Esempio n. 1
0
    def _register_agent(self, packet: Packet, channel_info: ChannelInfo):
        """Process an agent registration packet to register an agent"""
        # First see if this is a reconnection
        crowd_data = packet.data["provider_data"]
        agent_registration_id = crowd_data["agent_registration_id"]
        logger.debug(
            f"Incoming request to register agent {agent_registration_id}.")
        if agent_registration_id in self.agents_by_registration_id:
            agent = self.agents_by_registration_id[agent_registration_id].agent
            # Update the source channel, in case it has changed
            self.agents[
                agent.get_agent_id()].used_channel_id = channel_info.channel_id
            self.message_queue.append(
                Packet(
                    packet_type=PACKET_TYPE_PROVIDER_DETAILS,
                    sender_id=SYSTEM_CHANNEL_ID,
                    receiver_id=channel_info.channel_id,
                    data={
                        "request_id": packet.data["request_id"],
                        "agent_id": agent.get_agent_id(),
                    },
                ))
            logger.debug(
                f"Found existing agent_registration_id {agent_registration_id}, "
                f"reconnecting to agent {agent.get_agent_id()}.")
            return

        # Process a new agent
        task_runner = channel_info.job.task_runner
        task_run = task_runner.task_run
        worker_id = crowd_data["worker_id"]
        worker = Worker(self.db, worker_id)

        # get the list of tentatively valid units
        units = task_run.get_valid_units_for_worker(worker)
        if len(units) == 0:
            self.message_queue.append(
                Packet(
                    packet_type=PACKET_TYPE_PROVIDER_DETAILS,
                    sender_id=SYSTEM_CHANNEL_ID,
                    receiver_id=channel_info.channel_id,
                    data={
                        "request_id": packet.data["request_id"],
                        "agent_id": None
                    },
                ))
            logger.debug(
                f"Found existing agent_registration_id {agent_registration_id}, "
                f"had no valid units.")
            return

        # If there's onboarding, see if this worker has already been disqualified
        worker_id = crowd_data["worker_id"]
        worker = Worker(self.db, worker_id)
        blueprint = task_run.get_blueprint(args=task_runner.args)
        if isinstance(blueprint,
                      OnboardingRequired) and blueprint.use_onboarding:
            if worker.is_disqualified(blueprint.onboarding_qualification_name):
                self.message_queue.append(
                    Packet(
                        packet_type=PACKET_TYPE_PROVIDER_DETAILS,
                        sender_id=SYSTEM_CHANNEL_ID,
                        receiver_id=channel_info.channel_id,
                        data={
                            "request_id": packet.data["request_id"],
                            "agent_id": None,
                        },
                    ))
                logger.debug(
                    f"Worker {worker_id} is already disqualified by onboarding "
                    f"qual {blueprint.onboarding_qualification_name}.")
                return
            elif not worker.is_qualified(
                    blueprint.onboarding_qualification_name):
                # Send a packet with onboarding information
                onboard_data = blueprint.get_onboarding_data(worker.db_id)
                onboard_agent = OnboardingAgent.new(self.db, worker, task_run)
                onboard_agent.state.set_init_state(onboard_data)
                agent_info = AgentInfo(agent=onboard_agent,
                                       used_channel_id=channel_info.channel_id)
                onboard_id = onboard_agent.get_agent_id()
                # register onboarding agent
                self.agents[onboard_id] = agent_info
                self.onboarding_packets[onboard_id] = packet
                self.message_queue.append(
                    Packet(
                        packet_type=PACKET_TYPE_PROVIDER_DETAILS,
                        sender_id=SYSTEM_CHANNEL_ID,
                        receiver_id=channel_info.channel_id,
                        data={
                            "request_id": packet.data["request_id"],
                            "agent_id": onboard_id,
                            "onboard_data": onboard_data,
                        },
                    ))

                logger.debug(
                    f"Worker {worker_id} is starting onboarding thread with "
                    f"onboarding agent id {onboard_id}.")

                # Create an onboarding thread
                onboard_thread = threading.Thread(
                    target=self._launch_and_run_onboarding,
                    args=(agent_info, channel_info.job.task_runner),
                    name=f"Onboard-thread-{onboard_id}",
                )

                onboard_agent.update_status(AgentState.STATUS_ONBOARDING)
                agent_info.assignment_thread = onboard_thread
                onboard_thread.start()
                return

        # Not onboarding, so just register directly
        self._assign_unit_to_agent(packet, channel_info, units)
Esempio n. 2
0
    async def register_agent(self, crowd_data: Dict[str, Any],
                             worker: "Worker", request_id: str):
        """Process an agent registration packet to register an agent, returning the agent_id"""
        # Process a new agent
        logger.debug(f"Registering agent {crowd_data}, {request_id}")
        live_run = self.get_live_run()
        loop = live_run.loop_wrap.loop
        task_run = live_run.task_run
        agent_registration_id = crowd_data["agent_registration_id"]

        # get the list of tentatively valid units
        with EXTERNAL_FUNCTION_LATENCY.labels(
                function="get_valid_units_for_worker").time():
            units = task_run.get_valid_units_for_worker(worker)
        if len(units) == 0:
            AGENT_DETAILS_COUNT.labels(response="no_available_units").inc()
            live_run.client_io.enqueue_agent_details(
                request_id,
                AgentDetails(
                    worker_id=worker.db_id,
                    failure_reason=WorkerFailureReasons.NO_AVAILABLE_UNITS,
                ).to_dict(),
            )
            logger.debug(
                f"agent_registration_id {agent_registration_id}, had no valid units."
            )
            return

        with EXTERNAL_FUNCTION_LATENCY.labels(
                function="filter_units_for_worker").time():
            units = await loop.run_in_executor(
                None,
                partial(live_run.task_runner.filter_units_for_worker, units,
                        worker),
            )

        # If there's onboarding, see if this worker has already been disqualified
        blueprint = live_run.blueprint
        if isinstance(blueprint,
                      OnboardingRequired) and blueprint.use_onboarding:
            qual_name = blueprint.onboarding_qualification_name
            assert (
                qual_name
                is not None), "Cannot be using onboarding and have a null qual"
            if worker.is_disqualified(qual_name):
                AGENT_DETAILS_COUNT.labels(response="not_qualified").inc()
                live_run.client_io.enqueue_agent_details(
                    request_id,
                    AgentDetails(
                        worker_id=worker.db_id,
                        failure_reason=WorkerFailureReasons.NOT_QUALIFIED,
                    ).to_dict(),
                )
                logger.debug(
                    f"Worker {worker.db_id} is already disqualified by onboarding "
                    f"qual {qual_name}.")
                return
            elif not worker.is_qualified(qual_name):
                # Send a packet with onboarding information
                onboard_data = blueprint.get_onboarding_data(worker.db_id)
                onboard_agent = OnboardingAgent.new(self.db, worker, task_run)
                live_run.client_io.associate_agent_with_registration(
                    onboard_agent.get_agent_id(),
                    request_id,
                    crowd_data["agent_registration_id"],
                )
                onboard_agent.state.set_init_state(onboard_data)
                onboard_agent.set_live_run(live_run)
                onboard_id = onboard_agent.get_agent_id()

                # register onboarding agent
                self.onboarding_agents[onboard_id] = onboard_agent
                self.onboarding_infos[onboard_id] = OnboardingInfo(
                    crowd_data=crowd_data,
                    request_id=request_id,
                )

                ONBOARDING_OUTCOMES.labels(outcome="launched").inc()
                ACTIVE_ONBOARDINGS.inc()
                AGENT_DETAILS_COUNT.labels(
                    response="assigned_onboarding").inc()
                live_run.client_io.enqueue_agent_details(
                    request_id,
                    AgentDetails(
                        worker_id=worker.db_id,
                        agent_id=onboard_id,
                        init_task_data=onboard_data,
                    ).to_dict(),
                )
                logger.info(f"{worker} is starting onboarding thread with "
                            f"onboarding {onboard_agent}.")

                async def cleanup_onboarding():
                    del self.onboarding_agents[onboard_id]
                    del self.onboarding_infos[onboard_id]
                    ACTIVE_ONBOARDINGS.dec()

                # Run the onboarding
                live_run.task_runner.execute_onboarding(
                    onboard_agent, cleanup_onboarding)
                return
        if isinstance(blueprint,
                      ScreenTaskRequired) and blueprint.use_screening_task:
            if (blueprint.worker_needs_screening(worker)
                    and blueprint.should_generate_unit()):
                with EXTERNAL_FUNCTION_LATENCY.labels(
                        function="get_screening_unit_data").time():
                    screening_data = await loop.run_in_executor(
                        None, blueprint.get_screening_unit_data)
                if screening_data is not None:
                    launcher = live_run.task_launcher
                    assert (
                        launcher is not None
                    ), "LiveTaskRun must have launcher to use screening tasks"
                    with EXTERNAL_FUNCTION_LATENCY.labels(
                            function="launch_screening_unit").time():
                        screen_unit = await loop.run_in_executor(
                            None,
                            partial(
                                launcher.launch_screening_unit,
                                screening_data,
                            ),
                        )
                    units = [screen_unit]
                else:
                    AGENT_DETAILS_COUNT.labels(
                        response="no_available_units").inc()
                    live_run.client_io.enqueue_agent_details(
                        request_id,
                        AgentDetails(
                            worker_id=worker.db_id,
                            failure_reason=WorkerFailureReasons.
                            NO_AVAILABLE_UNITS,
                        ).to_dict(),
                    )
                    logger.debug(
                        f"No screening units left for {agent_registration_id}."
                    )
                    return
        if isinstance(blueprint, UseGoldUnit) and blueprint.use_golds:
            if blueprint.should_produce_gold_for_worker(worker):
                with EXTERNAL_FUNCTION_LATENCY.labels(
                        function="get_gold_unit_data_for_worker").time():
                    gold_data = await loop.run_in_executor(
                        None,
                        partial(blueprint.get_gold_unit_data_for_worker,
                                worker))
                if gold_data is not None:
                    launcher = live_run.task_launcher
                    gold_unit = await loop.run_in_executor(
                        None,
                        partial(
                            launcher.launch_gold_unit,
                            gold_data,
                        ),
                    )
                    units = [gold_unit]
                else:
                    AGENT_DETAILS_COUNT.labels(
                        response="no_available_units").inc()
                    live_run.client_io.enqueue_agent_details(
                        request_id,
                        AgentDetails(
                            worker_id=worker.db_id,
                            failure_reason=WorkerFailureReasons.
                            NO_AVAILABLE_UNITS,
                        ).to_dict(),
                    )
                    logger.debug(
                        f"No gold units left for {agent_registration_id}...")
                    return

        # Not onboarding, so just register directly
        await self._assign_unit_to_agent(crowd_data, worker, request_id, units)