Esempio n. 1
0
    def update(self):

        #self.updateStatusText()
        self.draw()

        #for each of the menus instantiated, draw
        for menu in self.menuList:
            menu.draw()                
Esempio n. 2
0
def next_round():
    global player1
    global player2
    global winner
    global bullets
    screen_pos = screen.get_rect()
    p1x = screen_pos.centerx - 100
    p2x = screen_pos.centerx + 100
    py = screen_pos.centery
    player1 = Player(PLAYER1_COLOR, p1x, py, 20, 0)
    player2 = Player(PLAYER2_COLOR, p2x, py, 20, math.pi)
    winner = None
    bullets = []


number_of_rounds = 2 * menu.draw(screen) + 1
round_count = 1

score = [0, 0]

clock = pygame.time.Clock()

# create the players
screen_pos = screen.get_rect()
p1x = screen_pos.centerx - 100
p2x = screen_pos.centerx + 100
py = screen_pos.centery
player1 = Player(PLAYER1_COLOR, p1x, py, 20, 0)
player2 = Player(PLAYER2_COLOR, p2x, py, 20, math.pi)
winner = None
Esempio n. 3
0
import colours
import event_handler

gamefield = field.Field()

# ======== Инициализируем игровое окно  =============
pygame.init()
screen = pygame.display.set_mode(gamefield.field_size)
screen.fill(colours.BACKGROUND)
pygame.display.set_caption('Convey`s game of Life')
clock = pygame.time.Clock()
# ===================================================

# ==== Инициализируем меню, счетчик, режим игры =====
menu = menu.Menu(gamefield)
menu.draw(screen)

handler = event_handler.EventHandler()

done = False
mode = 'draw'  # В игре пять положения: draw, evolution, restart, quit, pause
# ===================================================

# ======== Основной цикл игры ===========
while not done:

    mode, done = handler.event_handler(pygame.event.get(), mode, done,
                                       gamefield, menu)

    # Обработка состояний игры
    if mode == 'draw' or mode == 'pause':
Esempio n. 4
0
def next_round():
  global player1
  global player2
  global winner
  global bullets
  screen_pos = screen.get_rect()
  p1x = screen_pos.centerx - 100
  p2x = screen_pos.centerx + 100
  py = screen_pos.centery
  player1 = Player( PLAYER1_COLOR, p1x, py, 20, 0 )
  player2 = Player( PLAYER2_COLOR, p2x, py, 20, math.pi )
  winner = None
  bullets = []

number_of_rounds = 2*menu.draw(screen) + 1
round_count = 1

score = [0,0]

clock = pygame.time.Clock()

# create the players
screen_pos = screen.get_rect()
p1x = screen_pos.centerx - 100
p2x = screen_pos.centerx + 100
py = screen_pos.centery
player1 = Player( PLAYER1_COLOR, p1x, py, 20, 0 )
player2 = Player( PLAYER2_COLOR, p2x, py, 20, math.pi )
winner = None
Esempio n. 5
0
# Game initialization hier werden alle objekte erstellt und alle wichtigen variablen erstellt

# todo options fahrzeug wählen dafür muss ich eine neue class options erstellen und einenen neuen status
game.init()
menu = menu.Menu()
options = options.Options()

clock = pygame.time.Clock()


# Gameloop
while True:
	for event in pygame.event.get():
		if event.type == pygame.QUIT:
			pygame.quit()
			sys.exit()
	if menu.status == 0:
		menu.update()
		menu.draw()
		options.waitselect = 10
	elif menu.status == 1:
		menu.status = game.update()
		game.draw()
	elif menu.status == 2:
		menu.status = options.update()
		options.draw()
		menu.waitselect = 10

	pygame.display.flip()

	clock.tick(30)
Esempio n. 6
0
        y = self.dest_surface.get_rect().centery - self.menu_height / 2
        mx, my = self.pozycja_wklejenia
        self.pozycja_wklejenia = (x + mx, y + my)


if __name__ == '__main__':
    import sys
    surface = pygame.display.set_mode((854, 480))
    surface.fill((51, 51, 51))
    menu = Menu()

    menu.init(['Game Start', 'Difficulty', 'Character', 'Quit'],
              surface)  #necessary
    pygame.display.set_caption('TetandRis MENU')

    menu.draw()
    tmp = 0
    tmp2 = 0
    pygame.key.set_repeat(199, 69)
    pygame.display.update()
    tet = Tetandris()
    while 1:
        for event in pygame.event.get():
            if event.type == KEYDOWN:
                if event.key == K_UP:
                    menu.draw(-1)
                if event.key == K_DOWN:
                    menu.draw(1)
                if event.key == K_RETURN:

                    if menu.get_position() == 3:
Esempio n. 7
0
if not pygame.font.get_init():
    pygame.font.init()

from global_defs import screen

#surface = pygame.display.set_mode((854, 480))
screen.fill((51, 51, 51))

pygame.mixer.pre_init(44100, -16, 2, 4096)
pygame.init()
FindSticks()

menu = menu.Menu()
menu.init(['Start', 'Options', 'Quit'], screen)  # necessary
#menu.move_menu(0, 0)  # optional
menu.draw()  # necessary

pygame.key.set_repeat(199, 69)  # (delay,interval)
pygame.display.update()
while 1:
	for event in pygame.event.get():
		if event.type == KEYDOWN:
			if event.key == K_UP:
				# here is the Menu class method
				menu.draw(-1)
			if event.key == K_DOWN:
				# here is the Menu class method
				menu.draw(1)
			if event.key == K_RETURN:
				# here is the Menu class method 
				if menu.get_position() == 0:
Esempio n. 8
0
    # Voer hier minigame 5 uit

    #Alles tekenen
    globals.screen.fill(globals.BLACK)

    if functions.checkIfGameStatesAreFalse():  #Startscherm
        functions.drawText("Dineerbeer!", "data/fonts/RAVIE.ttf", 72,
                           globals.BLUE, (130, 200))
        functions.drawText("Druk op ENTER om te beginnen",
                           "data/fonts/RAVIE.ttf", 18, globals.GREEN,
                           (210, 400))
        functions.drawText("Druk op ESCAPE om af te sluiten",
                           "data/fonts/RAVIE.ttf", 18, globals.RED, (200, 500))

    elif globals.gameState[0]:  #Menu
        menu.draw()

    # Minigame 1 tekenen
    # Teken hier minigame 1

    # Minigame 2 tekenen
    # Teken hier minigame 2

    # Minigame 3 tekenen
    # Teken hier minigame 3

    # Minigame 4 tekenen
    # Teken hier minigame 4

    # Minigame 5 tekenen
    # Teken hier minigame 5
Esempio n. 9
0
icon = pygame.image.load('*****@*****.**').convert()
pygame.display.set_icon(icon)
font = pygame.font.SysFont("comicsansms",30)
pygame.display.set_caption("Asteroid")


moveY = False
done = False
is_init_1 = True
is_init_2 = True
 
clock = pygame.time.Clock()
 
while done == False:
    if scene == 1:
        return_number = menu.draw(screen)
        if return_number== 1:
            init_game()
            if is_init_1:
                init_player(1)
                is_init_1 = False
            else:
                reinit_player(1)
            scene = 7
        elif return_number== 2:
            pygame.mouse.set_visible(False)
            init_game()
            if is_init_2:
                init_player(2)
                is_init_2 = False
            else: