def __init__(self, air): try: self.DistributedSuitManagerAI_initialized return except: self.DistributedSuitManagerAI_initialized = 1 DistributedObjectAI.__init__(self, air) self.tournament = SuitTournament(self) self.suits = {} self.numSuits = 0 self.activeInvasion = False self.suitsSpawnedThisInvasion = 0 self.suitsRequest = -1 self.lastChoice = None self.totalSuitsThisShift = 0 self.maxSuitsThisShift = 0 self.spawnerStatus = 0 self.battle = None self.drops = [] self.currInvasionSize = None return