Esempio n. 1
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    def __init__(self, mcedit):
        Dialog.__init__(self)
        #.#
        spacing = 0
        keyConfigTable = albow.TableView(
            nrows=30,
            columns=[
                albow.TableColumn("Command", 200, "l"),
                albow.TableColumn("Assigned Key", 150, "r")
            ])
        keyConfigTable.num_rows = lambda: len(self.keyConfigKeys)
        keyConfigTable.row_data = self.getRowData
        keyConfigTable.row_is_selected = lambda x: x == self.selectedKeyIndex
        keyConfigTable.click_row = self.selectTableRow
        keyConfigTable.key_down = self.key_down
        keyConfigTable.key_up = self.key_up
        #.#
        self.changes = {}
        self.changesNum = False
        self.enter = 0
        self.root = None
        self.editor = None
        tableWidget = albow.Widget()
        tableWidget.add(keyConfigTable)
        tableWidget.shrink_wrap()

        self.keyConfigTable = keyConfigTable

        buttonRow = (albow.Button("Assign Key...",
                                  action=self.askAssignSelectedKey),
                     albow.Button("Done", action=self.done),
                     albow.Button("Cancel", action=self.cancel))

        buttonRow = albow.Row(buttonRow)

        resetToDefaultRow = albow.Row(
            (albow.Button("Reset to default", action=self.resetDefault), ))

        choiceButton = mceutils.ChoiceButton(
            ["WASD", "Arrows", "Numpad", "WASD Old"], choose=self.choosePreset)
        if config.keys.forward.get() == "Up":
            choiceButton.selectedChoice = "Arrows"
        elif config.keys.forward.get() == "[8]":
            choiceButton.selectedChoice = "Numpad"
        elif config.keys.brake.get() == "Space":
            choiceButton.selectedChoice = "WASD Old"

        self.oldChoice = choiceButton.selectedChoice

        choiceRow = albow.Row((albow.Label("Presets: "), choiceButton))
        self.choiceButton = choiceButton

        col = albow.Column(
            (tableWidget, choiceRow, buttonRow, resetToDefaultRow),
            spacing=spacing,
            margin=0)
        self.add(col)
        self.shrink_wrap()
Esempio n. 2
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    def __init__(self, mcedit):
        Dialog.__init__(self)

        self.mcedit = mcedit

        fieldOfViewRow = mceutils.FloatInputRow("Field of View: ",
                                                ref=config.settings.fov, width=100, min=25, max=120)

        targetFPSRow = mceutils.IntInputRow("Target FPS: ",
                                            ref=config.settings.targetFPS, width=100, min=1, max=60)

        bufferLimitRow = mceutils.IntInputRow("Vertex Buffer Limit (MB): ",
                                              ref=config.settings.vertexBufferLimit, width=100, min=0)

        fastLeavesRow = mceutils.CheckBoxLabel("Fast Leaves",
                                               ref=config.settings.fastLeaves,
                                               tooltipText="Leaves are solid, like Minecraft's 'Fast' graphics")

        roughGraphicsRow = mceutils.CheckBoxLabel("Rough Graphics",
                                                  ref=config.settings.roughGraphics,
                                                  tooltipText="All blocks are drawn the same way (overrides 'Fast Leaves')")

        enableMouseLagRow = mceutils.CheckBoxLabel("Enable Mouse Lag",
                                                   ref=config.settings.enableMouseLag,
                                                 tooltipText="Enable choppy mouse movement for faster loading.")

        packs = resource_packs.packs.get_available_resource_packs()
        packs.remove('Default')
        packs.sort()
        packs.insert(0, 'Default')
        self.resourcePackButton = mceutils.ChoiceButton(packs, choose=self.change_texture)
        self.resourcePackButton.selectedChoice = resource_packs.packs.get_selected_resource_pack_name()

        settingsColumn = albow.Column((fastLeavesRow,
                                       roughGraphicsRow,
                                       enableMouseLagRow,
                                       #                                  texturePackRow,
                                       fieldOfViewRow,
                                       targetFPSRow,
                                       bufferLimitRow,
                                       self.resourcePackButton,
                                      ), align='r')

        settingsColumn = albow.Column((albow.Label("Settings"),
                                       settingsColumn))

        settingsRow = albow.Row((settingsColumn,))

        optionsColumn = albow.Column((settingsRow, albow.Button("OK", action=self.dismiss)))

        self.add(optionsColumn)
        self.shrink_wrap()
Esempio n. 3
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    def initComponents(self):
        """Initilize the window components. Call this after translation hs been loaded."""
        autoBrakeRow = mceutils.CheckBoxLabel("Autobrake",
                                              ref=config.controls.autobrake,
                                              tooltipText="Apply brake when not pressing movement keys")

        swapAxesRow = mceutils.CheckBoxLabel("Swap Axes Looking Down",
                                             ref=config.controls.swapAxes,
                                             tooltipText="Change the direction of the Forward and Backward keys when looking down")

        cameraAccelRow = mceutils.FloatInputRow("Camera Acceleration: ",
                                                ref=config.controls.cameraAccel, width=100, min=5.0)

        cameraDragRow = mceutils.FloatInputRow("Camera Drag: ",
                                               ref=config.controls.cameraDrag, width=100, min=1.0)

        cameraMaxSpeedRow = mceutils.FloatInputRow("Camera Max Speed: ",
                                                   ref=config.controls.cameraMaxSpeed, width=100, min=1.0)

        cameraBrakeSpeedRow = mceutils.FloatInputRow("Camera Braking Speed: ",
                                                     ref=config.controls.cameraBrakingSpeed, width=100,
                                                     min=1.0)

        mouseSpeedRow = mceutils.FloatInputRow("Mouse Speed: ",
                                               ref=config.controls.mouseSpeed, width=100, min=0.1,
                                               max=20.0)

        undoLimitRow = mceutils.IntInputRow("Undo Limit: ",
                                            ref=config.settings.undoLimit, width=100, min=0)

        maxCopiesRow = mceutils.IntInputRow("Copy Stack Size: ",
                                            ref=config.settings.maxCopies, width=100, min=0,
                                            tooltipText="Maximum number of copied objects.")

        compassSizeRow = mceutils.IntInputRow("Compass Size (%): ",
                                            ref=config.settings.compassSize, width=100, min=0, max=100)

        # FONT SIZE
        fontProportion = mceutils.IntInputRow("Fonts Proportion (%): ",
                                            ref=config.settings.fontProportion, width=100, min=0,
                                            tooltipText="Fonts sizing proportion. The number is a percentage.\nRestart needed!")
        albow.resource.font_proportion = config.settings.fontProportion.get()

        invertRow = mceutils.CheckBoxLabel("Invert Mouse",
                                           ref=config.controls.invertMousePitch,
                                           tooltipText="Reverse the up and down motion of the mouse.")

        spaceHeightRow = mceutils.IntInputRow(_("Low Detail Height"),
                                              ref=config.settings.spaceHeight,
                                              tooltipText="When you are this far above the top of the world, move fast and use low-detail mode.")

        blockBufferRow = mceutils.IntInputRow("Block Buffer (MB):",
                                              ref=albow.AttrRef(self, 'blockBuffer'), min=1,
                                              tooltipText="Amount of memory used for temporary storage.  When more than this is needed, the disk is used instead.")

        setWindowPlacementRow = mceutils.CheckBoxLabel("Set Window Placement",
                                                       ref=config.settings.setWindowPlacement,
                                                       tooltipText="Try to save and restore the window position.")

        rotateBlockBrushRow = mceutils.CheckBoxLabel("Rotate block with brush",
                                                        ref=config.settings.rotateBlockBrush,
                                                        tooltipText="When rotating your brush, also rotate the orientation of the block your brushing with")

        compassToggleRow =mceutils.CheckBoxLabel("Toggle compass",
                                                        ref=config.settings.compassToggle)

        windowSizeRow = mceutils.CheckBoxLabel("Window Resize Alert",
                                               ref=config.settings.shouldResizeAlert,
                                               tooltipText="Reminds you that the cursor won't work correctly after resizing the window.")

        superSecretSettingsRow = mceutils.CheckBoxLabel("Super Secret Settings",
                                                ref=config.settings.superSecretSettings,
                                                tooltipText="Weird stuff happen!")

        longDistanceRow = mceutils.CheckBoxLabel("Long-Distance Mode",
                                                 ref=config.settings.longDistanceMode,
                                                 tooltipText="Always target the farthest block under the cursor, even in mouselook mode.")

        flyModeRow = mceutils.CheckBoxLabel("Fly Mode",
                                            ref=config.settings.flyMode,
                                            tooltipText="Moving forward and Backward will not change your altitude in Fly Mode.")

        lng = config.settings.langCode.get()

        langs = sorted(self.getLanguageChoices().items())

        langNames = [k for k, v in langs]

        self.languageButton = mceutils.ChoiceButton(langNames, choose=self.changeLanguage)
        if self.sgnal[lng] in self.languageButton.choices:
            self.languageButton.selectedChoice = self.sgnal[lng]

        langButtonRow = albow.Row((albow.Label("Language", tooltipText="Choose your language."), self.languageButton))

        staticCommandsNudgeRow = mceutils.CheckBoxLabel("Static Coords While Nudging",
                                            ref=config.settings.staticCommandsNudge,
                                            tooltipText="Change static coordinates in command blocks while nudging.")

        moveSpawnerPosNudgeRow = mceutils.CheckBoxLabel("Change Spawners While Nudging",
                                            ref=config.settings.moveSpawnerPosNudge,
                                            tooltipText="Change the position of the mobs in spawners while nudging.")

        self.goPortableButton = goPortableButton = albow.Button("Change", action=self.togglePortable)

        goPortableButton.tooltipText = self.portableButtonTooltip()
        goPortableRow = albow.Row(
            (albow.ValueDisplay(ref=self.portableVar, width=250, align='r'), goPortableButton))

# Disabled Crash Reporting Option
#       reportRow = mceutils.CheckBoxLabel("Report Errors",
#                                          ref=config.settings.reportCrashes,
#                                          tooltipText="Automatically report errors to the developer.")

        inputs = (
            spaceHeightRow,
            cameraAccelRow,
            cameraDragRow,
            cameraMaxSpeedRow,
            cameraBrakeSpeedRow,
            blockBufferRow,
            mouseSpeedRow,
            undoLimitRow,
            maxCopiesRow,
            compassSizeRow,
            fontProportion, # FONT SIZE
        )

        options = (
                    longDistanceRow,
                    flyModeRow,
                    autoBrakeRow,
                    swapAxesRow,
                    invertRow,
                    superSecretSettingsRow,
                    staticCommandsNudgeRow,
                    moveSpawnerPosNudgeRow,
                    rotateBlockBrushRow,
                    compassToggleRow,
                    langButtonRow,
                    ) + (
                        ((sys.platform == "win32" and pygame.version.vernum == (1, 9, 1)) and (windowSizeRow,) or ())
                    ) + (
                        (sys.platform == "win32") and (setWindowPlacementRow,) or ()
                    ) + (
                        (not sys.platform == "darwin") and (goPortableRow,) or ()
                    )

        rightcol = albow.Column(options, align='r')
        leftcol = albow.Column(inputs, align='r')

        optionsColumn = albow.Column((albow.Label("Options"),
                                      albow.Row((leftcol, rightcol), align="t")))

        settingsRow = albow.Row((optionsColumn,))

        buttonsRow = albow.Row((albow.Button("OK", action=self.dismiss), albow.Button("Cancel", action=self.cancel)))

        resetToDefaultRow = albow.Row((albow.Button("Reset to default", action=self.resetDefault),))

        optionsColumn = albow.Column((settingsRow, buttonsRow, resetToDefaultRow))
        optionsColumn.key_down = self.key_down

        self.add(optionsColumn)
        self.shrink_wrap()
Esempio n. 4
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    def editSkull(self, point):
        block = self.editor.level.blockAt(*point)
        blockData = self.editor.level.blockDataAt(*point)
        tileEntity = self.editor.level.tileEntityAt(*point)
        undoBackupEntityTag = copy.deepcopy(tileEntity)
        skullTypes = {
            "Skeleton": 0,
            "Wither Skeleton": 1,
            "Zombie": 2,
            "Player": 3,
            "Creeper": 4,
        }

        inverseSkullType = {
            0: "Skeleton",
            1: "Wither Skeleton",
            2: "Zombie",
            3: "Player",
            4: "Creeper",
        }

        if not tileEntity:
            tileEntity = pymclevel.TAG_Compound()
            tileEntity["id"] = pymclevel.TAG_String("Skull")
            tileEntity["x"] = pymclevel.TAG_Int(point[0])
            tileEntity["y"] = pymclevel.TAG_Int(point[1])
            tileEntity["z"] = pymclevel.TAG_Int(point[2])
            tileEntity["SkullType"] = pymclevel.TAG_Byte(3)
            self.editor.level.addTileEntity(tileEntity)

        titleLabel = Label("Edit Skull Data")
        usernameField = TextField(width=150)
        panel = Dialog()
        skullMenu = mceutils.ChoiceButton(map(str, skullTypes))

        if "Owner" in tileEntity:
            usernameField.value = str(tileEntity["Owner"]["Name"].value)
        elif "ExtraType" in tileEntity:
            usernameField.value = str(tileEntity["ExtraType"].value)
        else:
            usernameField.value = ""

        oldUserName = usernameField.value
        skullMenu.selectedChoice = inverseSkullType[tileEntity["SkullType"].value]
        oldSelectedSkull = skullMenu.selectedChoice

        class SkullEditOperation(Operation):
            def __init__(self, tool, level):
                self.tool = tool
                self.level = level
                self.undoBackupEntityTag = undoBackupEntityTag
                self.canUndo = False

            def perform(self, recordUndo=True):
                if self.level.saving:
                    alert("Cannot perform action while saving is taking place")
                    return
                self.level.addTileEntity(tileEntity)
                self.canUndo = True

            def undo(self):
                self.redoBackupEntityTag = copy.deepcopy(tileEntity)
                self.level.addTileEntity(self.undoBackupEntityTag)
                return pymclevel.BoundingBox(pymclevel.TileEntity.pos(tileEntity), (1, 1, 1))

            def redo(self):
                self.level.addTileEntity(self.redoBackupEntityTag)
                return pymclevel.BoundingBox(pymclevel.TileEntity.pos(tileEntity), (1, 1, 1))

        def updateSkull():
            if usernameField.value != oldUserName or oldSelectedSkull != skullMenu.selectedChoice:
                tileEntity["ExtraType"] = pymclevel.TAG_String(usernameField.value)
                tileEntity["SkullType"] = pymclevel.TAG_Byte(skullTypes[skullMenu.selectedChoice])
                if "Owner" in tileEntity:
                    del tileEntity["Owner"]
                op = SkullEditOperation(self.editor, self.editor.level)
                self.editor.addOperation(op)
                if op.canUndo:
                    self.editor.addUnsavedEdit()

            chunk = self.editor.level.getChunk(int(int(point[0]) / 16), int(int(point[2]) / 16))
            chunk.dirty = True
            panel.dismiss()

        okBTN = Button("OK", action=updateSkull)
        cancel = Button("Cancel", action=panel.dismiss)

        column = [titleLabel, usernameField, skullMenu, okBTN, cancel]
        panel.add(Column(column))
        panel.shrink_wrap()
        panel.present()