def __init__(self, air):
     try:
         self.DistributedSuitManagerAI_initialized
         return
     except:
         self.DistributedSuitManagerAI_initialized = 1
     DistributedObjectAI.__init__(self, air)
     self.tournament = SuitTournament(self)
     self.suits = {}
     self.numSuits = 0
     self.activeInvasion = False
     self.suitsSpawnedThisInvasion = 0
     self.suitsRequest = -1
     self.lastChoice = None
     self.totalSuitsThisShift = 0
     self.maxSuitsThisShift = 0
     self.spawnerStatus = 0
     self.battle = None
     self.drops = []
     self.currInvasionSize = None
     return