Esempio n. 1
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 def test_MPlugAccess_nodeDeleted(self):
     attr = Attribute(MayaTest.SCENE['transform_1_attr_1'])
     attr.MPlug
     mc.delete(MayaTest.SCENE['transform_1'])
     with self.assertRaises(InvalidMayaObjectError):
         attr.MPlug
     mc.undo()
     attr.MPlug
     mc.redo()
     with self.assertRaises(InvalidMayaObjectError):
         attr.MPlug
     mc.undo()
     attr.MPlug
Esempio n. 2
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 def test_MPlugAccess_attributeDeleted(self):
     transform = MayaTest.SCENE['transform_1']
     attrName = 'myTestAttr'
     mc.addAttr(transform, ln=attrName, min=-1, max=1, dv=0.5)
     fullAttrName = '{}.{}'.format(transform, attrName)
     attr = Attribute(fullAttrName)
     attr.MPlug
     mc.deleteAttr(fullAttrName)
     with self.assertRaises(InvalidMayaObjectError):
         attr.MPlug
     mc.undo()
     attr.MPlug
     mc.redo()
     with self.assertRaises(InvalidMayaObjectError):
         attr.MPlug
     mc.undo()
     attr.MPlug
from mapya import utils
reload(utils)
utils.reload_all()
from mapya.nodeType.transform import Transform
tra1 = Transform('pSphere1')
tra2 = Transform('pSphere2')
print(tra1.matrix)
tra1.matrix = tra2.matrix
# ######################
# Attribute
# ######################
from mapya import utils
reload(utils)
utils.reload_all()
from mapya.attribute import Attribute
attr1 = Attribute('pSphere1.tx')
attr2 = Attribute('pSphere2.ty')
print(dir(attr1))
print(help(attr1))
print(attr1)
print(attr1.get())
print(attr1.set(1.5))
print(attr1.MObject)
print(attr1 + attr2)
print(attr1 - attr2)
print(attr1 * attr2)
print(attr1 / attr2)
print(attr1 == attr2)
print(attr1 != attr2)
attr1.connect(attr2)
attr1.disconnect(attr2)
Esempio n. 4
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 def __getattribute__(self, attrName):
     return Attribute(object.__getattribute__(self, '__node__'),
                      attrName)
Esempio n. 5
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    def test_connect_disconnect_inputs_outputs(self):
        driver_node = MayaTest.SCENE['transform_1']
        driven_node = MayaTest.SCENE['transform_2']
        for attr in ['tx', 'r', 'scale']:
            driver_attr = '{0}.{1}'.format(driver_node, attr)
            driven_attr = '{0}.{1}'.format(driven_node, attr)
            driver_instance = Attribute(driver_attr)
            driven_instance = Attribute(driven_attr)
            driver_instance.connect(driven_instance)

            driven_input = mc.listConnections(driven_attr, plugs=True)[0]
            self.assertEqual(driven_instance.inputs(), [driven_input])
            self.assertEqual(driven_instance.input(), driven_input)
            self.assertEqual(driven_instance.outputs(), [])
            self.assertEqual(driven_instance.output(), None)

            driver_output = mc.listConnections(driver_attr, plugs=True)[0]
            self.assertEqual(driver_instance.inputs(), [])
            self.assertEqual(driver_instance.input(), None)
            self.assertEqual(driver_instance.outputs(), [driver_output])
            self.assertEqual(driver_instance.output(), driver_output)

            driver_instance.disconnect(driven_instance)
            self.assertEqual(driven_instance.input(), None)
Esempio n. 6
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 def test_instantiation(self):
     for attr_name in get_scene_attributes():
         attr_instance = Attribute(attr_name)
         self.assertEqual(str(attr_instance), attr_name)
Esempio n. 7
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 def test_MPlugAccess(self):
     attr = Attribute(MayaTest.SCENE['transform_1_attr_1'])
     attr.MPlug
Esempio n. 8
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def get_scene_attribute_instances(**get_attributes_kwargs):
    return [
        Attribute(a) for a in get_scene_attributes(**get_attributes_kwargs)
    ]