def __init__(self): MapObject.__init__(self, MapObject.OBSTACLE, image_file=charset_path('chest.png'), image_index=0, facing=UP, basic_animation=[[0]]) self.closed = True self.filled = True self.shapeshift = 0
def __init__(self, index): MapObject.__init__(self, MapObject.OBSTACLE, image_file='test16_charset.png', image_index=index) for dir in [LEFT, DOWN, RIGHT, UP]: self.movement_behavior.movements.extend( [Wait(30), ForcedStep(dir)])
def __init__(self, closed=True): MapObject.__init__(self, MapObject.OBSTACLE, image_file=charset_path('chest.png'), image_index=0, basic_animation=[[0]]) if closed: self.facing = UP self.closed = closed
def __init__(self, index): MapObject.__init__(self, MapObject.OBSTACLE, image_file="test16_charset.png", image_index=index) for dir in [LEFT, DOWN, RIGHT, UP]: self.movement_behavior.movements.extend([Wait(30), ForcedStep(dir)])
def __init__(self): MapObject.__init__(self, MapObject.OBSTACLE, image_file='man_undies.png') self.movement_behavior.movements.extend([Wait(30), ForcedStep(UP), Wait(30), ForcedStep(DOWN)])