Esempio n. 1
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 def attach_logger(self, command):
     """Creates a TextBuffer and attach it to a command"""
     self.log_buffer = Gtk.TextBuffer()
     command.set_log_buffer(self.log_buffer)
     self.log_textview = LogTextView(self.log_buffer)
     scrolledwindow = Gtk.ScrolledWindow(hexpand=True,
                                         vexpand=True,
                                         child=self.log_textview)
     scrolledwindow.set_shadow_type(Gtk.ShadowType.ETCHED_IN)
     self.widget_box.pack_end(scrolledwindow, True, True, 10)
     scrolledwindow.show()
     self.log_textview.show()
Esempio n. 2
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    def __init__(self, code, name, parent):
        Gtk.Dialog.__init__(self,
                            "Install script for {}".format(name),
                            parent=parent)
        self.set_size_request(500, 350)
        self.set_border_width(0)

        self.scrolled_window = Gtk.ScrolledWindow()
        self.scrolled_window.set_hexpand(True)
        self.scrolled_window.set_vexpand(True)

        source_buffer = Gtk.TextBuffer()
        source_buffer.set_text(code)

        source_box = LogTextView(source_buffer, autoscroll=False)

        self.get_content_area().add(self.scrolled_window)
        self.scrolled_window.add(source_box)

        close_button = Gtk.Button("OK")
        close_button.connect("clicked", self.on_close)
        self.get_content_area().add(close_button)

        self.show_all()
Esempio n. 3
0
class InstallerWindow(Gtk.ApplicationWindow):
    """GUI for the install process."""

    game_dir = None
    download_progress = None

    def __init__(
        self,
        game_slug=None,
        installer_file=None,
        revision=None,
        parent=None,
        application=None,
    ):
        Gtk.ApplicationWindow.__init__(self, application=application)
        self.set_default_icon_name("lutris")
        self.set_show_menubar(False)
        self.interpreter = None
        self.selected_directory = None  # Latest directory chosen by user
        self.parent = parent
        self.game_slug = game_slug
        self.installer_file = installer_file
        self.revision = revision

        self.log_buffer = None
        self.log_textview = None

        # Dialog properties
        self.set_size_request(420, 420)
        self.set_default_size(600, 480)
        self.set_position(Gtk.WindowPosition.CENTER)

        self.vbox = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=12)
        self.vbox.set_margin_top(18)
        self.vbox.set_margin_bottom(18)
        self.vbox.set_margin_right(18)
        self.vbox.set_margin_left(18)
        self.add(self.vbox)

        # Default signals
        self.connect("destroy", self.on_destroy)

        # GUI Setup

        # Title label
        self.title_label = Gtk.Label()
        self.vbox.add(self.title_label)

        self.status_label = Gtk.Label()
        self.status_label.set_max_width_chars(80)
        self.status_label.set_property("wrap", True)
        self.status_label.set_selectable(True)
        self.vbox.add(self.status_label)

        # Main widget box
        self.widget_box = Gtk.Box(orientation=Gtk.Orientation.VERTICAL)
        self.vbox.pack_start(self.widget_box, True, True, 0)

        self.location_entry = None

        # Separator
        self.vbox.add(Gtk.HSeparator())

        # Buttons

        self.action_buttons = Gtk.Box(spacing=6)
        # self.action_buttons.set_margin_top(18)
        action_buttons_alignment = Gtk.Alignment.new(1, 0, 0, 0)
        action_buttons_alignment.add(self.action_buttons)
        self.vbox.pack_start(action_buttons_alignment, False, True, 0)

        self.cancel_button = Gtk.Button.new_with_mnemonic("C_ancel")
        self.cancel_button.set_tooltip_text("Abort and revert the "
                                            "installation")
        self.cancel_button.connect("clicked", self.on_cancel_clicked)
        self.action_buttons.add(self.cancel_button)

        self.eject_button = self.add_button("_Eject", self.on_eject_clicked)
        self.source_button = self.add_button("_View source",
                                             self.on_source_clicked)
        self.install_button = self.add_button("_Install",
                                              self.on_install_clicked)
        self.continue_button = self.add_button("_Continue")
        self.play_button = self.add_button("_Launch game", self.launch_game)
        self.close_button = self.add_button("_Close", self.close)

        self.continue_handler = None

        self.get_scripts()

        # l33t haxx to make Window.present() actually work.
        self.set_keep_above(True)
        self.present()
        self.set_keep_above(False)
        self.present()

    def add_button(self, label, handler=None):
        button = Gtk.Button.new_with_mnemonic(label)
        if handler:
            button.connect("clicked", handler)
        self.action_buttons.add(button)
        return button

    # ---------------------------
    # "Get installer" stage
    # ---------------------------

    def get_scripts(self):
        if system.path_exists(self.installer_file):
            # local script
            self.on_scripts_obtained(
                interpreter.read_script(self.installer_file))
        else:
            jobs.AsyncCall(
                interpreter.fetch_script,
                self.on_scripts_obtained,
                self.game_slug,
                self.revision,
            )

    def on_scripts_obtained(self, scripts, _error=None):
        if not scripts:
            self.destroy()
            self.run_no_installer_dialog()
            return

        if not isinstance(scripts, list):
            scripts = [scripts]
        self.scripts = scripts
        self.show_all()
        self.close_button.hide()
        self.play_button.hide()
        self.install_button.hide()
        self.source_button.hide()
        self.eject_button.hide()
        self.continue_button.hide()

        self.choose_installer()

    def run_no_installer_dialog(self):
        """Open dialog for 'no script available' situation."""
        dlg = NoInstallerDialog(self)
        if dlg.result == dlg.MANUAL_CONF:
            game_data = pga.get_game_by_field(self.game_slug, "slug")

            if game_data and "slug" in game_data:
                # Game data already exist locally.
                game = Game(game_data["id"])
            else:
                # Try to load game data from remote.
                games = api.get_api_games([self.game_slug])

                if games and len(games) >= 1:
                    remote_game = games[0]
                    game_data = {
                        "name": remote_game["name"],
                        "slug": remote_game["slug"],
                        "year": remote_game["year"],
                        "updated": remote_game["updated"],
                        "steamid": remote_game["steamid"],
                    }
                    game = Game(pga.add_game(**game_data))
                else:
                    game = None

            AddGameDialog(
                self.parent,
                game=game,
                callback=lambda: self.notify_install_success(game_data["id"]),
            )
        elif dlg.result == dlg.NEW_INSTALLER:
            webbrowser.open(settings.GAME_URL % self.game_slug)

    # ---------------------------
    # "Choose installer" stage
    # ---------------------------
    def validate_scripts(self):
        """Auto-fixes some script aspects and checks for mandatory fields"""
        for script in self.scripts:
            for item in ["description", "notes"]:
                script[item] = script.get(item) or ""
            for item in ["name", "runner", "version"]:
                if item not in script:
                    logger.error("Invalid script: %s", script)
                    raise ScriptingError(
                        'Missing field "%s" in install script' % item)

    def choose_installer(self):
        """Stage where we choose an install script."""
        self.validate_scripts()
        base_script = self.scripts[0]
        self.title_label.set_markup("<b>Install %s</b>" % base_script["name"])
        installer_picker = InstallerPicker(self.scripts)
        installer_picker.connect("installer-selected",
                                 self.on_installer_selected)
        self.widget_box.pack_start(installer_picker, False, False, 0)

    def on_installer_selected(self, widget, installer_slug):
        self.clean_widgets()
        self.prepare_install(installer_slug)
        self.show_non_empty_warning()

    def prepare_install(self, script_slug):
        install_script = None
        for script in self.scripts:
            if script["slug"] == script_slug:
                install_script = script
        if not install_script:
            raise ValueError("Could not find script %s" % script_slug)
        self.interpreter = interpreter.ScriptInterpreter(install_script, self)
        self.title_label.set_markup(u"<b>Installing {}</b>".format(
            escape_gtk_label(self.interpreter.game_name)))
        self.select_install_folder()

    # --------------------------
    # "Select install dir" stage
    # --------------------------

    def select_install_folder(self):
        """Stage where we select the install directory."""
        if self.interpreter.creates_game_folder:
            self.set_message("Select installation directory")
            default_path = self.interpreter.get_default_target()
            self.set_path_chooser(self.on_target_changed, "folder",
                                  default_path)
            self.non_empty_label = Gtk.Label()
            self.non_empty_label.set_markup(
                "<b>Warning!</b> The selected path "
                "contains files, installation might not work properly.")
            self.widget_box.pack_start(self.non_empty_label, False, False, 10)
        else:
            self.set_message("Click install to continue")
        if self.continue_handler:
            self.continue_button.disconnect(self.continue_handler)
        self.continue_button.hide()
        self.source_button.show()
        self.install_button.grab_focus()
        self.install_button.show()

    def on_target_changed(self, text_entry, _):
        """Set the installation target for the game."""
        path = text_entry.get_text()
        self.interpreter.target_path = os.path.expanduser(path)
        self.show_non_empty_warning()

    def show_non_empty_warning(self):
        """Display a warning if destination folder is not empty."""
        if not self.location_entry:
            return
        path = self.location_entry.get_text()

        # replace ~ with full path so os.path.exists and os.listdir work correctly
        path = os.path.expanduser(path)

        if os.path.exists(path) and os.listdir(path):
            self.non_empty_label.show()
        else:
            self.non_empty_label.hide()

    # ---------------------
    # "Get the files" stage
    # ---------------------

    def on_install_clicked(self, button):
        """Let the interpreter take charge of the next stages."""
        button.hide()
        self.source_button.hide()
        self.interpreter.check_runner_install()

    def ask_user_for_file(self, message):
        self.clean_widgets()
        self.set_message(message)
        if self.selected_directory:
            path = self.selected_directory
        else:
            path = os.path.expanduser("~")
        self.set_path_chooser(self.continue_guard, "file", default_path=path)

    def continue_guard(self, _, action):

        loc = self.location_entry.get_text()
        loc = os.path.expanduser(loc)
        if (action == Gtk.FileChooserAction.OPEN and os.path.isfile(loc)) or (
                action == Gtk.FileChooserAction.SELECT_FOLDER
                and os.path.isdir(loc)):

            self.continue_button.set_sensitive(True)
            self.continue_button.connect("clicked", self.on_file_selected)
            self.continue_button.grab_focus()

        else:
            self.continue_button.set_sensitive(False)

    def set_path_chooser(self,
                         callback_on_changed,
                         action=None,
                         default_path=None):
        """Display a file/folder chooser."""

        self.install_button.set_visible(False)
        self.continue_button.show()
        self.continue_button.set_sensitive(False)

        if action == "file":
            title = "Select file"
            action = Gtk.FileChooserAction.OPEN
        elif action == "folder":
            title = "Select folder"
            action = Gtk.FileChooserAction.SELECT_FOLDER

        if self.location_entry:
            self.location_entry.destroy()
        self.location_entry = FileChooserEntry(title, action, default_path)
        self.location_entry.show_all()
        if callback_on_changed:
            self.location_entry.entry.connect("changed", callback_on_changed,
                                              action)

        self.widget_box.pack_start(self.location_entry, False, False, 0)

    def on_file_selected(self, widget):
        file_path = os.path.expanduser(self.location_entry.get_text())
        if os.path.isfile(file_path):
            self.selected_directory = os.path.dirname(file_path)
        else:
            logger.warning("%s is not a file", file_path)
            return
        self.interpreter.file_selected(file_path)

    def start_download(self,
                       file_uri,
                       dest_file,
                       callback=None,
                       data=None,
                       referer=None):
        self.clean_widgets()
        logger.debug("Downloading %s to %s", file_uri, dest_file)
        self.download_progress = DownloadProgressBox(
            {
                "url": file_uri,
                "dest": dest_file,
                "referer": referer
            },
            cancelable=True)
        self.download_progress.cancel_button.hide()
        self.download_progress.connect("complete", self.on_download_complete,
                                       callback, data)
        self.widget_box.pack_start(self.download_progress, False, False, 10)
        self.download_progress.show()
        self.download_progress.start()
        self.interpreter.abort_current_task = self.download_progress.cancel

    def on_download_complete(self,
                             _widget,
                             _data,
                             callback=None,
                             callback_data=None):
        """Action called on a completed download."""
        if callback:
            try:
                callback(**callback_data)
            except Exception as ex:  # pylint: disable:broad-except
                raise ScriptingError(str(ex))

        self.interpreter.abort_current_task = None
        self.interpreter.iter_game_files()

    # ----------------
    # "Commands" stage
    # ----------------

    def ask_for_disc(self, message, callback, requires):
        """Ask the user to do insert a CD-ROM."""
        time.sleep(0.3)
        self.clean_widgets()
        label = Gtk.Label(label=message)
        label.set_use_markup(True)
        self.widget_box.add(label)
        label.show()

        buttons_box = Gtk.Box()
        buttons_box.show()
        buttons_box.set_margin_top(40)
        buttons_box.set_margin_bottom(40)
        self.widget_box.add(buttons_box)

        autodetect_button = Gtk.Button(label="Autodetect")
        autodetect_button.connect("clicked", callback, requires)
        autodetect_button.grab_focus()
        autodetect_button.show()
        buttons_box.pack_start(autodetect_button, True, True, 40)

        browse_button = Gtk.Button(label="Browse…")
        callback_data = {"callback": callback, "requires": requires}
        browse_button.connect("clicked", self.on_browse_clicked, callback_data)
        browse_button.show()
        buttons_box.pack_start(browse_button, True, True, 40)

    def on_browse_clicked(self, widget, callback_data):
        dialog = DirectoryDialog("Select the folder where the disc is mounted",
                                 parent=self)
        folder = dialog.folder
        callback = callback_data["callback"]
        requires = callback_data["requires"]
        callback(widget, requires, folder)

    def on_eject_clicked(self, widget, data=None):
        self.interpreter.eject_wine_disc()

    def input_menu(self, alias, options, preselect, has_entry, callback):
        """Display an input request as a dropdown menu with options."""
        time.sleep(0.3)
        self.clean_widgets()

        model = Gtk.ListStore(str, str)
        for option in options:
            key, label = option.popitem()
            model.append([key, label])
        combobox = Gtk.ComboBox.new_with_model(model)
        renderer_text = Gtk.CellRendererText()
        combobox.pack_start(renderer_text, True)
        combobox.add_attribute(renderer_text, "text", 1)
        combobox.set_id_column(0)
        combobox.set_active_id(preselect)
        combobox.set_halign(Gtk.Align.CENTER)
        self.widget_box.pack_start(combobox, True, False, 100)

        combobox.connect("changed", self.on_input_menu_changed)
        combobox.show()
        self.continue_handler = self.continue_button.connect(
            "clicked", callback, alias, combobox)
        self.continue_button.grab_focus()
        self.continue_button.show()

        self.on_input_menu_changed(combobox)

    def on_input_menu_changed(self, widget):
        # Enable continue button if a non-empty choice is selected
        self.continue_button.set_sensitive(bool(widget.get_active_id()))

    # ----------------
    # "Finalize" stage
    # ----------------

    def on_install_finished(self):
        """Actual game installation."""
        self.status_label.set_text("Installation finished!")
        self.notify_install_success()
        self.clean_widgets()

        # Shortcut checkboxes
        self.desktop_shortcut_box = Gtk.CheckButton("Create desktop shortcut")
        self.menu_shortcut_box = Gtk.CheckButton("Create application menu "
                                                 "shortcut")
        self.widget_box.pack_start(self.desktop_shortcut_box, False, False, 5)
        self.widget_box.pack_start(self.menu_shortcut_box, False, False, 5)
        self.widget_box.show_all()

        if settings.read_setting("create_desktop_shortcut") == "True":
            self.desktop_shortcut_box.set_active(True)
        if settings.read_setting("create_menu_shortcut") == "True":
            self.menu_shortcut_box.set_active(True)

        self.connect("destroy", self.create_shortcuts)

        # Buttons
        self.eject_button.hide()
        self.cancel_button.hide()
        self.continue_button.hide()
        self.install_button.hide()
        self.play_button.show()
        self.close_button.grab_focus()
        self.close_button.show()

        if not self.is_active():
            self.set_urgency_hint(True)  # Blink in taskbar
            self.connect("focus-in-event", self.on_window_focus)

    def notify_install_success(self, game_id=None):

        # Nothing to notify in case of extends scripts
        if self.interpreter.extends:
            return

        game_id = game_id or self.interpreter.game_id
        if self.parent:
            self.parent.view.emit("game-installed", game_id)

    def on_window_focus(self, widget, *args):
        self.set_urgency_hint(False)

    def on_install_error(self, message):
        self.set_status(message)
        self.clean_widgets()
        self.cancel_button.grab_focus()

    # --------------------
    # "Afer the end" stage
    # --------------------

    def launch_game(self, widget, _data=None):
        """Launch a game after it's been installed."""
        widget.set_sensitive(False)
        self.close(widget)
        if self.parent:
            self.parent.on_game_run(game_id=self.interpreter.game_id)
        else:
            game = Game(self.interpreter.game_id)
            game.play()

    def close(self, _widget):
        self.destroy()

    def on_destroy(self, widget):
        """destroy event handler"""
        if self.interpreter:
            self.interpreter.cleanup()
        self.destroy()

    def create_shortcuts(self, *args):
        """Create desktop and global menu shortcuts."""
        game_slug = self.interpreter.game_slug
        game_id = self.interpreter.game_id
        game_name = self.interpreter.game_name
        create_desktop_shortcut = self.desktop_shortcut_box.get_active()
        create_menu_shortcut = self.menu_shortcut_box.get_active()

        if create_desktop_shortcut:
            xdgshortcuts.create_launcher(game_slug,
                                         game_id,
                                         game_name,
                                         desktop=True)
        if create_menu_shortcut:
            xdgshortcuts.create_launcher(game_slug,
                                         game_id,
                                         game_name,
                                         menu=True)

        settings.write_setting("create_desktop_shortcut",
                               create_desktop_shortcut)
        settings.write_setting("create_menu_shortcut", create_menu_shortcut)

    # --------------
    # Cancel install
    # --------------

    def on_cancel_clicked(self, _button):
        if self.interpreter:
            self.interpreter.revert()
        self.destroy()

    # -------------
    # View Source
    # -------------

    def on_source_clicked(self, _button):
        InstallerSourceDialog(self.interpreter.script_pretty,
                              self.interpreter.game_name, self)

    # -------------
    # Utility stuff
    # -------------

    def clean_widgets(self):
        """Cleanup before displaying the next stage."""
        for child_widget in self.widget_box.get_children():
            child_widget.destroy()

    def set_status(self, text):
        """Display a short status text."""
        self.status_label.set_text(text)

    def set_message(self, message):
        """Display a message."""
        label = Gtk.Label()
        label.set_markup("<b>%s</b>" % add_url_tags(message))
        label.set_max_width_chars(80)
        label.set_property("wrap", True)
        label.set_alignment(0, 0)
        label.show()
        self.widget_box.pack_start(label, False, False, 18)

    def add_spinner(self):
        """Display a wait icon."""
        self.clean_widgets()
        spinner = Gtk.Spinner()
        self.widget_box.pack_start(spinner, False, False, 18)
        spinner.show()
        spinner.start()

    def attach_logger(self, command):
        """Creates a TextBuffer and attach it to a command"""
        self.log_buffer = Gtk.TextBuffer()
        command.set_log_buffer(self.log_buffer)
        self.log_textview = LogTextView(self.log_buffer)
        scrolledwindow = Gtk.ScrolledWindow(hexpand=True,
                                            vexpand=True,
                                            child=self.log_textview)
        scrolledwindow.set_shadow_type(Gtk.ShadowType.ETCHED_IN)
        self.widget_box.pack_end(scrolledwindow, True, True, 10)
        scrolledwindow.show()
        self.log_textview.show()