Esempio n. 1
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def fluidEmitter(*args, **kwargs):
    res = cmds.fluidEmitter(*args, **kwargs)
    if not kwargs.get('query', kwargs.get('q', False)):
        res = _factories.maybeConvert(res, _general.PyNode)
    # unpack create/edit list result
    if isinstance(res, list) and len(res) == 1 and not kwargs.get('query', kwargs.get('q', False)):
        res = res[0]
    return res
Esempio n. 2
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def _buildFluidEmitter(newName):
    """
    Function to build a fluid emitter
    @param newName:                The name of the emitter
    @type newName:                 String
    """
    if not cmds.objExists(newName):
        newFluid = cmds.fluidEmitter(name = newName,  type='volume', densityEmissionRate=0.1, heatEmissionRate=0.1, fuelEmissionRate=1, fluidDropoff=0.1, rate=100.0, cycleEmission='none', cycleInterval=1, maxDistance=1, minDistance=0, volumeShape = "sphere" )
        return newFluid
    else:
        return [newName]
Esempio n. 3
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def _addWakeEmitter():
    """
    Quick add additional linked emitter for the app UI only
    This builds a linked emitter to the scene for custom wakes such as around buildings etc
    """
    debug(None, method = '_addWakeEmitter', message = 'Adding wake emmiter now..', verbose = False)
    #get camera from current view
    currentPanel = cmds.getPanel(withFocus= True) or 'modelPanel4'
    debug(None, method = '_addWakeEmitter', message = 'currentPanel: %s' % currentPanel, verbose = False)

    panelType = cmds.getPanel(typeOf= currentPanel )
    debug(None, method = '_addWakeEmitter', message = 'panelType: %s' % panelType, verbose = False)

    if panelType !=  "modelPanel":
        print "Model panel not selected, please make view port live and try again"
    else:
        camera=cmds.modelPanel(currentPanel, q=True, camera = True)
        debug(None, method = '_addWakeEmitter', message = 'camera: %s' % camera, verbose = False)

        cameraShape =cmds.listRelatives(camera) or camera
        debug(None, method = '_addWakeEmitter', message = 'cameraShape: %s' % cameraShape, verbose = False)

        position = cmds.camera(cameraShape, q=True, worldCenterOfInterest= True)

        #build a new vector
        import maya.OpenMaya as om
        vec = om.MVector(position[0],0,position[2])

        # create a fluid emitter
        emitter = cmds.fluidEmitter( pos=vec, name = "additionalEmitter_WAKE#",  type='volume', densityEmissionRate=-3000, heatEmissionRate=50000, fuelEmissionRate=0, fluidDropoff=0.1, rate=150.0, cycleEmission='none', cycleInterval=1, maxDistance=1, minDistance=0, volumeShape = "sphere" )
        # connect to fluids
        cmds.connectDynamic(CONST.FOAM_FLUID_SHAPENODE, em = emitter)
        cmds.connectDynamic(CONST.WAKE_FLUID_SHAPENODE, em = emitter)
        # set some presets
        cmds.setAttr('%s.rate' % emitter[0], 150)
        cmds.setAttr('%s.fluidDensityEmission' % emitter[0], -3000)
        cmds.setAttr('%s.fluidHeatEmission' % emitter[0], 50000)
        cmds.setAttr('%s.fuelMethod' % emitter[0], 0)
        cmds.setAttr('%s.fluidJitter' % emitter[0], 0)
        cmds.setAttr('%s.motionStreak' % emitter[0], 1)

    debug(None, method = '_addWakeEmitter', message = 'FINISHED..', verbose = False)
Esempio n. 4
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def _buildFluidEmitter(newName):
    """
    Function to build a fluid emitter
    @param newName:                The name of the emitter
    @type newName:                 String
    """
    if not cmds.objExists(newName):
        newFluid = cmds.fluidEmitter(name=newName,
                                     type='volume',
                                     densityEmissionRate=0.1,
                                     heatEmissionRate=0.1,
                                     fuelEmissionRate=1,
                                     fluidDropoff=0.1,
                                     rate=100.0,
                                     cycleEmission='none',
                                     cycleInterval=1,
                                     maxDistance=1,
                                     minDistance=0,
                                     volumeShape="sphere")
        return newFluid
    else:
        return [newName]
Esempio n. 5
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def defaultButtonPush04(*args):
	charSelection = cmds.ls(sl=True)
	SelectionError()

	charName = charSelection[0]
	objectSplit = charName.split(':')
	FinalCharName = objectSplit[0]
	CharGeo_Duplicate01 = cmds.duplicate(charName)
	cmds.parent(world=True)
	mainGroup = cmds.group(n = "%s_wake_foam" % FinalCharName)

	groupPolygon = []
	for x in cmds.listRelatives(mainGroup, children = True, fullPath = True):
		for f in ['hull_geo', 'body_geo', 'geo','HubcapOld_geo']:
			if f in x:
				groupPolygon.append(x)
	
	cmds.select(groupPolygon, replace = True)
	EmitterObject = cmds.fluidEmitter(type='surface', der=1, her=2, fer=3, fdr=1.5, r=100.0, cye='none', cyi=1, mxd=0, mnd=0 )
	cmds.connectDynamic("oceanWakeTextureShape", em = EmitterObject[1])
	cmds.connectDynamic("oceanWakeFoamTextureShape", em = EmitterObject[1])
	cmds.setAttr('%s.maxDistance' % EmitterObject[1], 1)
	cmds.setAttr('%s.densityMethod' % EmitterObject[1], 2)
	cmds.setAttr('%s.fluidDensityEmission' % EmitterObject[1], 100)
	cmds.setAttr('%s.heatMethod' % EmitterObject[1], 2)
	cmds.setAttr('%s.fluidHeatEmission' % EmitterObject[1], 500)
	cmds.setAttr('%s.fluidFuelEmission' % EmitterObject[1], 1)
	cmds.setAttr('%s.fluidDropoff' % EmitterObject[1], 4.5)
	cmds.setAttr('%s.motionStreak' % EmitterObject[1], 1)
	cmds.setAttr('%s.fluidJitter' % EmitterObject[1], 0)
	cmds.setAttr('%s.turbulenceSpeed' % EmitterObject[1], 0)
	cmds.setAttr('%s.turbulenceFrequencyX' % EmitterObject[1], 0)
	cmds.setAttr('%s.turbulenceFrequencyY' % EmitterObject[1], 0)
	cmds.setAttr('%s.turbulenceFrequencyZ' % EmitterObject[1], 0)

	print "%s:cog_ctrl" % FinalCharName

	cmds.parentConstraint( "%s:cog_ctrl" % FinalCharName, mainGroup, maintainOffset = True )
Esempio n. 6
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def run():
    selected = cmds.ls(sl=True)
    fattrs = {
        'squareVoxels': 0,
        'dimensionsW': 30,
        'dimensionsH': 6,
        'dimensionsD': 30,
        'densityMethod': 0,
        'velocitySwirl': 5,
        'highDetailSolve': 3,
        'boundaryDraw': 4
    }
    fc = mel.eval('create3DFluid 10 10 10 10 10 10')
    scale = 20

    print(fc)
    cmds.setAttr(fc + '.resolution', 100, 20, 100)
    for attr in fattrs:
        cmds.setAttr(fc + '.' + attr, fattrs[attr])
    cmds.select(selected[0])
    fm = cmds.fluidEmitter(type='surface',
                           densityEmissionRate=1,
                           heatEmissionRate=0,
                           fuelEmissionRate=0,
                           fluidDropoff=2,
                           rate=100,
                           cycleInterval=1,
                           maxDistance=1,
                           minDistance=0)[1]
    cmds.connectDynamic(fc, em=fm)
    cmds.setAttr(fm + '.emitterType', 2)
    pt = cmds.particle()
    cmds.setAttr(pt[1] + '.conserve', 0)
    cmds.select(selected[0])
    pm = cmds.emitter(type='surface',
                      rate=100000,
                      scaleRateByObjectSize=0,
                      needParentUV=0,
                      cycleInterval=1,
                      speed=0,
                      speedRandom=0,
                      normalSpeed=1,
                      tangentSpeed=0)
    cmds.connectDynamic(pt[1], em=pm)
    va = cmds.volumeAxis(pos=(0, 0, 0),
                         magnitude=5,
                         attenuation=0,
                         invertAttenuation=0,
                         awayFromCenter=0,
                         awayFromAxis=0,
                         aroundAxis=1,
                         alongAxis=0,
                         drs=0,
                         turbulence=0.1,
                         turbulenceSpeed=0.2,
                         detailTurbulence=1)[0]
    cmds.setAttr('.sx', scale)
    cmds.setAttr('.sy', scale)
    cmds.setAttr('.sz', scale)
    cmds.connectDynamic(fc, f=va)
    cmds.connectDynamic(pt, f=fc)
    cmds.connectAttr('time1.outTime', va + '.time')
    cmds.setAttr(selected[0] + '.overrideEnabled', 1)
    cmds.setAttr(selected[0] + '.overrideDisplayType', 1)
    # parent under a group
    grp = cmds.group(n='vortex', em=True)
    cmds.parent(va, grp)
    cmds.parent(fc, grp)
    cmds.parent(pt, grp)
    #cmds.parent(selected[0], grp)
    pass
Esempio n. 7
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def _addWakeEmitter():
    """
    Quick add additional linked emitter for the app UI only
    This builds a linked emitter to the scene for custom wakes such as around buildings etc
    """
    debug(None,
          method='_addWakeEmitter',
          message='Adding wake emmiter now..',
          verbose=False)
    #get camera from current view
    currentPanel = cmds.getPanel(withFocus=True) or 'modelPanel4'
    debug(None,
          method='_addWakeEmitter',
          message='currentPanel: %s' % currentPanel,
          verbose=False)

    panelType = cmds.getPanel(typeOf=currentPanel)
    debug(None,
          method='_addWakeEmitter',
          message='panelType: %s' % panelType,
          verbose=False)

    if panelType != "modelPanel":
        print "Model panel not selected, please make view port live and try again"
    else:
        camera = cmds.modelPanel(currentPanel, q=True, camera=True)
        debug(None,
              method='_addWakeEmitter',
              message='camera: %s' % camera,
              verbose=False)

        cameraShape = cmds.listRelatives(camera) or camera
        debug(None,
              method='_addWakeEmitter',
              message='cameraShape: %s' % cameraShape,
              verbose=False)

        position = cmds.camera(cameraShape, q=True, worldCenterOfInterest=True)

        #build a new vector
        import maya.OpenMaya as om
        vec = om.MVector(position[0], 0, position[2])

        # create a fluid emitter
        emitter = cmds.fluidEmitter(pos=vec,
                                    name="additionalEmitter_WAKE#",
                                    type='volume',
                                    densityEmissionRate=-3000,
                                    heatEmissionRate=50000,
                                    fuelEmissionRate=0,
                                    fluidDropoff=0.1,
                                    rate=150.0,
                                    cycleEmission='none',
                                    cycleInterval=1,
                                    maxDistance=1,
                                    minDistance=0,
                                    volumeShape="sphere")
        # connect to fluids
        cmds.connectDynamic(CONST.FOAM_FLUID_SHAPENODE, em=emitter)
        cmds.connectDynamic(CONST.WAKE_FLUID_SHAPENODE, em=emitter)
        # set some presets
        cmds.setAttr('%s.rate' % emitter[0], 150)
        cmds.setAttr('%s.fluidDensityEmission' % emitter[0], -3000)
        cmds.setAttr('%s.fluidHeatEmission' % emitter[0], 50000)
        cmds.setAttr('%s.fuelMethod' % emitter[0], 0)
        cmds.setAttr('%s.fluidJitter' % emitter[0], 0)
        cmds.setAttr('%s.motionStreak' % emitter[0], 1)

    debug(None, method='_addWakeEmitter', message='FINISHED..', verbose=False)
charName = charSelection[0]
objectSplit = charName.split(':')
FinalCharName = objectSplit[0]
CharGeo_Duplicate01 = cmds.duplicate(charName)
cmds.parent(world=True)
mainGroup = cmds.group(n = "%s_wake_foam" % FinalCharName)

groupPolygon = []
for x in cmds.listRelatives(mainGroup, children = True, fullPath = True):
    for f in ['hull_geo', 'body_geo', 'geo']:
        if f in x:
            groupPolygon.append(x)

cmds.select(groupPolygon, replace = True)
EmitterObject = cmds.fluidEmitter(type='surface', der=1, her=2, fer=3, fdr=1.5, r=100.0, cye='none', cyi=1, mxd=0, mnd=0 )
cmds.connectDynamic("oceanWakeTextureShape", em = EmitterObject[1])
cmds.connectDynamic("oceanWakeFoamTextureShape", em = EmitterObject[1])
cmds.setAttr('%s.maxDistance' % EmitterObject[1], 1)
cmds.setAttr('%s.densityMethod' % EmitterObject[1], 2)
cmds.setAttr('%s.fluidDensityEmission' % EmitterObject[1], 100)
cmds.setAttr('%s.heatMethod' % EmitterObject[1], 2)
cmds.setAttr('%s.fluidHeatEmission' % EmitterObject[1], 1000)
cmds.setAttr('%s.fluidFuelEmission' % EmitterObject[1], 1)
cmds.setAttr('%s.fluidDropoff' % EmitterObject[1], 4.5)
cmds.setAttr('%s.motionStreak' % EmitterObject[1], 1)
cmds.setAttr('%s.fluidJitter' % EmitterObject[1], 0)
cmds.setAttr('%s.turbulenceSpeed' % EmitterObject[1], 0)
cmds.setAttr('%s.turbulenceFrequencyX' % EmitterObject[1], 0)
cmds.setAttr('%s.turbulenceFrequencyY' % EmitterObject[1], 0)
cmds.setAttr('%s.turbulenceFrequencyZ' % EmitterObject[1], 0)