Esempio n. 1
0
class Server(object):
    def __init__(self, addr, coder=None):
        self.loop = Loop()
        self.acceptor = Acceptor(addr, self.loop)
        self.coder = coder
        self.clients = {}
        self.acceptor.set_error_callback(self.fatal_error)
        self.acceptor.set_connect_callback(self.process_new)

    def start(self):
        self.acceptor.listen()
        self.loop.loop()

    def fatal_error(self, msg):
        print msg
        self.quit()

    def quit(self):
        for fd in self.clients.keys():
            ch = self.clients.pop(fd)
            ch.close()
        self.loop.quit()

    def process_new(self, sock):
        ch = Channel(Socket(sock), self.loop, self.coder)
        ch.set_read_callback(self.on_msg_in)
        ch.set_write_callback(self.on_msg_sent)
        ch.set_error_callback(self.on_error)
        ch.set_peer_closed(self.peer_closed)
        self.clients[ch.fd] = ch
        self.on_connect(ch)

    def on_connect(self, ch=None):
        print 'client {} connect.'.format(ch.peer_addr)
        pass

    def on_msg_in(self, msg, ch=None):
        pass

    def on_msg_sent(self, ch=None):
        pass

    def on_error(self, ch=None):
        print 'error'
        self.clients.pop(ch.fd)

    def peer_closed(self, ch=None):
        print 'client {} disconnect.'.format(ch.peer_addr)
        self.clients.pop(ch.fd)
Esempio n. 2
0
class Connector(object):
    def __init__(self, addr, retry_times=3):
        self.sock = Socket()
        self.fd = self.sock.fd
        self.addr = addr
        self.loop = Loop(2)
        self.loop.set_timeout(2, self.on_timeout)
        self.times = retry_times
        self.retry_time = 0
        self.stat = 0

    def on_timeout(self):

        if self.retry_time > self.times:
            self.close()
            return
        self.retry_time += 1
        self.loop.set_timeout(self.retry_time, self.on_timeout)
        if self.sock.connect(self.addr):
            self.on_connect()

    def run_onece(self, fd, evt):
        if evt < 8:
            self.on_connect()
        # else:
        #     print 'connector ', evt

    def on_connect(self):
        self.close()
        self.stat = 1
        self.sock.stat = 1

    def close(self):
        self.loop.unregister(self.fd)
        self.loop.quit()

    def poll(self):
        self.loop.register(self.fd, EPOLLET | EPOLLOUT, self.run_onece)
        self.loop.loop()

    def connect(self):
        self.sock.connect(self.addr)
        self.poll()
        if self.stat:
            print 'connected'
            return self.sock
        return None
Esempio n. 3
0
class Client(object):
    def __init__(self, addr, coder=None):
        self.sock = None
        self.addr = addr
        self.coder = coder
        self.loop = Loop()
        self.ch = None

    def start(self):
        self.connect()
        self.loop.loop()

    def connect(self, retry=3):
        self.sock = Connector(self.addr).connect()
        if not self.sock:
            print 'connect timeout.'
            exit()
        self.ch = Channel(self.sock, self.loop, self.coder)
        self.ch.set_read_callback(self.on_msg_in)
        self.ch.set_write_callback(self.on_msg_sent)
        self.ch.set_error_callback(self.on_error)
        self.ch.set_peer_closed(self.peer_closed)

    def on_msg_in(self, msg, ch=None):
        pass

    def on_msg_sent(self, ch=None):
        pass

    def on_error(self, ch=None):
        pass

    def peer_closed(self, ch=None):
        print 'server offline.'
        self.loop.quit()

    def send(self, msg):
        self.ch.send(msg)