Esempio n. 1
0
    def move_dijkstra(self, target):
        self.path = libtcod.dijkstra_new(Fov.get_fov_map(), 1.41)

        libtcod.dijkstra_compute(self.path, self.x, self.y)
        libtcod.dijkstra_path_set(self.path, target.x, target.y)

        self.walk_path()
Esempio n. 2
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	def take_turn(self):
		pos = self.owner.x, self.owner.y

		dx,dy = 0,0
		player_room = self.level.player.get_room()

		if self.level.is_visible(*pos):
			if self.level.player.distance(*pos) < 2:
				self.owner.fighter.attack(game_instance.player)
			else:
				dx, dy = self.owner.get_step_towards(*self.level.player.pos)


		else:
			dj = self.level.get_djikstra(*self.owner.pos)
			path = libtcod.dijkstra_path_set(dj, *self.level.player.pos)
			x,y = libtcod.dijkstra_path_walk(dj)

			if x is not None:
				dx = x - self.owner.x
				dy = y - self.owner.y
			else:
				print '!'

		self.owner.move(dx,dy)
Esempio n. 3
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    def __join_rooms(self):

        all_caves = self.__determine_areas()

        # Build a tunneling map for pathing - use the permanent state check to determine passability.
        tunnelingmap = libtcod.map_new(self.__width, self.__height)
        for x in range(1, self.__width - 1):
            for y in range(1, self.__height - 1):
                perm_wall = (self.__map[x][y].permanent
                             and self.__map[x][y].blocked)
                libtcod.map_set_properties(tunnelingmap, x, y, True,
                                           not perm_wall)

        # The tunneling path will let us move from the origin to the center.
        tunnelingpath = libtcod.dijkstra_new(tunnelingmap, 0.0)

        # The center needs to be non-permanent, otherwise we can't path to it.
        center_x, center_y = self.__find_good_center(self.center_pt)

        for cave in all_caves.keys():
            # This comment used to run the joining.  The function is still usable!
            #self.__join_points(all_caves[cave][0])
            origin_x = all_caves[cave][0][0]
            origin_y = all_caves[cave][0][1]

            libtcod.dijkstra_compute(tunnelingpath, origin_x, origin_y)
            if not libtcod.dijkstra_path_set(tunnelingpath, center_x,
                                             center_y):
                print "Could not path! Center point permanent:", self.__map[
                    center_x][center_y].permanent
            prev_pt = (origin_x, origin_y)
            while not libtcod.dijkstra_is_empty(tunnelingpath):
                x, y = libtcod.dijkstra_path_walk(tunnelingpath)
                next_pt = (x, y)
                if x is not None:

                    root1 = self.__ds.find(next_pt)
                    root2 = self.__ds.find(prev_pt)

                    if root1 != root2:
                        self.__ds.union(root1, root2)

                    self.__map[next_pt[0]][next_pt[1]].blocked = False
                    self.__map[next_pt[0]][next_pt[1]].block_sight = False
                    self.__map[next_pt[0]][next_pt[1]].debug = True  # DEBUG

                    if self.__stop_drawing(prev_pt, next_pt, self.center_pt):
                        print "Done cave", cave
                        break

                    prev_pt = next_pt

        all_caves = self.__determine_areas()
        if len(all_caves.keys()) > 1:
            self.__join_rooms()
	def RecomputePath(self):
		self.UpdateNavMapLocation()
		err = libtcod.dijkstra_path_set(self.currentpath, self.currenttarget.x, self.currenttarget.y)
		if err == False:
			print(self.owner.name + ' failed to recompute path')
			self.currentlyonpath = False
			self.currentpath = None
			return err
		else:
			self.currentlyonpath = True
			return True
Esempio n. 5
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def test_dijkstra(map_):
    path = libtcodpy.dijkstra_new(map_)

    libtcodpy.dijkstra_compute(path, *POINT_A)

    assert not libtcodpy.dijkstra_path_set(path, *POINT_C)
    assert libtcodpy.dijkstra_get_distance(path, *POINT_C) == -1

    assert libtcodpy.dijkstra_path_set(path, *POINT_B)
    assert libtcodpy.dijkstra_size(path)
    assert not libtcodpy.dijkstra_is_empty(path)

    libtcodpy.dijkstra_reverse(path)

    for i in range(libtcodpy.dijkstra_size(path)):
        x, y = libtcodpy.dijkstra_get(path, i)

    while (x, y) != (None, None):
        x, y = libtcodpy.dijkstra_path_walk(path)

    libtcodpy.dijkstra_delete(path)
Esempio n. 6
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    def __join_rooms(self):

        all_caves = self.__determine_areas()


        # Build a tunneling map for pathing - use the permanent state check to determine passability.
        tunnelingmap = libtcod.map_new(self.__width, self.__height)
        for x in range(1, self.__width-1):
            for y in range(1, self.__height-1):
                perm_wall = (self.__map[x][y].permanent and self.__map[x][y].blocked)
                libtcod.map_set_properties(tunnelingmap, x, y, True, not perm_wall)

        # The tunneling path will let us move from the origin to the center.
        tunnelingpath = libtcod.dijkstra_new(tunnelingmap, 0.0)

        # The center needs to be non-permanent, otherwise we can't path to it.
        center_x, center_y = self.__find_good_center(self.center_pt)

        for cave in all_caves.keys():
            # This comment used to run the joining.  The function is still usable!
            #self.__join_points(all_caves[cave][0])
            origin_x = all_caves[cave][0][0]
            origin_y = all_caves[cave][0][1]

            libtcod.dijkstra_compute(tunnelingpath, origin_x, origin_y)
            if not libtcod.dijkstra_path_set(tunnelingpath, center_x, center_y):
                print "Could not path! Center point permanent:", self.__map[center_x][center_y].permanent
            prev_pt = (origin_x, origin_y)
            while not libtcod.dijkstra_is_empty(tunnelingpath):
                x, y = libtcod.dijkstra_path_walk(tunnelingpath)
                next_pt = (x, y)
                if x is not None:

                    root1 = self.__ds.find(next_pt)
                    root2 = self.__ds.find(prev_pt)

                    if root1 != root2:
                        self.__ds.union(root1, root2)

                    self.__map[next_pt[0]][next_pt[1]].blocked = False
                    self.__map[next_pt[0]][next_pt[1]].block_sight = False
                    self.__map[next_pt[0]][next_pt[1]].debug = True          # DEBUG

                    if self.__stop_drawing(prev_pt, next_pt, self.center_pt):
                        print "Done cave", cave
                        break

                    prev_pt = next_pt

        all_caves = self.__determine_areas()
        if len(all_caves.keys())>1:
            self.__join_rooms()
Esempio n. 7
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    def findPath( self, start, end ):
        def point( p ):
            return ( int( math.floor( p.x ) ), int( math.floor( p.y ) ) )

        start = point( start )
        end = point( end )

        if self.pathEnd != end:
            self.pathEnd = end

            self.dijkstra = tcod.dijkstra_new( self.tcodmap, 1.41421356237 )
            tcod.dijkstra_compute( self.dijkstra, end[0], end[1] )

        if not tcod.dijkstra_path_set( self.dijkstra, start[0], start[1] ):
            return None

        ret = []
        while not tcod.dijkstra_is_empty( self.dijkstra ):
            x, y = tcod.dijkstra_path_walk( self.dijkstra )
            ret.append( ( x, y ) )

        return ret