Esempio n. 1
0
 def addShaders(self, mode):
     shaders = []
     selection = cmds.ls(sl=True, geometry=True, transforms=True)
     shaderList = [tdLib.getMaterialFromSG(sg) for sublist in [tdLib.getSGsFromShape(shape) for shape in selection] for sg in sublist]
     shaderList += cmds.ls(sl=True, materials=True)
     shaderList = list(set(shaderList))
     for shaderName in shaderList:
         shader = self.addShader(shaderName, mode)
         shaders.extend([shader])
     return filter(None, shaders)
Esempio n. 2
0
 def addShaders(self, mode):
     shaders = []
     selection = cmds.ls(sl=True, geometry=True, transforms=True)
     shaderList = [
         tdLib.getMaterialFromSG(sg) for sublist in
         [tdLib.getSGsFromShape(shape) for shape in selection]
         for sg in sublist
     ]
     shaderList += cmds.ls(sl=True, materials=True)
     shaderList = list(set(shaderList))
     for shaderName in shaderList:
         shader = self.addShader(shaderName, mode)
         shaders.extend([shader])
     return filter(None, shaders)
selection = cmds.ls(sl=True, dagObjects=True)
selection = cmds.ls(selection, shapes=True)


for sel in selection:
    try:
        ncloth = tdLib.getFirstItem(cmds.listConnections(sel + '.inMesh', source=True, shapes=True))
        shape = tdLib.getFirstItem(cmds.listConnections(ncloth + '.inputMesh', source=True, shapes=True))
        OBJS.append(shape)
        OBJSCOPY.append(sel)
    except TypeError:
        pass


shadingGroups = list(tdLib.flatten([tdLib.getSGsFromShape(i) for i in OBJS]))
shaders = [tdLib.getMaterialFromSG(i) for i in shadingGroups]
assignation = {}
for i in shaders:
    assignation[i] = tdLib.getShaderAssignation(i)


objs = {}
for i, u in zip(OBJS, OBJSCOPY):
    objs[i] = u

assignationNew = {}
for shader, assign in assignation.iteritems():
    assignationNew[shader] = []
    for ass in assign:
        splitted = ass.split('.')[0]
        try:
for sel in selection:
    try:
        ncloth = tdLib.getFirstItem(
            cmds.listConnections(sel + '.inMesh', source=True, shapes=True))
        shape = tdLib.getFirstItem(
            cmds.listConnections(ncloth + '.inputMesh',
                                 source=True,
                                 shapes=True))
        OBJS.append(shape)
        OBJSCOPY.append(sel)
    except TypeError:
        pass

shadingGroups = list(tdLib.flatten([tdLib.getSGsFromShape(i) for i in OBJS]))
shaders = [tdLib.getMaterialFromSG(i) for i in shadingGroups]
assignation = {}
for i in shaders:
    assignation[i] = tdLib.getShaderAssignation(i)

objs = {}
for i, u in zip(OBJS, OBJSCOPY):
    objs[i] = u

assignationNew = {}
for shader, assign in assignation.iteritems():
    assignationNew[shader] = []
    for ass in assign:
        splitted = ass.split('.')[0]
        try:
            assignationNew[shader].append(ass.replace(splitted,