Esempio n. 1
0
def draw_adaptive(bz, tolerance):
    if bz.is_flat(tolerance=tolerance):
        line.draw(bz.pts[0], bz.pts[3])
    else:
        bzs = bz.split()
        for bn in bzs:
            draw_adaptive(bn, tolerance)
Esempio n. 2
0
def draw_it(bz):
    u = bz.get(.0)
    for t in xrange(5, 100, 5):
        t /= 100.
        v = bz.get(t)
        print v
        line.draw(u, v)
        u = v
Esempio n. 3
0
def draw_rec_topflat(vertices, shading_func):
    v1, v2, v3 = vertices
    invslope1 = (v3[0] - v1[0]) / float(v3[1] - v1[1])
    invslope2 = (v3[0] - v2[0]) / float(v3[1] - v2[1])

    curr_x1, curr_x2 = float(v3[0]), float(v3[0])
    for scan_y in xrange(int(v3[1]), int(v1[1]), -1):
        curr_x1 -= invslope1
        curr_x2 -= invslope2
        line.draw((curr_x1, scan_y), (curr_x2, scan_y), shading_func)
Esempio n. 4
0
def draw_rec_bottomflat(vertices, shading_func):
    v1, v2, v3 = vertices
    invslope1 = (v2[0] - v1[0]) / float(v2[1] - v1[1])
    invslope2 = (v3[0] - v1[0]) / float(v3[1] - v1[1])

    curr_x1, curr_x2 = float(v1[0]), float(v1[0])
    for scan_y in xrange(int(v1[1]), int(v2[1] + 1)):
        line.draw((curr_x1, scan_y), (curr_x2, scan_y), shading_func)
        curr_x1 += invslope1
        curr_x2 += invslope2
Esempio n. 5
0
    def render(self, origin, end):

        self.base_image.fill(BLACK)

        base_origin = self.get_scaled_coord(origin)
        base_end = self.get_scaled_coord(end)

        for line in self.line_cluster:
            line.move_origin(base_origin)
            line.move_end(base_end)
            line.draw(self.base_image)

        self.scale_image()
Esempio n. 6
0
    def draw(self, canvas):
        canvas.create_text('3.75i', '.25i', font = ('Helvetica', '20'), text='Telephone schematic - telephone.py')
        for pole in self.poleList:
            pole.draw(canvas)

        for line in self.lineList:
            line.draw(canvas)

        self.left_mic.draw(canvas)
        self.right_mic.draw(canvas)
        self.left_ear.draw(canvas)
        self.right_ear.draw(canvas)

        fns.sideways(canvas, self.left_mic.connect(), self.poleList[0].right_point())
        fns.sideways(canvas, self.left_ear.connect(), self.poleList[0].left_point())

        fns.up_down(canvas, self.right_mic.connect(), self.poleList[2].left_point())
        fns.up_down(canvas, self.right_ear.connect(), self.poleList[2].right_point())
Esempio n. 7
0
def draw_rec(vertices, shading_func, *args, **kwargs):
    vertices = sorted(vertices, key=lambda x: x[1])
    vertices = [map(int, v) for v in vertices]
    v1, v2, v3 = vertices
    if v2[1] == v3[1]:
        if v1[1] == v2[1]:
            # collinear
            line.draw(v1, v2, shading_func)
            line.draw(v2, v3, shading_func)
            line.draw(v1, v3, shading_func)
        else:
            draw_rec_bottomflat(vertices, shading_func)
    elif v1[1] == v2[1]:
        draw_rec_topflat(vertices, shading_func)
    else:
        v4 = (v1[0] + (v2[1] - v1[1]) / float(v3[1] - v1[1]) * (v3[0] - v1[0]),
              v2[1])
        v4 = map(int, v4)
        try:
            draw_rec_bottomflat([v1, v2, v4], shading_func)
            draw_rec_topflat([v2, v4, v3], shading_func)
        except RuntimeError:
            print([v1, v2, v4])
            print v4
            raise RuntimeError
Esempio n. 8
0
def draw(vertices):
    vertices_a = vertices + [vertices[0]]
    for v, v_n in zip(vertices_a, vertices_a[1:]):
        line.draw(v, v_n)
Esempio n. 9
0
def draw_wireframe(vertices):
    for v in vertices:
        screen.draw_pixel(*v[:2])
    for v, u in zip(vertices, vertices[1:] + [vertices[0]]):
        line.draw(v[:2], u[:2])