))]}, 'dg': {'name': CIGlobals.DaisyGardens, 'camera': ( Point3(-33.13, -3.2, 48.62), Vec3(326.31, 332.68, 0.0)), 'dna': [ 'phase_8/dna/storage_DG.pdna', 'phase_8/dna/storage_DG_sz.pdna', 'phase_8/dna/daisys_garden_sz.pdna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.DaisyGardens]}, 'mml': {'name': CIGlobals.MinniesMelodyland, 'camera': ( Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': [ 'phase_6/dna/storage_MM.pdna', 'phase_6/dna/storage_MM_sz.pdna', 'phase_6/dna/minnies_melody_land_sz.pdna'], 'sky': 'MM', 'spawn_points': hoodMgr.dropPoints[CIGlobals.MinniesMelodyland]}, 'oz': {'name': CIGlobals.OutdoorZone, 'camera': ( Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': [ 'phase_6/dna/storage_OZ.pdna', 'phase_6/dna/storage_OZ_sz.pdna', 'phase_6/dna/outdoor_zone_sz.pdna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.OutdoorZone]}, 'cbhq': {'name': CIGlobals.CashbotHQ, 'camera': ( Point3(302.64, 5.0, 15.2), Vec3(135.0, 341.57, 0.0)), 'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam', 'sky': None, 'spawn_points': hoodMgr.dropPoints[CIGlobals.CashbotHQ]}, 'sbf': {'name': CIGlobals.SellbotFactory, 'camera': ( Point3(0, 0, 0), Vec3(0, 0, 0)), 'model': 'phase_9/models/cogHQ/SelbotLegFactory.bam', 'sky': 'cog', 'sky_scale': 10.0, 'occluders': 'phase_9/models/cogHQ/factory_sneak_occluders.egg', 'spawn_points': {GGG.Teams.BLUE: [ ( Point3(13, 30, 3.73), Point3(0, 0, 0)), (Point3(21, 30, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0)), ( Point3(13, 20, 3.73), Point3(0, 0, 0)), (Point3(21, 20, 3.73), Point3(0, 0, 0)), (Point3(29, 30, 3.73), Point3(0, 0, 0))], GGG.Teams.RED: [ ( Point3(-644.43, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-644.43, 363.22, 8.73), Point3(270, 0, 0)), ( Point3(-659.05, 378.12, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 370.75, 8.73), Point3(270, 0, 0)), (Point3(-659.05, 363.22, 8.73), Point3(270, 0, 0))]}, 'flag_points': {GGG.Teams.BLUE: [Point3(213.23, 340.59, 19.73), Point3(90, 0, 0)], GGG.Teams.RED: [ Point3(-543.6, 595.79, 9.73), Point3(270, 0, 0)]}, 'flagpoint_points': {GGG.Teams.BLUE: [Point3(-543.6, 595.79, 9.73), Point3(270, 0, 0)], GGG.Teams.RED: [ Point3(213.23, 340.59, 19.73), Point3(0, 0, 0)]}}, 'ttc': {'name': CIGlobals.ToontownCentral, 'dna': [ 'phase_4/dna/storage_TT.pdna', 'phase_4/dna/storage_TT_sz.pdna', 'phase_4/dna/new_ttc_sz.pdna'], 'sky': 'TT', 'spawn_points': [ (9.90324401855, 91.9139556885, 8.0364112854, -545.909545898, 0.0, 0.0), (77.9181442261, 50.953086853, 7.52815723419, -598.509460449, 0.0, 0.0), (93.7379760742, 6.37303066254, 7.99749088287, -626.209533691, 0.0, 0.0), (39.0383415222, -81.5989837646, 8.01874637604, -694.309265137, 0.0, 0.0), (-19.2093048096, -95.1359481812, 8.07303524017, -731.409240723, 0.0, 0.0), (-84.4093933105, -45.4780502319, 8.06541728973, -781.809143066, 0.0, 0.0), (-92.2512283325, 2.41426730156, 8.03108692169, -811.70916748, 0.0, 0.0), (46.8868179321, 81.3593673706, 8.04793071747, -955.309509277, 0.0, 0.0), (32.3203735352, 90.0017929077, 8.06353855133, -884.409301758, 0.0, 0.0)], 'cap_point': Point3(-1.5, 0, 0)}} SkyData = {'TT': 'phase_3.5/models/props', 'MM': 'phase_6/models/props', 'cog': 'phase_9/models/cogHQ', 'MovingSkies': [ 'TT']} def __init__(self, mg): self.mg = mg self.levelName = None self.dnaStore = DNAStorage() self.loadingText = None self.levelGeom = None self.skyUtil = None self.skyModel = None self.occluders = None self.momadaAreas = [] self.momadaAreaName2areaModel = {} return def getFlagPoint_Point(self, team): return self.LevelData[self.levelName]['flagpoint_points'][team] def getFlagPoint(self, team): return self.LevelData[self.levelName]['flag_points'][team] def getCapturePoint(self): return self.LevelData[self.levelName]['cap_point'] def setLevel(self, level): self.levelName = level def getLevel(self): return self.levelName def getCameraOfCurrentLevel(self): return self.LevelData[self.getLevel()]['camera'] def getSpawnPoints(self): pointData = self.LevelData[self.levelName]['spawn_points'] if self.levelName == 'momada': return pointData if self.mg.gameMode in [GGG.GameModes.CASUAL, GGG.GameModes.KOTH]: array = [] for posAndHpr in pointData: array.append(( Point3(posAndHpr[0], posAndHpr[1], posAndHpr[2]), Vec3(posAndHpr[3], posAndHpr[4], posAndHpr[5]))) else: if self.mg.gameMode == GGG.GameModes.CTF: array = pointData[self.mg.team] return array def getNameOfCurrentLevel(self): return self.LevelData[self.getLevel()]['name'] def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() else: if self.levelName in ('cbhq', 'sbf'): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0)) if self.LevelData[self.levelName].get('occluders'): self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders']) for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) if self.levelName == 'sbf': base.camLens.setFar(250) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna': self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode() else: self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loadDNAFile(self.dnaStore, dnaFiles[index]) children = self.levelGeom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return def __momadaLoad(self): def attachArea(itemNum): name = 'MomadaArea-%s' % itemNum area = self.momadaAreaName2areaModel.get(name) parents = self.LevelData['momada']['parents'] parent = parents[itemNum] if type(parent) == type(''): parent = self.momadaAreas[itemNum - 1].find('**/' + parent) pos = self.LevelData['momada']['model_positions'][itemNum] hpr = self.LevelData['momada']['model_orientations'][itemNum] area.reparentTo(parent) area.setPos(pos) area.setHpr(hpr) _numItems = 0 name = None for item in self.LevelData['momada']['models']: name = 'MomadaArea-%s' % _numItems area = loader.loadModel(item) self.momadaAreas.append(area) self.momadaAreaName2areaModel[name] = area attachArea(_numItems) _numItems += 1 self.notify.info('Loaded and attached %s momada areas.' % _numItems) return def unload(self): render.clearOccluder() if self.levelName == 'sbf': base.camLens.setFar(CIGlobals.DefaultCameraFar) if self.levelName == 'momada': for area in self.momadaAreas: self.momadaAreas.remove(area) area.removeNode() del area self.momadaAreas = [] self.momadaAreaName2areaModel = {} else: if self.occluders: self.occluders.removeNode() self.occluders = None if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.skyModel: self.skyModel.removeNode() self.skyModel = None if self.levelGeom: self.levelGeom.removeNode() self.levelGeom = None return def cleanup(self): self.momadaAreas = None self.momadaAreaName2areaModel = None if self.dnaStore: self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() self.dnaStore = None return
class DistributedRaceGame(DistributedMinigame.DistributedMinigame): def __init__(self, cr): try: self.DistributedRaceGame_initialized return except: self.DistributedRaceGame_initialized = 1 DistributedMinigame.DistributedMinigame.__init__(self, cr) self.movement = RaceGameMovement.RaceGameMovement(base.localAvatar) self.skyUtil = SkyUtil() self.raceFSM = ClassicFSM('DistributedRaceGame', [State('race', self.enterRace, self.exitRace), State('raceTransition', self.enterRaceTransition, self.exitRaceTransition), State('off', self.enterRaceOff, self.exitRaceOff)], 'off', 'off') self.raceFSM.enterInitialState() self.cr = cr self.track = None self.sky = None self.countSfx = base.loadSfx('phase_5/audio/sfx/firehydrant_popup.mp3') self.goSfx = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.mp3') self.game = CIGlobals.RaceGame self.trackPath = 'phase_4/models/minigames/sprint_track.egg' self.skyPath = 'phase_3.5/models/props/TT_sky.bam' self.lanePos = [(-22.0, -205.0, 0.0), (-11.66, -205.0, 0.0), (0.0, -205.0, 0.0), (-33.66, -205.0, 0.0)] self.initialCamPos = {'pos': (41.1, -145.0, 25.88), 'hpr': (135.0, 345.96, 0.0)} self.raceCamPos = (-24.52, -37.22, 25.0) self.lane = 0 return def load(self): self.deleteWorld() self.track = loader.loadModel(self.trackPath) self.track.reparentTo(render) self.sky = loader.loadModel(self.skyPath) self.sky.reparentTo(self.track) self.skyUtil.startSky(self.sky) self.setMinigameMusic('phase_4/audio/bgm/MG_toontag.mid') self.setDescription('Tap the left and right arrow keys repeatedly, in turns, as fast as ' + 'you can to win the race! Every time your power bar hits the top, the boost bar starts' + ' to fill. When the boost bar is full, press CTRL to boost for a few seconds.') self.setWinnerPrize(20) self.setLoserPrize(5) self.d_requestToonLane() camera.reparentTo(render) camera.setPos(self.initialCamPos['pos']) camera.setHpr(self.initialCamPos['hpr']) DistributedMinigame.DistributedMinigame.load(self) def enterPlay(self): DistributedMinigame.DistributedMinigame.enterPlay(self) self.raceFSM.request('raceTransition') def exitPlay(self): DistributedMinigame.DistributedMinigame.exitPlay(self) self.raceFSM.request('off') def enterRace(self): self.startMovement() def exitRace(self): self.stopMovement() def enterRaceOff(self): pass def exitRaceOff(self): pass def enterRaceTransition(self): self.raceTrans = Sequence(Wait(0.5), Func(self.moveCameraToToon), Wait(4.5), Func(self.moveCameraToTop), Wait(4.5), Func(self.startCountdown)) self.raceTrans.start() def exitRaceTransition(self): self.raceTrans.pause() del self.raceTrans def startMovement(self): self.movement.createGui() self.movement.fsm.request('run') def enterGameOver(self, winner = 0, winnerDoId = 0, allPrize = 0): self.raceFSM.request('off') DistributedMinigame.DistributedMinigame.enterGameOver(self, winner, winnerDoId, allPrize) def stopMovement(self): self.movement.cleanup() self.movement.deleteGui() def startCountdown(self): """ Start the countdown to the start of the race. """ self.countdownLbl = DirectLabel(text='', text_scale=0.3, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 1, 0, 1), pos=(0, 0, 0.5)) Sequence(Func(self.setCountdownText, '3'), Wait(1.0), Func(self.setCountdownText, '2'), Wait(1.0), Func(self.setCountdownText, '1'), Wait(1.0), Func(self.setCountdownText, 'GO!'), Wait(1.5), Func(self.deleteCountdownLabel)).start() def setCountdownText(self, number): self.countdownLbl['text'] = number if number == 'GO!': self.countdownLbl['text_fg'] = (0, 1, 0, 1) self.goSfx.play() self.raceFSM.request('race') else: self.countSfx.play() def deleteCountdownLabel(self): self.countdownLbl.destroy() del self.countdownLbl def moveCameraToToon(self): camPInt = LerpPosInterval(camera, duration=3.0, pos=self.localAv.getPos(render) + (0, 15, 3), startPos=camera.getPos(render), blendType='easeInOut') camQInt = camera.quatInterval(3.0, hpr=Vec3(180, 0, 0), blendType='easeInOut') camPInt.start() camQInt.start() def moveCameraToTop(self): camera.setPos(camera.getPos(self.localAv)) camera.reparentTo(self.localAv) oldPos = camera.getPos() camera.setPos(self.raceCamPos) oldHpr = camera.getHpr() camera.lookAt(self.localAv.getPart('head')) newHpr = camera.getHpr() camera.setHpr(oldHpr) camera.setPos(oldPos) camPInt = LerpPosInterval(camera, duration=3.0, pos=self.raceCamPos, startPos=oldPos, blendType='easeInOut') camQInt = camera.quatInterval(3.0, hpr=newHpr, blendType='easeInOut') camPInt.start() camQInt.start() def deleteWorld(self): if self.track: self.track.removeNode() self.track = None if self.sky: self.skyUtil.stopSky() self.sky.removeNode() self.sky = None return def setToonLane(self, lane): self.lane = lane base.localAvatar.setPos(self.lanePos[lane]) base.localAvatar.setHpr(0, 0, 0) def getToonLane(self): return self.lane def d_requestToonLane(self): self.sendUpdate('requestToonLane', []) def announceGenerate(self): DistributedMinigame.DistributedMinigame.announceGenerate(self) self.load() def disable(self): DistributedMinigame.DistributedMinigame.disable(self) self.deleteWorld() self.raceFSM.requestFinalState() del self.raceFSM self.countSfx = None self.goSfx = None return
class DistributedTutorial(DistributedObject): notify = directNotify.newCategory('DistributedTutorial') GUIDE_NAME = 'Professor Prepostera' GUIDE_START_POS = (5, 10, -0.5) GUIDE_WATCH_POS = (12.4, 27.92, 0) GUIDE_WATCH_HPR = (41.63, 0, 0) GUIDE_INTRO_SPEECH = [ 'Hey, looks like you made it!', 'So, welcome to OToontown.', 'OToontown is short for Old Toontown, or Toontown from the past.', 'Not long ago, Toons used to live in present day Toontown.', 'Unfortunately, the Cogs planned a mega-invasion that was sure to be a complete takeover of Toontown and make all Toons go sad for good.', "There was no way we could have let that happen, so we built a time machine, and sent every Toon back in time to OToontown, where Cogs didn't exist yet.", 'The Cogs completely took over present day Toontown, and turned it into what they wanted it to be - a business metropolis.', 'Toons happily live and play in OToontown now, but we want to learn about present day Toontown...', ' ...or as we now call it, CogTropolis.', "We've built time machines that send Toons back to CogTropolis to fight Cogs and to see what the Cogs have done.", "We know that the Cogs took over Toontown and turned it into a grey business city, but we don't know how they did it.", 'Shopkeepers around OToontown will reward you for finding evidence that may help solve the mystery of how the Cogs turned Toontown into CogTropolis.', 'Before you are able to head to CogTropolis, you need to be trained for battle.', 'The Cogs have become much more skilled battlers and no longer wait for you to throw a gag before attacking you.', 'This is much more difficult for Toons, and it may take some time to get used to.', "I'm going to give you 2 gags to start...", 'A cupcake, and a squirting flower.', 'Equip Gags in your loadout to use by pressing the corresponding key on your keyboard.', 'You can use or throw the Gag that you have equipped by pressing the ALT key.', 'Also, use the Arrow Keys on your keyboard to move, and press CTRL to jump.', "I'm going to summon one of our dummy bots for you to practice battling.", "Click your mouse when you're ready." ] GUIDE_PT2_INFO = [ "Now it'll get a tad bit tougher.", 'This next dummy bot will be walking around.', 'This will test your aiming skills.', "Click your mouse when you're ready." ] GUIDE_PT3_INFO = [ 'This final dummy bot will walk around and try to attack you at times.', 'Defeat this Cog to continue on to the next part of the tutorial.' ] GUIDE_DONE = [ 'Great!', 'Did you know that Cog Invasion Online Alpha allows you to use any Gag that you want?', 'Just use the Gags page in your Shticker Book to swap out the Gags that you want to be able to use!', 'Also during Alpha testing, your Toon will start off with 5000 jellybeans and 100 Laff points.', "If you're looking to fight some Cogs, hop on the Trolley in the playgrounds to be teleported to CogTropolis!", 'Each playground has a different difficulty of Cogs, so be careful!', "You can only fight Cogs in Toontown Central, Minnie's Melodyland, Donald's Dock, and Donald's Dreamland at the moment.", 'You can also visit the Minigame Area using your Shticker Book to play some fun minigames!', 'These games are best to play with other Toons!', 'Remember, if you find any bugs or strange things during gameplay, you can go to the Contact Us page at coginvasion.com to report the issue.', 'Have fun!' ] GUIDE_START_TRAINING = "Alright! Let's do this!" def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [ State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None return def enterOff(self): pass def exitOff(self): pass def introStuff(self): base.localAvatar.getGeomNode().hide() base.localAvatar.setPos(0, 0, -0.5) base.localAvatar.setHpr(0, 0, 0) self.guide.setPos(self.GUIDE_START_POS) self.guide.headsUp(base.localAvatar) base.localAvatar.attachCamera() def enterPlayerEmerge(self): self.introStuff() self.guide.loop('neutral') base.transitions.irisIn() base.taskMgr.doMethodLater(1.0, self.__playerEmerge, 'playerEmergeTask') def __playerEmerge(self, task): base.localAvatar.setAnimState('teleportIn', callback=self.__playerEmergeFinished) return Task.done def __playerEmergeFinished(self): base.localAvatar.setAnimState('neutral') self.fsm.request('introSpeech') def exitPlayerEmerge(self): base.localAvatar.detachCamera() base.taskMgr.remove('playerEmergeTask') base.transitions.noTransitions() def enterGuideIntroSpeech(self): base.localAvatar.attachCamera() renderPos = base.camera.getPos(render) renderHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() endPos = base.localAvatar.getPos(render) + (0, 0, 4) base.camera.setPos(endPos) base.camera.lookAt(self.guide, 0, 0, 3) endHpr = base.camera.getHpr(render) base.camera.setPos(renderPos) base.camera.setHpr(renderHpr) self.chatIndex = -1 self.doNextIntroSpeech() self.camMoveTrack = Sequence( Parallel( LerpPosInterval(base.camera, duration=3.0, pos=endPos, startPos=renderPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=3.0, hpr=endHpr, startHpr=renderHpr, blendType='easeOut')), Func(base.localAvatar.getGeomNode().hide)) self.camMoveTrack.start() def __finishedReadingGuideIntroSpeech(self): self.guide.autoClearChat = True self.guide.setChat(self.GUIDE_START_TRAINING) self.fsm.request('introSpeech2Training') def doNextIntroSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_INTRO_SPEECH): self.__finishedReadingGuideIntroSpeech() return self.guide.setChat(self.GUIDE_INTRO_SPEECH[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextIntroSpeech)).start() def exitGuideIntroSpeech(self): self.camMoveTrack.finish() base.localAvatar.getGeomNode().show() del self.camMoveTrack del self.chatIndex def enterIntroSpeech2Training(self): startCamPos = base.camera.getPos(render) startCamHpr = base.camera.getHpr(render) base.camera.setPosHpr(0, 0, 0, 0, 0, 0) base.localAvatar.attachCamera() endCamPos = base.camera.getPos(render) endCamHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() startHpr = self.guide.getHpr(render) self.guide.headsUp(self.GUIDE_WATCH_POS) endHpr = self.guide.getHpr(render) self.guide.loop('run') self.camMoveIval = Parallel( LerpPosInterval(base.camera, duration=2.0, pos=endCamPos, startPos=startCamPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=2.0, hpr=endCamHpr, startHpr=startCamHpr, blendType='easeOut'), Sequence( LerpPosInterval(self.guide, duration=2.0, pos=self.GUIDE_WATCH_POS, startPos=self.guide.getPos(render)), Func(self.guide.loop, 'walk'), LerpHprInterval(self.guide, duration=1.0, hpr=self.GUIDE_WATCH_HPR, startHpr=endHpr), Func(self.guide.loop, 'neutral')), LerpHprInterval(self.guide, duration=1.0, hpr=endHpr, startHpr=startHpr)) self.camMoveIval.setDoneEvent('introSpeech2TrainingDone') self.acceptOnce('introSpeech2TrainingDone', self.__handleIS2TDone) self.camMoveIval.start() def __handleIS2TDone(self): self.fsm.request('training1') def exitIntroSpeech2Training(self): self.ignore('introSpeech2TrainingDone') self.camMoveIval.finish() del self.camMoveIval def makeWhisper(self, msg): whisper = WhisperPopup(msg, CIGlobals.getToonFont(), ChatGlobals.WTSystem) whisper.manage(base.marginManager) def enterTrainingPT1(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [0]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enableGags(1) base.localAvatar.showGagButton() base.localAvatar.startTrackAnimToSpeed() self.makeWhisper( 'This should be pretty simple. Just throw a gag at this dummy bot to defeat it.' ) def suitNoHealth(self, index): if index == 0: self.makeWhisper( ('Good job, {0}!').format(base.localAvatar.getName())) else: if index == 1: self.makeWhisper("Wow, you're doing very well!") def suitExploded(self, index): if index == 0: self.makeWhisper( 'Pick up the jellybean that he dropped. You can use them to buy more gags for your Toon.' ) self.battleMusic.stop() base.playMusic(self.music, looping=1, volume=0.8) def pickedUpJellybean(self): if self.fsm.getCurrentState().getName() == 'training1': self.fsm.request('training2info') else: if self.fsm.getCurrentState().getName() == 'training2': self.fsm.request('training3info') else: if self.fsm.getCurrentState().getName() == 'training3': self.fsm.request('trainingDone') def exitTrainingPT1(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disableGags() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.hideGagButton() return def enterTraining2Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining2Speech() def __finishedReadingGuideTraining2Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training2') def doNextTraining2Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT2_INFO): self.__finishedReadingGuideTraining2Speech() return self.guide.setChat(self.GUIDE_PT2_INFO[self.chatIndex]) Sequence( Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining2Speech)).start() def exitTraining2Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT2(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [1]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enableGags(1) base.localAvatar.showGagButton() base.localAvatar.startTrackAnimToSpeed() def exitTrainingPT2(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disableGags() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.hideGagButton() return def enterTraining3Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining3Speech() def __finishedReadingGuideTraining3Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training3') def doNextTraining3Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT3_INFO): self.__finishedReadingGuideTraining3Speech() return self.guide.setChat(self.GUIDE_PT3_INFO[self.chatIndex]) Sequence( Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining3Speech)).start() def exitTraining3Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT3(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [2]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enableGags(1) base.localAvatar.showGagButton() base.localAvatar.startTrackAnimToSpeed() def exitTrainingPT3(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disableGags() base.localAvatar.stopTrackAnimToSpeed() base.localAvatar.hideGagButton() return def enterTrainingDone(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTrainingDoneSpeech() def __finishedReadingGuideTrainingDoneSpeech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('leaveTutorial') def doNextTrainingDoneSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_DONE): self.__finishedReadingGuideTrainingDoneSpeech() return self.guide.setChat(self.GUIDE_DONE[self.chatIndex]) Sequence( Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTrainingDoneSpeech)).start() def exitTrainingDone(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterLeaveTutorial(self): base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.b_setAnimState('teleportOut', callback=self.__teleOutDone) def __teleOutDone(self): zoneId = CIGlobals.ToontownCentralId hoodId = CIGlobals.ToontownCentral whereName = 'playground' avId = base.localAvatar.doId loaderName = 'safeZoneLoader' self.sendUpdate('finishedTutorial') self.cr.playGame.load() self.cr.playGame.enter(hoodId, zoneId, base.localAvatar.doId) def exitLeaveTutorial(self): base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() def announceGenerate(self): DistributedObject.announceGenerate(self) base.transitions.fadeScreen(0.0) self.guide = Toon(base.cr) self.guide.autoClearChat = False self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME]) self.guide.setName(self.GUIDE_NAME) self.guide.generateToon() self.guide.nametag.setNametagColor( NametagGlobals.NametagColors[NametagGlobals.CCNPC]) self.guide.nametag.setActive(0) self.guide.nametag.updateAll() self.guide.startBlink() self.guide.reparentTo(render) base.localAvatar.reparentTo(render) loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_tutorial.pdna') node = loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/tutorial_street.pdna') if node.getNumParents() == 1: self.streetGeom = NodePath(node.getParent(0)) self.streetGeom.reparentTo(hidden) else: self.streetGeom = hidden.attachNewNode(node) self.streetGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.streetGeom.prepareScene(gsg) self.streetGeom.reparentTo(render) self.streetGeom.setPos(20.5, -20, 0) self.streetGeom.setH(90) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil.startSky(self.sky) self.sky.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid') base.playMusic(self.music, volume=0.8, looping=1) self.battleMusic = base.loadMusic( 'phase_3.5/audio/bgm/encntr_general_bg.mid') self.fsm.request('newPlayerEmerge') base.localAvatar.inTutorial = True def disable(self): self.fsm.requestFinalState() del self.fsm if self.guide: self.guide.disable() self.guide.delete() self.guide = None if self.streetGeom: self.streetGeom.removeNode() self.streetGeom = None if self.sky: self.sky.removeNode() self.sky = None if self.music: self.music.stop() self.music = None if self.battleMusic: self.battleMusic.stop() self.battleMusic = None self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() self.dnaStore = None self.skyUtil = None base.localAvatar.inTutorial = False DistributedObject.disable(self) return
class DistributedTutorial(DistributedObject): notify = directNotify.newCategory('DistributedTutorial') GUIDE_NAME = 'Professor Prepostera' GUIDE_START_POS = (5, 10, -0.5) GUIDE_WATCH_POS = (12.4, 27.92, 0) GUIDE_WATCH_HPR = (41.63, 0, 0) GUIDE_INTRO_SPEECH = ['Hey, looks like you made it!', 'So, welcome to OToontown.', 'OToontown is short for Old Toontown, or Toontown from the past.', 'Not long ago, Toons used to live present day Toontown.', 'Unfortunately, the Cogs planned a mega-invasion that was sure to be a complete takeover of Toontown and make all Toons go sad for good.', "There was no way we could have let that happen, so we built a time machine, and sent every Toon back in time to OToontown, where Cogs didn't exist yet.", 'The Cogs completely took over present day Toontown, and turned it into what they wanted it to be - a business metropolis.', 'Toons happily live and play in OToontown now, but we want to learn about present day Toontown...', ' ...or as we now call it, CogTropolis.', "We've built time machines that send Toons back to CogTropolis to fight Cogs and to see what the Cogs have done.", "We know that the Cogs took over Toontown and turned it into a grey business city, but we don't know how they did it.", 'Shopkeepers around OToontown will reward you for finding evidence that may help solve the mystery of how the Cogs turned Toontown into CogTropolis.', 'Before you are able to head to CogTropolis, you need to be trained for battle.', 'The Cogs have become much more skilled battlers and no longer wait for you to throw a gag before attacking you.', 'This is much more difficult for Toons, and it may take some time to get used to.', "I'm going to give you 4 gags to start...", 'A Toon-Up megaphone, a cupcake, a fruit pie slice, and a cream pie slice.', 'Equip Gags in your loadout to use by pressing the corresponding key on your keyboard.', 'You can use or throw the Gag that you have equipped by pressing the Delete key...', ' ...or by pressing the Throw Gag button at the top of your screen.', 'Also, use the Arrow Keys on your keyboard to move, and press CTRL to jump.', "I'm going to summon one of our dummy bots for you to practice battling.", "Click your mouse when you're ready."] GUIDE_PT2_INFO = ["Now it'll get a tad bit tougher.", 'This next dummy bot will be walking around.', 'This will test your aiming skills.', "Click your mouse when you're ready."] GUIDE_PT3_INFO = ['This final dummy bot will walk around and try to attack you at times.', 'Defeat this Cog, and you should be ready to go.'] GUIDE_DONE = ['Wow, you did great!', "You're definitely ready for battle in CogTropolis.", 'Click your mouse to head to OToontown.'] GUIDE_START_TRAINING = "Alright! Let's do this!" def __init__(self, cr): DistributedObject.__init__(self, cr) self.fsm = ClassicFSM.ClassicFSM('TutorialFSM', [State.State('off', self.enterOff, self.exitOff), State.State('newPlayerEmerge', self.enterPlayerEmerge, self.exitPlayerEmerge, ['off', 'introSpeech']), State.State('introSpeech', self.enterGuideIntroSpeech, self.exitGuideIntroSpeech, ['off', 'introSpeech2Training']), State.State('introSpeech2Training', self.enterIntroSpeech2Training, self.exitIntroSpeech2Training, ['off', 'training1']), State.State('training1', self.enterTrainingPT1, self.exitTrainingPT1, ['off', 'training2info']), State.State('training2info', self.enterTraining2Info, self.exitTraining2Info, ['off', 'training2']), State.State('training2', self.enterTrainingPT2, self.exitTrainingPT2, ['off', 'training3info']), State.State('training3info', self.enterTraining3Info, self.exitTraining3Info, ['off', 'training3']), State.State('training3', self.enterTrainingPT3, self.exitTrainingPT3, ['off', 'trainingDone']), State.State('trainingDone', self.enterTrainingDone, self.exitTrainingDone, ['off', 'leaveTutorial']), State.State('leaveTutorial', self.enterLeaveTutorial, self.exitLeaveTutorial, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.dnaStore = DNAStorage() self.streetGeom = None self.sky = None self.skyUtil = SkyUtil() self.guide = None self.music = None self.battleMusic = None self.playerCamPos = None self.playerCamHpr = None return def enterOff(self): pass def exitOff(self): pass def introStuff(self): base.localAvatar.getGeomNode().hide() base.localAvatar.setPos(0, 0, -0.5) base.localAvatar.setHpr(0, 0, 0) self.guide.setPos(self.GUIDE_START_POS) self.guide.headsUp(base.localAvatar) base.localAvatar.attachCamera() def enterPlayerEmerge(self): self.introStuff() self.guide.loop('neutral') base.transitions.irisIn() base.taskMgr.doMethodLater(1.0, self.__playerEmerge, 'playerEmergeTask') def __playerEmerge(self, task): base.localAvatar.setAnimState('teleportIn', callback=self.__playerEmergeFinished) return Task.done def __playerEmergeFinished(self): base.localAvatar.setAnimState('neutral') self.fsm.request('introSpeech') def exitPlayerEmerge(self): base.localAvatar.detachCamera() base.taskMgr.remove('playerEmergeTask') base.transitions.noTransitions() def enterGuideIntroSpeech(self): base.localAvatar.attachCamera() renderPos = base.camera.getPos(render) renderHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() endPos = base.localAvatar.getPos(render) + (0, 0, 4) base.camera.setPos(endPos) base.camera.lookAt(self.guide, 0, 0, 3) endHpr = base.camera.getHpr(render) base.camera.setPos(renderPos) base.camera.setHpr(renderHpr) self.chatIndex = -1 self.doNextIntroSpeech() self.camMoveTrack = Sequence(Parallel(LerpPosInterval(base.camera, duration=3.0, pos=endPos, startPos=renderPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=3.0, hpr=endHpr, startHpr=renderHpr, blendType='easeOut')), Func(base.localAvatar.getGeomNode().hide)) self.camMoveTrack.start() def __finishedReadingGuideIntroSpeech(self): self.guide.autoClearChat = True self.guide.setChat(self.GUIDE_START_TRAINING) self.fsm.request('introSpeech2Training') def doNextIntroSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_INTRO_SPEECH): self.__finishedReadingGuideIntroSpeech() return self.guide.setChat(self.GUIDE_INTRO_SPEECH[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextIntroSpeech)).start() def exitGuideIntroSpeech(self): self.camMoveTrack.finish() base.localAvatar.getGeomNode().show() del self.camMoveTrack del self.chatIndex def enterIntroSpeech2Training(self): startCamPos = base.camera.getPos(render) startCamHpr = base.camera.getHpr(render) base.camera.setPosHpr(0, 0, 0, 0, 0, 0) base.localAvatar.attachCamera() endCamPos = base.camera.getPos(render) endCamHpr = base.camera.getHpr(render) base.localAvatar.detachCamera() startHpr = self.guide.getHpr(render) self.guide.headsUp(self.GUIDE_WATCH_POS) endHpr = self.guide.getHpr(render) self.guide.loop('run') self.camMoveIval = Parallel(LerpPosInterval(base.camera, duration=2.0, pos=endCamPos, startPos=startCamPos, blendType='easeOut'), LerpQuatInterval(base.camera, duration=2.0, hpr=endCamHpr, startHpr=startCamHpr, blendType='easeOut'), Sequence(LerpPosInterval(self.guide, duration=2.0, pos=self.GUIDE_WATCH_POS, startPos=self.guide.getPos(render)), Func(self.guide.loop, 'walk'), LerpHprInterval(self.guide, duration=1.0, hpr=self.GUIDE_WATCH_HPR, startHpr=endHpr), Func(self.guide.loop, 'neutral')), LerpHprInterval(self.guide, duration=1.0, hpr=endHpr, startHpr=startHpr)) self.camMoveIval.setDoneEvent('introSpeech2TrainingDone') self.acceptOnce('introSpeech2TrainingDone', self.__handleIS2TDone) self.camMoveIval.start() def __handleIS2TDone(self): self.fsm.request('training1') def exitIntroSpeech2Training(self): self.ignore('introSpeech2TrainingDone') self.camMoveIval.finish() del self.camMoveIval def enterTrainingPT1(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [0]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enablePies(1) Whisper().createSystemMessage('This should be pretty simple. Just throw a gag at this dummy bot to defeat it.') def suitNoHealth(self, index): if index == 0: Whisper().createSystemMessage('Good job, {0}!'.format(base.localAvatar.getName())) elif index == 1: Whisper().createSystemMessage("Wow, you're doing very well!") def suitExploded(self, index): if index == 0: Whisper().createSystemMessage('Pick up the jellybean that he dropped. You can use them to buy more gags for your Toon.') self.battleMusic.stop() base.playMusic(self.music, looping=1, volume=0.8) def pickedUpJellybean(self): if self.fsm.getCurrentState().getName() == 'training1': self.fsm.request('training2info') elif self.fsm.getCurrentState().getName() == 'training2': self.fsm.request('training3info') elif self.fsm.getCurrentState().getName() == 'training3': self.fsm.request('trainingDone') def exitTrainingPT1(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disablePies() return def enterTraining2Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining2Speech() def __finishedReadingGuideTraining2Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training2') def doNextTraining2Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT2_INFO): self.__finishedReadingGuideTraining2Speech() return self.guide.setChat(self.GUIDE_PT2_INFO[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining2Speech)).start() def exitTraining2Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT2(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [1]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enablePies(1) def exitTrainingPT2(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disablePies() return def enterTraining3Info(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTraining3Speech() def __finishedReadingGuideTraining3Speech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('training3') def doNextTraining3Speech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_PT3_INFO): self.__finishedReadingGuideTraining3Speech() return self.guide.setChat(self.GUIDE_PT3_INFO[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTraining3Speech)).start() def exitTraining3Info(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterTrainingPT3(self): self.music.stop() base.playMusic(self.battleMusic, volume=0.8, looping=1) self.sendUpdate('makeSuit', [2]) base.localAvatar.startPosHprBroadcast() base.localAvatar.d_broadcastPositionNow() base.localAvatar.startBlink() base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.collisionsOn() base.localAvatar.enableAvatarControls() base.localAvatar.enablePies(1) def exitTrainingPT3(self): base.localAvatar.lastState = None base.localAvatar.disableAvatarControls() base.localAvatar.detachCamera() base.localAvatar.stopSmartCamera() base.localAvatar.stopPosHprBroadcast() base.localAvatar.stopBlink() base.localAvatar.collisionsOff() base.localAvatar.controlManager.placeOnFloor() base.localAvatar.disablePies() return def enterTrainingDone(self): base.camera.setPos(3.09, 37.16, 3.93) base.camera.setHpr(225, 0, 0) self.guide.autoClearChat = False self.chatIndex = -1 self.doNextTrainingDoneSpeech() def __finishedReadingGuideTrainingDoneSpeech(self): self.guide.autoClearChat = True self.guide.clearChat() self.fsm.request('leaveTutorial') def doNextTrainingDoneSpeech(self): self.chatIndex += 1 if self.chatIndex >= len(self.GUIDE_DONE): self.__finishedReadingGuideTrainingDoneSpeech() return self.guide.setChat(self.GUIDE_DONE[self.chatIndex]) Sequence(Wait(0.1), Func(self.acceptOnce, 'mouse1-up', self.doNextTrainingDoneSpeech)).start() def exitTrainingDone(self): base.camera.setPosHpr(0, 0, 0, 0, 0, 0) del self.chatIndex def enterLeaveTutorial(self): base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.b_setAnimState('teleportOut', callback=self.__teleOutDone) def __teleOutDone(self): zoneId = CIGlobals.ToontownCentralId hoodId = CIGlobals.ToontownCentral whereName = 'playground' avId = base.localAvatar.doId loaderName = 'safeZoneLoader' self.sendUpdate('finishedTutorial') self.cr.playGame.fsm.request('quietZone', [{'zoneId': zoneId, 'hoodId': hoodId, 'where': whereName, 'how': 'teleportIn', 'avId': avId, 'shardId': None, 'loader': loaderName}]) return def exitLeaveTutorial(self): base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() def announceGenerate(self): DistributedObject.announceGenerate(self) base.transitions.fadeScreen(0.0) self.guide = Toon(base.cr) self.guide.autoClearChat = False self.guide.parseDNAStrand(NPCGlobals.NPC_DNA[self.GUIDE_NAME]) self.guide.setName(self.GUIDE_NAME) self.guide.generateToon() self.guide.startBlink() self.guide.reparentTo(render) base.localAvatar.reparentTo(render) loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_tutorial.dna') node = loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/tutorial_street.dna') if node.getNumParents() == 1: self.streetGeom = NodePath(node.getParent(0)) self.streetGeom.reparentTo(hidden) else: self.streetGeom = hidden.attachNewNode(node) self.streetGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.streetGeom.prepareScene(gsg) self.streetGeom.reparentTo(render) self.streetGeom.setPos(20.5, -20, 0) self.streetGeom.setH(90) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil.startSky(self.sky) self.sky.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.music = base.loadMusic('phase_3.5/audio/bgm/TC_SZ.mid') base.playMusic(self.music, volume=0.8, looping=1) self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.mid') self.fsm.request('newPlayerEmerge') base.localAvatar.inTutorial = True def disable(self): self.fsm.requestFinalState() del self.fsm if self.guide: self.guide.disable() self.guide.delete() self.guide = None if self.streetGeom: self.streetGeom.removeNode() self.streetGeom = None if self.sky: self.sky.removeNode() self.sky = None if self.music: self.music.stop() self.music = None if self.battleMusic: self.battleMusic.stop() self.battleMusic = None self.dnaStore = None self.skyUtil = None base.localAvatar.inTutorial = False DistributedObject.disable(self) return
class TTCHood: def __init__(self, cr): self.cr = cr self.dnaStore = DNAStorage() self.isLoaded = 0 self.suitEffectEnabled = False self.amblight = None self.ambNode = None self.sky = None self.skyTrack = None self.skySeq = None self.lightTrack = None self.skyUtil = SkyUtil() def createHood(self, loadStorage = 1, AI = 0): if loadStorage: loadDNAFile(self.dnaStore, "phase_4/dna/storage.dna") loadDNAFile(self.dnaStore, "phase_4/dna/storage_TT.dna") loadDNAFile(self.dnaStore, "phase_4/dna/storage_TT_sz.dna") loadDNAFile(self.dnaStore, "phase_5/dna/storage_town.dna") loadDNAFile(self.dnaStore, "phase_5/dna/storage_TT_town.dna") self.node = loadDNAFile(self.dnaStore, "phase_4/dna/toontown_central_sz.dna") if self.node.getNumParents() == 1: self.geom = NodePath(self.node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(self.node) gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.setName('toontown_central') self.geom.find('**/hill').setTransparency(TransparencyAttrib.MBinary, 1) self.createSky("tt") base.hoodBGM = base.loadMusic("phase_4/audio/bgm/TC_nbrhood.ogg") base.hoodBGM.setVolume(0.25) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.clerk_node = render.attach_new_node('clerk_node') self.clerk_node.set_pos(-80, -85.57, 0.5) self.clerk_node.set_h(165.07) self.geom.find('**/toontown_central').setCollideMask(BitMask32.allOff()) self.geom.find('**/coll_sidewalk').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/collision_1').node().setIntoCollideMask(CIGlobals.WallBitmask) self.geom.find('**/coll_mainFoolr').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/left_ear').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/right_ear').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_bridge_floor').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_bridge').node().setIntoCollideMask(CIGlobals.WallBitmask) self.geom.find('**/coll_r_stair').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_l_stair_2').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_l_stairend_1').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_r_satirend_1').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_plaza').node().setIntoCollideMask(CIGlobals.FloorBitmask) self.geom.find('**/coll_hedges').node().setIntoCollideMask(CIGlobals.WallBitmask) self.coll_list = ['coll_sidewalk', 'collision_1', 'coll_mainFoolr', 'left_ear', 'right_ear', 'coll_bridge_floor', 'coll_bridge', 'coll_r_stair', 'coll_l_stair_2', 'coll_l_stairend_1', 'coll_r_stairend_1', 'coll_plaza', 'coll_hedges'] self.geom.reparentTo(render) self.telescope = Actor(self.geom.find('**/*animated_prop_HQTelescopeAnimatedProp*'), {"chan": "phase_3.5/models/props/HQ_telescope-chan.bam"}, copy=0) self.telescope.reparentTo(self.geom.find('**/*toon_landmark_hqTT*')) self.createLights(1, 1, 1) #if AI: # self.createTrolley() taskMgr.add(self.telescopeTask, "telescopeTask") self.isLoaded = 1 messenger.send("loadedHood") def createLights(self, r, g, b, startColor=1, fade=0): self.deleteLights() self.amblight = AmbientLight("amblight") self.amblight.setColor(VBase4(r, g, b, 1)) self.ambNode = render.attachNewNode(self.amblight) render.setLight(self.ambNode) if fade: self.lightTrack = LerpFunc(self.setLightColor, fromData=startColor, toData=r, duration=2.5, blendType="easeInOut") self.lightTrack.start() self.skyTrack = LerpColorInterval(self.sky, color=VBase4(r + 0.4, g + 0.4, b + 0.4, 1.0), startColor=VBase4(startColor, startColor, startColor, 1.0), duration=1.5) self.skyTrack.start() sky = "tt" if r < 0.6: sky = "br" self.skySeq = Sequence(Wait(1.5), Func(self.createSky, sky)) self.skySeq.start() def createSky(self, sky): self.deleteSky() skyPath = "phase_3.5/models/props/" + sky.upper() + "_sky.bam" self.sky = loader.loadModel(skyPath) self.sky.reparentTo(self.geom) self.sky.setPos(9.15527e-005, -1.90735e-006, 2.6226e-006) self.sky.setH(-90) if sky == "tt": self.skyUtil.startSky(self.sky) def deleteSky(self): self.skyUtil.stopSky() if self.sky: self.sky.removeNode() self.sky = None if self.lightTrack: self.lightTrack.pause() self.lightTrack = None if self.skyTrack: self.skyTrack.pause() self.skyTrack = None if self.skySeq: self.skySeq.pause() self.skySeq = None def setLightColor(self, color): self.amblight.setColor(VBase4(color, color, color, 1)) def deleteLights(self): if self.ambNode: render.clearLight(self.ambNode) self.ambNode.removeNode() self.ambNode = None def telescopeTask(self, task): if not self.isLoaded: return task.done self.telescope.play("chan") task.delayTime = 12 return task.again def enableSuitEffect(self, size): self.createLights(0.4, 0.4, 0.4, startColor=1, fade=1) self.fogNode = Fog("fog") self.fogNode.setColor(0.3, 0.3, 0.3) self.fogNode.setExpDensity(0.0025) render.setFog(self.fogNode) base.hoodBGM.stop() song = random.randint(1, 4) base.hoodBGM = base.loadMusic("phase_3.5/audio/bgm/encntr_general_bg.ogg") base.hoodBGM.setVolume(0.7) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.suitEffectEnabled = True def bossSpawned(self): base.hoodBGM.stop() base.hoodBGM = base.loadMusic("phase_7/audio/bgm/encntr_suit_winning_indoor.ogg") base.hoodBGM.setVolume(0.7) base.hoodBGM.setLoop(True) Sequence(Wait(0.5), Func(base.hoodBGM.play)).start() def disableSuitEffect(self): self.createLights(1, 1, 1) self.createSky("tt") #render.clearFog() base.hoodBGM.stop() base.hoodBGM = base.loadMusic("phase_4/audio/bgm/TC_nbrhood.ogg") base.hoodBGM.setVolume(0.25) base.hoodBGM.setLoop(True) base.hoodBGM.play() self.suitEffectEnabled = False def unloadHood(self): self.isLoaded = 0 if self.suitEffectEnabled: self.disableSuitEffect() self.deleteSky() self.deleteLights() self.geom.remove() self.clerk_node.remove_node() base.hoodBGM.stop()
class GunGameLevelLoader: notify = directNotify.newCategory('GunGameLevelLoader') LevelData = {'momada': {'name': CIGlobals.ToonBattleOriginalLevel, 'camera': (Point3(0.0, -25.8, 7.59), Vec3(0.0, 0.0, 0.0)), 'models': ['phase_11/models/lawbotHQ/LB_Zone03a.bam', 'phase_11/models/lawbotHQ/LB_Zone04a.bam', 'phase_11/models/lawbotHQ/LB_Zone7av2.bam', 'phase_11/models/lawbotHQ/LB_Zone08a.bam', 'phase_11/models/lawbotHQ/LB_Zone13a.bam', 'phase_10/models/cashbotHQ/ZONE17a.bam', 'phase_10/models/cashbotHQ/ZONE18a.bam', 'phase_11/models/lawbotHQ/LB_Zone22a.bam'], 'parents': [render, 'EXIT', 'EXIT', 'EXIT', 'ENTRANCE', 'ENTRANCE', 'ENTRANCE', 'EXIT'], 'model_positions': [Point3(0.0, 0.0, 0.0), Point3(-1.02, 59.73, 0.0), Point3(0.0, 74.77, 0.0), Point3(0.0, 89.37, -13.5), Point3(16.33, -136.53, 0.0), Point3(-1.01, -104.4, 0.0), Point3(0.65, -23.86, 0.0), Point3(-55.66, -29.01, 0.0)], 'model_orientations': [Vec3(0.0, 0.0, 0.0), Vec3(0.0, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(180.0, 0.0, 0.0), Vec3(97.0, 0.0, 0.0), Vec3(359.95, 0.0, 0.0), Vec3(90.0, 0.0, 0.0), Vec3(270.0, 0.0, 0.0)], 'spawn_points': [(Point3(0, 0, 0), Vec3(0, 0, 0)), (Point3(-20, 50, 0), Vec3(0, 0, 0)), (Point3(20, 50, 0), Vec3(0, 0, 0)), (Point3(0, 120, 0), Vec3(0, 0, 0)), (Point3(0, 100, 0), Vec3(180, 0, 0)), (Point3(-90, 0, 0), Vec3(0, 0, 0)), (Point3(-170, 0, 0), Vec3(0, 0, 0)), (Point3(-90, 50, 0), Vec3(0, 0, 0)), (Point3(-170, 50, 0), Vec3(0, 0, 0)), (Point3(35, 250, 0), Vec3(-90, 0, 0)), (Point3(0, 285, 0), Vec3(180, 0, 0)), (Point3(-185, 250, 0), Vec3(90, 0, 0))]}, 'dg': {'name': CIGlobals.DaisyGardens, 'camera': (Point3(-33.13, -3.2, 48.62), Vec3(326.31, 332.68, 0.0)), 'dna': ['phase_8/dna/storage_DG.dna', 'phase_8/dna/storage_DG_sz.dna', 'phase_8/dna/daisys_garden_sz.dna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.DaisyGardens]}, 'mml': {'name': CIGlobals.MinniesMelodyland, 'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': ['phase_6/dna/storage_MM.dna', 'phase_6/dna/storage_MM_sz.dna', 'phase_6/dna/minnies_melody_land_sz.dna'], 'sky': 'MM', 'spawn_points': hoodMgr.dropPoints[CIGlobals.MinniesMelodyland]}, 'oz': {'name': CIGlobals.OutdoorZone, 'camera': (Point3(-54.42, -91.05, 34.89), Vec3(315.29, 336.8, 0.0)), 'dna': ['phase_6/dna/storage_OZ.dna', 'phase_6/dna/storage_OZ_sz.dna', 'phase_6/dna/outdoor_zone_sz.dna'], 'sky': 'TT', 'spawn_points': hoodMgr.dropPoints[CIGlobals.OutdoorZone]}, 'cbhq': {'name': CIGlobals.CashbotHQ, 'camera': (Point3(302.64, 5.0, 15.2), Vec3(135.0, 341.57, 0.0)), 'model': 'phase_10/models/cogHQ/CashBotShippingStation.bam', 'sky': None, 'spawn_points': hoodMgr.dropPoints[CIGlobals.CashbotHQ]}} SkyData = {'TT': 'phase_3.5/models/props', 'MM': 'phase_6/models/props', 'cog': 'phase_9/models/cogHQ', 'MovingSkies': ['TT']} def __init__(self): self.levelName = None self.dnaStore = DNAStorage() self.loadingText = None self.levelGeom = None self.skyUtil = None self.skyModel = None self.momadaAreas = [] self.momadaAreaName2areaModel = {} return def setLevel(self, level): self.levelName = level def getLevel(self): return self.levelName def getCameraOfCurrentLevel(self): return self.LevelData[self.getLevel()]['camera'] def getSpawnPoints(self): pointData = self.LevelData[self.levelName]['spawn_points'] if self.levelName == 'momada': return pointData else: array = [] for posAndHpr in pointData: array.append((Point3(posAndHpr[0], posAndHpr[1], posAndHpr[2]), Vec3(posAndHpr[3], posAndHpr[4], posAndHpr[5]))) return array def getNameOfCurrentLevel(self): return self.LevelData[self.getLevel()]['name'] def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='Loading ' + self.getNameOfCurrentLevel() + '...', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() elif self.levelName in ('cbhq',): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loader.loadDNAFile(self.dnaStore, 'phase_4/dna/storage.dna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loader.loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loader.loadDNAFile(self.dnaStore, dnaFiles[index]) self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return def __momadaLoad(self): def attachArea(itemNum): name = 'MomadaArea-%s' % itemNum area = self.momadaAreaName2areaModel.get(name) parents = self.LevelData['momada']['parents'] parent = parents[itemNum] if type(parent) == type(''): parent = self.momadaAreas[itemNum - 1].find('**/' + parent) pos = self.LevelData['momada']['model_positions'][itemNum] hpr = self.LevelData['momada']['model_orientations'][itemNum] area.reparentTo(parent) area.setPos(pos) area.setHpr(hpr) _numItems = 0 name = None for item in self.LevelData['momada']['models']: name = 'MomadaArea-%s' % _numItems area = loader.loadModel(item) self.momadaAreas.append(area) self.momadaAreaName2areaModel[name] = area attachArea(_numItems) _numItems += 1 self.notify.info('Loaded and attached %s momada areas.' % _numItems) return def unload(self): if self.levelName == 'momada': for area in self.momadaAreas: self.momadaAreas.remove(area) area.removeNode() del area self.momadaAreas = [] self.momadaAreaName2areaModel = {} else: if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.skyModel: self.skyModel.removeNode() self.skyModel = None if self.levelGeom: self.levelGeom.removeNode() self.levelGeom = None return def cleanup(self): self.momadaAreas = None self.momadaAreaName2areaModel = None self.dnaStore.resetAll() self.dnaStore = None return
class CameraShyLevelLoader: notify = directNotify.newCategory('CameraShyLevelLoader') levelData = { 'TT_maze': { 'name': CIGlobals.ToontownCentral, 'models': { 'phase_4/models/minigames/maze_1player.bam': { 'name': 'maze' }, 'phase_4/models/minigames/maze_1player_collisions.egg': { 'name': 'maze_collisions' }, }, 'sky': 'TT', 'spawnPoints': [[Point3(0, 0, 0), Vec3(0, 0, 0)], [Point3(-23.89, 18.58, 0.00), Vec3(90.00, 0.00, 0.00)], [Point3(-23.89, 6.30, 0.00), Vec3(0.00, 0.00, 0.00)], [Point3(23.78, 6.30, 0.00), Vec3(0.00, 0.00, 0.00)], [Point3(8.12, -17.79, 0.00), Vec3(270.00, 0.00, 0.00)]] }, 'DG_playground': { 'name': CIGlobals.DaisyGardens, 'dna': [ 'phase_8/dna/storage_DG.pdna', 'phase_8/dna/storage_DG_sz.pdna', 'phase_8/dna/daisys_garden_sz.pdna' ], 'sky': 'TT', 'spawnPoints': hoodMgr.dropPoints[CIGlobals.DaisyGardens] } } skyData = { 'TT': { 'model': 'phase_3.5/models/props/TT_sky.bam', 'moving': 1 } } def __init__(self): self.level = None self.dnaStore = DNAStorage() self.levelGeom = None self.skyUtil = None self.skyModel = None # To keep track of all the models. self.models = [] def setLevel(self, level): self.level = level def getLevel(self): return self.level def load(self): if not self.level: self.notify.warning('Attempted to load a null level!') return def loadSky(sky): data = self.skyData[sky] if data: model = data['model'] moving = 0 if data.get('moving'): moving = data['moving'] self.skyModel = loader.loadModel(model) self.skyModel.reparentTo(camera) self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) if moving: compass = CompassEffect.make( NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(compass) self.unload() data = self.levelData[self.level] skyType = data['sky'] # Are we loading a DNA level? if data.get('dna'): dnaFiles = data['dna'] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if 'storage' not in dnaFiles[index]: # It's an environment file, let's load that up and reparent it to render. node = loader.loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: # It's just a storage file, let's just load that up. loadDNAFile(self.dnaStore, dnaFiles[index]) elif data.get('models'): models = data['models'] for model, modifiers in models.items(): mdl = loader.loadModel(model) if modifiers.get('name'): mdl.setName(modifiers['name']) if modifiers.get('hpr'): mdl.setHpr(modifiers['hpr']) if modifiers.get('pos'): mdl.setPos(modifiers['pos']) if modifiers.get('scale'): mdl.setScale(modifiers['scale']) if modifiers.get('parent'): mdl.reparentTo(modifiers['parent']) else: mdl.reparentTo(render) self.models.append(mdl) else: self.notify.warning( 'Attempted to load a level with no data on how to generate it. Level is empty!' ) return loadSky(skyType) self.levelLoaded() def unload(self): if self.models: if len(self.models) > 0: for model in self.models: model.removeNode() self.models = [] if self.levelGeom: self.levelGeom.removeNode() self.levelGeom = None if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.skyModel: self.skyModel.removeNode() self.skyModel = None if self.dnaStore: self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() # This is set outside of the class, so no need to check if it exists. hoodMgr = None def cleanup(self): try: self.CameraShyLevelLoader_deleted except: self.CameraShyLevelLoader_deleted = 1 if self.dnaStore: self.unload() self.models = None self.levelGeom = None self.skyUtil = None self.skyModel = None self.dnaStore = None self.levelData = None def levelLoaded(self): if self.level == 'TT_maze': for model in self.models: if model.getName() == 'maze': model.find('**/maze_walls').setSz(1.5) elif model.getName() == 'maze_collisions': model.hide() model.setTransparency(1) model.setColorScale(1, 1, 1, 0) for node in model.findAllMatches('**'): node.setSz(1.5) def getSpawnPoints(self): if self.level: points = self.levelData[self.level].get('spawnPoints') # Do we need to disect the pos and hpr coordinates? if points in hoodMgr.dropPoints.values(): twoPointArray = [] for posHpr in points: twoPointArray.append( Point3(posHpr[0], posHpr[1], posHpr[2]), Vec3(posHpr[3], posHpr[4], posHpr[5])) points = twoPointArray return points else: self.notify.warning( 'Attempted to get spawn points of a null level!') return None
class DistributedCameraShyGame(DistributedMinigame): notify = directNotify.newCategory('DistributedCameraShyGame') def __init__(self, cr): try: self.DistributedCameraShyGame_initialized return except: self.DistributedCameraShyGame_initialized = 1 DistributedMinigame.__init__(self, cr) self.headPanels.delete() self.headPanels = CameraShyHeadPanels() self.fsm.addState(State('countdown', self.enterCountdown, self.exitCountdown, ['play'])) self.fsm.addState(State('announceGameOver', self.enterAnnounceGameOver, self.exitAnnounceGameOver, ['showWinner'])) self.fsm.addState(State('showWinner', self.enterShowWinner, self.exitShowWinner, ['gameOver'])) self.fsm.getStateNamed('waitForOthers').addTransition('countdown') self.fsm.getStateNamed('play').addTransition('announceGameOver') self.maze = None self.mazeCollModel = None self.spawnPoints = [] self.remoteAvatars = [] self.myRemoteAvatar = None self.thisPlayerWinsLbl = None self.sky = None self.firstPerson = CameraShyFirstPerson(self) self.skyUtil = None self.pbpText = None return def generateOtherPlayerGui(self): self.headPanels.generateOtherPlayerGui() def updateOtherPlayerHead(self, avId, otherAvId, state): self.headPanels.updateOtherPlayerHead(avId, otherAvId, state) def getPlayByPlayText(self): return OnscreenText(text='', fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0, 0.75)) def removePlayByPlay(self): if self.pbpText: taskMgr.remove('DCameraShyGame-removePlayByPlay') self.pbpText.destroy() self.pbpText = None return def removePlayByPlayTask(self, task): self.removePlayByPlay() return Task.done def showPlayByPlay(self, situation, avId): self.removePlayByPlay() av = self.cr.doId2do.get(avId) name = av.getName() if situation == 0: self.pbpText = self.getPlayByPlayText() self.pbpText.setText('{0} took a picture of you!'.format(name)) taskMgr.doMethodLater(3.0, self.removePlayByPlayTask, 'DCameraShyGame-removePlayByPlay') def tookPictureOfMe(self, avId): self.headPanels.hideFrames() self.firstPerson.stopCameraFlash() base.transitions.setFadeColor(1, 1, 1) base.transitions.fadeOut(0.1) self.showPlayByPlay(0, avId) Sequence(Wait(1), Func(self.respawn)).start() def respawn(self): base.transitions.fadeIn() pos, hpr = self.pickSpawnPoint() base.localAvatar.setPos(pos) base.localAvatar.setHpr(hpr - (180, 0, 0)) base.localAvatar.d_broadcastPositionNow() Sequence(Wait(0.6), Func(self.headPanels.showFrames), Func(base.transitions.setFadeColor, 0, 0, 0)).start() def announceGameOver(self): self.fsm.request('announceGameOver') def showWinner(self, avId): base.transitions.fadeOut() Sequence(Wait(0.51), Func(self.fsm.request, 'showWinner', [avId])).start() def enterGameOver(self, winner, winnerDoId, allPrize): try: currentCamPos = base.camera.getPos(render) currentCamHpr = base.camera.getHpr(render) self.firstPerson.reallyEnd() base.camera.setPos(currentCamPos) base.camera.setHpr(currentCamHpr) except: pass DistributedMinigame.enterGameOver(self, winner, winnerDoId, allPrize) def enterShowWinner(self, winnerId): self.firstPerson.reallyEnd() avatar = self.getRemoteAvatar(winnerId) avatar.avatar.loop('neutral') avatar.detachCamera() self.thisPlayerWinsLbl = OnscreenText(text='{0} Wins!'.format(avatar.avatar.getName()), fg=(1, 1, 1, 1), font=CIGlobals.getMinnieFont(), pos=(0, 0.8), scale=0.1) if winnerId == base.localAvatar.doId: self.thisPlayerWinsLbl.setText('You Win!') base.camera.reparentTo(avatar.avatar) base.camera.setPos(0, 7, 3) base.camera.setH(180) base.transitions.fadeIn() Sequence(Wait(0.5), Func(avatar.doWinDance)).start() def exitShowWinner(self): pass def enterAnnounceGameOver(self): whistle = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.mp3') base.playSfx(whistle) self.gameOverLbl = OnscreenText(text='Game Over!', fg=(1, 1, 1, 1), font=CIGlobals.getMinnieFont(), scale=0.1) self.gameOverScaleIval = LerpScaleInterval(self.gameOverLbl, duration=1.0, scale=0.1, startScale=0.0, blendType='easeOut') def exitAnnounceGameOver(self): self.gameOverScaleIval.finish() del self.gameOverScaleIval self.gameOverLbl.destroy() del self.gameOverLbl def remoteAvatarTakePicture(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.takePicture() def standingAvatar(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.stand() def runningAvatar(self, avId): avatar = self.getRemoteAvatar(avId) if avatar: avatar.run() def createRemoteAvatar(self, avId): if avId == base.localAvatar.doId: self.myRemoteAvatar = RemoteCameraShyAvatar(self, self.cr, avId) self.remoteAvatars.append(self.myRemoteAvatar) else: av = RemoteCameraShyAvatar(self, self.cr, avId) av.stand() self.remoteAvatars.append(av) def getRemoteAvatar(self, avId): for avatar in self.remoteAvatars: if avatar.avId == avId: return avatar def allPlayersReady(self): self.fsm.request('countdown') def enterCountdown(self): base.localAvatar.chatInput.disableKeyboardShortcuts() base.localAvatar.disableChatInput() base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) base.render.show() self.playMinigameMusic() self.countdownLbl = OnscreenText(text='', fg=(1, 1, 1, 1), font=CIGlobals.getMinnieFont(), scale=0.1) self.countdownTrack = Sequence(Func(self.countdownLbl.setText, '5'), Wait(1.0), Func(self.countdownLbl.setText, '4'), Wait(1.0), Func(self.countdownLbl.setText, '3'), Wait(1.0), Func(self.countdownLbl.setText, '2'), Wait(1.0), Func(self.countdownLbl.setText, '1'), Wait(1.0), Func(self.fsm.request, 'play')) self.countdownTrack.start() self.firstPerson.start() self.firstPerson.disableMouse() def exitCountdown(self): if hasattr(self, 'countdownTrack'): self.countdownTrack.pause() del self.countdownTrack if hasattr(self, 'countdownLbl'): self.countdownLbl.destroy() del self.countdownLbl def enterPlay(self): self.createTimer() self.firstPerson.reallyStart() def exitPlay(self): self.firstPerson.end() self.firstPerson.enableMouse() self.deleteTimer() base.localAvatar.createChatInput() base.localAvatar.chatInput.enableKeyboardShortcuts() DistributedMinigame.exitPlay(self) def createWorld(self): self.deleteWorld() self.maze = loader.loadModel('phase_4/models/minigames/maze_1player.bam') self.maze.find('**/maze_walls').setSz(1.5) self.maze.reparentTo(base.render) self.mazeCollModel = loader.loadModel('phase_4/models/minigames/maze_1player_collisions.egg') self.mazeCollModel.reparentTo(base.render) self.mazeCollModel.hide() self.mazeCollModel.setTransparency(1) self.mazeCollModel.setColorScale(1, 1, 1, 0) for node in self.mazeCollModel.findAllMatches('**'): node.setSz(1.5) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.sky) self.sky.reparentTo(base.camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.spawnPoints.append((Point3(0, 0, 0), Vec3(0, 0, 0))) self.spawnPoints.append((Point3(-23.89, 18.58, 0.0), Vec3(90.0, 0.0, 0.0))) self.spawnPoints.append((Point3(-23.89, 6.3, 0.0), Vec3(0.0, 0.0, 0.0))) self.spawnPoints.append((Point3(23.78, 6.3, 0.0), Vec3(0.0, 0.0, 0.0))) self.spawnPoints.append((Point3(8.12, -17.79, 0.0), Vec3(270.0, 0.0, 0.0))) def deleteWorld(self): if self.maze: self.maze.removeNode() self.maze = None if self.mazeCollModel: self.mazeCollModel.removeNode() self.mazeCollModel = None if self.skyUtil: self.skyUtil.stopSky() self.skyUtil = None if self.sky: self.sky.removeNode() self.sky = None return def pickSpawnPoint(self): return random.choice(self.spawnPoints) def setSpawnPoint(self, index): pos, hpr = self.spawnPoints[index] base.localAvatar.setPos(pos) base.localAvatar.setHpr(hpr) def load(self): self.createWorld() self.setMinigameMusic('phase_6/audio/bgm/GS_Race_SS.mid') self.setDescription('Be the first to take 3 pictures of all the other Toons with your camera. ' + 'Use WASD to move and the mouse to look around. Press the left mouse button to take a picture. ' + 'Your camera takes some time to recharge after taking a picture. ' + 'You know you have a good shot when the view finder is green!') self.setWinnerPrize(30) self.setLoserPrize(15) base.render.hide() base.setBackgroundColor(0, 0, 0) DistributedMinigame.load(self) def announceGenerate(self): base.camLens.setMinFov(CIGlobals.GunGameFOV / (4.0 / 3.0)) self.load() DistributedMinigame.announceGenerate(self) def disable(self): if self.thisPlayerWinsLbl: self.thisPlayerWinsLbl.destroy() self.thisPlayerWinsLbl = None base.camera.reparentTo(render) base.camera.setPos(0, 0, 0) base.camera.setHpr(0, 0, 0) if self.myRemoteAvatar: self.myRemoteAvatar.cleanup() del self.myRemoteAvatar self.firstPerson.cleanup() del self.firstPerson self.deleteWorld() base.camLens.setMinFov(CIGlobals.DefaultCameraFov / (4.0 / 3.0)) DistributedMinigame.disable(self) return
def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text='', font=CIGlobals.getMinnieFont(), fg=(1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == 'momada': self.__momadaLoad() else: if self.levelName in ('cbhq', 'sbf'): modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0)) if self.LevelData[self.levelName].get('occluders'): self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders']) for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) if self.levelName == 'sbf': base.camLens.setFar(250) else: dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna': self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode() else: self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loadDNAFile(self.dnaStore, dnaFiles[index]) children = self.levelGeom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.skyModel = loader.loadModel(skyPhase + '/' + skyType + '_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None return
def load(self): self.unload() if self.loadingText: self.loadingText.destroy() self.loadingText = None self.loadingText = OnscreenText(text = "", font = CIGlobals.getMinnieFont(), fg = (1, 1, 1, 1)) self.loadingText.setBin('gui-popup', 0) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() if self.levelName == "momada": # momada is completely different from the other levels, # so it has it's own separate method for loading. self.__momadaLoad() elif self.levelName in ['cbhq', 'sbf']: # Cog hqs are just one model with everything in it. no dna loading needed. modelPath = self.LevelData[self.levelName]['model'] self.levelGeom = loader.loadModel(modelPath) self.levelGeom.flattenMedium() self.levelGeom.reparentTo(render) if self.LevelData[self.levelName]['sky'] != None: self.skyModel = loader.loadModel(self.SkyData['cog'] + '/cog_sky.bam') self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(render) self.skyModel.setScale(self.LevelData[self.levelName].get('sky_scale', 1.0)) if self.LevelData[self.levelName].get('occluders'): self.occluders = loader.loadModel(self.LevelData[self.levelName]['occluders']) for occluderNode in self.occluders.findAllMatches('**/+OccluderNode'): base.render.setOccluder(occluderNode) occluderNode.node().setDoubleSided(True) if self.levelName == 'sbf': base.camLens.setFar(250) else: # It's a playground with dna and stuff. Just do the # normal loading procedure. dnaFiles = self.LevelData[self.levelName]['dna'] skyType = self.LevelData[self.levelName]['sky'] skyPhase = self.SkyData[skyType] loadDNAFile(self.dnaStore, 'phase_4/dna/storage.pdna') for index in range(len(dnaFiles)): if index == len(dnaFiles) - 1: node = loadDNAFile(self.dnaStore, dnaFiles[index]) if node.getNumParents() == 1: self.levelGeom = NodePath(node.getParent(0)) self.levelGeom.reparentTo(hidden) else: self.levelGeom = hidden.attachNewNode(node) if self.levelName == 'ttc' and dnaFiles[index] == 'phase_4/dna/new_ttc_sz.pdna': self.levelGeom.find('**/prop_gazebo_DNARoot').removeNode() else: self.levelGeom.flattenMedium() gsg = base.win.getGsg() if gsg: self.levelGeom.prepareScene(gsg) self.levelGeom.reparentTo(render) else: loadDNAFile(self.dnaStore, dnaFiles[index]) children = self.levelGeom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.skyModel = loader.loadModel(skyPhase + "/" + skyType + "_sky.bam") self.skyUtil = SkyUtil() self.skyUtil.startSky(self.skyModel) self.skyModel.reparentTo(camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.skyModel.node().setEffect(ce) if self.loadingText: self.loadingText.destroy() self.loadingText = None
class DistributedDeliveryGame(DistributedMinigame): notify = directNotify.newCategory('DistributedDeliveryGame') def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.fsm.addState(State.State('announceGameOver', self.enterAnnounceGameOver, self.exitAnnounceGameOver, ['gameOver'])) self.fsm.getStateNamed('play').addTransition('announceGameOver') self.world = None self.gagShop = None self.sky = None self.skyUtil = SkyUtil() base.localAvatar.hasBarrel = False self.truckBarrelIsFrom = None self.soundPickUpBarrel = None self.soundDropOff = None self.barrelsByAvId = {} self.bsLabel = None self.brLabel = None self.bdLabel = None self.gagShopCollNP = None self.barrelsRemaining = 0 self.barrelsStolen = 0 self.barrelsDelivered = 0 return def allBarrelsGone(self): self.fsm.request('announceGameOver') def enterAnnounceGameOver(self): whistleSfx = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.ogg') whistleSfx.play() del whistleSfx self.gameOverLbl = DirectLabel(text='GAME\nOVER!', relief=None, scale=0.35, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0, 0, 1)) return def exitAnnounceGameOver(self): if hasattr(self, 'gameOverLbl') and self.gameOverLbl: self.gameOverLbl.destroy() del self.gameOverLbl def setBarrelsRemaining(self, num): self.barrelsRemaining = num self.__updateLabels() def getBarrelsRemaining(self): return self.barrelsRemaining def setBarrelsStolen(self, num): self.barrelsStolen = num self.__updateLabels() def getBarrelsStolen(self): return self.barrelsStolen def setBarrelsDelivered(self, num): self.barrelsDelivered = num self.__updateLabels() def getBarrelsDelivered(self): return self.barrelsDelivered def giveBarrelToSuit(self, suitId): suit = self.cr.doId2do.get(suitId) if suit: barrel = loader.loadModel('phase_4/models/cogHQ/gagTank.bam') barrel.reparentTo(suit.find('**/joint_Rhold')) barrel.setP(180) barrel.setScale(0.2) barrel.find('**/gagTankColl').removeNode() self.barrelsByAvId[suitId] = barrel def giveBarrelToPlayer(self, avId, truckId): if avId == self.localAvId: if not base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = True base.playSfx(self.soundPickUpBarrel) self.truckBarrelIsFrom = truckId else: return av = self.cr.doId2do.get(avId) if av: av.setForcedTorsoAnim('catchneutral') barrel = loader.loadModel('phase_4/models/cogHQ/gagTank.bam') barrel.reparentTo(av.find('**/def_joint_right_hold')) barrel.setP(90) barrel.setZ(0.25) barrel.setScale(0.2) barrel.find('**/gagTankColl').removeNode() self.barrelsByAvId[avId] = barrel def dropOffBarrel(self, avId): if avId == self.localAvId: if base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = False base.playSfx(self.soundDropOff) else: return av = self.cr.doId2do.get(avId) if av: av.clearForcedTorsoAnim() barrel = self.barrelsByAvId.get(avId) if barrel != None or not barrel.isEmpty(): barrel.removeNode() del self.barrelsByAvId[avId] return def load(self): spawn = random.choice(DGG.SpawnPoints) base.localAvatar.setPos(spawn) base.localAvatar.setHpr(0, 0, 0) self.soundPickUpBarrel = base.loadSfx('phase_6/audio/sfx/SZ_MM_gliss.ogg') self.soundDropOff = base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.ogg') self.setMinigameMusic('phase_4/audio/bgm/MG_Delivery.ogg') self.setDescription('A new supply of Gags were just shipped to Toontown! ' + 'Run over to a truck with Gag barrels to take a barrel out. Then, carry it over to the Gag Shop. ' + 'Try to unload and deliver as many barrels as you can to the Gag Shop. ' + 'Watch out for the Cogs - they might try to snatch a barrel!') self.setWinnerPrize(100) self.setLoserPrize(0) self.gagShop = loader.loadModel('phase_4/models/modules/gagShop_TT.bam') self.gagShop.reparentTo(base.render) self.gagShop.setY(-70) sphere = CollisionSphere(0, 0, 0, 3) sphere.setTangible(0) node = CollisionNode('MGDeliveryGagShop') node.addSolid(sphere) self.gagShopCollNP = self.gagShop.attachNewNode(node) self.world = loader.loadModel('phase_4/models/minigames/delivery_area.egg') self.world.setY(-5) self.world.reparentTo(base.render) self.world.find('**/ground').setBin('ground', 18) self.sky = loader.loadModel('phase_3.5/models/props/TT_sky.bam') self.sky.reparentTo(base.camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.sky.setZ(-20) self.skyUtil.startSky(self.sky) base.camera.setPos(40, 50, 30) base.camera.lookAt(20, 0, 7.5) DistributedMinigame.load(self) def enterStart(self): DistributedMinigame.enterStart(self) beepSound = base.loadSfx('phase_4/audio/sfx/MG_delivery_truck_beep.ogg') beepSound.play() def enterPlay(self): DistributedMinigame.enterPlay(self) base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.enableAvatarControls() base.localAvatar.startTrackAnimToSpeed() self.brLabel = OnscreenText(text='', parent=base.a2dTopRight, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(-0.1, -0.1, 0), align=TextNode.ARight) self.bdLabel = OnscreenText(text='', parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.1, 0), align=TextNode.ALeft) self.bsLabel = OnscreenText(text='', parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.2, 0), align=TextNode.ALeft) self.accept('enterMGDeliveryGagShop', self.__maybeDropOffBarrel) def __maybeDropOffBarrel(self, entry): if base.localAvatar.hasBarrel and self.truckBarrelIsFrom != None: self.sendUpdate('requestDropOffBarrel', [self.truckBarrelIsFrom]) self.truckBarrelIsFrom = None return def __updateLabels(self): if self.brLabel: self.brLabel.setText(('Barrels Remaining: {0}').format(self.getBarrelsRemaining())) if self.bdLabel: self.bdLabel.setText(('Barrels Delivered: {0}').format(self.getBarrelsDelivered())) if self.bsLabel: self.bsLabel.setText(('Barrels Stolen: {0}').format(self.getBarrelsStolen())) def exitPlay(self): self.ignore('enterMGDeliveryGagShop') base.localAvatar.disableAvatarControls() base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() base.localAvatar.stopTrackAnimToSpeed() self.brLabel.destroy() self.brLabel = None self.bsLabel.destroy() self.bsLabel = None self.bdLabel.destroy() self.bdLabel = None DistributedMinigame.exitPlay(self) return def announceGenerate(self): DistributedMinigame.announceGenerate(self) self.load() def disable(self): if self.world: self.world.removeNode() self.world = None if self.gagShop: self.gagShop.removeNode() self.gagShop = None if self.sky: self.sky.removeNode() self.sky = None if self.gagShopCollNP: self.gagShopCollNP.removeNode() self.gagShopCollNP = None self.skyUtil = None self.soundPickUpBarrel = None self.soundDropOff = None self.truckBarrelIsFrom = None del base.localAvatar.hasBarrel self.barrelsByAvId = None DistributedMinigame.disable(self) return
class DistributedDeliveryGame(DistributedMinigame): notify = directNotify.newCategory("DistributedDeliveryGame") def __init__(self, cr): DistributedMinigame.__init__(self, cr) self.fsm.addState( State.State("announceGameOver", self.enterAnnounceGameOver, self.exitAnnounceGameOver, ["gameOver"]) ) self.fsm.getStateNamed("play").addTransition("announceGameOver") self.world = None self.gagShop = None self.sky = None self.skyUtil = SkyUtil() base.localAvatar.hasBarrel = False self.truckBarrelIsFrom = None self.soundPickUpBarrel = None self.soundDropOff = None self.barrelsByAvId = {} self.bsLabel = None self.brLabel = None self.bdLabel = None self.gagShopCollNP = None self.barrelsRemaining = 0 self.barrelsStolen = 0 self.barrelsDelivered = 0 return def allBarrelsGone(self): self.fsm.request("announceGameOver") def enterAnnounceGameOver(self): whistleSfx = base.loadSfx("phase_4/audio/sfx/AA_sound_whistle.mp3") whistleSfx.play() del whistleSfx self.gameOverLbl = DirectLabel( text="GAME\nOVER!", relief=None, scale=0.35, text_font=CIGlobals.getMickeyFont(), text_fg=(1, 0, 0, 1) ) return def exitAnnounceGameOver(self): self.gameOverLbl.destroy() del self.gameOverLbl def setBarrelsRemaining(self, num): self.barrelsRemaining = num self.__updateLabels() def getBarrelsRemaining(self): return self.barrelsRemaining def setBarrelsStolen(self, num): self.barrelsStolen = num self.__updateLabels() def getBarrelsStolen(self): return self.barrelsStolen def setBarrelsDelivered(self, num): self.barrelsDelivered = num self.__updateLabels() def getBarrelsDelivered(self): return self.barrelsDelivered def giveBarrelToSuit(self, suitId): suit = self.cr.doId2do.get(suitId) if suit: barrel = loader.loadModel("phase_4/models/cogHQ/gagTank.bam") barrel.reparentTo(suit.find("**/joint_Rhold")) barrel.setP(180) barrel.setScale(0.2) barrel.find("**/gagTankColl").removeNode() self.barrelsByAvId[suitId] = barrel def giveBarrelToPlayer(self, avId, truckId): if avId == self.localAvId: if not base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = True base.playSfx(self.soundPickUpBarrel) self.truckBarrelIsFrom = truckId else: return av = self.cr.doId2do.get(avId) if av: av.setForcedTorsoAnim("catchneutral") barrel = loader.loadModel("phase_4/models/cogHQ/gagTank.bam") barrel.reparentTo(av.find("**/def_joint_right_hold")) barrel.setP(90) barrel.setZ(0.25) barrel.setScale(0.2) barrel.find("**/gagTankColl").removeNode() self.barrelsByAvId[avId] = barrel def dropOffBarrel(self, avId): if avId == self.localAvId: if base.localAvatar.hasBarrel: base.localAvatar.hasBarrel = False base.playSfx(self.soundDropOff) else: return av = self.cr.doId2do.get(avId) if av: av.clearForcedTorsoAnim() barrel = self.barrelsByAvId.get(avId) if barrel != None or not barrel.isEmpty(): barrel.removeNode() del self.barrelsByAvId[avId] return def load(self): spawn = random.choice(DGG.SpawnPoints) base.localAvatar.setPos(spawn) base.localAvatar.setHpr(0, 0, 0) self.soundPickUpBarrel = base.loadSfx("phase_6/audio/sfx/SZ_MM_gliss.mp3") self.soundDropOff = base.loadSfx("phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.mp3") self.setMinigameMusic("phase_4/audio/bgm/MG_Delivery.mp3") self.setDescription( "A new supply of Gags were just shipped to Toontown! " + "Run over to a truck with Gag barrels to take a barrel out. Then, carry it over to the Gag Shop. " + "Try to unload and deliver as many barrels as you can to the Gag Shop. " + "Watch out for the Cogs - they might try to snatch a barrel!" ) self.setWinnerPrize(100) self.setLoserPrize(0) self.gagShop = loader.loadModel("phase_4/models/modules/gagShop_TT.bam") self.gagShop.reparentTo(base.render) self.gagShop.setY(-70) sphere = CollisionSphere(0, 0, 0, 3) sphere.setTangible(0) node = CollisionNode("MGDeliveryGagShop") node.addSolid(sphere) self.gagShopCollNP = self.gagShop.attachNewNode(node) self.world = loader.loadModel("phase_4/models/minigames/delivery_area.egg") self.world.setY(-5) self.world.reparentTo(base.render) self.sky = loader.loadModel("phase_3.5/models/props/TT_sky.bam") self.sky.reparentTo(base.camera) ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ) self.sky.node().setEffect(ce) self.sky.setZ(-20) self.skyUtil.startSky(self.sky) base.camera.setPos(20, 50, 30) base.camera.lookAt(20, 0, 7.5) DistributedMinigame.load(self) def enterStart(self): DistributedMinigame.enterStart(self) beepSound = base.loadSfx("phase_4/audio/sfx/MG_delivery_truck_beep.mp3") base.playSfx(beepSound) def enterPlay(self): DistributedMinigame.enterPlay(self) base.localAvatar.attachCamera() base.localAvatar.startSmartCamera() base.localAvatar.enableAvatarControls() self.brLabel = OnscreenText( text="", parent=base.a2dTopRight, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(-0.1, -0.1, 0), align=TextNode.ARight, ) self.bdLabel = OnscreenText( text="", parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.1, 0), align=TextNode.ALeft, ) self.bsLabel = OnscreenText( text="", parent=base.a2dTopLeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), pos=(0.1, -0.2, 0), align=TextNode.ALeft, ) self.accept("enterMGDeliveryGagShop", self.__maybeDropOffBarrel) def __maybeDropOffBarrel(self, entry): if base.localAvatar.hasBarrel and self.truckBarrelIsFrom != None: self.sendUpdate("requestDropOffBarrel", [self.truckBarrelIsFrom]) self.truckBarrelIsFrom = None return def __updateLabels(self): if self.brLabel: self.brLabel.setText("Barrels Remaining: {0}".format(self.getBarrelsRemaining())) if self.bdLabel: self.bdLabel.setText("Barrels Delivered: {0}".format(self.getBarrelsDelivered())) if self.bsLabel: self.bsLabel.setText("Barrels Stolen: {0}".format(self.getBarrelsStolen())) def exitPlay(self): self.ignore("enterMGDeliveryGagShop") base.localAvatar.disableAvatarControls() base.localAvatar.stopSmartCamera() base.localAvatar.detachCamera() self.brLabel.destroy() self.brLabel = None self.bsLabel.destroy() self.bsLabel = None self.bdLabel.destroy() self.bdLabel = None DistributedMinigame.exitPlay(self) return def announceGenerate(self): DistributedMinigame.announceGenerate(self) self.load() def disable(self): if self.world: self.world.removeNode() self.world = None if self.gagShop: self.gagShop.removeNode() self.gagShop = None if self.sky: self.sky.removeNode() self.sky = None if self.gagShopCollNP: self.gagShopCollNP.removeNode() self.gagShopCollNP = None self.skyUtil = None self.soundPickUpBarrel = None self.soundDropOff = None self.truckBarrelIsFrom = None del base.localAvatar.hasBarrel self.barrelsByAvId = None DistributedMinigame.disable(self) return