Esempio n. 1
0
    def _validCharacters(lEdit):
        """Validate name charactes

        Args:
            lEdit (object): Qt line edit with name information
        """
        name = string.removeInvalidCharacter(lEdit.text())
        lEdit.setText(name)
Esempio n. 2
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def _ctl_submenu(parent_menu_id, name, cCtl=False):
    """Create contol submenu

    Args:
        parent_menu_id (str): Parent menu. i.e: "MayaWindow|mGear|menuItem355"
        name (str): Menu name
        pCtl (bool, optional): If True, the new control will be child
                               of selected
    """
    ctls = [
        "Square", "Circle", "Cube", "Diamond", "Sphere", "Cross Arrow",
        "Pyramid", "Cube With Peak"
    ]
    commands = []
    for c in ctls:
        cm = string.removeInvalidCharacter(c).lower()
        commands.append([c, partial(rigbits.createCTL, cm, cCtl)])

    mgear.menu.install(name, commands, parent_menu_id)
Esempio n. 3
0
 def _validate_name(name):
     # check and correct bad formating
     return string.removeInvalidCharacter(name)
Esempio n. 4
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def eyeRig(eyeMesh,
           edgeLoop,
           blinkH,
           namePrefix,
           offset,
           rigidLoops,
           falloffLoops,
           headJnt,
           doSkin,
           parent=None,
           ctlName="ctl",
           sideRange=False,
           customCorner=False,
           intCorner=None,
           extCorner=None,
           ctlGrp=None,
           defGrp=None):
    """Create eyelid and eye rig

    Args:
        eyeMesh (TYPE): Description
        edgeLoop (TYPE): Description
        blinkH (TYPE): Description
        namePrefix (TYPE): Description
        offset (TYPE): Description
        rigidLoops (TYPE): Description
        falloffLoops (TYPE): Description
        headJnt (TYPE): Description
        doSkin (TYPE): Description
        parent (None, optional): Description
        ctlName (str, optional): Description
        sideRange (bool, optional): Description
        customCorner (bool, optional): Description
        intCorner (None, optional): Description
        extCorner (None, optional): Description
        ctlGrp (None, optional): Description
        defGrp (None, optional): Description

    Returns:
        TYPE: Description
    """
    # Checkers
    if edgeLoop:
        edgeLoopList = [pm.PyNode(e) for e in edgeLoop.split(",")]
    else:
        pm.displayWarning("Please set the edge loop first")
        return

    if eyeMesh:
        try:
            eyeMesh = pm.PyNode(eyeMesh)
        except pm.MayaNodeError:
            pm.displayWarning("The object %s can not be found in the "
                              "scene" % (eyeMesh))
            return
    else:
        pm.displayWarning("Please set the eye mesh first")

    if doSkin:
        if not headJnt:
            pm.displayWarning("Please set the Head Jnt or unCheck "
                              "Compute Topological Autoskin")
            return

    # Initial Data
    bboxCenter = meshNavigation.bboxCenter(eyeMesh)

    extr_v = meshNavigation.getExtremeVertexFromLoop(edgeLoopList, sideRange)
    upPos = extr_v[0]
    lowPos = extr_v[1]
    inPos = extr_v[2]
    outPos = extr_v[3]
    edgeList = extr_v[4]
    vertexList = extr_v[5]

    # Detect the side L or R from the x value
    if inPos.getPosition(space='world')[0] < 0.0:
        side = "R"
        inPos = extr_v[3]
        outPos = extr_v[2]
        normalPos = outPos
        npw = normalPos.getPosition(space='world')
        normalVec = npw - bboxCenter
    else:
        side = "L"
        normalPos = outPos
        npw = normalPos.getPosition(space='world')
        normalVec = bboxCenter - npw
    # Manual Vertex corners
    if customCorner:
        if intCorner:
            try:
                if side == "R":
                    inPos = pm.PyNode(extCorner)
                else:
                    inPos = pm.PyNode(intCorner)
            except pm.MayaNodeError:
                pm.displayWarning("%s can not be found" % intCorner)
                return
        else:
            pm.displayWarning("Please set the internal eyelid corner")
            return

        if extCorner:
            try:
                normalPos = pm.PyNode(extCorner)
                npw = normalPos.getPosition(space='world')
                if side == "R":
                    outPos = pm.PyNode(intCorner)
                    normalVec = npw - bboxCenter
                else:
                    outPos = pm.PyNode(extCorner)
                    normalVec = bboxCenter - npw
            except pm.MayaNodeError:
                pm.displayWarning("%s can not be found" % extCorner)
                return
        else:
            pm.displayWarning("Please set the external eyelid corner")
            return

    # Check if we have prefix:
    if namePrefix:
        namePrefix = string.removeInvalidCharacter(namePrefix)
    else:
        pm.displayWarning("Prefix is needed")
        return

    def setName(name, ind=None):
        namesList = [namePrefix, side, name]
        if ind is not None:
            namesList[1] = side + str(ind)
        name = "_".join(namesList)
        return name

    if pm.ls(setName("root")):
        pm.displayWarning("The object %s already exist in the scene. Please "
                          "choose another name prefix" % setName("root"))
        return

    # Eye root
    eye_root = primitive.addTransform(None, setName("root"))
    eyeCrv_root = primitive.addTransform(eye_root, setName("crvs"))

    # Eyelid Main crvs
    try:
        upEyelid = meshNavigation.edgeRangeInLoopFromMid(
            edgeList, upPos, inPos, outPos)
        upCrv = curve.createCurveFromOrderedEdges(upEyelid,
                                                  inPos,
                                                  setName("upperEyelid"),
                                                  parent=eyeCrv_root)
        upCrv_ctl = curve.createCurveFromOrderedEdges(upEyelid,
                                                      inPos,
                                                      setName("upCtl_crv"),
                                                      parent=eyeCrv_root)
        pm.rebuildCurve(upCrv_ctl, s=2, rt=0, rpo=True, ch=False)

        lowEyelid = meshNavigation.edgeRangeInLoopFromMid(
            edgeList, lowPos, inPos, outPos)
        lowCrv = curve.createCurveFromOrderedEdges(lowEyelid,
                                                   inPos,
                                                   setName("lowerEyelid"),
                                                   parent=eyeCrv_root)
        lowCrv_ctl = curve.createCurveFromOrderedEdges(lowEyelid,
                                                       inPos,
                                                       setName("lowCtl_crv"),
                                                       parent=eyeCrv_root)

        pm.rebuildCurve(lowCrv_ctl, s=2, rt=0, rpo=True, ch=False)

    except UnboundLocalError:
        if customCorner:
            pm.displayWarning("This error is maybe caused because the custom "
                              "Corner vertex is not part of the edge loop")
        pm.displayError(traceback.format_exc())
        return

    upBlink = curve.createCurveFromCurve(upCrv,
                                         setName("upblink_crv"),
                                         nbPoints=30,
                                         parent=eyeCrv_root)
    lowBlink = curve.createCurveFromCurve(lowCrv,
                                          setName("lowBlink_crv"),
                                          nbPoints=30,
                                          parent=eyeCrv_root)

    upTarget = curve.createCurveFromCurve(upCrv,
                                          setName("upblink_target"),
                                          nbPoints=30,
                                          parent=eyeCrv_root)
    lowTarget = curve.createCurveFromCurve(lowCrv,
                                           setName("lowBlink_target"),
                                           nbPoints=30,
                                           parent=eyeCrv_root)
    midTarget = curve.createCurveFromCurve(lowCrv,
                                           setName("midBlink_target"),
                                           nbPoints=30,
                                           parent=eyeCrv_root)

    rigCrvs = [
        upCrv, lowCrv, upCrv_ctl, lowCrv_ctl, upBlink, lowBlink, upTarget,
        lowTarget, midTarget
    ]

    for crv in rigCrvs:
        crv.attr("visibility").set(False)

    # localBBOX
    localBBox = eyeMesh.getBoundingBox(invisible=True, space='world')
    wRadius = abs((localBBox[0][0] - localBBox[1][0]))
    dRadius = abs((localBBox[0][1] - localBBox[1][1]) / 1.7)

    # Groups
    if not ctlGrp:
        ctlGrp = "rig_controllers_grp"
    try:
        ctlSet = pm.PyNode(ctlGrp)
    except pm.MayaNodeError:
        pm.sets(n=ctlGrp, em=True)
        ctlSet = pm.PyNode(ctlGrp)
    if not defGrp:
        defGrp = "rig_deformers_grp"
    try:
        defset = pm.PyNode(defGrp)
    except pm.MayaNodeError:
        pm.sets(n=defGrp, em=True)
        defset = pm.PyNode(defGrp)

    # Calculate center looking at
    averagePosition = (
        (upPos.getPosition(space='world') + lowPos.getPosition(space='world') +
         inPos.getPosition(space='world') + outPos.getPosition(space='world'))
        / 4)
    if side == "R":
        negate = False
        offset = offset
        over_offset = dRadius
    else:
        negate = False
        over_offset = dRadius

    if side == "R" and sideRange or side == "R" and customCorner:
        axis = "z-x"
        # axis = "zx"
    else:
        axis = "z-x"

    t = transform.getTransformLookingAt(bboxCenter,
                                        averagePosition,
                                        normalVec,
                                        axis=axis,
                                        negate=negate)

    over_npo = primitive.addTransform(eye_root, setName("center_lookatRoot"),
                                      t)

    over_ctl = icon.create(over_npo,
                           setName("over_%s" % ctlName),
                           t,
                           icon="square",
                           w=wRadius,
                           d=dRadius,
                           ro=datatypes.Vector(1.57079633, 0, 0),
                           po=datatypes.Vector(0, 0, over_offset),
                           color=4)
    node.add_controller_tag(over_ctl)
    attribute.add_mirror_config_channels(over_ctl)
    attribute.setKeyableAttributes(
        over_ctl,
        params=["tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"])

    if side == "R":
        over_npo.attr("rx").set(over_npo.attr("rx").get() * -1)
        over_npo.attr("ry").set(over_npo.attr("ry").get() + 180)
        over_npo.attr("sz").set(-1)

    if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
        pass
    else:
        pm.sets(ctlSet, add=over_ctl)

    center_lookat = primitive.addTransform(over_ctl, setName("center_lookat"),
                                           t)

    # Tracking
    # Eye aim control
    t_arrow = transform.getTransformLookingAt(bboxCenter,
                                              averagePosition,
                                              upPos.getPosition(space='world'),
                                              axis="zy",
                                              negate=False)

    radius = abs((localBBox[0][0] - localBBox[1][0]) / 1.7)
    arrow_npo = primitive.addTransform(eye_root, setName("aim_npo"), t_arrow)
    arrow_ctl = icon.create(arrow_npo,
                            setName("aim_%s" % ctlName),
                            t_arrow,
                            icon="arrow",
                            w=1,
                            po=datatypes.Vector(0, 0, radius),
                            color=4)
    if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
        pass
    else:
        pm.sets(ctlSet, add=arrow_ctl)
    attribute.setKeyableAttributes(arrow_ctl, params=["rx", "ry", "rz"])

    # tracking custom trigger
    if side == "R":
        tt = t_arrow
    else:
        tt = t
    aimTrigger_root = primitive.addTransform(center_lookat,
                                             setName("aimTrigger_root"), tt)
    aimTrigger_lvl = primitive.addTransform(aimTrigger_root,
                                            setName("aimTrigger_lvl"), tt)
    aimTrigger_lvl.attr("tz").set(1.0)
    aimTrigger_ref = primitive.addTransform(aimTrigger_lvl,
                                            setName("aimTrigger_ref"), tt)
    aimTrigger_ref.attr("tz").set(0.0)
    # connect  trigger with arrow_ctl
    pm.parentConstraint(arrow_ctl, aimTrigger_ref, mo=True)

    # Controls lists
    upControls = []
    trackLvl = []

    # upper eyelid controls
    upperCtlNames = ["inCorner", "upInMid", "upMid", "upOutMid", "outCorner"]
    cvs = upCrv_ctl.getCVs(space="world")
    if side == "R" and not sideRange:
        # if side == "R":
        cvs = [cv for cv in reversed(cvs)]
    for i, cv in enumerate(cvs):
        if utils.is_odd(i):
            color = 14
            wd = .5
            icon_shape = "circle"
            params = ["tx", "ty", "tz"]
        else:
            color = 4
            wd = .7
            icon_shape = "square"
            params = [
                "tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"
            ]

        t = transform.setMatrixPosition(t, cvs[i])
        npo = primitive.addTransform(center_lookat,
                                     setName("%s_npo" % upperCtlNames[i]), t)
        npoBase = npo
        if i == 2:
            # we add an extra level to input the tracking ofset values
            npo = primitive.addTransform(npo,
                                         setName("%s_trk" % upperCtlNames[i]),
                                         t)
            trackLvl.append(npo)

        ctl = icon.create(npo,
                          setName("%s_%s" % (upperCtlNames[i], ctlName)),
                          t,
                          icon=icon_shape,
                          w=wd,
                          d=wd,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, offset),
                          color=color)
        attribute.add_mirror_config_channels(ctl)
        node.add_controller_tag(ctl, over_ctl)
        upControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.setKeyableAttributes(ctl, params)
        if side == "R":
            npoBase.attr("ry").set(180)
            npoBase.attr("sz").set(-1)

    # adding parent average contrains to odd controls
    for i, ctl in enumerate(upControls):
        if utils.is_odd(i):
            cns_node = pm.parentConstraint(upControls[i - 1],
                                           upControls[i + 1],
                                           ctl.getParent(),
                                           mo=True)
            # Make the constraint "noFlip"
            cns_node.interpType.set(0)

    # lower eyelid controls
    lowControls = [upControls[0]]
    lowerCtlNames = [
        "inCorner", "lowInMid", "lowMid", "lowOutMid", "outCorner"
    ]

    cvs = lowCrv_ctl.getCVs(space="world")
    if side == "R" and not sideRange:
        cvs = [cv for cv in reversed(cvs)]
    for i, cv in enumerate(cvs):
        # we skip the first and last point since is already in the uper eyelid
        if i in [0, 4]:
            continue
        if utils.is_odd(i):
            color = 14
            wd = .5
            icon_shape = "circle"
            params = ["tx", "ty", "tz"]
        else:
            color = 4
            wd = .7
            icon_shape = "square"
            params = [
                "tx", "ty", "tz", "ro", "rx", "ry", "rz", "sx", "sy", "sz"
            ]

        t = transform.setMatrixPosition(t, cvs[i])
        npo = primitive.addTransform(center_lookat,
                                     setName("%s_npo" % lowerCtlNames[i]), t)
        npoBase = npo
        if i == 2:
            # we add an extra level to input the tracking ofset values
            npo = primitive.addTransform(npo,
                                         setName("%s_trk" % lowerCtlNames[i]),
                                         t)
            trackLvl.append(npo)
        ctl = icon.create(npo,
                          setName("%s_%s" % (lowerCtlNames[i], ctlName)),
                          t,
                          icon=icon_shape,
                          w=wd,
                          d=wd,
                          ro=datatypes.Vector(1.57079633, 0, 0),
                          po=datatypes.Vector(0, 0, offset),
                          color=color)
        attribute.add_mirror_config_channels(ctl)

        lowControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl)
        attribute.setKeyableAttributes(ctl, params)
        # mirror behaviout on R side controls
        if side == "R":
            npoBase.attr("ry").set(180)
            npoBase.attr("sz").set(-1)
    for lctl in reversed(lowControls[1:]):
        node.add_controller_tag(lctl, over_ctl)
    lowControls.append(upControls[-1])

    # adding parent average contrains to odd controls
    for i, ctl in enumerate(lowControls):
        if utils.is_odd(i):
            cns_node = pm.parentConstraint(lowControls[i - 1],
                                           lowControls[i + 1],
                                           ctl.getParent(),
                                           mo=True)
            # Make the constraint "noFlip"
            cns_node.interpType.set(0)

    # Connecting control crvs with controls
    applyop.gear_curvecns_op(upCrv_ctl, upControls)
    applyop.gear_curvecns_op(lowCrv_ctl, lowControls)

    # adding wires
    w1 = pm.wire(upCrv, w=upBlink)[0]
    w2 = pm.wire(lowCrv, w=lowBlink)[0]

    w3 = pm.wire(upTarget, w=upCrv_ctl)[0]
    w4 = pm.wire(lowTarget, w=lowCrv_ctl)[0]

    # adding blendshapes
    bs_upBlink = pm.blendShape(upTarget,
                               midTarget,
                               upBlink,
                               n="blendShapeUpBlink")
    bs_lowBlink = pm.blendShape(lowTarget,
                                midTarget,
                                lowBlink,
                                n="blendShapeLowBlink")
    bs_mid = pm.blendShape(lowTarget,
                           upTarget,
                           midTarget,
                           n="blendShapeLowBlink")

    # setting blendshape reverse connections
    rev_node = pm.createNode("reverse")
    pm.connectAttr(bs_upBlink[0].attr(midTarget.name()), rev_node + ".inputX")
    pm.connectAttr(rev_node + ".outputX", bs_upBlink[0].attr(upTarget.name()))
    rev_node = pm.createNode("reverse")
    pm.connectAttr(bs_lowBlink[0].attr(midTarget.name()), rev_node + ".inputX")
    pm.connectAttr(rev_node + ".outputX",
                   bs_lowBlink[0].attr(lowTarget.name()))
    rev_node = pm.createNode("reverse")
    pm.connectAttr(bs_mid[0].attr(upTarget.name()), rev_node + ".inputX")
    pm.connectAttr(rev_node + ".outputX", bs_mid[0].attr(lowTarget.name()))

    # setting default values
    bs_mid[0].attr(upTarget.name()).set(blinkH)

    # joints root
    jnt_root = primitive.addTransformFromPos(eye_root,
                                             setName("joints"),
                                             pos=bboxCenter)

    # head joint
    if headJnt:
        try:
            headJnt = pm.PyNode(headJnt)
            jnt_base = headJnt
        except pm.MayaNodeError:
            pm.displayWarning("Aborted can not find %s " % headJnt)
            return
    else:
        # Eye root
        jnt_base = jnt_root

    eyeTargets_root = primitive.addTransform(eye_root, setName("targets"))

    eyeCenter_jnt = rigbits.addJnt(arrow_ctl,
                                   jnt_base,
                                   grp=defset,
                                   jntName=setName("center_jnt"))

    # Upper Eyelid joints ##################################################

    cvs = upCrv.getCVs(space="world")
    upCrv_info = node.createCurveInfoNode(upCrv)

    # aim constrain targets and joints
    upperEyelid_aimTargets = []
    upperEyelid_jnt = []
    upperEyelid_jntRoot = []

    for i, cv in enumerate(cvs):

        # aim targets
        trn = primitive.addTransformFromPos(eyeTargets_root,
                                            setName("upEyelid_aimTarget", i),
                                            pos=cv)
        upperEyelid_aimTargets.append(trn)
        # connecting positions with crv
        pm.connectAttr(upCrv_info + ".controlPoints[%s]" % str(i),
                       trn.attr("translate"))

        # joints
        jntRoot = primitive.addJointFromPos(jnt_root,
                                            setName("upEyelid_jnt_base", i),
                                            pos=bboxCenter)
        jntRoot.attr("radius").set(.08)
        jntRoot.attr("visibility").set(False)
        upperEyelid_jntRoot.append(jntRoot)
        applyop.aimCns(jntRoot, trn, axis="zy", wupObject=jnt_root)

        jnt_ref = primitive.addJointFromPos(jntRoot,
                                            setName("upEyelid_jnt_ref", i),
                                            pos=cv)
        jnt_ref.attr("radius").set(.08)
        jnt_ref.attr("visibility").set(False)

        jnt = rigbits.addJnt(jnt_ref,
                             jnt_base,
                             grp=defset,
                             jntName=setName("upEyelid_jnt", i))
        upperEyelid_jnt.append(jnt)

    # Lower Eyelid joints ##################################################

    cvs = lowCrv.getCVs(space="world")
    lowCrv_info = node.createCurveInfoNode(lowCrv)

    # aim constrain targets and joints
    lowerEyelid_aimTargets = []
    lowerEyelid_jnt = []
    lowerEyelid_jntRoot = []

    for i, cv in enumerate(cvs):
        if i in [0, len(cvs) - 1]:
            continue

        # aim targets
        trn = primitive.addTransformFromPos(eyeTargets_root,
                                            setName("lowEyelid_aimTarget", i),
                                            pos=cv)
        lowerEyelid_aimTargets.append(trn)
        # connecting positions with crv
        pm.connectAttr(lowCrv_info + ".controlPoints[%s]" % str(i),
                       trn.attr("translate"))

        # joints
        jntRoot = primitive.addJointFromPos(jnt_root,
                                            setName("lowEyelid_base", i),
                                            pos=bboxCenter)
        jntRoot.attr("radius").set(.08)
        jntRoot.attr("visibility").set(False)
        lowerEyelid_jntRoot.append(jntRoot)
        applyop.aimCns(jntRoot, trn, axis="zy", wupObject=jnt_root)

        jnt_ref = primitive.addJointFromPos(jntRoot,
                                            setName("lowEyelid_jnt_ref", i),
                                            pos=cv)
        jnt_ref.attr("radius").set(.08)
        jnt_ref.attr("visibility").set(False)

        jnt = rigbits.addJnt(jnt_ref,
                             jnt_base,
                             grp=defset,
                             jntName=setName("lowEyelid_jnt", i))
        lowerEyelid_jnt.append(jnt)

    # Channels
    # Adding and connecting attributes for the blink
    up_ctl = upControls[2]
    blink_att = attribute.addAttribute(over_ctl,
                                       "blink",
                                       "float",
                                       0,
                                       minValue=0,
                                       maxValue=1)
    blinkMult_att = attribute.addAttribute(over_ctl,
                                           "blinkMult",
                                           "float",
                                           1,
                                           minValue=1,
                                           maxValue=2)
    midBlinkH_att = attribute.addAttribute(over_ctl,
                                           "blinkHeight",
                                           "float",
                                           blinkH,
                                           minValue=0,
                                           maxValue=1)
    mult_node = node.createMulNode(blink_att, blinkMult_att)
    pm.connectAttr(mult_node + ".outputX",
                   bs_upBlink[0].attr(midTarget.name()))
    pm.connectAttr(mult_node + ".outputX",
                   bs_lowBlink[0].attr(midTarget.name()))
    pm.connectAttr(midBlinkH_att, bs_mid[0].attr(upTarget.name()))

    low_ctl = lowControls[2]

    # Adding channels for eye tracking
    upVTracking_att = attribute.addAttribute(up_ctl,
                                             "vTracking",
                                             "float",
                                             .02,
                                             minValue=0,
                                             maxValue=1,
                                             keyable=False,
                                             channelBox=True)
    upHTracking_att = attribute.addAttribute(up_ctl,
                                             "hTracking",
                                             "float",
                                             .01,
                                             minValue=0,
                                             maxValue=1,
                                             keyable=False,
                                             channelBox=True)

    lowVTracking_att = attribute.addAttribute(low_ctl,
                                              "vTracking",
                                              "float",
                                              .01,
                                              minValue=0,
                                              maxValue=1,
                                              keyable=False,
                                              channelBox=True)
    lowHTracking_att = attribute.addAttribute(low_ctl,
                                              "hTracking",
                                              "float",
                                              .01,
                                              minValue=0,
                                              maxValue=1,
                                              keyable=False,
                                              channelBox=True)

    mult_node = node.createMulNode(upVTracking_att, aimTrigger_ref.attr("ty"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("ty"))
    mult_node = node.createMulNode(upHTracking_att, aimTrigger_ref.attr("tx"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("tx"))

    mult_node = node.createMulNode(lowVTracking_att, aimTrigger_ref.attr("ty"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("ty"))
    mult_node = node.createMulNode(lowHTracking_att, aimTrigger_ref.attr("tx"))
    pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("tx"))

    # Tension on blink
    node.createReverseNode(blink_att, w1.scale[0])
    node.createReverseNode(blink_att, w3.scale[0])
    node.createReverseNode(blink_att, w2.scale[0])
    node.createReverseNode(blink_att, w4.scale[0])

    ###########################################
    # Reparenting
    ###########################################
    if parent:
        try:
            if isinstance(parent, basestring):
                parent = pm.PyNode(parent)
            parent.addChild(eye_root)
        except pm.MayaNodeError:
            pm.displayWarning("The eye rig can not be parent to: %s. Maybe "
                              "this object doesn't exist." % parent)

    ###########################################
    # Auto Skinning
    ###########################################
    if doSkin:
        # eyelid vertex rows
        totalLoops = rigidLoops + falloffLoops
        vertexLoopList = meshNavigation.getConcentricVertexLoop(
            vertexList, totalLoops)
        vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList)

        # we set the first value 100% for the first initial loop
        skinPercList = [1.0]
        # we expect to have a regular grid topology
        for r in range(rigidLoops):
            for rr in range(2):
                skinPercList.append(1.0)
        increment = 1.0 / float(falloffLoops)
        # we invert to smooth out from 100 to 0
        inv = 1.0 - increment
        for r in range(falloffLoops):
            for rr in range(2):
                if inv < 0.0:
                    inv = 0.0
                skinPercList.append(inv)
            inv -= increment

        # this loop add an extra 0.0 indices to avoid errors
        for r in range(10):
            for rr in range(2):
                skinPercList.append(0.0)

        # base skin
        geo = pm.listRelatives(edgeLoopList[0], parent=True)[0]
        # Check if the object has a skinCluster
        objName = pm.listRelatives(geo, parent=True)[0]

        skinCluster = skin.getSkinCluster(objName)
        if not skinCluster:
            skinCluster = pm.skinCluster(headJnt,
                                         geo,
                                         tsb=True,
                                         nw=2,
                                         n='skinClsEyelid')

        eyelidJoints = upperEyelid_jnt + lowerEyelid_jnt
        pm.progressWindow(title='Auto skinning process',
                          progress=0,
                          max=len(eyelidJoints))
        firstBoundary = False
        for jnt in eyelidJoints:
            pm.progressWindow(e=True, step=1, status='\nSkinning %s' % jnt)
            skinCluster.addInfluence(jnt, weight=0)
            v = meshNavigation.getClosestVertexFromTransform(geo, jnt)

            for row in vertexRowList:

                if v in row:
                    it = 0  # iterator
                    inc = 1  # increment
                    for i, rv in enumerate(row):
                        try:
                            perc = skinPercList[it]
                            t_val = [(jnt, perc), (headJnt, 1.0 - perc)]
                            pm.skinPercent(skinCluster,
                                           rv,
                                           transformValue=t_val)
                            if rv.isOnBoundary():
                                # we need to compare with the first boundary
                                # to check if the row have inverted direction
                                # and offset the value
                                if not firstBoundary:
                                    firstBoundary = True
                                    firstBoundaryValue = it

                                else:
                                    if it < firstBoundaryValue:
                                        it -= 1
                                    elif it > firstBoundaryValue:
                                        it += 1
                                inc = 2
                        except IndexError:
                            continue

                        it = it + inc
        pm.progressWindow(e=True, endProgress=True)

        # Eye Mesh skinning
        skinCluster = skin.getSkinCluster(eyeMesh)
        if not skinCluster:
            skinCluster = pm.skinCluster(eyeCenter_jnt,
                                         eyeMesh,
                                         tsb=True,
                                         nw=1,
                                         n='skinClsEye')
Esempio n. 5
0
def rig(
    eyeMesh=None,
    edgeLoop="",
    blinkH=20,
    namePrefix="eye",
    offset=0.05,
    rigidLoops=2,
    falloffLoops=4,
    headJnt=None,
    doSkin=True,
    parent_node=None,
    ctlName="ctl",
    sideRange=False,
    customCorner=False,
    intCorner=None,
    extCorner=None,
    ctlSet=None,
    defSet=None,
    upperVTrack=0.02,
    upperHTrack=0.01,
    lowerVTrack=0.02,
    lowerHTrack=0.01,
    aim_controller="",
    deformers_group="",
    everyNVertex=1,
):
    """Create eyelid and eye rig

    Args:
        eyeMesh (TYPE): Description
        edgeLoop (TYPE): Description
        blinkH (TYPE): Description
        namePrefix (TYPE): Description
        offset (TYPE): Description
        rigidLoops (TYPE): Description
        falloffLoops (TYPE): Description
        headJnt (TYPE): Description
        doSkin (TYPE): Description
        parent_node (None, optional): Description
        ctlName (str, optional): Description
        sideRange (bool, optional): Description
        customCorner (bool, optional): Description
        intCorner (None, optional): Description
        extCorner (None, optional): Description
        ctlSet (None, optional): Description
        defSet (None, optional): Description
        upperVTrack (None, optional): Description
        upperHTrack (None, optional): Description
        lowerVTrack (None, optional): Description
        lowerHTrack (None, optional): Description
        aim_controller (None, optional): Description
        deformers_group (None, optional): Description
        everyNVertex (int, optional): Will create a joint every N vertex

    No Longer Returned:
        TYPE: Description
    """

    ##########################################
    # INITIAL SETUP
    ##########################################
    up_axis = pm.upAxis(q=True, axis=True)
    if up_axis == "z":
        z_up = True
    else:
        z_up = False

    # getters
    edgeLoopList = get_edge_loop(edgeLoop)
    eyeMesh = get_eye_mesh(eyeMesh)

    # checkers
    if not edgeLoopList or not eyeMesh:
        return
    if doSkin:
        if not headJnt:
            pm.displayWarning("Please set the Head Jnt or unCheck "
                              "Compute Topological Autoskin")
            return

    # Convert data
    blinkH = blinkH / 100.0

    # Initial Data
    bboxCenter = meshNavigation.bboxCenter(eyeMesh)

    extr_v = meshNavigation.getExtremeVertexFromLoop(edgeLoopList, sideRange,
                                                     z_up)
    upPos = extr_v[0]
    lowPos = extr_v[1]
    inPos = extr_v[2]
    outPos = extr_v[3]
    edgeList = extr_v[4]
    vertexList = extr_v[5]

    # Detect the side L or R from the x value
    if inPos.getPosition(space="world")[0] < 0.0:
        side = "R"
        inPos = extr_v[3]
        outPos = extr_v[2]
        normalPos = outPos
        npw = normalPos.getPosition(space="world")
        normalVec = npw - bboxCenter
    else:
        side = "L"
        normalPos = outPos
        npw = normalPos.getPosition(space="world")
        normalVec = bboxCenter - npw

    # Manual Vertex corners
    if customCorner:
        if intCorner:
            try:
                if side == "R":
                    inPos = pm.PyNode(extCorner)
                else:
                    inPos = pm.PyNode(intCorner)
            except pm.MayaNodeError:
                pm.displayWarning("%s can not be found" % intCorner)
                return
        else:
            pm.displayWarning("Please set the internal eyelid corner")
            return

        if extCorner:
            try:
                normalPos = pm.PyNode(extCorner)
                npw = normalPos.getPosition(space="world")
                if side == "R":
                    outPos = pm.PyNode(intCorner)
                    normalVec = npw - bboxCenter
                else:
                    outPos = pm.PyNode(extCorner)
                    normalVec = bboxCenter - npw
            except pm.MayaNodeError:
                pm.displayWarning("%s can not be found" % extCorner)
                return
        else:
            pm.displayWarning("Please set the external eyelid corner")
            return

    # Check if we have prefix:
    if namePrefix:
        namePrefix = string.removeInvalidCharacter(namePrefix)
    else:
        pm.displayWarning("Prefix is needed")
        return

    def setName(name, ind=None):
        namesList = [namePrefix, side, name]
        if ind is not None:
            namesList[1] = side + str(ind)
        name = "_".join(namesList)
        return name

    if pm.ls(setName("root")):
        pm.displayWarning("The object %s already exist in the scene. Please "
                          "choose another name prefix" % setName("root"))
        return

    ##########################################
    # CREATE OBJECTS
    ##########################################

    # Eye root
    eye_root = primitive.addTransform(None, setName("root"))
    eyeCrv_root = primitive.addTransform(eye_root, setName("crvs"))

    # Eyelid Main crvs
    try:
        upEyelid_edge = meshNavigation.edgeRangeInLoopFromMid(
            edgeList, upPos, inPos, outPos)
        up_crv = curve.createCurveFromOrderedEdges(upEyelid_edge,
                                                   inPos,
                                                   setName("upperEyelid"),
                                                   parent=eyeCrv_root)
        upCtl_crv = curve.createCurveFromOrderedEdges(upEyelid_edge,
                                                      inPos,
                                                      setName("upCtl_crv"),
                                                      parent=eyeCrv_root)
        pm.rebuildCurve(upCtl_crv, s=2, rt=0, rpo=True, ch=False)

        lowEyelid_edge = meshNavigation.edgeRangeInLoopFromMid(
            edgeList, lowPos, inPos, outPos)
        low_crv = curve.createCurveFromOrderedEdges(lowEyelid_edge,
                                                    inPos,
                                                    setName("lowerEyelid"),
                                                    parent=eyeCrv_root)
        lowCtl_crv = curve.createCurveFromOrderedEdges(lowEyelid_edge,
                                                       inPos,
                                                       setName("lowCtl_crv"),
                                                       parent=eyeCrv_root)

        pm.rebuildCurve(lowCtl_crv, s=2, rt=0, rpo=True, ch=False)

    except UnboundLocalError:
        if customCorner:
            pm.displayWarning("This error is maybe caused because the custom "
                              "Corner vertex is not part of the edge loop")
        pm.displayError(traceback.format_exc())
        return

    # blendshape  curves. All crv have 30 point to allow blendshape connect
    upDriver_crv = curve.createCurveFromCurve(up_crv,
                                              setName("upDriver_crv"),
                                              nbPoints=30,
                                              parent=eyeCrv_root)
    upDriver_crv.attr("lineWidth").set(5)
    lowDriver_crv = curve.createCurveFromCurve(low_crv,
                                               setName("lowDriver_crv"),
                                               nbPoints=30,
                                               parent=eyeCrv_root)
    lowDriver_crv.attr("lineWidth").set(5)

    upRest_target_crv = curve.createCurveFromCurve(
        up_crv, setName("upRest_target_crv"), nbPoints=30, parent=eyeCrv_root)
    lowRest_target_crv = curve.createCurveFromCurve(
        low_crv,
        setName("lowRest_target_crv"),
        nbPoints=30,
        parent=eyeCrv_root)
    upProfile_target_crv = curve.createCurveFromCurve(
        up_crv,
        setName("upProfile_target_crv"),
        nbPoints=30,
        parent=eyeCrv_root,
    )
    lowProfile_target_crv = curve.createCurveFromCurve(
        low_crv,
        setName("lowProfile_target_crv"),
        nbPoints=30,
        parent=eyeCrv_root,
    )

    # mid driver
    midUpDriver_crv = curve.createCurveFromCurve(up_crv,
                                                 setName("midUpDriver_crv"),
                                                 nbPoints=30,
                                                 parent=eyeCrv_root)
    midLowDriver_crv = curve.createCurveFromCurve(low_crv,
                                                  setName("midLowDriver_crv"),
                                                  nbPoints=30,
                                                  parent=eyeCrv_root)

    # curve that define the close point of the eyelid
    closeTarget_crv = curve.createCurveFromCurve(up_crv,
                                                 setName("closeTarget_crv"),
                                                 nbPoints=30,
                                                 parent=eyeCrv_root)

    eyeCrv_root.attr("visibility").set(False)

    # localBBOX
    localBBox = eyeMesh.getBoundingBox(invisible=True, space="world")
    wRadius = abs((localBBox[0][0] - localBBox[1][0]))
    dRadius = abs((localBBox[0][1] - localBBox[1][1]) / 1.7)

    # Groups
    if not ctlSet:
        ctlSet = "rig_controllers_grp"
    try:
        ctlSet = pm.PyNode(ctlSet)
    except pm.MayaNodeError:
        pm.sets(n=ctlSet, em=True)
        ctlSet = pm.PyNode(ctlSet)
    if not defSet:
        defSet = "rig_deformers_grp"
    try:
        defset = pm.PyNode(defSet)
    except pm.MayaNodeError:
        pm.sets(n=defSet, em=True)
        defset = pm.PyNode(defSet)

    # Calculate center looking at
    averagePosition = (upPos.getPosition(space="world") + lowPos.getPosition(
        space="world") + inPos.getPosition(space="world") +
                       outPos.getPosition(space="world")) / 4

    if z_up:
        axis = "zx"
    else:
        axis = "z-x"
    t = transform.getTransformLookingAt(bboxCenter,
                                        averagePosition,
                                        normalVec,
                                        axis=axis,
                                        negate=False)

    over_npo = primitive.addTransform(eye_root, setName("center_lookatRoot"),
                                      t)

    center_lookat = primitive.addTransform(over_npo, setName("center_lookat"),
                                           t)

    if side == "R":
        over_npo.attr("rx").set(over_npo.attr("rx").get() * -1)
        over_npo.attr("ry").set(over_npo.attr("ry").get() + 180)
        over_npo.attr("sz").set(-1)
    t = transform.getTransform(over_npo)

    # Tracking
    # Eye aim control
    t_arrow = transform.getTransformLookingAt(
        bboxCenter,
        averagePosition,
        upPos.getPosition(space="world"),
        axis="zy",
        negate=False,
    )

    radius = abs((localBBox[0][0] - localBBox[1][0]) / 1.7)

    arrow_ctl = None
    arrow_npo = None
    if aim_controller:
        arrow_ctl = pm.PyNode(aim_controller)
    else:
        arrow_npo = primitive.addTransform(eye_root, setName("aim_npo"),
                                           t_arrow)
        arrow_ctl = icon.create(
            arrow_npo,
            setName("aim_%s" % ctlName),
            t_arrow,
            icon="arrow",
            w=1,
            po=datatypes.Vector(0, 0, radius),
            color=4,
        )
    if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
        pass
    else:
        pm.sets(ctlSet, add=arrow_ctl)
    attribute.setKeyableAttributes(arrow_ctl, params=["rx", "ry", "rz"])
    attribute.addAttribute(arrow_ctl, "isCtl", "bool", keyable=False)

    # tracking custom trigger
    if side == "R":
        tt = t_arrow
    else:
        tt = t
    aimTrigger_root = primitive.addTransform(center_lookat,
                                             setName("aimTrigger_root"), tt)
    # For some unknown reason the right side gets scewed rotation values
    mgear.core.transform.resetTransform(aimTrigger_root)
    aimTrigger_lvl = primitive.addTransform(aimTrigger_root,
                                            setName("aimTrigger_lvl"), tt)
    # For some unknown reason the right side gets scewed rotation values
    mgear.core.transform.resetTransform(aimTrigger_lvl)
    aimTrigger_lvl.attr("tz").set(1.0)
    aimTrigger_ref = primitive.addTransform(aimTrigger_lvl,
                                            setName("aimTrigger_ref"), tt)
    # For some unknown reason the right side gets scewed rotation values
    mgear.core.transform.resetTransform(aimTrigger_ref)
    aimTrigger_ref.attr("tz").set(0.0)
    # connect  trigger with arrow_ctl
    pm.parentConstraint(arrow_ctl, aimTrigger_ref, mo=True)

    # Blink driver controls
    if z_up:
        trigger_axis = "tz"
        ro_up = [0, 1.57079633 * 2, 1.57079633]
        ro_low = [0, 0, 1.57079633]
        po = [0, offset * -1, 0]
        low_pos = 2  # Z
    else:
        trigger_axis = "ty"
        ro_up = (1.57079633, 1.57079633, 0)
        ro_low = [1.57079633, 1.57079633, 1.57079633 * 2]
        po = [0, 0, offset]
        low_pos = 1  # Y

    # upper ctl
    p = upRest_target_crv.getCVs(space="world")[15]
    ut = transform.setMatrixPosition(datatypes.Matrix(), p)
    npo = primitive.addTransform(over_npo, setName("upBlink_npo"), ut)

    up_ctl = icon.create(
        npo,
        setName("upBlink_ctl"),
        ut,
        icon="arrow",
        w=2.5,
        d=2.5,
        ro=datatypes.Vector(ro_up[0], ro_up[1], ro_up[2]),
        po=datatypes.Vector(po[0], po[1], po[2]),
        color=4,
    )
    attribute.setKeyableAttributes(up_ctl, [trigger_axis])
    pm.sets(ctlSet, add=up_ctl)

    # use translation of the object to drive the blink
    blink_driver = primitive.addTransform(up_ctl, setName("blink_drv"), ut)

    # lowe ctl
    p_low = lowRest_target_crv.getCVs(space="world")[15]
    p[low_pos] = p_low[low_pos]
    lt = transform.setMatrixPosition(ut, p)
    npo = primitive.addTransform(over_npo, setName("lowBlink_npo"), lt)

    low_ctl = icon.create(
        npo,
        setName("lowBlink_ctl"),
        lt,
        icon="arrow",
        w=1.5,
        d=1.5,
        ro=datatypes.Vector(ro_low[0], ro_low[1], ro_low[2]),
        po=datatypes.Vector(po[0], po[1], po[2]),
        color=4,
    )
    attribute.setKeyableAttributes(low_ctl, [trigger_axis])
    pm.sets(ctlSet, add=low_ctl)

    # Controls lists
    upControls = []
    trackLvl = []
    track_corner_lvl = []
    corner_ctl = []
    ghost_ctl = []

    # upper eyelid controls
    upperCtlNames = ["inCorner", "upInMid", "upMid", "upOutMid", "outCorner"]
    cvs = upCtl_crv.getCVs(space="world")
    if side == "R" and not sideRange:
        # if side == "R":
        cvs = [cv for cv in reversed(cvs)]
        # offset = offset * -1
    for i, cv in enumerate(cvs):
        if utils.is_odd(i):
            color = 14
            wd = 0.3
            icon_shape = "circle"
            params = ["tx", "ty", "tz"]
        else:
            color = 4
            wd = 0.6
            icon_shape = "circle"
            params = [
                "tx",
                "ty",
                "tz",
                "ro",
                "rx",
                "ry",
                "rz",
                "sx",
                "sy",
                "sz",
            ]

        t = transform.setMatrixPosition(t, cvs[i])
        npo = primitive.addTransform(center_lookat,
                                     setName("%s_npo" % upperCtlNames[i]), t)
        npoBase = npo
        # track for corners and mid point level
        if i in [0, 2, 4]:
            # we add an extra level to input the tracking ofset values
            npo = primitive.addTransform(npo,
                                         setName("%s_trk" % upperCtlNames[i]),
                                         t)
            if i == 2:
                trackLvl.append(npo)
            else:
                track_corner_lvl.append(npo)

        if i in [1, 2, 3]:
            ctl = primitive.addTransform(npo,
                                         setName("%s_loc" % upperCtlNames[i]),
                                         t)
            # ghost controls
            if i == 2:
                gt = transform.setMatrixPosition(
                    t, transform.getPositionFromMatrix(ut))
            else:
                gt = t
            npo_g = primitive.addTransform(
                up_ctl, setName("%sCtl_npo" % upperCtlNames[i]), gt)
            ctl_g = icon.create(
                npo_g,
                setName("%s_%s" % (upperCtlNames[i], ctlName)),
                gt,
                icon=icon_shape,
                w=wd,
                d=wd,
                ro=datatypes.Vector(1.57079633, 0, 0),
                po=datatypes.Vector(0, 0, offset),
                color=color,
            )
            # define the ctl_param to recive the ctl configuration
            ctl_param = ctl_g
            ghost_ctl.append(ctl_g)
            # connect local SRT
            rigbits.connectLocalTransform([ctl_g, ctl])
        else:
            ctl = icon.create(
                npo,
                setName("%s_%s" % (upperCtlNames[i], ctlName)),
                t,
                icon=icon_shape,
                w=wd,
                d=wd,
                ro=datatypes.Vector(1.57079633, 0, 0),
                po=datatypes.Vector(0, 0, offset),
                color=color,
            )
            # define the ctl_param to recive the ctl configuration
            ctl_param = ctl
        attribute.addAttribute(ctl_param, "isCtl", "bool", keyable=False)
        attribute.add_mirror_config_channels(ctl_param)
        node.add_controller_tag(ctl_param, over_npo)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl_param)
        attribute.setKeyableAttributes(ctl_param, params)
        upControls.append(ctl)
        # add corner ctls to corner ctl list for tracking
        if i in [0, 4]:
            corner_ctl.append(ctl)
        # if side == "R":
        #     npoBase.attr("ry").set(180)
        #     npoBase.attr("sz").set(-1)
    # adding parent constraints to odd controls
    for i, ctl in enumerate(upControls):
        if utils.is_odd(i):
            cns_node = pm.parentConstraint(upControls[i - 1],
                                           upControls[i + 1],
                                           ctl.getParent(),
                                           mo=True)
            # Make the constraint "noFlip"
            cns_node.interpType.set(0)

    # adding parent constraint ghost controls
    cns_node = pm.parentConstraint(ghost_ctl[1],
                                   upControls[0],
                                   ghost_ctl[0].getParent(),
                                   mo=True)
    cns_node.interpType.set(0)
    cns_node = pm.parentConstraint(ghost_ctl[1],
                                   upControls[-1],
                                   ghost_ctl[2].getParent(),
                                   mo=True)
    cns_node.interpType.set(0)
    # lower eyelid controls
    lowControls = [upControls[0]]
    lowerCtlNames = [
        "inCorner",
        "lowInMid",
        "lowMid",
        "lowOutMid",
        "outCorner",
    ]

    cvs = lowCtl_crv.getCVs(space="world")
    if side == "R" and not sideRange:
        cvs = [cv for cv in reversed(cvs)]
    for i, cv in enumerate(cvs):
        # we skip the first and last point since is already in the uper eyelid
        if i in [0, 4]:
            continue
        if utils.is_odd(i):
            color = 14
            wd = 0.3
            icon_shape = "circle"
            params = ["tx", "ty", "tz"]
        else:
            color = 4
            wd = 0.6
            icon_shape = "circle"
            params = [
                "tx",
                "ty",
                "tz",
                "ro",
                "rx",
                "ry",
                "rz",
                "sx",
                "sy",
                "sz",
            ]

        t = transform.setMatrixPosition(t, cvs[i])
        npo = primitive.addTransform(center_lookat,
                                     setName("%s_npo" % lowerCtlNames[i]), t)
        npoBase = npo
        if i in [1, 2, 3]:
            if i == 2:
                # we add an extra level to input the tracking ofset values
                npo = primitive.addTransform(
                    npo, setName("%s_trk" % lowerCtlNames[i]), t)
                trackLvl.append(npo)
            ctl = primitive.addTransform(npo,
                                         setName("%s_loc" % lowerCtlNames[i]),
                                         t)
            # ghost controls
            if i == 2:
                gt = transform.setMatrixPosition(
                    t, transform.getPositionFromMatrix(lt))
            else:
                gt = t
            # ghost controls
            npo_g = primitive.addTransform(
                low_ctl, setName("%sCtl_npo" % lowerCtlNames[i]), gt)
            ctl_g = icon.create(
                npo_g,
                setName("%s_%s" % (lowerCtlNames[i], ctlName)),
                gt,
                icon=icon_shape,
                w=wd,
                d=wd,
                ro=datatypes.Vector(1.57079633, 0, 0),
                po=datatypes.Vector(0, 0, offset),
                color=color,
            )
            # define the ctl_param to recive the ctl configuration
            ctl_param = ctl_g
            ghost_ctl.append(ctl_g)
            # connect local SRT
            rigbits.connectLocalTransform([ctl_g, ctl])
        else:
            ctl = icon.create(
                npo,
                setName("%s_%s" % (lowerCtlNames[i], ctlName)),
                t,
                icon=icon_shape,
                w=wd,
                d=wd,
                ro=datatypes.Vector(1.57079633, 0, 0),
                po=datatypes.Vector(0, 0, offset),
                color=color,
            )
            # define the ctl_param to recive the ctl configuration
            ctl_param = ctl
        attribute.addAttribute(ctl_param, "isCtl", "bool", keyable=False)
        attribute.add_mirror_config_channels(ctl_param)

        lowControls.append(ctl)
        if len(ctlName.split("_")) == 2 and ctlName.split("_")[-1] == "ghost":
            pass
        else:
            pm.sets(ctlSet, add=ctl_param)
        attribute.setKeyableAttributes(ctl_param, params)
        # mirror behaviout on R side controls
        # if side == "R":
        #     npoBase.attr("ry").set(180)
        #     npoBase.attr("sz").set(-1)
    for lctl in reversed(lowControls[1:]):
        node.add_controller_tag(lctl, over_npo)
    lowControls.append(upControls[-1])

    # adding parent constraints to odd controls
    for i, ctl in enumerate(lowControls):
        if utils.is_odd(i):
            cns_node = pm.parentConstraint(
                lowControls[i - 1],
                lowControls[i + 1],
                ctl.getParent(),
                mo=True,
            )
            # Make the constraint "noFlip"
            cns_node.interpType.set(0)

    # adding parent constraint ghost controls
    cns_node = pm.parentConstraint(ghost_ctl[4],
                                   upControls[0],
                                   ghost_ctl[3].getParent(),
                                   mo=True)
    cns_node.interpType.set(0)
    cns_node = pm.parentConstraint(ghost_ctl[4],
                                   upControls[-1],
                                   ghost_ctl[5].getParent(),
                                   mo=True)
    cns_node.interpType.set(0)
    ##########################################
    # OPERATORS
    ##########################################
    # Connecting control crvs with controls
    applyop.gear_curvecns_op(upCtl_crv, upControls)
    applyop.gear_curvecns_op(lowCtl_crv, lowControls)

    # adding wires
    w1 = pm.wire(up_crv, w=upDriver_crv)[0]
    w2 = pm.wire(low_crv, w=lowDriver_crv)[0]

    w3 = pm.wire(upProfile_target_crv, w=upCtl_crv)[0]
    w4 = pm.wire(lowProfile_target_crv, w=lowCtl_crv)[0]

    if z_up:
        trigger_axis = "tz"
    else:
        trigger_axis = "ty"

    # connect blink driver
    pm.pointConstraint(low_ctl, blink_driver, mo=False)
    rest_val = blink_driver.attr(trigger_axis).get()

    up_div_node = node.createDivNode(up_ctl.attr(trigger_axis), rest_val)
    low_div_node = node.createDivNode(low_ctl.attr(trigger_axis),
                                      rest_val * -1)

    # contact driver
    minus_node = node.createPlusMinusAverage1D(
        [rest_val, blink_driver.attr(trigger_axis)], operation=2)
    contact_div_node = node.createDivNode(minus_node.output1D, rest_val)

    # wire tension
    for w in [w1, w2, w3, w4]:
        w.dropoffDistance[0].set(100)

    # TODO: what is the best solution?
    # trigger using proximity
    # remap_node = pm.createNode("remapValue")
    # contact_div_node.outputX >> remap_node.inputValue
    # remap_node.value[0].value_Interp.set(2)
    # remap_node.inputMin.set(0.995)
    # reverse_node = node.createReverseNode(remap_node.outColorR)
    # for w in [w1, w2]:
    #     reverse_node.outputX >> w.scale[0]

    # trigger at starting movement for up and low
    # up
    remap_node = pm.createNode("remapValue")
    up_ctl.attr(trigger_axis) >> remap_node.inputValue
    remap_node.value[0].value_Interp.set(2)
    remap_node.inputMax.set(rest_val / 8)
    reverse_node = node.createReverseNode(remap_node.outColorR)
    reverse_node.outputX >> w1.scale[0]
    # low
    remap_node = pm.createNode("remapValue")
    low_ctl.attr(trigger_axis) >> remap_node.inputValue
    remap_node.value[0].value_Interp.set(2)
    remap_node.inputMin.set((rest_val / 8) * -1)
    remap_node.outColorR >> w2.scale[0]

    # mid position drivers blendshapes
    bs_midUpDrive = pm.blendShape(
        lowRest_target_crv,
        upProfile_target_crv,
        midUpDriver_crv,
        n="midUpDriver_blendShape",
    )

    bs_midLowDrive = pm.blendShape(
        upRest_target_crv,
        lowProfile_target_crv,
        midLowDriver_crv,
        n="midlowDriver_blendShape",
    )

    bs_closeTarget = pm.blendShape(
        midUpDriver_crv,
        midLowDriver_crv,
        closeTarget_crv,
        n="closeTarget_blendShape",
    )

    pm.connectAttr(
        up_div_node.outputX,
        bs_midUpDrive[0].attr(lowRest_target_crv.name()),
    )

    pm.connectAttr(
        low_div_node.outputX,
        bs_midLowDrive[0].attr(upRest_target_crv.name()),
    )

    pm.setAttr(bs_closeTarget[0].attr(midUpDriver_crv.name()), 0.5)
    pm.setAttr(bs_closeTarget[0].attr(midLowDriver_crv.name()), 0.5)

    # Main crv drivers
    bs_upBlink = pm.blendShape(
        lowRest_target_crv,
        closeTarget_crv,
        upProfile_target_crv,
        upDriver_crv,
        n="upBlink_blendShape",
    )
    bs_lowBlink = pm.blendShape(
        upRest_target_crv,
        closeTarget_crv,
        lowProfile_target_crv,
        lowDriver_crv,
        n="lowBlink_blendShape",
    )

    # blink contact connections
    cond_node_up = node.createConditionNode(contact_div_node.outputX, 1, 3, 0,
                                            up_div_node.outputX)
    pm.connectAttr(
        cond_node_up.outColorR,
        bs_upBlink[0].attr(lowRest_target_crv.name()),
    )

    cond_node_low = node.createConditionNode(contact_div_node.outputX, 1, 3, 0,
                                             low_div_node.outputX)
    pm.connectAttr(
        cond_node_low.outColorR,
        bs_lowBlink[0].attr(upRest_target_crv.name()),
    )

    cond_node_close = node.createConditionNode(contact_div_node.outputX, 1, 2,
                                               1, 0)
    cond_node_close.colorIfFalseR.set(0)
    pm.connectAttr(
        cond_node_close.outColorR,
        bs_upBlink[0].attr(closeTarget_crv.name()),
    )

    pm.connectAttr(
        cond_node_close.outColorR,
        bs_lowBlink[0].attr(closeTarget_crv.name()),
    )

    pm.setAttr(bs_upBlink[0].attr(upProfile_target_crv.name()), 1)
    pm.setAttr(bs_lowBlink[0].attr(lowProfile_target_crv.name()), 1)

    # joints root
    jnt_root = primitive.addTransformFromPos(eye_root,
                                             setName("joints"),
                                             pos=bboxCenter)
    if deformers_group:
        deformers_group = pm.PyNode(deformers_group)
        pm.parentConstraint(eye_root, jnt_root, mo=True)
        pm.scaleConstraint(eye_root, jnt_root, mo=True)
        deformers_group.addChild(jnt_root)

    # head joint
    if headJnt:
        try:
            headJnt = pm.PyNode(headJnt)
            jnt_base = headJnt
        except pm.MayaNodeError:
            pm.displayWarning("Aborted can not find %s " % headJnt)
            return
    else:
        # Eye root
        jnt_base = jnt_root

    eyeTargets_root = primitive.addTransform(eye_root, setName("targets"))

    eyeCenter_jnt = rigbits.addJnt(arrow_ctl,
                                   jnt_base,
                                   grp=defset,
                                   jntName=setName("center_jnt"))

    # Upper Eyelid joints ##################################################

    cvs = up_crv.getCVs(space="world")
    upCrv_info = node.createCurveInfoNode(up_crv)

    # aim constrain targets and joints
    upperEyelid_aimTargets = []
    upperEyelid_jnt = []
    upperEyelid_jntRoot = []

    if z_up:
        axis = "zy"
        wupVector = [0, 0, 1]
    else:
        axis = "-yz"
        wupVector = [0, 1, 0]

    for i, cv in enumerate(cvs):
        if i % everyNVertex:
            continue

        # aim targets
        trn = primitive.addTransformFromPos(eyeTargets_root,
                                            setName("upEyelid_aimTarget", i),
                                            pos=cv)
        upperEyelid_aimTargets.append(trn)
        # connecting positions with crv
        pm.connectAttr(upCrv_info + ".controlPoints[%s]" % str(i),
                       trn.attr("translate"))

        # joints
        jntRoot = primitive.addJointFromPos(jnt_root,
                                            setName("upEyelid_jnt_base", i),
                                            pos=bboxCenter)
        jntRoot.attr("radius").set(0.08)
        jntRoot.attr("visibility").set(False)
        upperEyelid_jntRoot.append(jntRoot)
        applyop.aimCns(jntRoot,
                       trn,
                       axis=axis,
                       wupObject=jnt_root,
                       wupVector=wupVector)

        jnt_ref = primitive.addJointFromPos(jntRoot,
                                            setName("upEyelid_jnt_ref", i),
                                            pos=cv)
        jnt_ref.attr("radius").set(0.08)
        jnt_ref.attr("visibility").set(False)

        jnt = rigbits.addJnt(jnt_ref,
                             jnt_base,
                             grp=defset,
                             jntName=setName("upEyelid_jnt", i))
        upperEyelid_jnt.append(jnt)

    # Lower Eyelid joints ##################################################

    cvs = low_crv.getCVs(space="world")
    lowCrv_info = node.createCurveInfoNode(low_crv)

    # aim constrain targets and joints
    lowerEyelid_aimTargets = []
    lowerEyelid_jnt = []
    lowerEyelid_jntRoot = []

    for i, cv in enumerate(cvs):
        if i in [0, len(cvs) - 1]:
            continue

        if i % everyNVertex:
            continue

        # aim targets
        trn = primitive.addTransformFromPos(eyeTargets_root,
                                            setName("lowEyelid_aimTarget", i),
                                            pos=cv)
        lowerEyelid_aimTargets.append(trn)
        # connecting positions with crv
        pm.connectAttr(lowCrv_info + ".controlPoints[%s]" % str(i),
                       trn.attr("translate"))

        # joints
        jntRoot = primitive.addJointFromPos(jnt_root,
                                            setName("lowEyelid_base", i),
                                            pos=bboxCenter)
        jntRoot.attr("radius").set(0.08)
        jntRoot.attr("visibility").set(False)
        lowerEyelid_jntRoot.append(jntRoot)
        applyop.aimCns(jntRoot,
                       trn,
                       axis=axis,
                       wupObject=jnt_root,
                       wupVector=wupVector)

        jnt_ref = primitive.addJointFromPos(jntRoot,
                                            setName("lowEyelid_jnt_ref", i),
                                            pos=cv)
        jnt_ref.attr("radius").set(0.08)
        jnt_ref.attr("visibility").set(False)

        jnt = rigbits.addJnt(jnt_ref,
                             jnt_base,
                             grp=defset,
                             jntName=setName("lowEyelid_jnt", i))
        lowerEyelid_jnt.append(jnt)

    # Adding channels for eye tracking
    upVTracking_att = attribute.addAttribute(up_ctl,
                                             "vTracking",
                                             "float",
                                             upperVTrack,
                                             minValue=0)
    upHTracking_att = attribute.addAttribute(up_ctl,
                                             "hTracking",
                                             "float",
                                             upperHTrack,
                                             minValue=0)

    lowVTracking_att = attribute.addAttribute(low_ctl,
                                              "vTracking",
                                              "float",
                                              lowerVTrack,
                                              minValue=0)
    lowHTracking_att = attribute.addAttribute(low_ctl,
                                              "hTracking",
                                              "float",
                                              lowerHTrack,
                                              minValue=0)

    # vertical tracking connect
    up_mult_node = node.createMulNode(upVTracking_att,
                                      aimTrigger_ref.attr("ty"))
    low_mult_node = node.createMulNode(lowVTracking_att,
                                       aimTrigger_ref.attr("ty"))
    # remap to use the low or the up eyelid as driver contact base on
    # the eyetrack trigger direction
    uT_remap_node = pm.createNode("remapValue")
    aimTrigger_ref.attr("ty") >> uT_remap_node.inputValue
    uT_remap_node.inputMax.set(0.1)
    uT_remap_node.inputMin.set(-0.1)
    up_mult_node.outputX >> uT_remap_node.outputMax
    low_mult_node.outputX >> uT_remap_node.outputMin
    # up
    u_remap_node = pm.createNode("remapValue")
    contact_div_node.outputX >> u_remap_node.inputValue
    u_remap_node.value[0].value_Interp.set(2)
    u_remap_node.inputMin.set(0.9)
    up_mult_node.outputX >> u_remap_node.outputMin
    uT_remap_node.outColorR >> u_remap_node.outputMax

    # low
    l_remap_node = pm.createNode("remapValue")
    contact_div_node.outputX >> l_remap_node.inputValue
    l_remap_node.value[0].value_Interp.set(2)
    l_remap_node.inputMin.set(0.9)
    low_mult_node.outputX >> l_remap_node.outputMin
    uT_remap_node.outColorR >> l_remap_node.outputMax

    # up connect and turn down to low when contact
    pm.connectAttr(u_remap_node.outColorR, trackLvl[0].attr("ty"))

    pm.connectAttr(l_remap_node.outColorR, trackLvl[1].attr("ty"))

    # horizontal tracking connect
    mult_node = node.createMulNode(upHTracking_att, aimTrigger_ref.attr("tx"))
    # Correct right side horizontal tracking
    # if side == "R":
    #     mult_node = node.createMulNode(mult_node.attr("outputX"), -1)
    pm.connectAttr(mult_node + ".outputX", trackLvl[0].attr("tx"))

    mult_node = node.createMulNode(lowHTracking_att, aimTrigger_ref.attr("tx"))
    # Correct right side horizontal tracking
    # if side == "R":
    #     mult_node = node.createMulNode(mult_node.attr("outputX"), -1)
    pm.connectAttr(mult_node + ".outputX", trackLvl[1].attr("tx"))

    # adding channels for corner tracking
    # track_corner_lvl
    for i, ctl in enumerate(corner_ctl):
        VTracking_att = attribute.addAttribute(ctl,
                                               "vTracking",
                                               "float",
                                               0.1,
                                               minValue=0)
        if z_up:
            mult_node = node.createMulNode(VTracking_att, up_ctl.tz)
            mult_node2 = node.createMulNode(VTracking_att, low_ctl.tz)
            plus_node = node.createPlusMinusAverage1D(
                [mult_node.outputX, mult_node2.outputX])

            mult_node3 = node.createMulNode(plus_node.output1D, -1)
            pm.connectAttr(mult_node3.outputX, track_corner_lvl[i].attr("ty"))
        else:
            mult_node = node.createMulNode(VTracking_att, up_ctl.ty)
            mult_node2 = node.createMulNode(VTracking_att, low_ctl.ty)
            plus_node = node.createPlusMinusAverage1D(
                [mult_node.outputX, mult_node2.outputX])

            pm.connectAttr(plus_node.output1D, track_corner_lvl[i].attr("ty"))

    ###########################################
    # Reparenting
    ###########################################
    if parent_node:
        try:
            if isinstance(parent_node, string_types):
                parent_node = pm.PyNode(parent_node)
            parent_node.addChild(eye_root)
        except pm.MayaNodeError:
            pm.displayWarning("The eye rig can not be parent to: %s. Maybe "
                              "this object doesn't exist." % parent_node)

    ###########################################
    # Auto Skinning
    ###########################################
    if doSkin:
        # eyelid vertex rows
        totalLoops = rigidLoops + falloffLoops
        vertexLoopList = meshNavigation.getConcentricVertexLoop(
            vertexList, totalLoops)
        vertexRowList = meshNavigation.getVertexRowsFromLoops(vertexLoopList)

        # we set the first value 100% for the first initial loop
        skinPercList = [1.0]
        # we expect to have a regular grid topology
        for r in range(rigidLoops):
            for rr in range(2):
                skinPercList.append(1.0)
        increment = 1.0 / float(falloffLoops)
        # we invert to smooth out from 100 to 0
        inv = 1.0 - increment
        for r in range(falloffLoops):
            for rr in range(2):
                if inv < 0.0:
                    inv = 0.0
                skinPercList.append(inv)
            inv -= increment

        # this loop add an extra 0.0 indices to avoid errors
        for r in range(10):
            for rr in range(2):
                skinPercList.append(0.0)

        # base skin
        geo = pm.listRelatives(edgeLoopList[0], parent=True)[0]
        # Check if the object has a skinCluster
        objName = pm.listRelatives(geo, parent=True)[0]

        skinCluster = skin.getSkinCluster(objName)
        if not skinCluster:
            skinCluster = pm.skinCluster(headJnt,
                                         geo,
                                         tsb=True,
                                         nw=2,
                                         n="skinClsEyelid")

        eyelidJoints = upperEyelid_jnt + lowerEyelid_jnt
        pm.progressWindow(title="Auto skinning process",
                          progress=0,
                          max=len(eyelidJoints))
        firstBoundary = False
        for jnt in eyelidJoints:
            pm.progressWindow(e=True, step=1, status="\nSkinning %s" % jnt)
            skinCluster.addInfluence(jnt, weight=0)
            v = meshNavigation.getClosestVertexFromTransform(geo, jnt)

            for row in vertexRowList:

                if v in row:
                    it = 0  # iterator
                    inc = 1  # increment
                    for i, rv in enumerate(row):
                        try:
                            perc = skinPercList[it]
                            t_val = [(jnt, perc), (headJnt, 1.0 - perc)]
                            pm.skinPercent(skinCluster,
                                           rv,
                                           transformValue=t_val)
                            if rv.isOnBoundary():
                                # we need to compare with the first boundary
                                # to check if the row have inverted direction
                                # and offset the value
                                if not firstBoundary:
                                    firstBoundary = True
                                    firstBoundaryValue = it

                                else:
                                    if it < firstBoundaryValue:
                                        it -= 1
                                    elif it > firstBoundaryValue:
                                        it += 1
                                inc = 2
                        except IndexError:
                            continue

                        it = it + inc
        pm.progressWindow(e=True, endProgress=True)

        # Eye Mesh skinning
        skinCluster = skin.getSkinCluster(eyeMesh)
        if not skinCluster:
            skinCluster = pm.skinCluster(eyeCenter_jnt,
                                         eyeMesh,
                                         tsb=True,
                                         nw=1,
                                         n="skinClsEye")