Esempio n. 1
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#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : invisible_lines.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws all lines whose Quantitative Invisibility
#             is different from 0

from freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \
    Operators, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D
from logical_operators import NotUP1D

upred = NotUP1D(QuantitativeInvisibilityUP1D(0))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
    SamplingShader(5.0),
    ConstantThicknessShader(3.0),
    ConstantColorShader(0.7, 0.7, 0.7),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 2
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#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : blueprint_squares.py
#  Author   : Emmanuel Turquin
#  Date     : 04/08/2005
#  Purpose  : Produces a blueprint using square contour strokes

from freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \
    Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import AndUP1D, NotUP1D
from shaders import pyBluePrintSquaresShader, pyPerlinNoise1DShader

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
    ConstantThicknessShader(8),
    pyBluePrintSquaresShader(2, 20),
    pyPerlinNoise1DShader(0.07, 10, 8),
    TextureAssignerShader(4),
    IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
    ConstantThicknessShader(4),
    ]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 3
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#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : external_contour_smooth.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws a smooth external contour

from freestyle import ChainPredicateIterator, ExternalContourUP1D, IncreasingColorShader, \
    IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \
    SmoothingShader, TrueBP1D, TrueUP1D
from logical_operators import AndUP1D, NotUP1D

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred),
                              NotUP1D(upred))
shaders_list = [
    SamplingShader(2),
    IncreasingThicknessShader(4, 20),
    IncreasingColorShader(1.0, 0.0, 0.5, 1, 0.5, 1, 0.3, 1),
    SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 4
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#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : apriori_and_causal_density.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Selects the lines with high a priori density and 
#             subjects them to the causal density so as to avoid 
#             cluttering

from freestyle import ChainPredicateIterator, ConstantColorShader, ConstantThicknessShader, IntegrationType, \
    Operators, QuantitativeInvisibilityUP1D, TrueBP1D
from PredicatesU1D import pyDensityUP1D, pyHighViewMapDensityUP1D
from logical_operators import AndUP1D, NotUP1D

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.3, IntegrationType.LAST))
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
    ConstantThicknessShader(2),
    ConstantColorShader(0, 0, 0, 1),
    ]
Operators.create(pyDensityUP1D(1, 0.1, IntegrationType.MEAN), shaders_list)
Esempio n. 5
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#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : nature.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Uses the NatureUP1D predicate to select the lines
#             of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
#             Nature.BORDERS).
#             The suggestive contours must have been enabled in the
#             options dialog to appear in the View Map.

from freestyle import ChainSilhouetteIterator, IncreasingColorShader, \
    IncreasingThicknessShader, Nature, Operators, TrueUP1D
from PredicatesU1D import pyNatureUP1D
from logical_operators import NotUP1D

Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
Operators.bidirectional_chain(ChainSilhouetteIterator(),
                              NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
shaders_list = [
    IncreasingThicknessShader(3, 10),
    IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : sequentialsplit_sketchy.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Use the sequential split with two different
#             predicates to specify respectively the starting and
#             the stopping extremities for strokes

from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingThicknessShader, Nature, \
    Operators, QuantitativeInvisibilityUP1D, SpatialNoiseShader, TextureAssignerShader, TrueUP1D
from PredicatesU0D import pyBackTVertexUP0D, pyVertexNatureUP0D
from logical_operators import NotUP1D

upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
## starting and stopping predicates:
start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
stop = pyBackTVertexUP0D()
Operators.sequential_split(start, stop, 10)
shaders_list = [
    SpatialNoiseShader(7, 120, 2, True, True),
    IncreasingThicknessShader(5, 8),
    ConstantColorShader(0.2, 0.2, 0.2, 1),
    TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 7
0
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : apriori_density.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws lines having a high a priori density

from freestyle import ChainPredicateIterator, ConstantColorShader, ConstantThicknessShader, Operators, \
    QuantitativeInvisibilityUP1D, TrueBP1D, TrueUP1D
from PredicatesU1D import pyHighViewMapDensityUP1D
from logical_operators import AndUP1D, NotUP1D

Operators.select(
    AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1, 5)))
bpred = TrueBP1D()
upred = AndUP1D(QuantitativeInvisibilityUP1D(0),
                pyHighViewMapDensityUP1D(0.0007, 5))
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred),
                              NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
    ConstantThicknessShader(2),
    ConstantColorShader(0.0, 0.0, 0.0, 1)
]
Operators.create(TrueUP1D(), shaders_list)
Esempio n. 8
0
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : split_at_highest_2d_curvature.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the visible lines (chaining follows same nature lines)
#             (most basic style module)

from freestyle import ChainSilhouetteIterator, ConstantThicknessShader, IncreasingColorShader, \
    Operators, QuantitativeInvisibilityUP1D, TextureAssignerShader, TrueUP1D
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyHigherLengthUP1D
from logical_operators import NotUP1D

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),
                              NotUP1D(QuantitativeInvisibilityUP1D(0)))
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6),
                          NotUP1D(pyHigherLengthUP1D(100)), 2)
shaders_list = [
    ConstantThicknessShader(10),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(3),
]
Operators.create(TrueUP1D(), shaders_list)
#  Date     : 04/08/2005
#  Purpose  : Simulates a big brush fr oriental painting

from freestyle import BezierCurveShader, ChainSilhouetteIterator, ConstantColorShader, \
    ConstantThicknessShader, IntegrationType, Operators, QuantitativeInvisibilityUP1D, \
    SamplingShader, TextureAssignerShader, TipRemoverShader
from Functions0D import pyInverseCurvature2DAngleF0D
from PredicatesB1D import pyLengthBP1D
from PredicatesU0D import pyParameterUP0D
from PredicatesU1D import pyDensityUP1D, pyHigherLengthUP1D, pyHigherNumberOfTurnsUP1D
from logical_operators import NotUP1D
from shaders import pyNonLinearVaryingThicknessShader, pySamplingShader

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator(),
                              NotUP1D(QuantitativeInvisibilityUP1D(0)))
## Splits strokes at points of highest 2D curavture
## when there are too many abrupt turns in it
func = pyInverseCurvature2DAngleF0D()
Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8),
                          NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
## Keeps only long enough strokes
Operators.select(pyHigherLengthUP1D(100))
## Sorts so as to draw the longest strokes first
## (this will be done using the causal density)
Operators.sort(pyLengthBP1D())
shaders_list = [
    pySamplingShader(10),
    BezierCurveShader(30),
    SamplingShader(50),
    ConstantThicknessShader(10),
Esempio n. 10
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#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : external_contour_sketchy.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws the external contour of the scene using a sketchy 
#             chaining iterator (in particular each ViewEdge can be drawn 
#             several times

from ChainingIterators import pySketchyChainingIterator
from freestyle import ExternalContourUP1D, IncreasingColorShader, IncreasingThicknessShader, \
    Operators, QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
    TextureAssignerShader, TrueUP1D
from logical_operators import AndUP1D, NotUP1D

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D()) 
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(10, 150, 2, 1, 1),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(4),
    ]
Operators.create(TrueUP1D(), shaders_list)