Esempio n. 1
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def getCommand(sentence):
	''' Read a command from the user and parse it.
		This parser understands some simple sentences:
		* just a verb: 'quit'
		* verb followed by a noun: 'eat sandwich'
		* verb noun 'with' noun: 'kill monster with sword'
		
		Return a dictionary of the parsed words, or None if the
		command couldn't be parsed.
		'''
	cmnd = {}
	if sentence == None: return None
	words = sentence.lower().split()
	
	if len(words) == 0: return None
	
	cmnd['verb'] = words[0].lower()
	
	if len(words) > 1: cmnd['noun'] = words[1].lower()
	
	if len(words) > 2:
		if words[2] == output('with', r=1) or words[2] == output('using', r=1):
			if len(words) > 3: cmnd['using'] = words[3]
			else:
				output('usingerror', addon=[verb, noun])
				return None
		else: cmnd['extra'] = words[2:]
	return cmnd
Esempio n. 2
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	def describe(self, r=False):
		if r: x = self.name + '\n'
		else: output(self.name, dict=False)
		for i in self.items:
			if r: x += output('itemhere', addon=i, r=1)
			else: output('itemhere', addon=i)
			if not config.instmsg: time.sleep(0.1)
		for d in self.doors:
			if r: x += output('doorhere', addon=d.direction, r=1)
			else: output('doorhere', addon=d.direction)
			if not config.instmsg: time.sleep(0.1)
		if r == 1: return x
Esempio n. 3
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	def use(self, attacker, attacked):
		temp = 1.5 if self.type == attacked.type else 1
		dice = random.randint(0,10)
		if dice <= 1: crit = 0.5
		elif dice >= 10: crit = 1.5
		else: crit = 1
		damage = ((((((self.pwr + attacker.attk)*2)*temp)-(attacked.dfns/1.1))/3)*crit)+(random.randint(0,20)-10)
		damage = int(damage)
		attacked.take_damage(damage)
		output('entityhurt', addon=(str(attacked),str(damage)))
		crit += 5
		if crit == 0.5: output('ineffective')
		elif crit == 1.5: output('critical')
Esempio n. 4
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def sync(vers, officialvers, langversneed, title, auth, modules=[], args=[]):
	global version, officialversion, langversneeded, gametitle, author, peltvers, size, width, height, screen, myfont

	version = config.version = vers
	officialversion = config.officialversion = officialvers
	langversneeded = langversneed
	gametitle = config.gametitle = title
	author = config.author = auth
	config.args = args
	
	#from localio import output, newline, getInput, color
	
	#Print the title, author, and version
	makeColor('reset')
	output('author', addon=author)
	output('version', addon=(officialversion, peltvers), s=2)
	newline()
	output('title', addon=gametitle, s=3)
Esempio n. 5
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def textplay(level):
	playing = True
	makeColor('blue')
	output(level.name, dict=False, s=2)
	makeColor('reset')
	output('gamestart')
	playing=True
	location = level.rooms[0]
	location.describe()
	while playing:
		output("")
		cmnd = getCommand(getInput.text('\n'+m('gameaction')))
		
		# single-word commands
		if not cmnd or cmnd['verb'] == m('quitcmd'): quit(m('quitmsg'))
		elif cmnd['verb'] == m('savecmd'):
			save()
			continue
		elif cmnd['verb'] == m('loadcmd'):
			load()
			continue
		elif cmnd['verb'] == m('helpcmd'):
			output('helpquit')
			output('helpsave')
			output('helpload')
			output('helpdescribe')
			output('helphelp')
			output('helpexamine')
			output('helpeat')
			output('helpdrink')
			output('helptake')
			output('helpgo')
			continue
		elif cmnd['verb'] == m('describecmd'):
			location.describe()
			continue
		
		# two-word commands
		noun = cmnd.get('noun')
		if not noun: continue
		
		if cmnd['verb'] == m('gocmd'):
			roomname = location.go(noun)
			if not roomname: output('doormissing')
			elif roomname == "locked": output('doorlocked')
			elif roomname == "invalid": output('directionerror')
			elif roomname == "Finish": quit('broken4')
			else:
				i = 0
				for r in level.rooms:
					if r.name == roomname: break
					else: i += 1
				location = level.rooms[i]
		else:
			# commands that require an item
			item = location.findItem(noun)
			if not item:
				output('itemerror', addon=noun)
			elif cmnd['verb'] == m('examinecmd') and hasattr(item, 'examine'): item.examine()
			elif cmnd['verb'] == m('eatcmd') and hasattr(item, 'eat'): item.eat()
			elif cmnd['verb'] == m('drinkcmd') and hasattr(item, 'drink'): item.drink()
			elif cmnd['verb'] == m('takecmd') and hasattr(player, 'take'): player.take(item)
			elif cmnd['verb'] == m('opencmd') and hasattr(item, 'open'): item.open(player.inventory)
			else: output('cmderror')
Esempio n. 6
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def action(msg, addon=None, s=0):
	output('[red]'+m(msg, color=True), dict=False, addon=None, s=s)
Esempio n. 7
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	def speak(self, msg, dict=True, addon=None, s=0, newline=True):
		if dict: msg = m(msg, color=True)
		output(self.name+': '+'['+self.color+']'+msg, dict=False, addon=addon, newline=newline, s=s)
Esempio n. 8
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	def add_attack(self, attack):
		if type(attack) == Attack: pass
		else: output('attackerror')
Esempio n. 9
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def saveload(save, overwarning=False, overaddon=False):
	waiting = True
	while waiting:
		saves = range(10)
		saveslist = list(saves)
		#path = os.path
		#os.listdir(path)
		for s in saves:
			s+=1
			try:
				if pc == 'computer': temp = 'saves/save'
				else: temp='save'
				with open(temp+str(s), 'rb') as handle:
					file = list(pickle.load(handle))
					output('save2', addon=[str(s), file[2]], noscroll=True)
					saveslist[s-1] = output('save2', addon=[str(s), file[2]], r=1)
			except:
				if save: output('save1', addon=str(s), noscroll=True)
				saveslist[s-1] = output('save1', addon=str(s), r=1)
		output('')
		if save: choice = getInput.choice(output('save3', r=1),saveslist)
		else: choice = getInput.choice(output('save4', r=1),saveslist)
		if choice == 'c': return False
		choice = str_to_int(choice[4:])
		if choice > 0 and choice <= len(saves):
			if pc == 'computer': response = 'saves/save'+str(choice)+".save"
			else: response = 'save'+str(choice)+".save"
			try:
				with open(response, 'rb') as handle:
					if handle:
						overwait = True
						handle = pickle.load(handle)
						if save:
							while overwait:
								addon = [file[0], file[1], file[2]]
								overwrite = getInput.choice(output('savewarning', addon=addon, r=1),[output('yes', r=1),output('no', r=1)])
								if overwrite == 1: return response
								elif overwrite == 2: overwait = False
								else: output('inputerror')
						else: return response
			except: return response
		else:
			output('saveerror')
			output('')
Esempio n. 10
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	def __str__(self):
		return output('doordesc', r=1, addon=[self.direction,self.room])