def draw(self, cairo): """ :param cairo: """ self._compute_headarrow() # Repaint arrow GArrow.draw(self, cairo)
def draw(self, cairo): """ :param cairo: """ self._compute_headarrow() # Repaint arrow GArrow.draw(self, cairo)
def on_drawing_area_draw(self, drawing_area, cairo): """ Draw on the drawing area! """ # Sacale cairo.scale(self._scale, self._scale) # Translate tx = self._translation[0] + self._last_translation[0] ty = self._translation[1] + self._last_translation[1] cairo.translate(tx, ty) # print self._translation, self._last_translation # Get transformation self._transform = cairo.get_matrix() self._transform.invert() #### Drawing #### # Background cairo.set_source_rgb(*color.white) cairo.rectangle(-10000, -10000, 100000, 1000000) cairo.fill() # Dynamic arrow if not self.button_pressed and \ self.dynamic_arrow is not None: p = GPoint(*self.mouse_position) GArrow(self.dynamic_arrow, p, headarrow_d=0).draw(cairo) # show objects for o in self.objects_to_show: o.draw(cairo)
def _draw_mode_edit(self): ## Configure drawer vl = self.vertex_locations # Graphic elements gelements = list(self.background_gobjs) # Edges for e in self.disc_bn.get_edges(): arrow = GArrow(self.vertex_locations[e[0]], self.vertex_locations[e[1]]) if e == self.selected_edge: arrow.selected = True gelements.append(arrow) # Vertices for vname, p in vl.items(): v = GVertex(p, vname) v.translatable = True if self.selected_vertex == vname: v.selected = True gelements.append(v) self.drawer.set_graphic_objects(gelements) self.drawer.repaint()
def _draw_mode_edit(self): ## Configure drawer vl = self.vertex_locations # Graphic elements gelements = list(self.background_gobjs) # Edges for e in self.disc_bn.get_edges(): arrow = GArrow(self.vertex_locations[e[0]], self.vertex_locations[e[1]]) if e == self.selected_edge: arrow.selected = True gelements.append(arrow) # Vertices for vname, p in vl.items(): v = GVertex(p, vname) v.translatable = True if self.selected_vertex == vname: v.selected = True gelements.append(v) self.drawer.set_graphic_objects(gelements) self.drawer.repaint()