def enter(self): main.player.room = room4 if main.monster_chance(): main.random_monster() print '''\n\n\n\n\n You find yourself in a dark and cluttered room. The faint sound of dripping water echoes in the darkness.''' agency()
def enter(self): main.player.room = room2 if main.monster_chance(): main.random_monster() print '''\n\n\n\n\n You have entered a large open chamber. Iron tracks lead down three separate tunnels, each blocked by a hastily constructed door. A distant mechanical CLANK momentarily disturbs the total silence.''' agency()
def enter(self): main.player.room = room3 if main.monster_chance(): main.random_monster() print '''\n\n\n\n\n You find yourself in a short hallway connected to a large open chamber. The chamber itself is shaped like a great stone bowl, and as you approach the end of the hallway you can see the floor down a thirty foot stairway below. At the center of the bowl is an ancient looking tree reaching nearly forty feet upwards to meet the ceiling. The tree is seemingly giving off its own curious light, dimly illuminating the room. On the other side of the great bowl are two stairways leading to two more doors.''' agency()
def enter(self): """The line below changes the 'room' attribute of main.player, so it can be used in the agency() function to call the right [Search] and [Proceed] functions. """ main.player.room = room1 if main.monster_chance(): main.random_monster() print '''\n\n\n\n\n The room is dimly lit by clumps of luminescent fungi growing in the cracks of the stone walls.''' else: print ''' You open the door to a room dimly lit by clumps of luminescent fungi growing in the cracks of the stone walls.''' agency()