def __init__(self, name, parent, shortcutName=None, *args, **kwargs): super(MCEAction, self).__init__(name, parent, *args, **kwargs) self.shortcutName = shortcutName if shortcutName: settings = Settings() settingsKey = "keybinding/" + shortcutName option = settings.getOption(settingsKey) _binding_names[shortcutName] = name shortcutString = option.value() if shortcutString is not None: self.setShortcut(QtGui.QKeySequence(shortcutString)) option.valueChanged.connect(self.shortcutChanged)
from mcedit2.sentry import get_sentry_client from mcedit2.ui.dialogs.error_dialog import Ui_errorDialog from mcedit2.util import qglcontext from mcedit2.util.resources import isSrcCheckout from mcedit2.util.screen import centerWidgetInScreen from mcedit2.util.settings import Settings from mcedit2.util.showprogress import MCEProgressDialog log = logging.getLogger(__name__) _errorShown = False settings = Settings() ReportErrorSetting = settings.getOption("errors/reporting_enabled", bool, True) def showErrorDialog(text, tb=None, fatal=True, report=True): global _errorShown if tb is None: tb = sys.exc_info() _errorShown = True grabber = QtGui.QWidget.mouseGrabber() if grabber: grabber.releaseMouse() dialog = ErrorDialog(text, tb, fatal, report) dialog.exec_() _errorShown = False
from mcedit2.editortools import generate from mcedit2.plugins import command from mcedit2.util import load_ui from mcedit2.util.settings import Settings from mcedit2.widgets import inspector from mceditlib.anvil import entities log = logging.getLogger(__name__) import sys sys.dont_write_bytecode = True settings = Settings().getNamespace("plugins") enabledPluginsSetting = settings.getOption("enabled_plugins", "json", {}) autoReloadSetting = settings.getOption("auto_reload", bool, True) # *** plugins dialog will need to: # v get a list of (plugin display name, plugin reference, isEnabled) tuples for loaded and # unloaded plugins. # v enable or disable a plugin using its reference # - reload a plugin # - find out if a plugin was removed from the folder or failed to compile or run # - install a new plugin using a file chooser # - open the plugins folder(s) in Finder/Explorer # *** on startup: # v scan all plugins dirs for plugins # - check if a plugin is enabled (without executing it?) # - load plugins set to "enabled" in settings
from mcedit2.util import profiler from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column, Row from mcedit2.widgets.spinslider import SpinSlider from mceditlib import faces from mceditlib.geometry import Vector from mceditlib.util.lazyprop import lazyprop from mcedit2.worldview.viewcontrols import ViewControls from mcedit2.worldview.worldview import WorldView, iterateChunks, anglesToVector from mcedit2.worldview.viewaction import ViewAction log = logging.getLogger(__name__) settings = Settings().getNamespace("worldview/camera") ViewDistanceSetting = settings.getOption("view_distance", int, 12) PerspectiveSetting = settings.getOption("perspective", bool, True) class CameraWorldViewFrame(QtGui.QWidget): def __init__(self, dimension, textureAtlas, geometryCache, shareGLWidget, *args, **kwargs): super(CameraWorldViewFrame, self).__init__(*args, **kwargs) self.worldView = view = CameraWorldView(dimension, textureAtlas, geometryCache, shareGLWidget) self.viewControls = ViewControls(view) ViewDistanceSetting.connectAndCall(view.setViewDistance) viewDistanceInput = QtGui.QSpinBox(minimum=2, maximum=64, singleStep=2) viewDistanceInput.setValue(self.worldView.viewDistance) viewDistanceInput.valueChanged.connect(ViewDistanceSetting.setValue)
from mcedit2 import editortools from mcedit2.editortools import generate from mcedit2.util import load_ui from mcedit2.util.settings import Settings from mcedit2.widgets import inspector from mceditlib.anvil import entities log = logging.getLogger(__name__) import sys sys.dont_write_bytecode = True settings = Settings().getNamespace("plugins") enabledPluginsSetting = settings.getOption("enabled_plugins", "json", {}) autoReloadSetting = settings.getOption("auto_reload", bool, True) # *** plugins dialog will need to: # v get a list of (plugin display name, plugin reference, isEnabled) tuples for loaded and # unloaded plugins. # v enable or disable a plugin using its reference # - reload a plugin # - find out if a plugin was removed from the folder or failed to compile or run # - install a new plugin using a file chooser # - open the plugins folder(s) in Finder/Explorer # *** on startup: # v scan all plugins dirs for plugins # - check if a plugin is enabled (without executing it?) # - load plugins set to "enabled" in settings
from mcedit2.worldview.overhead import OverheadWorldViewFrame from mceditlib import util from mceditlib.anvil.biome_types import BiomeTypes from mceditlib.geometry import Vector from mceditlib.operations import ComposeOperations from mceditlib.operations.entity import RemoveEntitiesOperation from mceditlib.selection import BoundingBox from mceditlib.exceptions import PlayerNotFound from mceditlib.revisionhistory import UndoFolderExists, RevisionChanges from mceditlib.worldeditor import WorldEditor from mceditlib.blocktypes import BlockType log = logging.getLogger(__name__) sessionSettings = Settings().getNamespace("editorsession") currentViewSetting = sessionSettings.getOption("currentview", unicode, "cam") # An EditorSession is a world currently opened for editing, the state of the editor including the # current selection box, the editor tab containing its viewports, its command history, its shared OpenGL context, # a separate instance of each editor tool (why?), and the ChunkLoader that coordinates loading # chunks into its viewports. class PendingImport(object): def __init__(self, schematic, pos, text): self.text = text self.pos = pos self.schematic = schematic def __repr__(self): return "%s(%r, %r)" % (self.__class__.__name__, self.schematic, self.pos)
from mcedit2.sentry import get_sentry_client from mcedit2.ui.dialogs.error_dialog import Ui_errorDialog from mcedit2.util import qglcontext from mcedit2.util.resources import isSrcCheckout from mcedit2.util.screen import centerWidgetInScreen from mcedit2.util.settings import Settings from mcedit2.util.showprogress import MCEProgressDialog log = logging.getLogger(__name__) _errorShown = False settings = Settings() ReportErrorSetting = settings.getOption("errors/reporting_enabled", bool, True) def showErrorDialog(text, tb=None, fatal=True, report=True): global _errorShown if tb is None: tb = sys.exc_info() _errorShown = True grabber = QtGui.QWidget.mouseGrabber() if grabber: grabber.releaseMouse() dialog = ErrorDialog(text, tb, fatal, report) dialog.exec_() _errorShown = False
import numpy from PySide.QtCore import Qt from PySide import QtGui, QtCore from mcedit2.util import profiler from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column, Row from mceditlib.util.lazyprop import lazyprop from mcedit2.worldview.viewcontrols import ViewControls from mcedit2.worldview.worldview import WorldView, iterateChunks from mcedit2.worldview.viewaction import ViewAction log = logging.getLogger(__name__) settings = Settings() ViewDistanceSetting = settings.getOption("worldview/camera/view_distance", int, 32) PerspectiveSetting = settings.getOption("worldview/camera/perspective", bool, True) class CameraWorldViewFrame(QtGui.QWidget): def __init__(self, dimension, geometryCache, resourceLoader, shareGLWidget, *args, **kwargs): super(CameraWorldViewFrame, self).__init__(*args, **kwargs) self.worldView = view = CameraWorldView(dimension, geometryCache, resourceLoader, shareGLWidget) self.viewControls = ViewControls(view) ViewDistanceSetting.connectAndCall(view.setViewDistance)
from mcedit2.util import profiler from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column, Row from mcedit2.widgets.spinslider import SpinSlider from mceditlib import faces from mceditlib.geometry import Vector from mceditlib.util.lazyprop import lazyprop from mcedit2.worldview.viewcontrols import ViewControls from mcedit2.worldview.worldview import WorldView, iterateChunks, anglesToVector from mcedit2.worldview.viewaction import ViewAction log = logging.getLogger(__name__) settings = Settings().getNamespace("worldview/camera") ViewDistanceSetting = settings.getOption("view_distance", int, 12) PerspectiveSetting = settings.getOption("perspective", bool, True) StickyMouselookSetting = settings.getOption("sticky_mouselook", bool, True) class CameraWorldViewFrame(QtGui.QWidget): def __init__(self, dimension, textureAtlas, geometryCache, shareGLWidget, *args, **kwargs): super(CameraWorldViewFrame, self).__init__(*args, **kwargs) self.worldView = view = CameraWorldView(dimension, textureAtlas, geometryCache, shareGLWidget) auxControlWidget = QtGui.QWidget() StickyMouselookSetting.connectAndCall(view.setStickyMouselook) stickyCheckbox = QtGui.QCheckBox(self.tr("Sticky Mouselook"))
from mcedit2.rendering.selection import SelectionScene, SelectionFaceNode from mcedit2.ui.selection_coord_widget import Ui_selectionCoordWidget from mcedit2.util.glutils import gl from mcedit2.rendering.depths import DepthOffsets from mcedit2.rendering.scenegraph import scenenode, rendernode from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column from mcedit2.widgets.shapewidget import ShapeWidget from mceditlib import faces from mceditlib.geometry import Vector from mceditlib.selection import BoundingBox log = logging.getLogger(__name__) SelectionOptions = Settings().getNamespace("select_tool") ClassicSelectionOption = SelectionOptions.getOption("classic_selection", bool, False) StickySelectionOption = SelectionOptions.getOption("sticky_selection", bool, False) class SelectionCoordinateWidget(QtGui.QWidget, Ui_selectionCoordWidget): def __init__(self, *args, **kwargs): super(SelectionCoordinateWidget, self).__init__(*args, **kwargs) self.setupUi(self) self.xMinInput.valueChanged.connect(self.setMinX) self.yMinInput.valueChanged.connect(self.setMinY) self.zMinInput.valueChanged.connect(self.setMinZ) self.xMaxInput.valueChanged.connect(self.setMaxX) self.yMaxInput.valueChanged.connect(self.setMaxY) self.zMaxInput.valueChanged.connect(self.setMaxZ)
from mcedit2.widgets.layout import Column, Row, setWidgetError from mcedit2.worldview.minimap import MinimapWorldView from mceditlib.anvil.adapter import AnvilWorldAdapter from mceditlib.geometry import Vector from mceditlib.exceptions import LevelFormatError, PlayerNotFound from mceditlib import worldeditor import logging from mceditlib.findadapter import isLevel from mceditlib.nbt import NBTFormatError from mceditlib.worldeditor import WorldEditor log = logging.getLogger(__name__) WorldListSettings = Settings().getNamespace('world_list') WorldListSettings.allSavesFolders = WorldListSettings.getOption( 'saves_folders', 'json', []) WorldListSettings.currentSavesFolder = WorldListSettings.getOption( 'current_saves_folder', unicode, '') WorldListSettings.lastChosenSavesFolder = WorldListSettings.getOption( 'last_chosen_saves_folder', unicode, '') class WorldListItemWidget(QtGui.QWidget): doubleClicked = QtCore.Signal() def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.displayNameLabel = QtGui.QLabel("namenamename") self.lastPlayedLabel = QtGui.QLabel("lastplayed") self.versionInfoLabel = QtGui.QLabel("version")
from mcedit2.util import profiler from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column, Row from mcedit2.widgets.spinslider import SpinSlider from mceditlib import faces from mceditlib.geometry import Vector from mceditlib.util.lazyprop import lazyprop from mcedit2.worldview.viewcontrols import ViewControls from mcedit2.worldview.worldview import WorldView, iterateChunks, anglesToVector from mcedit2.worldview.viewaction import ViewAction log = logging.getLogger(__name__) settings = Settings().getNamespace("worldview/camera") ViewDistanceSetting = settings.getOption("view_distance", int, 12) PerspectiveSetting = settings.getOption("perspective", bool, True) StickyMouselookSetting = settings.getOption("sticky_mouselook", bool, True) class CameraWorldViewFrame(QtGui.QWidget): def __init__(self, dimension, textureAtlas, geometryCache, shareGLWidget, *args, **kwargs): super(CameraWorldViewFrame, self).__init__(*args, **kwargs) self.worldView = view = CameraWorldView(dimension, textureAtlas, geometryCache, shareGLWidget) auxControlWidget = QtGui.QWidget() StickyMouselookSetting.connectAndCall(view.setStickyMouselook)
from PySide import QtGui, QtCore from mcedit2.rendering.layers import Layer from mcedit2.util import profiler from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column, Row from mcedit2.util.lazyprop import lazyprop from mcedit2.worldview.viewcontrols import ViewControls from mcedit2.worldview.worldview import WorldView, iterateChunks, LayerToggleGroup from mcedit2.worldview.viewaction import ViewAction log = logging.getLogger(__name__) settings = Settings() ViewDistanceSetting = settings.getOption("worldview/camera/view_distance", int, 32) PerspectiveSetting = settings.getOption("worldview/camera/perspective", bool, True) class CameraWorldViewFrame(QtGui.QWidget): def __init__(self, dimension, geometryCache, resourceLoader, shareGLWidget, *args, **kwargs): super(CameraWorldViewFrame, self).__init__(*args, **kwargs) self.worldView = view = CameraWorldView(dimension, geometryCache, resourceLoader, shareGLWidget) self.viewControls = ViewControls(view) ViewDistanceSetting.connectAndCall(view.setViewDistance) viewDistanceInput = QtGui.QSpinBox(minimum=2, maximum=64, singleStep=2) viewDistanceInput.setValue(self.worldView.viewDistance) viewDistanceInput.valueChanged.connect(ViewDistanceSetting.setValue)
from mcedit2.worldview.overhead import OverheadWorldViewFrame from mceditlib import util, nbt, faces from mceditlib.anvil.biome_types import BiomeTypes from mceditlib.geometry import Vector from mceditlib.operations import ComposeOperations from mceditlib.operations.entity import RemoveEntitiesOperation from mceditlib.selection import BoundingBox from mceditlib.exceptions import PlayerNotFound, ChunkNotPresent from mceditlib.revisionhistory import UndoFolderExists, RevisionChanges from mceditlib.worldeditor import WorldEditor from mceditlib.blocktypes import BlockType log = logging.getLogger(__name__) sessionSettings = Settings().getNamespace("editorsession") currentViewSetting = sessionSettings.getOption("currentview", unicode, "cam") # An EditorSession is a world currently opened for editing, the state of the editor including the # current selection box, the editor tab containing its viewports, its command history, its shared OpenGL context, # a separate instance of each editor tool (why?), and the ChunkLoader that coordinates loading # chunks into its viewports. class PendingImport(object): def __init__(self, schematic, pos, text): self.text = text self.pos = pos self.schematic = schematic def __repr__(self): return "%s(%r, %r)" % (self.__class__.__name__, self.schematic, self.pos)
from mcedit2.rendering.selection import SelectionScene, SelectionFaceNode from mcedit2.ui.selection_coord_widget import Ui_selectionCoordWidget from mcedit2.util.glutils import gl from mcedit2.rendering.depths import DepthOffsets from mcedit2.rendering.scenegraph import scenenode, rendernode from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column from mcedit2.widgets.shapewidget import ShapeWidget from mceditlib import faces from mceditlib.geometry import Vector from mceditlib.selection import BoundingBox log = logging.getLogger(__name__) SelectionOptions = Settings().getNamespace("select_tool") ClassicSelectionOption = SelectionOptions.getOption("classic_selection", bool, False) StickySelectionOption = SelectionOptions.getOption("sticky_selection", bool, False) class SelectionCoordinateWidget(QtGui.QWidget, Ui_selectionCoordWidget): def __init__(self, *args, **kwargs): super(SelectionCoordinateWidget, self).__init__(*args, **kwargs) self.setupUi(self) self.xMinInput.valueChanged.connect(self.setMinX) self.yMinInput.valueChanged.connect(self.setMinY) self.zMinInput.valueChanged.connect(self.setMinZ) self.xMaxInput.valueChanged.connect(self.setMaxX) self.yMaxInput.valueChanged.connect(self.setMaxY) self.zMaxInput.valueChanged.connect(self.setMaxZ)
from mcedit2.widgets.layout import Column, Row, setWidgetError from mcedit2.worldview.minimap import MinimapWorldView from mceditlib.anvil.adapter import AnvilWorldAdapter from mceditlib.geometry import Vector from mceditlib.exceptions import LevelFormatError, PlayerNotFound from mceditlib import worldeditor import logging from mceditlib.findadapter import isLevel from mceditlib.worldeditor import WorldEditor log = logging.getLogger(__name__) WorldListSettings = Settings().getNamespace('world_list') WorldListSettings.allSavesFolders = WorldListSettings.getOption('saves_folders', 'json', []) WorldListSettings.currentSavesFolder = WorldListSettings.getOption('current_saves_folder', unicode, '') WorldListSettings.lastChosenSavesFolder = WorldListSettings.getOption('last_chosen_saves_folder', unicode, '') class WorldListItemWidget(QtGui.QWidget): doubleClicked = QtCore.Signal() def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.displayNameLabel = QtGui.QLabel("namenamename") self.lastPlayedLabel = QtGui.QLabel("lastplayed") self.versionInfoLabel = QtGui.QLabel("version") #self.sizeLabel = QtGui.QLabel(self.tr("Calculating area...")) # areaText = self.tr("%.02f million square meters") % (world.chunkCount * 0.25)
from mcedit2.util import profiler from mcedit2.util.settings import Settings from mcedit2.widgets.layout import Column, Row from mcedit2.widgets.spinslider import SpinSlider from mceditlib import faces from mceditlib.geometry import Vector from mceditlib.util.lazyprop import lazyprop from mcedit2.worldview.viewcontrols import ViewControls from mcedit2.worldview.worldview import WorldView, iterateChunks from mcedit2.worldview.viewaction import ViewAction log = logging.getLogger(__name__) settings = Settings().getNamespace("worldview/camera") ViewDistanceSetting = settings.getOption("view_distance", int, 12) PerspectiveSetting = settings.getOption("perspective", bool, True) class CameraWorldViewFrame(QtGui.QWidget): def __init__(self, dimension, geometryCache, resourceLoader, shareGLWidget, *args, **kwargs): super(CameraWorldViewFrame, self).__init__(*args, **kwargs) self.worldView = view = CameraWorldView(dimension, geometryCache, resourceLoader, shareGLWidget) self.viewControls = ViewControls(view) ViewDistanceSetting.connectAndCall(view.setViewDistance)