Esempio n. 1
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def click_loot(left_x, top_y, sqm_width, sqm_height, title):
    '''clicks in a 3x3 grid around the char'''
    print("looting...")
    for x in range(3):
        loot_x = left_x + x * sqm_width
        for y in range(3):
            loot_y = top_y + y * sqm_height
            # pyautogui.moveTo(loot_x, loot_y)
            sendInput.send_click(loot_x, loot_y, title, 'right')
            time.sleep(0.1)
Esempio n. 2
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def click_wpt(wpt_img, pos, minimap_pos, title):
    '''click wpt'''
    #imgS.click_image(wpt_img, (pos[0]+minimap_pos[0], pos[1]+minimap_pos[1]), "left", 0)
    img = cv2.imread("assets/map/" + wpt_img["mark"] + ".png")
    height, width, channels = img.shape
    x = int(minimap_pos[0] + pos[0] + width / 2)
    y = int(pos[1] + height / 2)
    # print("clicking: ", x, y)
    sendInput.send_click(x, y, title)
    # pyautogui.moveTo(x, y)
    time.sleep(0.5)
Esempio n. 3
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def chase_on(title):
    '''turns chasing on'''
    image = "assets/chase_target.png"
    x, y = pyautogui.size()
    x_start = x / 10 * 9
    follow_mode = imgS.imagesearcharea(image, x_start, 0, x, y)
    print("on: ", follow_mode)
    if follow_mode[0] is not -1:
        print("chase is on")
        sendInput.send_click(follow_mode[0] + x_start, follow_mode[1] - 13,
                             title)
        time.sleep(0.5)
Esempio n. 4
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def chase_off(title):
    '''turns chasing off'''
    image = "assets/stop_chase.png"
    x, y = pyautogui.size()
    x_start = x / 10 * 9
    follow_mode = imgS.imagesearcharea(image, x_start, 0, x, y)
    print("off: ", follow_mode)
    if follow_mode[0] is not -1:
        sendInput.send_click(follow_mode[0] + x_start, follow_mode[1] - 13,
                             title)
        print("chase is off")
        time.sleep(0.5)
Esempio n. 5
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def action_wpt(wpt, gui, minimap_pos, battlelist_coords):
    '''do action waypoint'''
    pos = utilities.string2tuple(gui.config.get('GAMEWINDOW', 'character_pos'))
    chase_off(gui.title)
    time.sleep(0.5)
    if wpt["type"] == 'rope':
        print("roping")
        sendInput.send_key('3', '3', title=gui.title)
        time.sleep(0.5)
        sendInput.send_click(pos[0], pos[1], title=gui.title)
        check = wpt_reached({"mark": "lock"}, minimap_pos)
        if not check:
            go_wpt(wpt, minimap_pos, battlelist_coords, gui)
        else:
            chase_on(gui.title)
    elif wpt["type"] == 'shovel':
        print('shoveling')
        start = utilities.string2tuple(
            gui.config.get('GAMEWINDOW', 'game_start_coords'))
        end = utilities.string2tuple(
            gui.config.get('GAMEWINDOW', 'game_end_coords'))
        offset_x = (end[0] - start[0]) / 15
        offset_y = (end[1] - start[1]) / 11
        sendInput.send_key('4', '4', title=gui.title)
        time.sleep(0.5)
        sendInput.send_click(pos[0], pos[1] - offset_y, title=gui.title)
        time.sleep(0.5)
        sendInput.send_click(pos[0], pos[1] - offset_y, title=gui.title)
        time.sleep(0.5)
        check = wpt_reached({"mark": "lock"}, minimap_pos)
        if not check:
            go_wpt(wpt, minimap_pos, battlelist_coords, gui)
        else:
            chase_on(gui.title)
def fire(hotkey, coords, gui):
    sendInput.send_key(hotkey, title=gui.title)
    if coords is not 0:
        sendInput.send_click(coords[0], coords[1], gui.title)