Esempio n. 1
0
    def json_load(self, path, serialized=False):
        import json

        self.world.groundBody.userData = {"saveid": 0}

        f = open(path, 'r')
        worldmodel = json.loads(f.read())
        f.close()
        # clean world
        for joint in self.world.joints:
            self.world.DestroyJoint(joint)
        for body in self.world.bodies:
            if body != self.world.groundBody:
                self.world.DestroyBody(body)

        # load bodies
        for body in worldmodel['bodylist']:
            bodyDef = box2d.b2BodyDef()
            if body['dynamic']:
                bodyDef.type = box2d.b2_dynamicBody
            bodyDef.position = body['position']
            bodyDef.userData = body['userData']
            bodyDef.angle = body['angle']
            newBody = self.world.CreateBody(bodyDef)
            # _logger.debug(newBody)
            newBody.angularVelocity = body['angularVelocity']
            newBody.linearVelocity = body['linearVelocity']
            if 'shapes' in body:
                for shape in body['shapes']:
                    if shape['type'] == 'polygon':
                        polyDef = box2d.b2FixtureDef()
                        polyShape = box2d.b2PolygonShape()
                        polyShape.vertices = shape['vertices']
                        polyDef.shape = polyShape
                        polyDef.density = shape['density']
                        polyDef.restitution = shape['restitution']
                        polyDef.friction = shape['friction']
                        newBody.CreateFixture(polyDef)
                    if shape['type'] == 'circle':
                        circleDef = box2d.b2FixtureDef()
                        circleShape = box2d.b2CircleShape()
                        circleShape.radius = shape['radius']
                        circleShape.pos = shape['localPosition']
                        circleDef.shape = circleShape
                        circleDef.density = shape['density']
                        circleDef.restitution = shape['restitution']
                        circleDef.friction = shape['friction']
                        newBody.CreateFixture(circleDef)

        for joint in worldmodel['jointlist']:
            if joint['type'] == 'distance':
                jointDef = box2d.b2DistanceJointDef()
                body1 = self.getBodyWithSaveId(joint['body1'])
                anch1 = joint['anchor1']
                body2 = self.getBodyWithSaveId(joint['body2'])
                anch2 = joint['anchor2']
                jointDef.collideConnected = joint['collideConnected']
                jointDef.Initialize(body1, body2, anch1, anch2)
                jointDef.userData = joint['userData']
                self.world.CreateJoint(jointDef)
            if joint['type'] == 'revolute':
                jointDef = box2d.b2RevoluteJointDef()
                body1 = self.getBodyWithSaveId(joint['body1'])
                body2 = self.getBodyWithSaveId(joint['body2'])
                anchor = joint['anchor']
                jointDef.Initialize(body1, body2, anchor)
                jointDef.userData = joint['userData']
                jointDef.motorEnabled = joint['enableMotor']
                jointDef.motorSpeed = joint['motorSpeed']
                jointDef.maxMotorTorque = joint['maxMotorTorque']
                self.world.CreateJoint(jointDef)

        self.additional_vars = {}
        addvars = {}
        for (k, v) in worldmodel['additional_vars'].items():
            addvars[k] = v

        if serialized and 'trackinfo' in addvars:
            trackinfo = addvars['trackinfo']
            for key, info in trackinfo.iteritems():
                if not info[3]:
                    addvars['trackinfo'][key][0] = \
                        self.getBodyWithSaveId(info[0])
                    addvars['trackinfo'][key][1] = \
                        self.getBodyWithSaveId(info[1])
                else:
                    addvars['trackinfo'][key][0] = None
                    addvars['trackinfo'][key][1] = None

        self.additional_vars = addvars

        for body in self.world.bodies:
            del body.userData['saveid']  # remove temporary data
Esempio n. 2
0
    def json_load(self, path, serialized=False):
        import json

        self.world.groundBody.userData = {"saveid": 0}

        f = open(path, 'r')
        worldmodel = json.loads(f.read())
        f.close()
        # clean world
        for joint in self.world.joints:
            self.world.DestroyJoint(joint)
        for body in self.world.bodies:
            if body != self.world.groundBody:
                self.world.DestroyBody(body)

        # load bodies
        for body in worldmodel['bodylist']:
            bodyDef = box2d.b2BodyDef()
            if body['dynamic']:
                bodyDef.type = box2d.b2_dynamicBody
            bodyDef.position = body['position']
            bodyDef.userData = body['userData']
            bodyDef.angle = body['angle']
            newBody = self.world.CreateBody(bodyDef)
            # _logger.debug(newBody)
            newBody.angularVelocity = body['angularVelocity']
            newBody.linearVelocity = body['linearVelocity']
            if 'shapes' in body:
                for shape in body['shapes']:
                    if shape['type'] == 'polygon':
                        polyDef = box2d.b2FixtureDef()
                        polyShape = box2d.b2PolygonShape()
                        polyShape.vertices = shape['vertices']
                        polyDef.shape = polyShape
                        polyDef.density = shape['density']
                        polyDef.restitution = shape['restitution']
                        polyDef.friction = shape['friction']
                        newBody.CreateFixture(polyDef)
                    if shape['type'] == 'circle':
                        circleDef = box2d.b2FixtureDef()
                        circleShape = box2d.b2CircleShape()
                        circleShape.radius = shape['radius']
                        circleShape.pos = shape['localPosition']
                        circleDef.shape = circleShape
                        circleDef.density = shape['density']
                        circleDef.restitution = shape['restitution']
                        circleDef.friction = shape['friction']
                        newBody.CreateFixture(circleDef)

        for joint in worldmodel['jointlist']:
            if joint['type'] == 'distance':
                jointDef = box2d.b2DistanceJointDef()
                body1 = self.getBodyWithSaveId(joint['body1'])
                anch1 = joint['anchor1']
                body2 = self.getBodyWithSaveId(joint['body2'])
                anch2 = joint['anchor2']
                jointDef.collideConnected = joint['collideConnected']
                jointDef.Initialize(body1, body2, anch1, anch2)
                jointDef.userData = joint['userData']
                self.world.CreateJoint(jointDef)
            if joint['type'] == 'revolute':
                jointDef = box2d.b2RevoluteJointDef()
                body1 = self.getBodyWithSaveId(joint['body1'])
                body2 = self.getBodyWithSaveId(joint['body2'])
                anchor = joint['anchor']
                jointDef.Initialize(body1, body2, anchor)
                jointDef.userData = joint['userData']
                jointDef.motorEnabled = joint['enableMotor']
                jointDef.motorSpeed = joint['motorSpeed']
                jointDef.maxMotorTorque = joint['maxMotorTorque']
                self.world.CreateJoint(jointDef)

        self.additional_vars = {}
        addvars = {}
        for (k, v) in worldmodel['additional_vars'].items():
            addvars[k] = v

        if serialized and 'trackinfo' in addvars:
            trackinfo = addvars['trackinfo']
            for key, info in trackinfo.iteritems():
                if not info[3]:
                    addvars['trackinfo'][key][0] = \
                        self.getBodyWithSaveId(info[0])
                    addvars['trackinfo'][key][1] = \
                        self.getBodyWithSaveId(info[1])
                else:
                    addvars['trackinfo'][key][0] = None
                    addvars['trackinfo'][key][1] = None

        self.additional_vars = addvars

        for body in self.world.bodies:
            del body.userData['saveid']  # remove temporary data