def test_init():
    ai0 = aifighter.AIFighter()
    assert ai0.critters == []

    crits = ['crit0', 'crit1', 'crit2']
    ai1 = aifighter.AIFighter(crits)
    assert ai1.critters == ['crit0', 'crit1', 'crit2']
    crits.remove('crit2')  # make sure it keeps a copy, not the original
    assert ai1.critters == ['crit0', 'crit1', 'crit2']
Esempio n. 2
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 def __init__(self, screen, screenDims, ioManager, fighter):
     self.screen = screen
     self.screenDims = screenDims
     self.battleOver = False
     self.ioManager = ioManager
     self.battleImgs = ioManager.get_data('battles', 'images')
     self.battleImgs = self.create_images(self.battleImgs)
     self.critterImgs = self.create_images(ioManager.get_data('critters', 'images'))
     aiFighter = aifighter.AIFighter(self.generate_ai_critters())
     self.battle = battle.BattleHandler(fighter, aiFighter)
     self.buttons = []
     self.displayOutcome = False
     self.quit = False
     self.print_colors()
     self.step = ('move', 0)
     self.buttons = self.get_buttons()
     self.stepFuncs = {'move' : self.select_move,
                       'target' : self.select_target,
                       'turn' : self.run_turn,
                       'end' : self.run_end,
                       'switch' : self.try_switch,
                       'enter' : self.try_enter,
                       'win' : self.back_to_map,
                       'lose' : self.quit_game}
     # TODO: make keyMapping global
     self.keyMapping = {pygame.K_1 : 1,
                        pygame.K_2 : 2,
                        pygame.K_3 : 3,
                        pygame.K_4 : 4,
                        pygame.K_5 : 5,
                        pygame.K_6 : 6}
def create_fighter(className):
    if className == 'ai':
        with patch('madness.critter.Critter'):
            return aifighter.AIFighter()
    else:
        with patch('madness.critter.Critter'):
            return fighter.Fighter('ioManager')
def test_get_actions(rangeMock, choiceMock):
    ai = aifighter.AIFighter()
    crits = [mock.Mock() for i in range(4)]
    crits[2].get_move_list.return_value = ['move0', 'move1', 'move2', 'move3']
    crits[3].get_move_list.return_value = ['move0', 'move1', 'move2']
    choiceMock.return_value = 0
    rangeMock.return_value = 1
    actions = ai.get_actions(crits)
    assert actions[0] == (2, 0, 1)
    assert actions[1] == (3, 0, 1)
    choiceMock.assert_called_with([0, 1])
    rangeMock.assert_any_call(4)
    rangeMock.assert_any_call(3)
def test_do_switch(rangeMock):
    ai = aifighter.AIFighter()
    crit0Mock = mock.Mock()
    crit0Mock.dead = False
    crit1Mock = mock.Mock()
    crit1Mock.dead = False
    crit2Mock = mock.Mock()
    crit2Mock.dead = True
    crit3Mock = mock.Mock()
    crit3Mock.dead = False
    ai.critters = [crit0Mock, crit1Mock, crit2Mock, crit3Mock]
    battleCrits = ['crit0', 'crit1', None, crit1Mock]
    rangeMock.return_value = 1
    assert ai.do_switch(battleCrits) == [crit3Mock]
    rangeMock.assert_called_with(2)

    battleCrits = ['crit0', 'crit1', None, None]
    rangeMock.return_value = 0
    assert ai.do_switch(battleCrits) == [crit0Mock, crit1Mock]

    battleCrits = [None, None, 'crit2', 'crit3']
    assert ai.do_switch(battleCrits) == []