def execute(self, context): # send disconnect to quit gameengine Client().send(Message("/bge/logic/endGame")) return {'FINISHED'}
def execute(self, context): # restart gameengine by sending restartGame() if self.save: bpy.ops.wm.save_as_mainfile(filepath=context.blend_data.filepath) Client().send(Message("/bge/logic/restartGame")) return {'FINISHED'}