def test_amulets(): reset.reset(True) db.signup(1,'Alice',':hugging:') db.signup(2,'Bob',':smirk:') db.signup(3,'Charlie',':orange_book:') db.add_category(100,True) db.add_channel(10,1,True) db.add_channel(11,2,True) db.add_channel(12,1,True) db.add_secret_channel(10,'Amulet_Holder') db.add_secret_channel(11,'Amulet_Holder') db.set_user_in_channel(10,1,1) db.set_user_in_channel(10,2,3) db.set_user_in_channel(11,2,1) db.set_user_in_channel(12,1,1) db.set_user_in_channel(12,3,1) assert db.get_secret_channels('Amulet_Holder') == [10,11] assert db.amulets(1) == [10] assert db.amulets(2) == [10,11] assert db.amulets(3) == [] assert db.has_amulet(1) == True assert db.has_amulet(3) == False reset.reset(True)
def test_database(): reset.reset(True) assert db.count_categories() == 0 assert db.get_category() == None assert db.get_columns() == [] assert db.poll_list() == [] db.signup(1, 'Randium003', u':smirk:') assert db.get_user(1) == (1, u'Randium003', u':smirk:', 0, game_log, 'Spectator', 'Spectator', 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, '', 0, 0, 0) assert db.db_get(1, 'channel') == game_log assert db.isParticipant(1) == False assert db.isParticipant(1, True) == True assert db.isParticipant(2) == False assert db.isParticipant(2, True) == False db.db_set(1, 'frozen', 1) assert db.poll_list() == [(1, u':smirk:', 1, 0)] db.add_category('24') assert db.count_categories() == 1 assert db.get_category() == 24 assert db.get_columns() == [(1, )] assert db.channel_get('1234555') == None db.add_channel('1234555', 1) assert db.get_category() == 24 db.add_channel('12211', 1) assert db.get_category() == 24 assert db.channel_get('1234555') == (u'1234555', u'1', u'0') assert db.channel_change_all(1, 0, 1) == [u'1234555', u'12211'] assert db.channel_get('1234555') == (u'1234555', u'1', u'1') assert db.channel_get('12211') == (u'12211', u'1', u'1') db.set_user_in_channel('1234555', 1, 2) assert db.channel_get('1234555') == (u'1234555', u'1', u'2') assert db.channel_get('1234555', 1) == '2' assert db.channel_change_all(1, 2, 3) == [u'1234555'] assert db.unabduct(1) == [u'1234555'] db.signup(420, "BenTechy66", ":poop:") assert db.channel_get('12211') == (u'12211', u'1', u'1', u'0') assert db.freeze('1') == [u'1234555', u'12211'] assert db.abduct('420') == [] for i in range(max_channels_per_category - 2): assert db.get_category() == 24 db.add_channel(10 * i, 608435446804 + 7864467 * i) assert db.count_categories() == 1 assert db.get_category() == None reset.reset(True)
async def process_message(message,result): #if "<@&{}>".format(config.game_master) in message.content: #stats.increment_stat("game_master_pings", 1) #stats.increment_user_stat(message.author.id, "game_master_pings", 1) if db.isParticipant(message.author.id,True,True,True): db_set(message.author.id,'activity',0) gamelog_channel = client.get_channel(int(config.game_log)) botspam_channel = client.get_channel(int(config.bot_spam)) storytime_channel = client.get_channel(int(config.story_time)) # The temp_msg list is for keeping track of temporary messages for deletion. temp_msg = [] for mailbox in result: # If a Mailbox says so, all existing polls will be evaluated. if mailbox.evaluate_polls == True: for poll in db.get_all_polls(): # poll.msg_table -> list of message ids # poll.blamed -> name of killer # poll.purpose -> the reason of the kill poll_channel = client.get_channel(int(poll.channel)) if poll_channel == None: await botspam_channel.send("We got a problem! Could you send these results to the appropriate channel, please?") poll_channel = botspam_channel user_table = [] for msg in poll.msg_table: poll_msg = await poll_channel.get_message(msg) for emoji in poll_msg.reactions: users = await emoji.users().flatten() for person in users: if db.isParticipant(person.id): user_table.append([person.id,emoji.emoji]) log, result, chosen_emoji = count_votes(user_table,poll.purpose,dy.get_mayor()) await botspam_channel.send(log) await poll_channel.send(result) for graveyard in db.get_secret_channels("Graveyard"): await client.get_channel(graveyard).send(result) chosen_one = db.emoji_to_player(chosen_emoji) if chosen_emoji != '' and chosen_one != None: chosen_one = int(chosen_one) if poll.purpose == 'lynch': db.add_kill(chosen_one,'Innocent') elif poll.purpose == 'Mayor': dy.set_mayor(chosen_one) member = gamelog_channel.guild.get_member(int(chosen_one)) if member != None: await member.add_roles(get_role(gamelog_channel.guild.roles, config.mayor), reason="Promoting {} to Mayor".format(member.display_name)) elif poll.purpose == 'Reporter': dy.set_reporter(chosen_one) for channel_id in db.get_secret_channels("Reporter"): mailbox.edit_cc(channel_id,chosen_one,1) member = gamelog_channel.guild.get_member(int(chosen_one)) if member != None: await member.add_roles(get_role(gamelog_channel.guild.roles, config.reporter), reason="Promoting {} to Reporter".format(member.display_name)) elif poll.purpose == 'wolf': db.add_kill(chosen_one,'Werewolf',db.random_wolf()) elif poll.purpose == 'cult': db.add_kill(chosen_one,'Cult Leader',db.random_cult()) elif poll.purpose == 'thing': db.add_kill(chosen_one,'The Thing','') for user_id in mailbox.demotions: if user_id == message.author.id and message.guild == gamelog_channel.guild: member = message.author else: member = gamelog_channel.guild.get_member(int(user_id)) if member != None: for role in member.roles: if role.id == config.mayor: await member.remove_roles(role, reason="Demoting the Mayor") if role.id == config.reporter: await member.remove_roles(role, reason="Demoting the Reporter") # Create a new shop instance for element in mailbox.shops: shop_data = db_shop.get_shop_config(element.shop_config) i = 1 j = 0 emoji_table = [] page_amount = int(len(shop_data["items"])-1/20)+1 for item in shop_data["items"]: if j % 20 == 0: embed = discord.Embed(title="Shop (Page {}/{})".format(i,page_amount), description=shop_data["shop_description"], color=0x00ff00) embed.add_field(name="[{}] {}".format(item["emoji"], item["name"]), value="{} {}\n*{}*\n".format(item["price"], shop_data["currency"], item["description"]), inline=False) # Add item to shop emoji_table.append(emojize(item["emoji"])) j += 1 if j % 20 == 0: i += 1 response = await client.get_channel(int(element.destination)).send(embed=embed) db_shop.add_shop(response.id) for item in emoji_table: await response.add_reaction(item) emoji_table = [] if j % 20 != 0: response = await client.get_channel(int(element.destination)).send(embed=embed) db_shop.add_shop(response.id) for item in emoji_table: await response.add_reaction(item) # If the Mailbox has a message for the gamelog, this is where it's sent. for element in mailbox.gamelog: msg = await gamelog_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) # If the Mailbox has a message for the botspam, this is where it's sent. for element in mailbox.botspam: msg = await botspam_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) # If the Mailbox has a message for the storytime (in-game announcements) channel, this is where it's sent. for element in mailbox.storytime: msg = await storytime_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) # The messages are sent here if they are a direct message to the one sending a command. for element in mailbox.answer: msg = await message.channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) # The messages that are destined for a specific channel, are sent here. for element in mailbox.channel: # The following code is sent if the message is an embed. if element.embed: if element.destination == "spam": msg = await botspam_channel.send(embed=element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) else: msg = await client.get_channel(int(element.destination)).send(embed=element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) # The following code is sent if the message is a regular message. else: msg = await client.get_channel(int(element.destination)).send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) # DMs are sent here. for element in mailbox.player: member = client.get_user(int(element.destination)) main_guild = botspam_channel.guild if member == None: member = main_guild.get_member(int(element.destination)) if member == None: await message.channel.send("Couldn't send a DM to <@{}>!".format(element.destination)) await botspam_channel.send( "<@{}> has attempted to send a DM to <@{}>, but failed, because we couldn't find the specified user via `client.get_user`.".format( message.author.id, element.destination)) else: try: msg = await member.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) except discord.errors.Forbidden: botspam_channel.send('I wasn\'t allowed to send a DM to <@{}>! Here\'s the content:'.format(member.id)) botspam_channel.send(element.content) except Exception: botspam_channel.send('I failed to send a DM to <@{}>! Could somebody send this, please?'.format(member.id)) botspam_channel.send(element.content) # Settings of existing channels are altered here. for element in mailbox.oldchannels: # element.channel - channel to be edited; # element.victim - person's permission to be changed; # element.number - type of setting to set to: see issue #83 for more info. print('Editing permissions of {} for channel {}...'.format(element.victim,element.channel)) channel = client.get_channel(element.channel) user = client.get_user(int(element.victim)) main_guild = botspam_channel.guild member = main_guild.get_member(int(element.victim)) if member == None: if user == None: await botspam_channel.send("That\'s problematic! I couldn\'t edit the cc info of <@{0}> *(<#{0}> <@&{0}> ?)*".format(element.victim)) print('Unable to locate member {}.'.format(element.victim)) member = user if channel == None: await botspam_channel.send('Unable to edit channel <#{0}> *(<@{0}> <@&{0}> ?)*'.format(int(element.victim))) elif member != None: await remove_all_game_roles(member) if element.number == 0: await channel.set_permissions(user, read_messages=False, send_messages=False) try: if int(db_get(member.id,'frozen')) == 0: raise NotImplementedError("This is a purposeful error raise!") except Exception: if db.isParticipant(member.id): await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif db.isParticipant(member.id,True,True): await member.add_roles(get_role(main_guild.roles, config.dead_participant), reason="Updating CC Permissions") elif db.isParticipant(member.id,True,True,True): await member.add_roles(get_role(main_guild.roles, config.suspended), reason="Updating CC Permissions") else: await member.add_roles(get_role(main_guild.roles, config.frozen_participant), reason="Updating CC Permissions") elif element.number == 1: await channel.set_permissions(user, read_messages=True, send_messages=True) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 2: await channel.set_permissions(user, read_messages=True, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.frozen_participant), reason="Updating CC Permissions") elif element.number == 3: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 4: await channel.set_permissions(user, read_messages=True, send_messages=False) if db.isParticipant(member.id,False,True): await member.add_roles(get_role(main_guild.roles, config.dead_participant), reason="Updating CC Permissions") elif element.number == 5: await channel.set_permissions(user, read_messages=True, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 6: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 7: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 8: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.suspended), reason="Updating CC Permissions") else: await msg.channel.send('Something went wrong! Please contact a Game Master.') return if db.isParticipant(element.victim,True,True): db.set_user_in_channel(element.channel,element.victim,element.number) # New channels are created here. for element in mailbox.newchannels: # element.name - name of the channel; # element.owner - owner of the channel; # element.members - members of the channel # element.settlers - members for whom this shall become their home channel # element.secret - boolean if the channel is a secret channel if element.secret: element.owner = client.user.id if ' ' not in element.name: main_guild = botspam_channel.guild # Find the guild we're in if element.owner not in element.members: element.members.append(element.owner) for buddy in element.settlers: if buddy not in element.members: msg = """**Warning:** I'm adding settlers to a channel!\nThis is should not be a problem, \ but it does at least indicate a flaw in the bot's code. Please, report this to the Game Masters!""" await client.get_channel(message.channel).send(msg) element.members.append(buddy) viewers = [] frozones = [] abductees = [] deadies = [] # Add dead people & spectators to cc if not element.secret: for user in [dead_buddy for dead_buddy in db.player_list() if dead_buddy not in db.player_list(True)]: element.members.append(user) # Categorize all players for user in element.members: member = main_guild.get_member(user) if member == None: await botspam_channel.send("That\'s problematic! I couldn\'t add <@{0}> to a cc. *(<#{0}> <@&{0}> ?)*".format(element.victim)) await message.author.send("It doesn't seem like <@{}> is part of the server! I am sorry, I can't add them to your **conspiracy channel**.".format(user)) elif db.isParticipant(user,False,True) == True: if int(db_get(user,'abducted')) == 1: abductees.append(member) elif int(db_get(user,'frozen')) == 1: frozones.append(member) elif db.isParticipant(user,False,False) == False: deadies.append(member) else: viewers.append(member) elif db_get(user,'role') == 'Suspended': pass else: deadies.append(member) # Delete any potential duplicates viewers = list(set(viewers)) frozones = list(set(frozones)) abductees = list(set(abductees)) deadies = list(set(deadies)) # Role objects (based on ID) roles = main_guild.roles # Roles from the guild game_master_role = discord.utils.find(lambda r: r.id == game_master, roles) # TODO: Add read permissions for spectators if element.secret == False default_permissions = { main_guild.default_role: discord.PermissionOverwrite(read_messages=False,send_messages=False), game_master_role: discord.PermissionOverwrite(read_messages=True,send_messages=True), client.user: discord.PermissionOverwrite(read_messages=True,send_messages=True), **{ member: discord.PermissionOverwrite(read_messages=True,send_messages=True) for member in viewers }, **{ member: discord.PermissionOverwrite(read_messages=True,send_messages=False) for member in frozones }, **{ member: discord.PermissionOverwrite(read_messages=True,send_messages=False) for member in deadies } } if not element.secret: intro_msg = creation_messages.cc_intro([v.id for v in viewers]) reason_msg = 'CC requested by ' + message.author.name title = "s{}_cc_{}".format(config.season,element.name) category_name = 'S{} CCs PART {}'.format(config.season,db.count_categories(element.secret) + 1) else: intro_msg = secret_messages.creation(element.name,[v.id for v in viewers]) reason_msg = 'Secret {} channel created.'.format(element.name) title = "s{}_{}".format(config.season,element.name) category_name = 'S{} Secret Channels Part {}'.format(config.season,db.count_categories(element.secret) + 1) # Create a new category if needed if db.get_category(element.secret) == None: category = await main_guild.create_category(category_name, reason='It seems like we couldn\'t use our previous category! Don\'t worry, I just created a new one.') db.add_category(category.id,element.secret) else: category = main_guild.get_channel(db.get_category(element.secret)) try: # Create the text channel channel = await main_guild.create_text_channel( name=title, category=category, overwrites=default_permissions, reason=reason_msg) db.add_channel(channel.id,element.owner,element.secret) if element.secret: db.add_secret_channel(channel.id,element.name) # If the channel is meant for an amulet holder, assign the amulet holder. if element.name == 'Amulet_Holder': for member in viewers: if db_get(member.id,'role') == 'Amulet Holder': db_set(member.id,'amulet',channel.id) if element.trashy: db.add_trash_channel(channel.id) await channel.send(intro_msg) # Set all access rules in the database for member in viewers: db.set_user_in_channel(channel.id,member.id,1) for member in frozones: db.set_user_in_channel(channel.id,member.id,2) for member in abductees: db.set_user_in_channel(channel.id,member.id,3) for member in deadies: if db.isParticipant(member.id,True,True) == True: db.set_user_in_channel(channel.id,member.id,4) except Exception as e: # Catch any thrown exceptions and send an error to the user. await message.channel.send('It seems like I\'ve encountered an error! Please let the Game Masters know about this!') await botspam_channel.send("Oi, Game Masters! I got a problem concerning channel creation for ya to fix.") await botspam_channel.send(e) raise e # Send the full log to Buddy1913 and his sketchy VM. # Give the settlers their own happy little residence for buddy in element.settlers: db_set(buddy,"channel",channel.id) else: """This should not happen, but we'll use it, to prevent the bot from purposely causing an error everytime someone attempts to create a channel that contains spaces. 'cause believe me, that happens ALL the time.""" msg = await message.channel.send("I\'m terribly sorry, but you can\'t use spaces in your channel name. Try again!") temp_msg.append(msg) # Polls are created here. for element in mailbox.polls: # element.channel # element.purpose # element.user_id # element.description msg = element.description + '\n' emoji_table = [] msg_table = [] i = 0 for user in db.poll_list(): if db.isParticipant(int(user[0])): i += 1 msg += user[1] + " - <@" + str(user[0]) + "> " if int(user[2]) + int(user[3]) > 0: if int(user[2]) == 1: msg += "**[FROZEN]** " if int(user[3]) == 1: msg += "**[ABDUCTED] **" else: emoji_table.append(user[1]) if i % 20 == 19: if client.get_channel(int(element.channel)) == None: await botspam_channel.send("Failed to send message in correct channel. ({})".format(element.channel)) msg = await botspam_channel.send(element.content) else: msg = await client.get_channel(int(element.channel)).send(msg) for emoji in emoji_table: await msg.add_reaction(emoji) msg_table.append(msg) emoji_table = [] msg = '' else: msg += '\n' if msg != '': msg = await client.get_channel(element.channel).send(msg) for emoji in emoji_table: await msg.add_reaction(emoji) msg_table.append(msg) db.add_poll(msg_table,element.purpose,element.channel,element.user_id) await botspam_channel.send("A poll has been created in <#{}>!".format(element.channel)) # Categories are deleted here. for element in mailbox.deletecategories: id = element.channel category = client.get_channel(id) if category != None: bot_message = await message.channel.send('Please react with 👍 to confirm deletion of category `' + category.name + '`.\n\nNote: This action will irreversibly delete all channels contained within the specified category. Please use with discretion.') await bot_message.add_reaction('👍') def check(reaction, user): return user == message.author and str(reaction.emoji) == '👍' try: reaction, user = await client.wait_for('reaction_add', timeout=30.0, check=check) except asyncio.TimeoutError: await message.channel.send('Confirmation timed out.') try: await bot_message.delete() except Exception: pass else: await message.channel.send('Ok, I\'ll get right on that.\n\n*This might take some time.*') for channel in category.channels: await channel.delete() await category.delete() await message.channel.send('\n:thumbsup: Channels and category deleted') else: await message.channel.send('Sorry, I couldn\'t find that category.') clean_time = len(mailbox.cleaners) if clean_time > 0: await botspam_channel.send("Cleaning up {} channels! This may take some time.".format(clean_time)) for channel in mailbox.cleaners: trash_channel = client.get_channel(int(channel)) if trash_channel != None: for message_id in db.empty_trash_channel(channel): message = await trash_channel.get_message(int(message_id)) if message != None: await message.delete() # Delete all temporary messages after about two minutes. await asyncio.sleep(120) for msg in temp_msg: try: await msg.delete() except Exception: # Unable to delete the message. # It was probaly already deleted or something. pass
async def on_message(message): # we do not want the bot to reply to itself if message.author == client.user: return gamelog_channel = client.get_channel(int(config.game_log)) botspam_channel = client.get_channel(int(config.bot_spam)) storytime_channel = client.get_channel(int(config.story_time)) # Check if the message author has the Game Master role isGameMaster = False if message.guild == gamelog_channel.guild: if game_master in [y.id for y in message.guild.get_member(message.author.id).roles]: isGameMaster = True isAdmin = False if message.guild == gamelog_channel.guild: if administrator in [y.id for y in message.guild.get_member(message.author.id).roles]: isAdmin = True result = process(message,isGameMaster,isAdmin) temp_msg = [] for mailbox in result: if mailbox.evaluate_polls == True: for poll in db.get_all_polls(): # poll.msg_table -> list of message ids # poll.blamed -> name of killer # poll.purpose -> the reason of the kill poll_channel = client.get_channel(int(poll.channel)) if poll_channel == None: await botspam_channel.send("We got a problem! Could you send these results to the appropriate channel, please?") poll_channel = botspam_channel user_table = [] for msg in poll.msg_table: poll_msg = await poll_channel.get_message(msg) for emoji in poll_msg.reactions: users = await emoji.users().flatten() for person in users: if db.isParticipant(person.id): user_table.append([person.id,emoji.emoji]) log, result, chosen_emoji = count_votes(user_table,poll.purpose) await gamelog_channel.send(log) await poll_channel.send(result) chosen_one = db.emoji_to_player(chosen_emoji) if chosen_emoji != '' and chosen_one != None: if poll.purpose == 'lynch': db.add_kill(chosen_one,'Innocent') elif poll.purpose == 'Mayor': # TODO: give Mayor role and add data to dynamic.json pass elif poll.purpose == 'Reporter': # TODO: give Reporter role and add data to dynamic.json pass elif poll.purpose == 'wolf': db.add_kill(chosen_one,'Werewolf',db.random_wolf()) elif poll.purpose == 'cult': db.add_kill(chosen_one,'Cult Leader',db.random_cult()) elif poll.purpose == 'thing': # TODO: kill poor victim pass for element in mailbox.gamelog: msg = await gamelog_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.botspam: msg = await botspam_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.storytime: msg = await storytime_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.answer: msg = await message.channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.channel: if element.embed: if element.destination == "spam": msg = await botspam_channel.send(embed=element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) else: msg = await client.get_channel(int(element.destination)).send(embed=element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) else: msg = await client.get_channel(int(element.destination)).send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.player: member = client.get_user(element.destination) if member == None: await message.channel.send("Couldn't send a DM to <@{}>!".format(element.destination)) await botspam_channel.send("<@{}> has attempted to send a DM to <@{}>, but failed, because we couldn't find the specified user via `get_user`.".format(message.author.id,element.destination)) else: msg = await member.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.oldchannels: # element.channel - channel to be edited; # element.victim - person's permission to be changed; # element.number - type of setting to set to: # 0 - no access (no view, no type) # 1 - access (view + type) # 2 - frozen (view, no type) # 3 - abducted (no view, no type) # 4 - dead (dead role?) # 0 -> read = False # 1 -> read = True # 2 -> give frozen (if they don't have it yet) # 3 -> read = False # 4 -> give dead role + remove participant role # 5 -> mute # 6 -> also mute, no read channel = client.get_channel(element.channel) user = client.get_user(element.victim) main_guild = botspam_channel.guild member = main_guild.get_member(element.victim) await remove_all_game_roles(member) if element.number == 0: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 1: await channel.set_permissions(user, read_messages=True, send_messages=True) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 2: await channel.set_permissions(user, read_messages=True, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.frozen_participant), reason="Updating CC Permissions") elif element.number == 3: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 4: await channel.set_permissions(user, read_messages=True, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.dead_participant), reason="Updating CC Permissions") elif element.number == 5: await channel.set_permissions(user, read_messages=True, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 6: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.participant), reason="Updating CC Permissions") elif element.number == 7: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.dead_participant), reason="Updating CC Permissions") elif element.number == 8: await channel.set_permissions(user, read_messages=False, send_messages=False) await member.add_roles(get_role(main_guild.roles, config.suspended), reason="Updating CC Permissions") else: await msg.channel.send('Something went wrong! Please contact a Game Master.') return if db.isParticipant(element.victim,True,True): db.set_user_in_channel(element.channel,element.victim,element.number) for element in mailbox.newchannels: # element.name - name of the channel; # element.owner - owner of the channel; # element.members - members of the channel # element.settlers - members for whom this shall become their home channel # # @Participant - no view + type # @dead Participant - view + no type # @everyone - no view + no type # All you need to do is create a channel where only the channel owner has access. # The other members are given access through another Mailbox. # You could make the work easier if you also posted a cc channel message already over here. if ' ' not in element.name: main_guild = botspam_channel.guild # Find the guild we're in if element.owner not in element.members: element.members.append(element.owner) for buddy in element.settlers: if buddy not in element.members: msg = """**Warning:** I'm adding settlers to a channel!\nThis is should not be a problem, \ but it does at least indicate a flaw in the bot's code. Please, report this to the Game Masters!""" await client.get_channel(message.channel).send(msg) element.members.append(buddy) viewers = [] frozones = [] abductees = [] deadies = [] for user in element.members: member = main_guild.get_member(user) if member == None: await message.author.send("It doesn't seem like <@{}> is part of the server! I am sorry, I can't add them to your **conspiracy channel**.".format(user)) elif db.isParticipant(user,False,True) == True: if int(db_get(user,'abducted')) == 1: abductees.append(member) elif int(db_get(user,'frozen')) == 1: frozones.append(member) elif db.isParticipant(user,False,False) == False: deadies.append(member) else: viewers.append(member) else: deadies.append(member) intro_msg = creation_messages.cc_intro([v.id for v in viewers]) # Role objects (based on ID) roles = main_guild.roles # Roles from the guild game_master_role = discord.utils.find(lambda r: r.id == game_master, roles) default_permissions = { main_guild.default_role: discord.PermissionOverwrite(read_messages=False,send_messages=False), game_master_role: discord.PermissionOverwrite(read_messages=True,send_messages=True), client.user: discord.PermissionOverwrite(read_messages=True,send_messages=True), **{ member: discord.PermissionOverwrite(read_messages=True,send_messages=True) for member in viewers }, **{ member: discord.PermissionOverwrite(read_messages=True,send_messages=False) for member in frozones }, **{ member: discord.PermissionOverwrite(read_messages=True,send_messages=False) for member in deadies } } # Create a new category if needed if db.get_category() == None: category = await main_guild.create_category('CC part {}'.format(db.count_categories()), reason='It seems like we couldn\'t use our previous category! Don\'t worry, I just created a new one.') db.add_category(category.id) else: category = main_guild.get_channel(db.get_category()) try: # Create the text channel reason_msg = 'CC requested by ' + message.author.name channel = await main_guild.create_text_channel( name="s{}_{}".format(config.season,element.name), category=category, overwrites=default_permissions, reason=reason_msg) db.add_channel(channel.id,element.owner) await channel.send(intro_msg) # Set all access rules in the database for member in viewers: db.set_user_in_channel(channel.id,member.id,1) for member in frozones: db.set_user_in_channel(channel.id,member.id,2) for member in abductees: db.set_user_in_channel(channel.id,member.id,3) for member in deadies: if db.isParticipant(member.id,True,True) == True: db.set_user_in_channel(channel.id,member.id,4) except Exception as e: # Catch any thrown exceptions and send an error to the user. await message.channel.send('It seems like I\'ve encountered an error! Please let the Game Masters know about this!') await botspam_channel.send("Oi, Game Masters! I got a problem concerning channel creation for ya to fix.") await botspam_channel.send(e) raise e # Send the full log to Buddy1913 and his sketchy VM. # Give the settlers their own happy little residence for buddy in element.settlers: db_set(buddy,"channel",channel.id) else: """This should not happen, but we'll use it, to prevent the bot from purposely causing an error everytime someone attempts to create a channel that contains spaces. 'cause believe me, that happens ALL the time.""" msg = await message.channel.send("I\'m terribly sorry, but you can\'t use spaces in your channel name. Try again!") temp_msg.append(msg) for element in mailbox.polls: # element.channel # element.purpose # element.user_id # element.description msg = element.description + '\n' emoji_table = [] msg_table = [] i = 0 for user in db.poll_list(): if db.isParticipant(int(user[0])): i += 1 msg += user[1] + " - <@" + str(user[0]) + "> " if int(user[2]) + int(user[3]) > 0: if int(user[2]) == 1: msg += "**[FROZEN]** " if int(user[3]) == 1: msg += "**[ABDUCTED] **" else: emoji_table.append(user[1]) if i % 20 == 19: msg = await client.get_channel(element.channel).send(msg) for emoji in emoji_table: await msg.add_reaction(emoji) msg_table.append(msg) msg = '' else: msg += '\n' if msg != '': msg = await client.get_channel(element.channel).send(msg) for emoji in emoji_table: await msg.add_reaction(emoji) msg_table.append(msg) db.add_poll(msg_table,element.purpose,element.channel,element.user_id) await botspam_channel.send("A poll has been created in <#{}>!".format(element.channel)) for element in mailbox.deletecategories: id = element.channel category = client.get_channel(id) if category != None: bot_message = await message.channel.send('Please react with 👍 to confirm deletion of category `' + category.name + '`.\n\nNote: This action will irrevirsibly delete all channels contained within the specified category. Please use with discretion.') await bot_message.add_reaction('👍') def check(reaction, user): return user == message.author and str(reaction.emoji) == '👍' try: reaction, user = await client.wait_for('reaction_add', timeout=30.0, check=check) except asyncio.TimeoutError: await message.channel.send('Confirmation timed out.') else: await message.channel.send('Ok, I\'ll get right on that.\n\n*This might take some time.*') for channel in category.channels: await channel.delete() await category.delete() await message.channel.send('\n:thumbsup: Channels and category deleted') else: await message.channel.send('Sorry, I couldn\'t find that category.') # Delete all temporary messages after "five" seconds. await asyncio.sleep(120) for msg in temp_msg: await msg.delete()
async def on_message(message): # we do not want the bot to reply to itself if message.author == client.user: return gamelog_channel = client.get_channel(int(config.game_log)) botspam_channel = client.get_channel(int(config.bot_spam)) storytime_channel = client.get_channel(int(config.story_time)) # Check if the message author has the Game Master role isGameMaster = False if message.guild == gamelog_channel.guild: if game_master in [y.id for y in message.author.roles]: isGameMaster = True result = process(message, isGameMaster) temp_msg = [] for mailbox in result: for element in mailbox.gamelog: msg = await gamelog_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.botspam: msg = await botspam_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.storytime: msg = await storytime_channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.answer: msg = await message.channel.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.channel: if element.embed: msg = await client.get_channel(int(element.destination) ).send(embed=element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) else: msg = await client.get_channel(int(element.destination) ).send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.player: member = client.get_user(element.destination) if member == None: await message.channel.send( "Couldn't send a DM to <@{}>!".format(element.destination)) await botspam_channel.send( "<@{}> has attempted to send a DM to <@{}>, but failed, because we couldn't find the specified user via `get_user`." .format(message.author.id, element.destination)) else: msg = await member.send(element.content) for emoji in element.reactions: await msg.add_reaction(emoji) if element.temporary == True: temp_msg.append(msg) for element in mailbox.oldchannels: # element.channel - channel to be edited; # element.victim - person's permission to be changed; # element.number - type of setting to set to: # 0 - no access (no view, no type) # 1 - access (view + type) # 2 - frozen (view, no type) # 3 - abducted (no view, no type) # 4 - dead (dead role?) # TODO pass for element in mailbox.newchannels: # element.name - name of the channel; # element.owner - owner of the channel; # element.members - members of the channel # element.settlers - members for whom this shall become their home channel # # @Participant - no view + type # @dead Participant - view + no type # @everyone - no view + no type # All you need to do is create a channel where only the channel owner has access. # The other members are given access through another Mailbox. # You could make the work easier if you also posted a cc channel message already over here. if ' ' not in element.name: main_guild = botspam_channel.guild # Find the guild we're in if element.owner not in element.members: element.members.append(element.owner) for buddy in element.settlers: if buddy not in element.members: msg = """**Warning:** I'm adding settlers to a channel!\nThis is should not be a problem, \ but it does at least indicate a flaw in the bot's code. Please, report this to the Game Masters!""" await client.get_channel(message.channel).send(msg) element.members.append(buddy) viewers = [] abductees = [] for member in db.player_list(): if db_get(member, 'abducted') == 1 and member in element.members: abductees.append(member) elif member in element.members or db_get( member, 'role') in [ 'Dead', 'Spectator' ] or int(member) == int(element.owner): if main_guild.get_member(int(member)) != None: viewers.append(main_guild.get_member(int(member))) else: sorry = await message.channel.send( "It doesn't seem like <@{}> is part of this server! I am sorry, I can't add them to your channel." .format(member)) temp_msg.append(sorry) intro_msg = creation_messages.cc_intro([v.id for v in viewers]) # Role objects (based on ID) roles = main_guild.roles # Roles from the guild game_master_role = discord.utils.find( lambda r: r.id == game_master, roles) dead_participant_role = discord.utils.find( lambda r: r.id == dead_participant, roles) frozen_participant_role = discord.utils.find( lambda r: r.id == frozen_participant, roles) default_permissions = { main_guild.default_role: discord.PermissionOverwrite(read_messages=False), frozen_participant_role: discord.PermissionOverwrite(send_messages=False), dead_participant_role: discord.PermissionOverwrite(read_messages=True, send_messages=False), game_master_role: discord.PermissionOverwrite(read_messages=True), client.user: discord.PermissionOverwrite(read_messages=True, send_messages=True), **{ member: discord.PermissionOverwrite(read_messages=True) for member in viewers }, } # Create a new category if needed if db.get_category() == None: category = await main_guild.create_category( 'CC part {}'.format(db.count_categories()), reason= 'It seems like we couldn\'t use our previous category! Don\'t worry, I just created a new one.' ) db.add_category(category.id) else: category = main_guild.get_channel(db.get_category()) try: # Create the text channel reason_msg = 'CC requested by ' + message.author.name channel = await main_guild.create_text_channel( name="s{}_{}".format(config.season, element.name), category=category, overwrites=default_permissions, reason=reason_msg) db.add_channel(channel.id, element.owner) await channel.send(intro_msg) # Set all access rules in the database for victim in abductees: db.set_user_in_channel(channel.id, victim, 3) for user in viewers: if db_get(user.id, 'role') in ['Dead', 'Spectator']: db.set_user_in_channel(channel.id, user.id, 4) elif db_get(user.id, 'frozen') == 1: db.set_user_in_channel(channel.id, user.id, 2) else: db.set_user_in_channel(channel.id, user.id, 1) except Exception as e: # Catch any thrown exceptions and send an error to the user. await message.channel.send( 'It seems like I\'ve encountered an error! Please let the Game Masters know about this!' ) await botspam_channel.send( "Oi, Game Masters! I got a problem concerning channel creation for ya to fix." ) await botspam_channel.send(e) raise e # Send the full log to Buddy1913 and his sketchy VM. # Give the settlers their own happy little residence for buddy in element.settlers: db_set(buddy, "channel", channel.id) else: """This should not happen, but we'll use it, to prevent the bot from purposely causing an error everytime someone attempts to create a channel that contains spaces. 'cause believe me, that happens ALL the time.""" msg = await message.channel.send( "I\'m terribly sorry, but you can\'t use spaces in your channel name. Try again!" ) temp_msg.append(msg) # Delete all temporary messages after "five" seconds. await asyncio.sleep(5) for msg in temp_msg: await msg.delete()