Esempio n. 1
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    def _add_fr_line(self, username):
        '''
        Add a line to the friend scroll list.
        '''
        cadre = Cadre(DIM_FRL_CADRE, (0, 0))

        text_username = TextBox(DIM_L_USERNAME,
                                DX_L + DY_L,
                                text=username,
                                font=Font.f(45))

        button_requests = Button(DIM_L_BUTTON,
                                 POS_L_BUTTON,
                                 color=C.LIGHT_BLUE,
                                 text='Add',
                                 font=Font.f(30))

        scroll = self.get_component('s frs')

        scroll.add_line([cadre, text_username, button_requests])

        # set buttons logic
        line = scroll.get_line(-1)

        button_requests.set_logic(self._get_request_logic(line))
Esempio n. 2
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    def _add_friend_line(self, username):
        '''
        Add a line to the friend scroll list.
        '''
        cadre = Cadre(DIM_CADRE_LINE, (0, 0))

        text_username = TextBox(Spec.DIM_MEDIUM_TEXT, (20, 10),
                                text=username,
                                font=Font.f(35))

        color = self._get_color_connected(username)

        form_connected = Form(DIM_CONN, POS_CONN, color)

        button_profil = Button(Spec.DIM_SMALL_BUTTON,
                               POS_PROFIL,
                               color=C.LIGHT_BLUE,
                               text="Profil",
                               font=Font.f(30))

        button_play = Button(Spec.DIM_SMALL_BUTTON,
                             POS_PLAY,
                             color=C.LIGHT_GREEN,
                             text="Play",
                             font=Font.f(30))

        notif = TextBox(Spec.DIM_NOTIF,
                        POS_NOTIF,
                        color=C.LIGHT_RED,
                        text_color=C.WHITE,
                        text='0',
                        font=Font.f(30))

        # add line
        scroll = self.get_component('s frs')

        scroll.add_line([
            cadre, text_username, form_connected, button_profil, button_play,
            notif
        ])

        # set buttons logic
        line = scroll.get_line(-1)

        button_profil.set_logic(self._get_profil_logic(line))
        button_play.set_logic(self._get_play_logic(line))

        # set notif state
        scroll.set_active_state(False, line=line, element=notif)
Esempio n. 3
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    def _add_game_demand_line(self, username):
        '''
        Add a line to the game demand scroll list.
        '''
        cadre = Cadre(DIM_CADRE_LINE_DFR, (0, 0), color=C.XLIGHT_GREY)

        icon = Form(DIM_IMG,
                    POS_IMG,
                    color=C.XLIGHT_GREY,
                    surface=img_game,
                    with_font=True)

        text_username = TextBox(Spec.DIM_MEDIUM_TEXT,
                                POS_DFR_TEXT,
                                color=C.XLIGHT_GREY,
                                text=username,
                                font=Font.f(35),
                                centered=False)

        button_yes = Button(DIM_DFR_BUTT,
                            POS_YES,
                            color=C.LIGHT_GREEN,
                            surface=vu,
                            with_font=True)

        button_no = Button(DIM_DFR_BUTT,
                           POS_NO,
                           color=C.LIGHT_RED,
                           surface=cross,
                           with_font=True)

        # add line
        scroll = self.get_component('s dfrs')

        scroll.add_line([cadre, icon, text_username, button_yes, button_no])

        line = scroll.get_line(-1)

        # set buttons logic
        button_yes.set_logic(self._get_demand_game_logic(line, True))
        button_no.set_logic(self._get_demand_game_logic(line, False))
Esempio n. 4
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scroll_dfrs = ScrollList(DIM_SCR_DFRS, POS_SCR_DFRS, [])

img_vu = pygame.image.load("imgs/correct.png")
vu = pygame.Surface(15 * DIM_DFR_BUTT, pygame.SRCALPHA)
vu.blit(img_vu, POS_ICON)

img_cross = pygame.image.load("imgs/cross.png")
cross = pygame.Surface(15 * DIM_DFR_BUTT, pygame.SRCALPHA)
cross.blit(img_cross, POS_ICON)

img_friend = pygame.image.load("imgs/friend.png")
img_game = pygame.image.load("imgs/game.png")

### add fr/game demand ###

cadre_add_fr = Cadre(DIM_CADRE, POS_CADRE)

input_userame = InputText(Spec.DIM_SMALL_TEXT,
                          POS_USER,
                          has_marge=False,
                          pretext="Enter a username...",
                          font=Font.f(30))

button_send = Button(Spec.DIM_SMALL_BUTTON,
                     POS_SEND,
                     color=C.LIGHT_BLUE,
                     text="Send",
                     font=Font.f(30))

text_info = TextBox(None,
                    POS_ERROR,
Esempio n. 5
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POS_CADRE_ACTS2 = np.array([2150, 50])
POS_TITLE_ACTS = np.array([5, 5])
POS_TEXT_ACTS = np.array([5, 60])
DIM_TEXT_ACTS = np.array([390, 390])

titles = ['HP', 'Shield', 'Engine', 'Speed', 'Orientation', 'Script errors']

### components ###

text_time = TextBox(Spec.DIM_MEDIUM_TEXT,
                    POS_TIME,
                    marge=True,
                    color=C.XLIGHT_GREY,
                    font=Font.f(40))

cadre_1 = Cadre(DIM_CADRE, POS_CADRE1)
cadre_2 = Cadre(DIM_CADRE, POS_CADRE2)
cadre_1.MARGE_WIDTH = 8
cadre_2.MARGE_WIDTH = 8

cadre_acts_1 = Cadre(DIM_CADRE_ACTIONS, POS_CADRE_ACTS1, color=C.XLIGHT_BLUE)
cadre_acts_2 = Cadre(DIM_CADRE_ACTIONS, POS_CADRE_ACTS2, color=C.XLIGHT_BLUE)

text_username1 = TextBox(DIM_USER,
                         POS_CADRE1 + POS_USER,
                         text_color=Spec.DCOLOR_P1,
                         font=Font.f(60))

text_username2 = TextBox(DIM_USER,
                         POS_CADRE2 + POS_USER,
                         text_color=Spec.DCOLOR_P2,
Esempio n. 6
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### Components ###

img_question = pygame.image.load("imgs/question_mark.png")

chat = Chat(POS_CHAT, general_chat=False)

title = TextBox(Spec.DIM_TITLE, Spec.POS_TITLE, font=Font.f(80))

button_back = Button(Spec.DIM_MEDIUM_BUTTON,
                     POS_BACK,
                     color=C.LIGHT_BLUE,
                     text="Back",
                     font=Font.f(35))

cadre = Cadre(DIM_CADRE, POS_CADRE)

form_ship = Cadre(DIM_SHIP, POS_SHIP)

title_games = TextBox(DIM_CASE,
                      POS_TABLE,
                      text='Games',
                      marge=True,
                      font=Font.f(45))

title_wins = TextBox(DIM_CASE,
                     POS_TABLE + DX,
                     text='Wins',
                     marge=True,
                     font=Font.f(45))
Esempio n. 7
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import requests, json, threading, time, os
from lib.plougame import SubPage, Form, TextBox, ScrollList, InputText, Button, Cadre, Font, C
from data.spec import Spec
from lib.perfeval import Counter
import numpy as np

DIM_CADRE = np.array([600, 200])
POS_TEXT = np.array([100, 20])
DIM_INFO = np.array([560, 80])
POS_INFO = np.array([20, 100])

# components

cadre = Cadre(DIM_CADRE, (0, 0))

text_state = TextBox(Spec.DIM_MEDIUM_TEXT,
                     POS_TEXT,
                     text='Looking for update...',
                     font=Font.f(45),
                     text_color=C.GREY)

text_info = TextBox(DIM_INFO, POS_INFO, font=Font.f(35))

components = [('cadre', cadre), ('t state', text_state), ('t info', text_info)]

states = ['base']


class Updater(SubPage):

    root_link = "https://raw.githubusercontent.com/Plouc314/CodeShip/master/CodeShip/"