def module_init(): """ Called at import """ args = Options().args # Change the current working directory to where all test # collections are supposed to reside # If script executed with (python test-run.py) dirname is '' # so we need to make it . path = os.path.dirname(sys.argv[0]) if not path: path = '.' os.chdir(path) setenv() warn_unix_sockets_at_start(args.vardir) # always run with clean (non-existent) 'var' directory try: shutil.rmtree(args.vardir) except OSError: pass args.builddir = os.path.abspath(os.path.expanduser(args.builddir)) SOURCEDIR = os.path.dirname(os.getcwd()) BUILDDIR = args.builddir os.environ["SOURCEDIR"] = SOURCEDIR os.environ["BUILDDIR"] = BUILDDIR soext = sys.platform == 'darwin' and 'dylib' or 'so' os.environ[ "LUA_PATH"] = SOURCEDIR + "/?.lua;" + SOURCEDIR + "/?/init.lua;;" os.environ["LUA_CPATH"] = BUILDDIR + "/?." + soext + ";;" TarantoolServer.find_exe(args.builddir) UnittestServer.find_exe(args.builddir)
def module_init(): """ Called at import """ args = Options().args # Change the current working directory to where all test # collections are supposed to reside # If script executed with (python test-run.py) dirname is '' # so we need to make it . path = os.path.dirname(sys.argv[0]) if not path: path = '.' os.chdir(path) setenv() warn_unix_sockets_at_start(args.vardir) # always run with clean (non-existent) 'var' directory try: shutil.rmtree(args.vardir) except OSError: pass args.builddir = os.path.abspath(os.path.expanduser(args.builddir)) SOURCEDIR = os.path.dirname(os.getcwd()) BUILDDIR = args.builddir os.environ["SOURCEDIR"] = SOURCEDIR os.environ["BUILDDIR"] = BUILDDIR soext = sys.platform == 'darwin' and 'dylib' or 'so' os.environ["LUA_PATH"] = SOURCEDIR+"/?.lua;"+SOURCEDIR+"/?/init.lua;;" os.environ["LUA_CPATH"] = BUILDDIR+"/?."+soext+";;" TarantoolServer.find_exe(args.builddir) UnittestServer.find_exe(args.builddir)
def run_project(args): options = Options() options.parse(args) if options.known.do_clippings: clip = Clippings(options.known.directory) clip.parse()
def main(workflow): query = "" if len(workflow.args) == 0 else workflow.args[0] config = workflow.stored_data("configuration") if config == None: Options.warning( "Didn't find your configuration", "Please supply your cheat sheet path using 'cf ~/your/path'", workflow) workflow.send_feedback() return -1 parser = Parser(config.getPath()) options = Options(parser, workflow) tokens = query.strip().split(" ", 1) tokens = [i.strip() for i in tokens if i != ""] if len(tokens) < 2: sheetName = "" if len(tokens) == 0 else tokens[0] handler = options.showAvailable if sheetName not in parser.availableSheets( ) else options.list handler(sheetName) else: sheetName = tokens[0] searchTerm = tokens[1] if sheetName == "--search": options.search(None, searchTerm) else: options.search(sheetName, searchTerm) workflow.send_feedback() return None
def __init__(self, options=None): self.options = options or Options() self.rsyslog = Rsyslog() self.leef = Leef(options) self.cef = Cef(options) self.sumo = Sumologic() self.event_handler = EventHandler()
def __init__(self): pygame.init() self.options = Options(self) self.screen = pygame.display.set_mode(self.options.window_size) self.icon = Image("game_icon.png") self.caption = "Sunni (Alpha 3.0.0)" self.keys = Keys(self) self.page = None self.file_directory = os.getcwd()[:-3] self.mouse = Mouse() self.clock = pygame.time.Clock() self.fps = 30 self.start_time = time.time() self.current_time = 0 # The amount of time the program as been running self.music = Music(self) self.saves = [Save(n) for n in range(4)] self.selected_save = None self.is_running = True self.next_battle = None self.main_menu = MainMenu(self) self.opening_sequence = OpeningSequence(self) self.opening_sequence.visit() self.new_game_page = NewGamePage(self) self.load_game_page = LoadGamePage(self) self.player = None self.opponent = None self.initialise() OpeningSequence.initialise() NewGamePage.initialise() LoadGamePage.initialise() Surface.initialise(self) Options.initialise() Move.initialise(self) Character.initialise() Player.initialise() MainMenu.initialise() MemeDog.initialise() Battle.initialise() self.opponents = OrderedDict() self.opponents["Meme Dog"] = MemeDog self.opponents["Kanye Snake"] = KanyeSnake self.opponents["Spook Dog"] = SpookDog self.opponents["Evil Cloud"] = EvilCloud
def __init__(self, ini, test_suite=None): self.core = ini['core'] self.ini = ini self.vardir = ini['vardir'] self.inspector_port = int( ini.get('inspector_port', self.DEFAULT_INSPECTOR)) self.disable_schema_upgrade = Options().args.disable_schema_upgrade self.snapshot_path = Options().args.snapshot_path # filled in {Test,AppTest,LuaTest,PythonTest}.execute() # or passed through execfile() for PythonTest (see # TarantoolServer.__init__). self.current_test = None # Used in valgrind_log property. 'test_suite' is not None only for # default servers running in TestSuite.run_all() self.test_suite = test_suite
def __init__(self): self.scans = ScansController() self.servers = ServersController() self.queues = QueuesController() self.date = DateController() self.opts = Options().params() self.path = os.path.join(os.path.dirname(__file__), 'details/') self.queues.setup_thread(self.files_consumer) self.queues.setup_thread(self.scans_consumer)
def module_init(): """ Called at import """ args = Options().args # Change the current working directory to where all test # collections are supposed to reside # If script executed with (python test-run.py) dirname is '' # so we need to make it . path = os.path.dirname(sys.argv[0]) if not path: path = '.' os.chdir(path) setenv() # Keep the PWD environment variable in sync with a current # working directory. It does not strictly necessary, just to # avoid any confusion. os.environ['PWD'] = os.getcwd() warn_unix_sockets_at_start(args.vardir) # always run with clean (non-existent) 'var' directory try: shutil.rmtree(args.vardir) except OSError: pass args.builddir = os.path.abspath(os.path.expanduser(args.builddir)) SOURCEDIR = os.path.dirname(os.getcwd()) BUILDDIR = args.builddir os.environ["SOURCEDIR"] = SOURCEDIR os.environ["BUILDDIR"] = BUILDDIR soext = sys.platform == 'darwin' and 'dylib' or 'so' os.environ[ "LUA_PATH"] = SOURCEDIR + "/?.lua;" + SOURCEDIR + "/?/init.lua;;" os.environ["LUA_CPATH"] = BUILDDIR + "/?." + soext + ";;" os.environ["REPLICATION_SYNC_TIMEOUT"] = str(args.replication_sync_timeout) os.environ['MEMTX_ALLOCATOR'] = args.memtx_allocator TarantoolServer.find_exe(args.builddir) UnittestServer.find_exe(args.builddir) AppServer.find_exe(args.builddir) Options().check_schema_upgrade_option(TarantoolServer.debug)
def run_server(execs, cwd, server, logfile, retval, test_id): os.putenv("LISTEN", server.iproto) server.process = Popen(execs, stdout=PIPE, stderr=PIPE, cwd=cwd) sampler.register_process(server.process.pid, test_id, server.name) test_timeout = Options().args.test_timeout timer = Timer(test_timeout, timeout_handler, (server.process, test_timeout)) timer.start() stdout, stderr = server.process.communicate() timer.cancel() sys.stdout.write_bytes(stdout) with open(logfile, 'ab') as f: f.write(stderr) retval['returncode'] = server.process.wait() server.process = None
class TestCommandLineParameters(unittest.TestCase): def setUp(self): self.options = Options() def test_defaults_options_are_set(self): self.options.parse() self.assertEquals(self.options.known.example, 'example-value') def test_set_options_example(self): self.options.parse(['-x', 'foobar']) self.assertEquals(self.options.known.example, 'foobar') self.options.parse(['--example', 'not-a-foobar']) self.assertEquals(self.options.known.example, 'not-a-foobar')
import os import glob import sys from lib.img_preparing import ImgPreparing from lib.options import Options if __name__ == '__main__': options = Options() opts = options.parse(sys.argv[1:]) img_prepare = ImgPreparing() os.system('rm -rf ' + opts.train_lmdb) os.system('rm -rf ' + opts.validation_lmdb) # Get information about images train_data = [img for img in glob.glob(opts.train)] test_data = [img for img in glob.glob(opts.test)] # Create binary views for files img_prepare.create_lmdb(train_data, opts.train_lmdb) img_prepare.create_lmdb(train_data, opts.validation_lmdb)
def test_lib(): Opt = Options() assert_equal( Opt.parse(['-t', 'source.f']).target, 'source.f')
def __init__(self, options=None): self.options = options or Options() self.rsyslog = Rsyslog() self.leef = Leef(options) self.cef = Cef(options)
class Game: @classmethod def initialise(cls): cls.OPTIONS_BUTTON = Image("options_button.png", (10, 665)) cls.VICTORY_OVERLAY = Image("victory_overlay.png", (0, 0)) cls.DEFEAT_OVERLAY = Image("defeat_overlay.png", (0, 0)) cls.CONTINUE_BUTTON = Image("continue_button.png", (1000, 600)) cls.TRY_AGAIN_BUTTON = Image("try_again_button.png", (1000, 600)) cls.RETURN_TO_TITLE_BUTTON = Image("return_to_title_button.png", (80, 600)) def __init__(self): pygame.init() self.options = Options(self) self.screen = pygame.display.set_mode(self.options.window_size) self.icon = Image("game_icon.png") self.caption = "Sunni (Alpha 3.0.0)" self.keys = Keys(self) self.page = None self.file_directory = os.getcwd()[:-3] self.mouse = Mouse() self.clock = pygame.time.Clock() self.fps = 30 self.start_time = time.time() self.current_time = 0 # The amount of time the program as been running self.music = Music(self) self.saves = [Save(n) for n in range(4)] self.selected_save = None self.is_running = True self.next_battle = None self.main_menu = MainMenu(self) self.opening_sequence = OpeningSequence(self) self.opening_sequence.visit() self.new_game_page = NewGamePage(self) self.load_game_page = LoadGamePage(self) self.player = None self.opponent = None self.initialise() OpeningSequence.initialise() NewGamePage.initialise() LoadGamePage.initialise() Surface.initialise(self) Options.initialise() Move.initialise(self) Character.initialise() Player.initialise() MainMenu.initialise() MemeDog.initialise() Battle.initialise() self.opponents = OrderedDict() self.opponents["Meme Dog"] = MemeDog self.opponents["Kanye Snake"] = KanyeSnake self.opponents["Spook Dog"] = SpookDog self.opponents["Evil Cloud"] = EvilCloud @property def icon(self): return self._icon @icon.setter def icon(self, icon: Image): self._icon = icon pygame.display.set_icon(icon.image) @property def caption(self): return self._caption @caption.setter def caption(self, caption: str): self._caption = caption pygame.display.set_caption(caption) def save(self): """Save the current game state to the currently selected save.""" opponent = self.opponent if self.next_battle is not None: opponent = self.next_battle.opponent self.selected_save.save(self.player.name, self.player.level, opponent.name, self.player.character) def select_save(self, save): """Sets the save with the given number as the selected save.""" self.selected_save = save def display_save_names(self): """Displays all save names (for showing on the saves page).""" for save in self.saves: save.display_name() def load(self): """Load the game state represented by self.selected_save.""" self.player = self.selected_save.create_player(self) self.load_next_battle(self.selected_save.opponent_name) self.commence_next_battle() def load_next_battle(self, name=None): if name is None: opponent_names = list(self.opponents.keys()) name = opponent_names[opponent_names.index(self.opponent.name) + 1] self.next_battle = Battle(self, self.opponents[name](self)) if name == "Spook Dog": opponent = Character(self, name, 200, 150) opponent.ghost_dog_stage = 1 # Variable showing which frame of idle movement the ghost dog is in opponent.ghost_dog_glide_x = 930 opponent.started_glowing = False opponent.ghost_dog_attack_time = self.fps/2 opponent.already_clawed = False def commence_next_battle(self): """Commence the previously loaded next_battle.""" self.music.stop_music() if isinstance(self.next_battle.opponent, EvilCloud): self.main_menu.visit() return self.page = self.next_battle self.opponent = self.next_battle.opponent self.next_battle = None def run_options_and_return_to_title_logic(self): self.RETURN_TO_TITLE_BUTTON.display(1082, 665) self.OPTIONS_BUTTON.display(10, 665) if self.keys.escape or (self.mouse.is_in(10, 665, 100, 715) and self.mouse.left): self.options.show() elif self.mouse.is_in(1082, 665, 1270, 715) and self.mouse.left: self.main_menu.visit() def event_handling(self): """Run the code for the main event loop to deal with user inputs/actions.""" for event in pygame.event.get(): # "For each thing the user does" if event.type == pygame.QUIT: self.is_running = False elif event.type == pygame.TEXTINPUT: self.keys.process_text_input(event) elif event.type == pygame.MOUSEBUTTONDOWN: self.mouse.process_button_down() elif event.type == pygame.MOUSEBUTTONUP: self.mouse.process_button_up() elif event.type == pygame.KEYDOWN: self.keys.process_key_down(event) self.keys.process_text_input_special_keys() elif event.type == pygame.KEYUP: self.keys.process_key_up(event) def loop(self): """Run the main program loop.""" while self.is_running: self.run() # Closing the program try: self.save() except (NameError, AttributeError, ValueError): # in case saving is not yet possible pass pygame.quit() def run(self): """Code that is executed once per frame - the body of the main program loop.""" self.current_time = time.time() - self.start_time self.mouse.reset_buttons() self.mouse.update_coordinates() self.keys.reset() self.event_handling() if self.options.is_showing and self.page != self.opening_sequence: self.options.display() else: self.page.run() pygame.display.flip() # Updating the screen at the end of drawing self.clock.tick(self.fps) # Setting fps limit
self.changes = self.file_controller.read_file( self.changefile)['changes'] def load_controllers(self): self.pl = PlaylistController(self.playlist_df) self.user = UserController(self.user_df) self.song = SongController(self.song_df) def run(self): for change in self.changes: if change['action'] == 'delete': self.playlist_df = self.pl.delete(change['playlist_id']) elif change['action'] == 'update': if self.song.exist(change['song_id']): self.playlist_df = self.pl.update(change['playlist_id'], change['song_id']) elif change['action'] == 'create': if self.user.exist(change['user_id']): if self.song.exist(change['song_ids']): self.playlist_df = self.pl.create( change['user_id'], change['song_ids']) else: raise ValueError('Invalid action: %s' % change['action']) self.file_controller.write_file(self.output, self.playlist_df) return None if __name__ == "__main__": options = Options() mt = Mixtape(options) mt.run()
def main(workflow): # Try to read configuration from local disk config = workflow.stored_data("configuration") if config is None: Options.warning("Didn't find your configuration", "Please supply your cheat sheet path using 'cf ~/your/path'", workflow) workflow.send_feedback() return -1 parser = Parser(config.getPath()) # Note: by pasing workflow as a variable, its state is changed in Options.py logic options = Options(parser, workflow) # Query is whatever comes after "cheat". Stored in one single variable query = "" if len(workflow.args) == 0 else workflow.args[0] tokens = query.strip().split(" ", 1) # len 2 list tokens = [i.strip() for i in tokens if i != ""] if len(tokens) == 0: options.showAvailable() workflow.send_feedback() return None if len(tokens) == 1 and tokens[0] == "--search": Options.hint("Globally searching for ...?", "In global mode", workflow) workflow.send_feedback() return None if len(tokens) == 1 and tokens[0] not in parser.availableSheets(): options.showAvailable(tokens[0]) workflow.send_feedback() return None if len(tokens) == 1: options.list(tokens[0]) workflow.send_feedback() return None sheetName = None if tokens[0] == "--search" else tokens[0] searchTerm = tokens[1] options.searchInSheetByKeyword(sheetName, searchTerm) workflow.send_feedback() return None
def setUp(self): self.options = Options()
def __init__(self, options=None): self.options = options or Options() self.configs = loadyaml.load_cef()
def execute(self, server): super(LuaTest, self).execute(server) # Track the same process metrics as part of another test. sampler.register_process(server.process.pid, self.id, server.name) cls_name = server.__class__.__name__.lower() if 'gdb' in cls_name or 'lldb' in cls_name or 'strace' in cls_name: # don't propagate gdb/lldb/strace mixin to non-default servers, # it doesn't work properly for now # TODO: strace isn't interactive, so it's easy to make it works for # non-default server create_server = TarantoolServer else: # propagate valgrind mixin to non-default servers create_server = server.__class__ ts = TestState( self.suite_ini, server, create_server, self.run_params ) self.inspector.set_parser(ts) lua = TestRunGreenlet(self.exec_loop, ts) self.current_test_greenlet = lua lua.start() try: save_join(lua, timeout=Options().args.test_timeout) except KeyboardInterrupt: # prevent tests greenlet from writing to the real stdout lua.kill() raise except TarantoolStartError as e: color_stdout('\n[Instance "{0}"] Failed to start tarantool ' 'instance "{1}"\n'.format(server.name, e.name), schema='error') server.kill_current_test() finally: # Stop any servers created by the test, except the # default one. # # The stop_nondefault() method calls # TarantoolServer.stop() under the hood. It sends # SIGTERM (if another signal is not passed), waits # for 5 seconds for a process termination and, if # nothing occurs, sends SIGKILL and continue waiting # for the termination. # # Look, 5 seconds (plus some delay for waiting) for # each instance if it does not follow SIGTERM[^1]. # It is unacceptable, because the difference between # --test-timeout (110 seconds by default) and # --no-output-timeout (120 seconds by default) may # be lower than (5 seconds + delay) * (non-default # instance count). # # That's why we send SIGKILL for residual instances # right away. # # Hitting --no-output-timeout is undesirable, because # in the current implementation it is the show-stopper # for a testing: test-run doesn't restart fragile # tests, doesn't continue processing of other tests, # doesn't save artifacts at the end of the testing. # # [^1]: See gh-4127 and gh-5573 for problems of this # kind. ts.stop_nondefault(signal=signal.SIGKILL)
from lib.node import Node from lib.driver import Driver from lib.options import Options from lib.log import Log, LogLevel from lib.vers import ozw_vers_major, ozw_vers_minor, ozw_vers_revision from lib.xmlfiles import networkFileConfig, DeviceClasses, Manufacturers from lib.command_classes.commandclasses import CommandClasses import os import re import threading import psutil import subprocess #import copy MANAGER = None # A Singleton for manager OPTIONS = Options() # A Singleton for Options #SUPPORTEDCOMMANDCLASSES = { # 0x71: "COMMAND_CLASS_ALARM", # 0x22: "COMMAND_CLASS_APPLICATION_STATUS", # 0x85: "COMMAND_CLASS_ASSOCIATION", # 0x9b: "COMMAND_CLASS_ASSOCIATION_COMMAND_CONFIGURATION", # 0x20: "COMMAND_CLASS_BASIC", # 0x50: "COMMAND_CLASS_BASIC_WINDOW_COVERING", # 0x80: "COMMAND_CLASS_BATTERY", # 0x46: "COMMAND_CLASS_CLIMATE_CONTROL_SCHEDULE", # 0x81: "COMMAND_CLASS_CLOCK", # 0x70: "COMMAND_CLASS_CONFIGURATION", # 0x21: "COMMAND_CLASS_CONTROLLER_REPLICATION", # 0x56: "COMMAND_CLASS_CRC_16_ENCAP" , # 0x90: "COMMAND_CLASS_ENERGY_PRODUCTION",
def _default_options(self): options = Options() options.parse() return options