Esempio n. 1
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 def __init__(self, squareSize, isWall, x, y):
     MapObject.__init__(self, squareSize*x, squareSize*y)
     self.coord = Coordinates(x,y)
     self.isWall = isWall
     self.size = squareSize
     self.cameFrom = None
     self.shape = None
Esempio n. 2
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 def __init__(self, x, y, speed, damage, enemy, ptype):
     MapObject.__init__(self, x, y)
     self.speed = speed
     self.damage = damage
     self.enemy = enemy
     self.ptype = ptype
     self.rotation = 0
Esempio n. 3
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 def __init__(self,x,y,damage,trange,ttype):
     MapObject.__init__(self, x, y)
     self.damage = damage
     self.range = trange
     self.ttype = ttype
     self.rest = False
     self.firesAt = []
     self.lines = []
Esempio n. 4
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 def __init__(self,x,y,damage,trange,firerate,projSpeed,ttype):
     MapObject.__init__(self, x, y)
     self.ttype = ttype
     self.damage = damage
     self.firerate = firerate
     self.rest = False
     self.waitTime = 0
     self.range = trange
     self.projSpeed = projSpeed
Esempio n. 5
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    def __init__(self, x, y, speed, hp, gamemap, moveto, etype):
        MapObject.__init__(self, x, y)
        self.map = gamemap
        self.speed = speed
        self.maxHp = hp
        self.hp = hp
        self.etype = etype
        self.r = 0

        self.dead = False
        self.goal = False
        self.moveTowards = moveto
        self.coord = None
        self.setCoordinates()
        self.getNext()

        self.direction = None
        self.getDirection()