Esempio n. 1
0
class ChunkManager:
    def __init__(self, world):
        self.world = world
        self.chunkCache = []
        self.mapCache = MapCache(self, self.world.seed)
        self.maxCacheSize = 64

    def getChunk(self, x, y):
        chunkX = int(x) >> 4
        chunkY = int(y) >> 4

        for c in self.chunkCache:
            if c.getPos() == (chunkX, chunkY):
                return c

        toLoad = Chunk((chunkX, chunkY), self.world.getSeed(), self.world.mobManager, self.mapCache)
        self.chunkCache.append(toLoad)

        if len(self.chunkCache) > self.maxCacheSize:
            toUnload = self.chunkCache.popleft()
            toUnload.unload()

        return toLoad

    def getMap(self, x, y):
        return self.mapCache.get(x, y)

    def getTile(self, pos):
        x = int(pos[0])
        y = int(pos[1])
        c = self.getChunk(x, y)
        return c.getTile(x % Chunk.size, y % Chunk.size)

    def isLoaded(self, x, y):

        for c in self.chunkCache:
            if c.pos is (x, y):
                return True

        return False

    def setTile(self, (x, y), id):
        c = self.getChunk(x, y)
        c.setTile((x, y), id)
Esempio n. 2
0
 def __init__(self, world):
     self.world = world
     self.chunkCache = []
     self.mapCache = MapCache(self, self.world.seed)
     self.maxCacheSize = 64