def resetWindowProperties(self, pipe, properties): if base.win: currentProperties = WindowProperties(base.win.getProperties()) gsg = base.win.getGsg() else: currentProperties = WindowProperties.getDefault() gsg = None newProperties = WindowProperties(currentProperties) newProperties.addProperties(properties) if base.pipe != pipe: gsg = None if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow(): self.notify.debug('window properties: %s' % properties) self.notify.debug('gsg: %s' % gsg) base.pipe = pipe if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True): self.notify.warning('OPEN MAIN WINDOW FAILED') return 0 self.notify.info('OPEN MAIN WINDOW PASSED') base.graphicsEngine.openWindows() if base.win.isClosed(): self.notify.warning('Window did not open, removing.') base.closeWindow(base.win) return 0 base.disableShowbaseMouse() if 'libotp' in sys.modules: from libotp import NametagGlobals NametagGlobals.setCamera(base.cam) NametagGlobals.setMouseWatcher(base.mouseWatcherNode) else: self.notify.debug('Adjusting properties') base.win.requestProperties(properties) base.graphicsEngine.renderFrame() return 1
def resetWindowProperties(self, pipe, properties): if base.win: currentProperties = WindowProperties(base.win.getProperties()) gsg = base.win.getGsg() else: currentProperties = WindowProperties.getDefault() gsg = None newProperties = WindowProperties(currentProperties) newProperties.addProperties(properties) if base.pipe != pipe: gsg = None if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow(): self.notify.debug('window properties: %s' % properties) self.notify.debug('gsg: %s' % gsg) base.pipe = pipe if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True): self.notify.warning('OPEN MAIN WINDOW FAILED') return 0 self.notify.info('OPEN MAIN WINDOW PASSED') base.graphicsEngine.openWindows() if base.win.isClosed(): self.notify.warning('Window did not open, removing.') base.closeWindow(base.win) return 0 base.disableShowbaseMouse() if 'libotp' in sys.modules: from libotp import NametagGlobals NametagGlobals.setCamera(base.cam) NametagGlobals.setMouseWatcher(base.mouseWatcherNode) else: self.notify.debug('Adjusting properties') base.win.requestProperties(properties) base.graphicsEngine.renderFrame() return 1
def resetWindowProperties(self, pipe, properties): if base.win: currentProperties = WindowProperties(base.win.getProperties()) gsg = base.win.getGsg() else: currentProperties = WindowProperties.getDefault() gsg = None # Check to see if the window properties will change in any # important way. newProperties = WindowProperties(currentProperties) newProperties.addProperties(properties) if base.pipe != pipe: gsg = None if (gsg == None) or \ (currentProperties.getFullscreen() != newProperties.getFullscreen()) or \ (currentProperties.getParentWindow() != newProperties.getParentWindow()): # For now, assume that if we change fullscreen state, we # need to destroy the window and create a new one. self.notify.debug("window properties: %s" % properties) self.notify.debug("gsg: %s" % gsg) base.pipe = pipe if not base.openMainWindow( props=properties, gsg=gsg, keepCamera=True): self.notify.warning("OPEN MAIN WINDOW FAILED") return 0 self.notify.info("OPEN MAIN WINDOW PASSED") base.graphicsEngine.openWindows() if base.win.isClosed(): self.notify.warning("Window did not open, removing.") base.closeWindow(base.win) return 0 base.disableShowbaseMouse() # If we've already imported (and therefore downloaded) # libotp.dll, then we already have a NametagGlobals, and # we should keep it up-to-date with the new MouseWatcher # etc. if 'libotp' in sys.modules: from libotp import NametagGlobals NametagGlobals.setCamera(base.cam) NametagGlobals.setMouseWatcher(base.mouseWatcherNode) else: # If the properties are changing only slightly # (e.g. window size), we can keep the current window and # just adjust its properties directly. self.notify.debug("Adjusting properties") base.win.requestProperties(properties) base.graphicsEngine.renderFrame() return 1
def postOpenWindow(self): NametagGlobals.setCamera(base.cam) if base.wantEnviroDR: base.cam.node().setCameraMask(OTPRender.MainCameraBitmask) else: base.cam.node().setCameraMask(OTPRender.MainCameraBitmask | OTPRender.EnviroCameraBitmask) NametagGlobals.setMouseWatcher(base.mouseWatcherNode) if base.wantEnviroDR: base.setupEnviroCamera() if self.config.GetBool('show-tex-mem', False): if not (self.texmem) or self.texmem.cleanedUp: self.toggleTexMem()
def postOpenWindow(self): NametagGlobals.setCamera(base.cam) if base.wantEnviroDR: base.cam.node().setCameraMask(OTPRender.MainCameraBitmask) else: base.cam.node().setCameraMask(OTPRender.MainCameraBitmask | OTPRender.EnviroCameraBitmask) NametagGlobals.setMouseWatcher(base.mouseWatcherNode) if base.wantEnviroDR: base.setupEnviroCamera() if self.config.GetBool('show-tex-mem', False): if not (self.texmem) or self.texmem.cleanedUp: self.toggleTexMem()
def initNametagGlobals(self): arrow = loader.loadModel('models/gui/arrow') card = NodePath('card') speech3d = ChatBalloon(loader.loadModel('models/gui/chatbox')) thought3d = ChatBalloon(loader.loadModel('models/gui/chatbox_thought_cutout')) speech2d = ChatBalloon(loader.loadModel('models/gui/chatbox_noarrow')) chatButtonGui = loader.loadModel('models/gui/triangle') chatButtonGui.setScale(0.10000000000000001) chatButtonGui.flattenStrong() lookoutButtonGui = loader.loadModel('models/gui/lookout_gui') lookoutButtonGui.setScale(0.40000000000000002) lookoutButtonGui.flattenStrong() NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-1, 1, -1, 1)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/triangle')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/triangle_down')) NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/triangle_over')) NametagGlobals.setQuitButton(PGButton.SReady, lookoutButtonGui.find('**/lookout_close_window')) NametagGlobals.setQuitButton(PGButton.SDepressed, lookoutButtonGui.find('**/lookout_close_window_down')) NametagGlobals.setQuitButton(PGButton.SRollover, lookoutButtonGui.find('**/lookout_close_window_over')) rolloverSound = PiratesGuiGlobals.getDefaultRolloverSound() clickSound = PiratesGuiGlobals.getDefaultClickSound() NametagGlobals.setRolloverSound(rolloverSound) NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager self.leftCells = [ mm.addGridCell(0, 1.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(0, 2.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(0, 3.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)] self.bottomCells = [ mm.addGridCell(0.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(1.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(2.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(3.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(4.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)] self.rightCells = [ mm.addGridCell(5, 2.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(5, 1.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)]
def initNametagGlobals(self): arrow = loader.loadModel('phase_3/models/props/arrow') card = loader.loadModel('phase_3/models/props/panel') speech3d = ChatBalloon(loader.loadModelNode('phase_3/models/props/chatbox')) thought3d = ChatBalloon(loader.loadModelNode('phase_3/models/props/chatbox_thought_cutout')) speech2d = ChatBalloon(loader.loadModelNode('phase_3/models/props/chatbox_noarrow')) chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui') NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-0.5, 0.5, -0.5, 0.5)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/Horiz_Arrow_DN')) NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/Horiz_Arrow_Rllvr')) NametagGlobals.setQuitButton(PGButton.SReady, chatButtonGui.find('**/CloseBtn_UP')) NametagGlobals.setQuitButton(PGButton.SDepressed, chatButtonGui.find('**/CloseBtn_DN')) NametagGlobals.setQuitButton(PGButton.SRollover, chatButtonGui.find('**/CloseBtn_Rllvr')) rolloverSound = DirectGuiGlobals.getDefaultRolloverSound() if rolloverSound: NametagGlobals.setRolloverSound(rolloverSound) clickSound = DirectGuiGlobals.getDefaultClickSound() if clickSound: NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager self.leftCells = [mm.addGridCell(0, 1, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(0, 2, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(0, 3, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)] self.bottomCells = [mm.addGridCell(0.5, 0, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(1.5, 0, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(2.5, 0, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(3.5, 0, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(4.5, 0, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)] self.rightCells = [mm.addGridCell(5, 2, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(5, 1, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)]
def initNametagGlobals(self): arrow = loader.loadModel('models/gui/arrow') card = NodePath('card') speech3d = ChatBalloon(loader.loadModel('models/gui/chatbox')) thought3d = ChatBalloon( loader.loadModel('models/gui/chatbox_thought_cutout')) speech2d = ChatBalloon(loader.loadModel('models/gui/chatbox_noarrow')) chatButtonGui = loader.loadModel('models/gui/triangle') chatButtonGui.setScale(0.10000000000000001) chatButtonGui.flattenStrong() lookoutButtonGui = loader.loadModel('models/gui/lookout_gui') lookoutButtonGui.setScale(0.40000000000000002) lookoutButtonGui.flattenStrong() NametagGlobals.setCamera(self.cam) NametagGlobals.setArrowModel(arrow) NametagGlobals.setNametagCard(card, VBase4(-1, 1, -1, 1)) if self.mouseWatcherNode: NametagGlobals.setMouseWatcher(self.mouseWatcherNode) NametagGlobals.setSpeechBalloon3d(speech3d) NametagGlobals.setThoughtBalloon3d(thought3d) NametagGlobals.setSpeechBalloon2d(speech2d) NametagGlobals.setThoughtBalloon2d(thought3d) NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/triangle')) NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/triangle_down')) NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/triangle_over')) NametagGlobals.setQuitButton( PGButton.SReady, lookoutButtonGui.find('**/lookout_close_window')) NametagGlobals.setQuitButton( PGButton.SDepressed, lookoutButtonGui.find('**/lookout_close_window_down')) NametagGlobals.setQuitButton( PGButton.SRollover, lookoutButtonGui.find('**/lookout_close_window_over')) rolloverSound = PiratesGuiGlobals.getDefaultRolloverSound() clickSound = PiratesGuiGlobals.getDefaultClickSound() NametagGlobals.setRolloverSound(rolloverSound) NametagGlobals.setClickSound(clickSound) NametagGlobals.setToon(self.cam) self.marginManager = MarginManager() self.margins = self.aspect2d.attachNewNode( self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1) mm = self.marginManager self.leftCells = [ mm.addGridCell(0, 1.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(0, 2.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(0, 3.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop) ] self.bottomCells = [ mm.addGridCell(0.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(1.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(2.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(3.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(4.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop) ] self.rightCells = [ mm.addGridCell(5, 2.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), mm.addGridCell(5, 1.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop) ]