class LogitechBattleMessenger(object): def __init__(self): self.messenger = None def __del__(self): LOG_DEBUG('Deleted:', self) def create(self, uiHolder): from messenger.gui.Scaleform.BattleEntry import BattleEntry self.messenger = BattleEntry() self.messenger.show() self.messenger.enableRecord(False) self.messenger.invoke('populateUI', uiHolder) def destroy(self): self.messenger.close(MESSENGER_SCOPE.UNKNOWN) self.messenger.invoke('dispossessUI') self.messenger = None
def create(self, uiHolder): from messenger.gui.Scaleform.BattleEntry import BattleEntry self.messenger = BattleEntry() self.messenger.show() self.messenger.enableRecord(False) self.messenger.invoke("populateUI", uiHolder)
def __init__(self, frame): super(LogitechMonitorBattleColoredScreen, self).__init__(frame) self._colorManager = _ColorSchemeManager() self.__debugCtrl = DebugController() self.__timerPresenter = _TimerPresenter(weakref.proxy(self)) self.__fragsPresenter = _FragsPresenter(weakref.proxy(self)) self.__messenger = MessengerBattleEntry() self.__isPostmortem = False
def create(self, uiHolder): from messenger.gui.Scaleform.BattleEntry import BattleEntry self.messenger = BattleEntry() self.messenger.show() self.messenger.enableRecord(False) self.messenger.invoke('populateUI', uiHolder)
def setGUIEntries(decorator): from messenger.gui.Scaleform.LobbyEntry import LobbyEntry from messenger.gui.Scaleform.BattleEntry import BattleEntry decorator.setEntry(MESSENGER_SCOPE.LOBBY, LobbyEntry()) decorator.setEntry(MESSENGER_SCOPE.BATTLE, BattleEntry())
def create(self, uiHolder): from messenger.gui.Scaleform.BattleEntry import BattleEntry self.messenger = BattleEntry() self.messenger.show() self.messenger.invoke('populateUI', uiHolder)
class LogitechMonitorBattleColoredScreen(LogitechMonitorBattleColoredScreenMeta, IDebugPanel, _ITimerView, _IFragsView): def __init__(self, frame): super(LogitechMonitorBattleColoredScreen, self).__init__(frame) self._colorManager = _ColorSchemeManager() self.__debugCtrl = DebugController() self.__timerPresenter = _TimerPresenter(weakref.proxy(self)) self.__fragsPresenter = _FragsPresenter(weakref.proxy(self)) self.__messenger = MessengerBattleEntry() self.__isPostmortem = False def _onLoaded(self): self.__debugCtrl.setViewComponents(weakref.proxy(self)) self.__debugCtrl.start() self._colorManager.populateUI(weakref.proxy(self._flashObject)) self.__timerPresenter.start() self.__fragsPresenter.start() vehStateCtrl = g_sessionProvider.getVehicleStateCtrl() self.__isPostmortem = vehStateCtrl and vehStateCtrl.isInPostmortem if self.__isPostmortem: self.__onPostMortemSwitched() if vehStateCtrl is not None: vehStateCtrl.onPostMortemSwitched += self.__onPostMortemSwitched CommandMapping.g_instance.onMappingChanged += self.setCommands self.setCommands() self.__messenger.show() self.__messenger.enableRecord(False) self.__messenger.populateUI(weakref.proxy(self._flashObject)) return def _onUnloaded(self): self.__debugCtrl.stop() self.__debugCtrl.clearViewComponents() self.__timerPresenter.stop() self.__fragsPresenter.stop() ctrl = g_sessionProvider.getVehicleStateCtrl() if ctrl is not None: ctrl.onPostMortemSwitched -= self.__onPostMortemSwitched CommandMapping.g_instance.onMappingChanged -= self.setCommands self._colorManager.dispossessUI() self.__messenger.close(MESSENGER_SCOPE.UNKNOWN) self.__messenger.dispossessUI() return def setCommands(self, *args): if self.__isPostmortem: return else: cmdMap = CommandMapping.g_instance viewCmdMapping = [] for command in _VIEW_CMDS: commandName = cmdMap.getName(command) key = cmdMap.get(commandName) viewCmdMapping.append(commandName) viewCmdMapping.append(BigWorld.keyToString(key) if key is not None else 'NONE') self.as_setCommandMapping(viewCmdMapping) return def updateDebugInfo(self, ping, fps, isLaggingNow, fpsReplay = -1): self.as_updateDebugInfo(fps, ping, isLaggingNow) def updateTimer(self, timerDisplayData): self.as_setTotalTime(timerDisplayData.level, timerDisplayData.minutes, timerDisplayData.seconds) def updateFrags(self, fragsDisplayData): label = '{}/{}'.format(fragsDisplayData.allyFrags, fragsDisplayData.enemyFrags) self.as_updateFrags(fragsDisplayData.progress, label) def __onPostMortemSwitched(self): if not g_sessionProvider.getCtx().isPlayerObserver(): self.__isPostmortem = True self.as_hideCommandMapping(True)