Esempio n. 1
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def _get_pod_artist(pod: PodState, color: Tuple[float, float, float]) -> Wedge:
    # Draw the wedge
    theta1, theta2, center = _pod_wedge_info(pod)
    wedge = Wedge((center.x, center.y),
                  Constants.pod_radius(),
                  theta1,
                  theta2,
                  color=color)
    wedge.set_zorder(10)
    return wedge
Esempio n. 2
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    def update_scan_field(self):
        """ Updates the location of the `scan_field` semi-circle displayed to
        indicate its location and the direction in which it is facing. If there
        was a no previous scan field, then will be added. Should be called
        whenever either location or needs to be
        called as part of the rover's move and rotate functions.) """

        # Remove the old scan field, if there is one:
        w = self.scan_field
        if w != None:
            self.view.artists.remove(w)

        # Make a semi-circle with radius 100 at the current rover location:
        w = Wedge(self._loc, 100, self._direction - 90, self._direction + 90)
        w.set_facecolor('0.90')  # grey
        w.set_edgecolor('none')
        w.set_zorder(zorders['scan_field'])
        w.set_fill(True)

        self.view.add_artist(w)
        self.scan_field = w
Esempio n. 3
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def loop_matplotlib_blitting(nav,
                             bike,
                             map_model,
                             blitting=True,
                             filename=None):
    """This code uses blitting and callbacks to simulate the
	bike. Because so much of the code is shared, this function, when
	provided with the filename argument, will save video to the
	specified filename instead of displaying the animation in a
	window."""
    figure, axes = plt.figure(), plt.axes(
        **find_display_bounds(map_model.waypoints))

    # Square aspect ratio for the axes
    axes.set_aspect("equal")

    paths = new_map_model.paths

    # Draw the paths
    lc = mc.LineCollection(paths, linewidths=2, color="blue")
    axes.add_collection(lc)

    # Paths won't change, so capture them
    figure.canvas.draw()
    background = [figure.canvas.copy_from_bbox(axes.bbox)]

    # Create bike polygon
    bike_heading = bike.psi * (180 / math.pi)  # heading is psi, but in degrees
    wedge_angle = 45  # The angle covered by the wedge (degrees)
    theta1 = bike_heading - wedge_angle / 2 + 180
    theta2 = bike_heading + wedge_angle / 2 + 180
    bike_polygon = Wedge((bike.xB, bike.yB), 1, theta1, theta2, fc="black")
    bike_polygon.set_zorder(10)
    axes.add_artist(bike_polygon)

    # Create bike trajectory
    bike_trajectory_polygon = axes.plot([0, 0], [0, 0], "g")[0]

    # Set up trajectory data
    bike_traj_x = [bike.xB]  # Just the x-coords
    bike_traj_y = [bike.yB]  # Just the y-coords
    add_traj_x = bike_traj_x.append
    add_traj_y = bike_traj_y.append

    # Create lookahead point
    #lookahead_polygon = Circle((bike.xB, bike.yB), 1)
    #axes.add_artist(lookahead_polygon)

    # Create dropped point
    #dropped_polygon = Circle((bike.xB, bike.yB), 1, fc="red")
    #axes.add_artist(dropped_polygon)

    # Create current line highlight
    #current_line = axes.plot([0, 0], [0, 0], "r")[0]
    #axes.add_artist(current_line)

    # Set up resizing handlers
    listener_id = [None]

    def safe_draw():
        canvas = figure.canvas
        if listener_id[0]: canvas.mpl_disconnect(listener_id[0])
        canvas.draw()
        listener_id[0] = canvas.mpl_connect("draw_event", grab_background)

    def grab_background(event=None):
        #transient_polygons = (bike_polygon, lookahead_polygon, current_line, dropped_polygon)
        transient_polygons = (bike_polygon, )
        for polygon in transient_polygons:
            polygon.set_visible(False)
        safe_draw()
        background[0] = figure.canvas.copy_from_bbox(figure.bbox)
        for polygon in transient_polygons:
            polygon.set_visible(True)
        blit()

    def blit():
        figure.canvas.restore_region(background[0])
        axes.draw_artist(bike_polygon)
        figure.canvas.blit(axes.bbox)

    listener_id[0] = figure.canvas.mpl_connect("draw_event", grab_background)

    # This timer runs simulation steps and draws the results
    figure_restore = figure.canvas.restore_region
    get_steering_angle = nav.get_steering_angle
    simulation_step = lambda angle: bike.update(bikeSim.new_state(bike, angle))
    figure_blit = figure.canvas.blit

    def full_step(data=None):
        figure_restore(background[0])
        simulation_step(get_steering_angle())

        # Update bike polygon properties and redraw it
        wedge_dir = bike.psi * (180 / math.pi) + 180
        bike_pos = (bike.xB, bike.yB)
        bike_polygon.set(center=bike_pos,
                         theta1=wedge_dir - wedge_angle / 2,
                         theta2=wedge_dir + wedge_angle / 2)
        axes.draw_artist(bike_polygon)

        # Update trajectory and redraw it
        add_traj_x(bike.xB)
        add_traj_y(bike.yB)
        bike_trajectory_polygon.set_xdata(bike_traj_x)
        bike_trajectory_polygon.set_ydata(bike_traj_y)
        axes.draw_artist(bike_trajectory_polygon)

        # Update and redraw lookahead point
        #lookahead_polygon.center = nav.lookahead_point
        #axes.draw_artist(lookahead_polygon)

        # Update and redraw dropped point
        #dropped_polygon.center = nav.dropped_point
        #axes.draw_artist(dropped_polygon)

        # Update and redraw highlight for current closest line
        #curr_path_segment = paths[nav.closest_path_index]
        #current_line.set_xdata([curr_path_segment[0][0], curr_path_segment[1][0]])
        #current_line.set_ydata([curr_path_segment[0][1], curr_path_segment[1][1]])
        #axes.draw_artist(current_line)

        # Redraw bike
        figure_blit(axes.bbox)

    # Start the update & refresh timer
    if blitting and not filename:
        figure.canvas.new_timer(interval=ANIM_INTERVAL,
                                callbacks=[(full_step, [], {})]).start()
    else:
        ani = animation.FuncAnimation(figure,
                                      full_step,
                                      frames=xrange(0, 20000))
        if filename:
            writer = animation.writers['ffmpeg'](fps=30)
            ani.save(filename, writer=writer, dpi=100)

    # Display the window with the simulation
    plt.show()
Esempio n. 4
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def loop_matplotlib_blitting(tank, blitting=True):
    """This code uses blitting and callbacks to simulate the
	bike. Because so much of the code is shared, this function, when
	provided with the filename argument, will save video to the
	specified filename instead of displaying the animation in a
	window."""
    figure, axes = plt.figure(), plt.axes(
        **find_display_bounds(tank.waypoints))

    # Square aspect ratio for the axes
    axes.set_aspect("equal")

    paths = tank.paths

    # Draw the paths
    lc = mc.LineCollection(paths, linewidths=2, color="blue")
    axes.add_collection(lc)

    # Paths won't change, so capture them
    figure.canvas.draw()
    background = [figure.canvas.copy_from_bbox(axes.bbox)]

    # Create bike polygon
    bike_heading = tank.heading * (180 / math.pi
                                   )  # heading is psi, but in degrees
    wedge_angle = 45  # The angle covered by the wedge (degrees)
    theta1 = bike_heading - wedge_angle / 2 + 180
    theta2 = bike_heading + wedge_angle / 2 + 180
    bike_polygon = Wedge((tank.x, tank.y), 1, theta1, theta2, fc="black")
    bike_polygon.set_zorder(10)
    axes.add_artist(bike_polygon)

    # Create bike trajectory
    bike_trajectory_polygon = axes.plot([0, 0], [0, 0], "g")[0]

    # Set up trajectory data
    bike_traj_x = [tank.x]  # Just the x-coords
    bike_traj_y = [tank.y]  # Just the y-coords
    add_traj_x = bike_traj_x.append
    add_traj_y = bike_traj_y.append

    # Set up resizing handlers
    listener_id = [None]

    def safe_draw():
        canvas = figure.canvas
        if listener_id[0]: canvas.mpl_disconnect(listener_id[0])
        canvas.draw()
        listener_id[0] = canvas.mpl_connect("draw_event", grab_background)

    def grab_background(event=None):
        #transient_polygons = (bike_polygon, lookahead_polygon, current_line, dropped_polygon)
        transient_polygons = (bike_polygon, )
        for polygon in transient_polygons:
            polygon.set_visible(False)
        safe_draw()
        background[0] = figure.canvas.copy_from_bbox(figure.bbox)
        for polygon in transient_polygons:
            polygon.set_visible(True)
        blit()

    def blit():
        figure.canvas.restore_region(background[0])
        axes.draw_artist(bike_polygon)
        figure.canvas.blit(axes.bbox)

    listener_id[0] = figure.canvas.mpl_connect("draw_event", grab_background)

    # This timer runs simulation steps and draws the results
    figure_restore = figure.canvas.restore_region
    figure_blit = figure.canvas.blit

    def full_step(data=None):
        figure_restore(background[0])
        tank.step(*tank.get_nav_command())

        # Update bike polygon properties and redraw it
        wedge_dir = tank.heading * (180 / math.pi) + 180
        bike_pos = (tank.x, tank.y)
        bike_polygon.set(center=bike_pos,
                         theta1=wedge_dir - wedge_angle / 2,
                         theta2=wedge_dir + wedge_angle / 2)
        axes.draw_artist(bike_polygon)

        # Update trajectory and redraw it
        add_traj_x(tank.x)
        add_traj_y(tank.y)
        bike_trajectory_polygon.set_xdata(bike_traj_x)
        bike_trajectory_polygon.set_ydata(bike_traj_y)
        axes.draw_artist(bike_trajectory_polygon)

        # Redraw bike
        figure_blit(axes.bbox)

    # Start the update & refresh timer
    if blitting:
        figure.canvas.new_timer(interval=ANIM_INTERVAL,
                                callbacks=[(full_step, [], {})]).start()
    else:
        ani = animation.FuncAnimation(figure,
                                      full_step,
                                      frames=xrange(0, 20000))

    # Display the window with the simulation
    plt.show()
Esempio n. 5
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def loop_matplotlib_blitting(bike, blitting=True):
    """This code uses blitting and callbacks to simulate the
    bike. Because so much of the code is shared, this function, when
    provided with the filename argument, will save video to the
    specified filename instead of displaying the animation in a
    window."""
    figure, (simulation_plot, polar_plot) = plt.subplots(1, 2, figsize=(10, 5))

    # if hasattr(bike, 'waypoints'):
    #     simulation_plot = plt.axes(**find_display_bounds(bike.waypoints))
    # else:
    #     right_bound, upper_bound = bike.path_planner.get_histogram_grid().get_real_size()
    #     padding = 10
    #     simulation_plot = plt.axes(xlim=[-padding, right_bound + padding], ylim=[-padding, upper_bound + padding])

    # Square aspect ratio for the axes
    simulation_plot.set_aspect("equal")
    polar_plot.set_aspect("equal")

    # Plot paths
    lc = mc.LineCollection(bike.get_paths(), linewidths=2, color="blue")
    simulation_plot.add_collection(lc)

    # Plot obstacles
    for x, y, prob in bike.get_obstacles():
        simulation_plot.add_artist(Circle((x, y), radius=0.5,
                                          alpha=prob / 100))

    # Paths and obstacles won't change, so capture them
    figure.canvas.draw()

    background = [figure.canvas.copy_from_bbox(simulation_plot.bbox)]

    # Create bike polygon
    bike_heading = bike.heading * (180 / math.pi
                                   )  # heading is psi, but in degrees
    wedge_angle = 45  # The angle covered by the wedge (degrees)
    theta1 = bike_heading - wedge_angle / 2 + 180
    theta2 = bike_heading + wedge_angle / 2 + 180
    bike_polygon = Wedge(bike.pos, 1, theta1, theta2, fc="black")
    bike_polygon.set_zorder(10)
    simulation_plot.add_artist(bike_polygon)

    # Create pure pursuit lookahead point
    pp_lookahead_polygon = Circle((0, 0), radius=0.5, color="r")
    pp_lookahead_polygon.set_zorder(9)
    simulation_plot.add_artist(pp_lookahead_polygon)

    # Create lookahead point from low-level direction tracking
    dir_lookahead_polygon = Circle((0, 0), radius=0.5, color="orange")
    dir_lookahead_polygon.set_zorder(9)
    simulation_plot.add_artist(dir_lookahead_polygon)

    # Create bike trajectory
    bike_trajectory_polygon = simulation_plot.plot([0, 0], [0, 0], "g")[0]

    # Set up trajectory data
    bike_traj_x = [bike.pos[0]]  # Just the x-coords
    bike_traj_y = [bike.pos[1]]  # Just the y-coords
    add_traj_x = bike_traj_x.append
    add_traj_y = bike_traj_y.append

    # Set up resizing handlers
    listener_id = [None]

    def safe_draw():
        canvas = figure.canvas
        if listener_id[0]:
            canvas.mpl_disconnect(listener_id[0])
        canvas.draw()
        listener_id[0] = canvas.mpl_connect("draw_event", grab_background)

    def grab_background(event=None):
        transient_polygons = (bike_polygon, pp_lookahead_polygon,
                              dir_lookahead_polygon)
        for polygon in transient_polygons:
            polygon.set_visible(False)
        safe_draw()
        background[0] = figure.canvas.copy_from_bbox(figure.bbox)
        for polygon in transient_polygons:
            polygon.set_visible(True)
        blit()

    def blit():
        figure.canvas.restore_region(background[0])
        simulation_plot.draw_artist(bike_polygon)
        simulation_plot.draw_artist(pp_lookahead_polygon)
        simulation_plot.draw_artist(dir_lookahead_polygon)
        figure.canvas.blit(simulation_plot.bbox)

    listener_id[0] = figure.canvas.mpl_connect("draw_event", grab_background)

    # This timer runs simulation steps and draws the results
    figure_restore = figure.canvas.restore_region
    figure_blit = figure.canvas.blit

    def full_step(data=None):
        figure_restore(background[0])
        bike.step(*bike.get_nav_command())

        # Plot polar histogram
        # plot_polar_histogram(polar_plot)

        # Update bike polygon properties and redraw it
        wedge_dir = bike.heading * (180 / math.pi) + 180
        bike_polygon.set(center=bike.pos,
                         theta1=wedge_dir - wedge_angle / 2,
                         theta2=wedge_dir + wedge_angle / 2)
        simulation_plot.draw_artist(bike_polygon)

        # Update PP lookahead polygon properties and redraw it
        pp_lookahead_polygon.set(center=bike.get_nav_lookahead())
        simulation_plot.draw_artist(pp_lookahead_polygon)

        # Update PP lookahead polygon properties and redraw it
        dir_lookahead_polygon.set(center=bike.get_dir_lookahead())
        simulation_plot.draw_artist(dir_lookahead_polygon)

        # Update trajectory and redraw it
        add_traj_x(bike.pos[0])
        add_traj_y(bike.pos[1])
        bike_trajectory_polygon.set_xdata(bike_traj_x)
        bike_trajectory_polygon.set_ydata(bike_traj_y)
        simulation_plot.draw_artist(bike_trajectory_polygon)

        # Redraw bike
        figure_blit(simulation_plot.bbox)

    # Start the update & refresh timer
    if blitting:
        timer = figure.canvas.new_timer(interval=ANIM_INTERVAL,
                                        callbacks=[(full_step, [], {})
                                                   ]).start()
    else:
        ani = animation.FuncAnimation(figure,
                                      full_step,
                                      frames=range(0, 20000))

    # Display the window with the simulation
    plt.show()