def main(): build_num_in_slot(3, 0) build_num_in_slot(40, 1) build_num_in_slot(3, 7) build_num_in_slot(10, 18) build_num_in_slot(0, 255) gameloop()
def main(): # Decrements all the other player's slots by 8 within 17,000 turns # or so. Maybe we can exploit this? # Put "((S dec) dec)" in slot 1. apply_slot(1, "dec") apply_card("S", 1) apply_slot(1, "dec") # Build an S in slot 0. apply_slot(0, "S") # # Put (S ((S dec) dec)) in slot 0. smash() # Put (S ((S dec) dec)) and ((S dec) dec) together in slot 0. smash() # Slot 0 contains: ((S ((S dec) dec)) ((S dec) dec)) # Copy it over to slot 1 as well copy(0,1) # # Now do: (((S slot0) slot1) targetslot) apply_card("S", 0) smash() num = 0; while (len(pipeline) < 17000): # Save for later copy(0,2) build_num_in_slot(num, 1) smash() # Copy back to slot 0 copy(2,0) num = num + 1 gameloop()
def main(): # Decrements all the other player's slots by 8 within 17,000 turns # or so. Maybe we can exploit this? # Put "((S dec) dec)" in slot 1. apply_slot(1, "dec") apply_card("S", 1) apply_slot(1, "dec") # Build an S in slot 0. apply_slot(0, "S") # # Put (S ((S dec) dec)) in slot 0. smash() # Put (S ((S dec) dec)) and ((S dec) dec) together in slot 0. smash() # Slot 0 contains: ((S ((S dec) dec)) ((S dec) dec)) # Copy it over to slot 1 as well copy(0, 1) # # Now do: (((S slot0) slot1) targetslot) apply_card("S", 0) smash() num = 0 while (len(pipeline) < 17000): # Save for later copy(0, 2) build_num_in_slot(num, 1) smash() # Copy back to slot 0 copy(2, 0) num = num + 1 gameloop()
def main(): ## This takes up slots 0,1 and also 5,6,7, but it puts the y combinator ## into slot 5. build_applicative_y(5) ## stomps registers [0,4]. Result is in 0. build_fireball() ## make 0 and 1 Y, fireball respectively copy(0, 1) copy(5, 0) ## combinate: now the combinated fireball is in 0. smash() ## make backup copies of the combinated fireball. copy(0, 1) copy(0, 2) ## pass slot 0 a slot number. apply_slot(0, "zero") for i in range(999): unsafe_copy(1, 0) ## pass slot 0 a slot number. apply_slot(0, "zero") build_num_in_slot(0, 1) ## really should be up to range 256, but we're not fast enough yet. for targetslot in range(1, 10): apply_card("succ", 1) for i in range(1000): ### put the combinated fireball in slot 0. unsafe_copy(2, 0) ## pass slot 0 a slot number. smash() gameloop()
def main(): ## This takes up slots 0,1 and also 5,6,7, but it puts the y combinator ## into slot 5. build_applicative_y(5) ## stomps registers [0,4]. Result is in 0. build_fireball() ## make 0 and 1 Y, fireball respectively copy(0,1) copy(5,0) ## combinate: now the combinated fireball is in 0. smash() ## make backup copies of the combinated fireball. copy(0,1) copy(0,2) ## pass slot 0 a slot number. apply_slot(0, "zero") for i in range(999): unsafe_copy(1,0) ## pass slot 0 a slot number. apply_slot(0, "zero") build_num_in_slot(0, 1) ## really should be up to range 256, but we're not fast enough yet. for targetslot in range(1, 10): apply_card("succ", 1) for i in range(1000): ### put the combinated fireball in slot 0. unsafe_copy(2,0) ## pass slot 0 a slot number. smash() gameloop()
def main(): ## build the damage function. build_linkedlist_better() # two backup copies of the function. copy(0, 1) copy(0, 2) ## step 1: kill their low-numberd slots. (high-numbered for us.) build_num_in_slot(254, 1) smash() for targetslot in range(254, 256): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2, 0) ## pass the function a target slot number. smash() if targetslot != 255: apply_card("succ", 1) build_num_in_slot(250, 1) for targetslot in range(250, 254): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2, 0) ## pass the function a target slot number. smash() if targetslot != 253: apply_card("succ", 1) ## just in case we've iterated over all the slots, try it twice. This ## should take us through the end of a game. for times in range(2): unsafe_copy(2, 0) copy(2, 1) ## now start working on slot 0, which is easy to attack. apply_slot(0, "zero") for i in range(LOOPS): unsafe_copy(1, 0) ## pass slot 0 a slot number. apply_slot(0, "zero") build_num_in_slot(0, 1) for targetslot in range(1, 256): apply_card("succ", 1) for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2, 0) ## pass the function a target slot number. smash() gameloop()
def main(): ## build the damage function. build_linkedlist_better() # two backup copies of the function. copy(0, 1) copy(0, 2) ## step 1: kill their low-numberd slots. (high-numbered for us.) build_num_in_slot(254,1) smash() for targetslot in range(254, 256): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2,0) ## pass the function a target slot number. smash() if targetslot != 255: apply_card("succ", 1) build_num_in_slot(250,1) for targetslot in range(250, 254): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2,0) ## pass the function a target slot number. smash() if targetslot != 253: apply_card("succ", 1) ## just in case we've iterated over all the slots, try it twice. This ## should take us through the end of a game. for times in range(2): unsafe_copy(2,0) copy(2,1) ## now start working on slot 0, which is easy to attack. apply_slot(0, "zero") for i in range(LOOPS): unsafe_copy(1,0) ## pass slot 0 a slot number. apply_slot(0, "zero") build_num_in_slot(0, 1) for targetslot in range(1, 256): apply_card("succ", 1) for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2,0) ## pass the function a target slot number. smash() gameloop()
def main(): # Set up address of slot 3, in slot 0. build_num_in_slot(3, 0) # Set up contents of slot 3. build_num_in_slot(50, 3) # Set up address of slot 255, in slot 1. build_num_in_slot(255, 1) # Set up contents of slot 255. build_num_in_slot(20, 255) init_slot_with_card(5, "succ") # Apply succ, in slot 5, to 50, in slot 3. Result should be 51, # and end up in slot 5. apply_slotX_to_slotY(5, 3, yaddr=0) init_slot_with_card(6, "dbl") # Apply dbl, in slot 6, to 20, in slot 255. Result should be 40, # and end up in slot 6. apply_slotX_to_slotY(6, 255, yaddr=1) # Build the applicative Y combinator in slot 30. Should touch # slots 0, 1, 30, 31, and 32. build_applicative_y(30) # The 'help target target amount' thing -- thanks, Jesse! build_num_in_slot(30, 1) build_num_in_slot(300,0) apply_slot(70, "help") apply_slotX_to_slotY(70, 1) apply_slotX_to_slotY(70, 1) apply_slotX_to_slotY(70, 0) gameloop()
def main(): build_onemore() copy(0, 2) ## back up the onemore for later use build_base(1) smash() copy(0, 1) ## move the now-bigger function into 1 ## build up a function that does 67 damage. That's the biggest one that we ## can run without going over the function application limit. for i in range(65): # copy the onemore into 0 copy(2, 0) smash() # copy the now-bigger function into 1 copy(0, 1) ## two backup copies of the 67-damage thing. copy(0, 2) ## step 1: kill their low-numbered slots. (high-numbered for us.) build_num_in_slot(253, 1) smash() for targetslot in range(253, 256): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2, 0) ## pass the function a target slot number. smash() if targetslot != 255: apply_card("succ", 1) build_num_in_slot(250, 1) for targetslot in range(250, 253): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2, 0) ## pass the function a target slot number. smash() if targetslot != 253: apply_card("succ", 1) unsafe_copy(2, 0) copy(2, 1) ## now start working on slot 0, which is easy to attack. apply_slot(0, "zero") for i in range(LOOPS): unsafe_copy(1, 0) ## pass slot 0 a slot number. apply_slot(0, "zero") build_num_in_slot(0, 1) ## really should be up to range 256. How fast are we? for targetslot in range(1, 100): apply_card("succ", 1) for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2, 0) ## pass the function a target slot number. smash() gameloop()
def build_applicative_y(n): """ Build the applicative-order Y combinator into slot n. Warning: touches slots 0 and 1 as well as slots n, n+1, and n+2. Supposedly, what we're building is: ((S ((S (horace (greg I))) ((S (horace (june1 ((S (horace (june1 kelly))) kelly)))) (greg ian)))) ((S (horace (greg I))) ((S (horace (june1 ((S (horace (june1 kelly))) kelly)))) (greg ian))))) """ # Put (june1 kelly) in slot n. build_june1() copy(0, n) # move june1 to slot n build_kelly() apply_slotX_to_slotY(n, 0) # Put address of n in slot 0. build_num_in_slot(n, 0) # Put (horace (june1 kelly)) in slot n+1. build_horace(n+1) apply_slotX_to_slotY(n+1, n, yaddr=0) # Put (S (horace (june1 kelly))) in slot n+1. apply_card("S", n+1) # Put ((S (horace (june1 kelly))) kelly) in slot n+1. build_kelly() # always ends up in slot 0. apply_slotX_to_slotY(n+1, 0) # Put june1 in slot 0. build_june1() # Put address of n+1 in slot 1. build_num_in_slot(n+1, 1) # Put (june1 ((S (horace (june1 kelly))) kelly)) in slot 0. apply_slotX_to_slotY(0, n+1, yaddr=1) # Put horace in slot n. build_horace(n) # Put (horace (june1 ((S (horace (june1 kelly))) kelly))) in slot n. apply_slotX_to_slotY(n, 0) # Put (S (horace (june1 ((S (horace (june1 kelly))) kelly)))) in slot n. apply_card("S", n) # Put (greg ian) in slot 0. build_greg(0) build_ian(1) smash() # Put # ((S (horace (june1 ((S (horace (june1 kelly))) kelly)))) (greg ian)) # in slot n. apply_slotX_to_slotY(n, 0) # Put (greg I) in slot n+1. # It turns out (greg I) is equivalent to K! apply_card("put", n+1) apply_slot(n+1, "K") # Put (horace (greg I)) in slot n+2. build_horace(n+2) # Put address of n+1 in slot 1. build_num_in_slot(n+1, 1) apply_slotX_to_slotY(n+2, n+1, yaddr=1) # Put (S (horace (greg I))) in slot n+2. apply_card("S", n+2) # Put # ((S (horace (greg I))) # ((S (horace (june1 ((S (horace (june1 kelly))) kelly)))) (greg ian))) # in slot n+2. build_num_in_slot(n, 0) apply_slotX_to_slotY(n+2, n, yaddr=0) # Copy slot n+2 to slot n+1. copy(n+2, n+1) # Apply S to slot n+2, leaving the result in slot n+2. apply_card("S", n+2) # Apply contents of n+2 to contents of n+1, leaving the result in # slot n+2. #build_num_in_slot(n+1, 1) apply_slotX_to_slotY(n+2, n+1, yaddr=1) # Copy slot n+2 to slot n. copy(n+2, n)
def main(): build_onemore() copy(0, 2) ## back up the onemore for later use build_base(1) smash() copy(0,1) ## move the now-bigger function into 1 ## build up a function that does 67 damage. That's the biggest one that we ## can run without going over the function application limit. for i in range(65): # copy the onemore into 0 copy(2,0) smash() # copy the now-bigger function into 1 copy(0,1) ## two backup copies of the 67-damage thing. copy(0,2) ## step 1: kill their low-numbered slots. (high-numbered for us.) build_num_in_slot(253,1) smash() for targetslot in range(253, 256): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2,0) ## pass the function a target slot number. smash() if targetslot != 255: apply_card("succ", 1) build_num_in_slot(250,1) for targetslot in range(250, 253): for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2,0) ## pass the function a target slot number. smash() if targetslot != 253: apply_card("succ", 1) unsafe_copy(2,0) copy(2,1) ## now start working on slot 0, which is easy to attack. apply_slot(0, "zero") for i in range(LOOPS): unsafe_copy(1,0) ## pass slot 0 a slot number. apply_slot(0, "zero") build_num_in_slot(0, 1) ## really should be up to range 256. How fast are we? for targetslot in range(1, 100): apply_card("succ", 1) for i in range(LOOPS): ### put the unrolled fireball in slot 0. unsafe_copy(2,0) ## pass the function a target slot number. smash() gameloop()