Esempio n. 1
0
    def construct(self):
        morty = Mortimer()
        morty.next_to(ORIGIN, DOWN)

        patreon_logo = PatreonLogo()
        patreon_logo.to_edge(UP)

        patrons = list(map(TextMobject, self.specific_patronds))
        num_groups = float(len(patrons)) / self.max_patron_group_size
        proportion_range = np.linspace(0, 1, num_groups + 1)
        indices = (len(patrons) * proportion_range).astype('int')
        patron_groups = [
            VGroup(*patrons[i:j])
            for i, j in zip(indices, indices[1:])
        ]

        for i, group in enumerate(patron_groups):
            left_group = VGroup(*group[:len(group) / 2])
            right_group = VGroup(*group[len(group) / 2:])
            for subgroup, vect in (left_group, LEFT), (right_group, RIGHT):
                subgroup.arrange(DOWN, aligned_edge=LEFT)
                subgroup.scale(self.patron_scale_val)
                subgroup.to_edge(vect)

        last_group = None
        for i, group in enumerate(patron_groups):
            anims = []
            if last_group is not None:
                self.play(
                    FadeOut(last_group),
                    morty.look, UP + LEFT
                )
            else:
                anims += [
                    DrawBorderThenFill(patreon_logo),
                ]
            self.play(
                LaggedStartMap(
                    FadeIn, group,
                    run_time=2,
                ),
                morty.change, "gracious", group.get_corner(UP + LEFT),
                *anims
            )
            self.play(morty.look_at, group.get_corner(DOWN + LEFT))
            self.play(morty.look_at, group.get_corner(UP + RIGHT))
            self.play(morty.look_at, group.get_corner(DOWN + RIGHT))
            self.play(Blink(morty))
            last_group = group
Esempio n. 2
0
    def construct(self):
        morty = Mortimer()
        morty.next_to(ORIGIN, DOWN)

        patreon_logo = PatreonLogo()
        patreon_logo.to_edge(UP)

        patrons = list(map(TextMobject, self.specific_patronds))
        num_groups = float(len(patrons)) / self.max_patron_group_size
        proportion_range = np.linspace(0, 1, num_groups + 1)
        indices = (len(patrons) * proportion_range).astype('int')
        patron_groups = [
            VGroup(*patrons[i:j])
            for i, j in zip(indices, indices[1:])
        ]

        for i, group in enumerate(patron_groups):
            left_group = VGroup(*group[:len(group) / 2])
            right_group = VGroup(*group[len(group) / 2:])
            for subgroup, vect in (left_group, LEFT), (right_group, RIGHT):
                subgroup.arrange(DOWN, aligned_edge=LEFT)
                subgroup.scale(self.patron_scale_val)
                subgroup.to_edge(vect)

        last_group = None
        for i, group in enumerate(patron_groups):
            anims = []
            if last_group is not None:
                self.play(
                    FadeOut(last_group),
                    morty.look, UP + LEFT
                )
            else:
                anims += [
                    DrawBorderThenFill(patreon_logo),
                ]
            self.play(
                LaggedStartMap(
                    FadeIn, group,
                    run_time=2,
                ),
                morty.change, "gracious", group.get_corner(UP + LEFT),
                *anims
            )
            self.play(morty.look_at, group.get_corner(DOWN + LEFT))
            self.play(morty.look_at, group.get_corner(UP + RIGHT))
            self.play(morty.look_at, group.get_corner(DOWN + RIGHT))
            self.play(Blink(morty))
            last_group = group