parser = argparse.ArgumentParser()
parser.add_argument("-config",
                    dest="CONFIG_FILE",
                    default="config-sample.json",
                    help="Config file")
parser.add_argument("-dir",
                    dest="AUDIO_DIR",
                    default="audio/",
                    help="Audio directory")
parser.add_argument('-overwrite',
                    dest="OVERWRITE",
                    action="store_true",
                    help="Overwrite existing audio?")
a = parser.parse_args()

config = io.readJSON(a.CONFIG_FILE)
configSounds = config["sounds"]

PRECISION = 5
OUTPUT_DIR = "apps/{appname}/".format(appname=config["name"])
OUTPUT_SOUND_DIR_REL = "data/sounds/"
OUTPUT_SOUND_DIR = OUTPUT_DIR + OUTPUT_SOUND_DIR_REL
CONFIG_FILE = OUTPUT_DIR + "js/config/config.sounds.js"

# Make sure output dirs exist
io.makeDirectories([OUTPUT_SOUND_DIR, CONFIG_FILE])

# Remove existing data
io.removeFiles(OUTPUT_SOUND_DIR + "*.json")

sets, items = tu.getItems(config)
Esempio n. 2
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import argparse
import math
import os
from pprint import pprint
import sys

import lib.io_utils as io
import lib.item_utils as tu
import lib.list_utils as lu

# input
parser = argparse.ArgumentParser()
parser.add_argument("-config", dest="CONFIG_FILE", default="config-sample.json", help="Config file")
a = parser.parse_args()

config = io.readJSON(a.CONFIG_FILE)
configContent = config["content"]

OUTPUT_DIR = "apps/{appname}/".format(appname=config["name"])
OUTPUT_SET_DIR_REL = "data/sets/"
OUTPUT_SET_DIR = OUTPUT_DIR + OUTPUT_SET_DIR_REL
CONFIG_FILE = OUTPUT_DIR + "js/config/config.sets.js"

# Make sure output dirs exist
io.makeDirectories([OUTPUT_SET_DIR, CONFIG_FILE])
sets, items = tu.getItems(config)

# Remove existing data
io.removeFiles(OUTPUT_SET_DIR + "*.json")

jsonsets = {}
    soundData = None

    audioFilename = dataFilename = spriteData = None
    isSprite = False
    # build sprites if necessary
    if "filenames" in soundOptions:
        isSprite = True
        filenames = [soundOptions["src"]+f for f in soundOptions["filenames"]]
        basename = a.AUDIO_DIR + soundKey
        quantities = soundOptions["quantities"] if "quantities" in soundOptions else None
        audioFilename = basename+".mp3"
        dataFilename = basename+".json"
        if not os.path.isfile(audioFilename) or not os.path.isfile(dataFilename) or a.OVERWRITE:
            spriteData = au.makeSpriteFile(audioFilename, dataFilename, filenames, soundOptions["spriteDuration"], soundOptions["db"], soundOptions["reverb"], quantities)
        else:
            spriteData = io.readJSON(dataFilename)
            print("Sprite file already created, skipping...")
        soundConfig["filename"] = os.path.basename(audioFilename)
        soundConfig["spriteFilename"] = os.path.basename(dataFilename)
        soundConfig.pop("filenames", None)

    layout = soundOptions["layout"]
    if layout == "years":
        _soundConfig, soundData = getYearSounds(spriteData)
        soundConfig.update(_soundConfig)

    else:
        print("Invalid layout: %s" % layout)
        continue

    # Write sound file