Esempio n. 1
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 def draw(self, window):
     x = self.pos[0] - self.half_len
     y = self.pos[1] + self.width
     p = coords((x, y))
     w = dist(self.width)
     h = dist(self.half_len * 2)
     r = pygame.Rect(p, (h, w))
     pygame.draw.rect(window, self.color, r)
     xy1 = (self.pos[0] - self.half_len, self.pos[1])
     xy2 = (self.pos[0] + self.half_len, self.pos[1])
     pygame.draw.line(window, (255, 255, 255), coords(xy1), coords(xy2), 2)
Esempio n. 2
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 def draw(self, window):
     if self.__image is None:
         self.load_image()
     # Тут нарисуем наш шарик по-новому
     p = coords(self.pos)
     x = p[0] - self.__image.get_width() // 2
     y = p[1] - self.__image.get_height() // 2
     p = (x, y)
     window.blit(self.__image, p)
Esempio n. 3
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 def draw(self, window):
     if self.__image is None:
         self.load_image()
     p = coords(self.pos)
     k = 1
     im = self.current_image
     x = p[0] - im.get_width() // 2
     y = p[1] - im.get_height() // 2
     p = (x,y)
     window.blit(im, p)
Esempio n. 4
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 def draw(self, window):
     if self.__image is None:
         self.load_image()
     p = coords(self.pos)
     a = degrees(self.angle)
     im = pygame.transform.rotate(self.__image, a)
     x = p[0] - im.get_width() // 2
     y = p[1] - im.get_height() // 2
     p = (x, y)
     window.blit(im, p)
Esempio n. 5
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 def draw(self, window):
     xy1 = coords(self.pos)
     xy2 = coords(self.end)
     pygame.draw.line(window, self.__color, xy1, xy2, dist(self.__width))
Esempio n. 6
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 def draw(self, window):
     win_pos = coords(self.__pos)
     win_rad = dist(self.__radius)
     pygame.draw.circle(window, self.__color, win_pos, win_rad)