""" self.turtlespeed = turtlespeed def _drawTurtle(self, x, y, z): # draw turtle self.mcDrawing.drawPoint3d(x, y, z, self.turtleblock.id, self.turtleblock.data) lastDrawnTurtle = minecraft.Vec3(x, y, z) def _clearTurtle(self, x, y, z): # clear turtle self.mcDrawing.drawPoint3d(x, y, z, block.AIR.id) def _findTargetBlock(self, turtleX, turtleY, turtleZ, heading, verticalheading, distance): x, y, z = self._findPointOnSphere(turtleX, turtleY, turtleZ, heading, verticalheading, distance) x = int(round(x, 0)) y = int(round(y, 0)) z = int(round(z, 0)) return x, y, z def _findPointOnSphere(self, cx, cy, cz, horizontalAngle, verticalAngle, radius): x = cx + (radius * (math.cos(math.radians(verticalAngle)) * math.cos(math.radians(horizontalAngle)))) y = cy + (radius * (math.sin(math.radians(verticalAngle)))) z = cz + (radius * (math.cos(math.radians(verticalAngle)) * math.sin(math.radians(horizontalAngle)))) return x, y, z def _roundXYZ(x, y, z): return int(round(x, 0)), int(round(y, 0)), int(round(z, 0)) def _roundVec3(position): return minecraft.vec3(int(position.x), int(position.y), int(position.z))
def _roundVec3(position): return minecraft.vec3(int(position.x), int(position.y), int(position.z))
def _roundVec3(position): return minecraft.vec3(int(position.x), int(position.y), int(position.z))