Esempio n. 1
0
def Unbind(x, y):
    global to_run
    global buttons

    lp_events.unbind(x, y)  # Clear any events associated with the button

    btn = Button(x, y, "")  # create the new blank button

    if (x, y) in [l[1:]
                  for l in to_run]:  # If this button is scheduled to run...
        indexes = [
            i for i, v in enumerate(to_run) if ((v[1] == x) and (v[2] == y))
        ]  #... create a list of locations in the list for this button
        for index in indexes[::-1]:  # and for each of them (in reverse order)
            temp = to_run.pop(index)  # Remove them from the list
        buttons[x][y] = btn  # Clear the button script
        #return # WHY do we return here?

    if btn.thread != None:  # If the button is actially executing
        thread.kill.set()  # then kill it

    buttons[x][y] = btn  # Clear the button script

    files.layout_changed_since_load = True  # Mark the layout as changed
    Redraw(x, y)
Esempio n. 2
0
def unbind(x, y):
    global to_run
    lp_events.unbind(x, y)
    text[x][y] = ""
    if (x, y) in [l[1:] for l in to_run]:
        indexes = [i for i, v in enumerate(to_run) if ((v[1] == x) and (v[2] == y))]
        for index in indexes[::-1]:
            temp = to_run.pop(index)
        return
    if threads[x][y] != None:
        threads[x][y].kill.set()
    files.layout_changed_since_load = True