Esempio n. 1
0
def _get_dir_xy(x1, y1, x2, y2):
    rads = maths.pdir(x1, y1, x2, y2)
    dx = round(math.cos(rads))
    dy = round(math.sin(rads))
    return (
        dx,
        dy,
    )
 def get_direction(self, pc, coords):
     xf,yf=coords
     if (pc.x == xf and pc.y == yf):
         return 0,0
     rads=maths.pdir(pc.x,pc.y,xf,yf)
     dx=round(math.cos(rads))
     dy=round(math.sin(rads))
     return dx,dy
Esempio n. 3
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 def get_direction(self, pc, coords):
     xf, yf = coords
     pos = rog.world().component_for_entity(pc, cmp.Position)
     if (pos.x == xf and pos.y == yf):
         return 0, 0
     rads = maths.pdir(pos.x, pos.y, xf, yf)
     dx = round(math.cos(rads))
     dy = round(math.sin(rads))
     return dx, dy
Esempio n. 4
0
def _get_dir_xy(x1, y1, x2, y2):
    # return the direction from (xf,yf) to (xt,yt)
    rads = maths.pdir(x1, y1, x2, y2)
    dx = round(math.cos(rads))
    dy = round(math.sin(rads))
    return (
        dx,
        dy,
    )