def setupProxies(typename, name, obj, stuffs, meshInfo, proxyList,
                 deleteGroups, deleteVerts):
    global theStuff

    foundProxy = False
    for pfile in proxyList:
        if pfile.type == typename and pfile.file:
            proxy = mh2proxy.readProxyFile(obj, pfile, True)
            if proxy and proxy.name and proxy.texVerts:
                foundProxy = True
                deleteGroups += proxy.deleteGroups
                if deleteVerts != None:
                    deleteVerts = deleteVerts | proxy.deleteVerts
                if name:
                    stuff = CStuff(name, proxy)
                else:
                    stuff = CStuff(proxy.name, proxy)
                stuff.boneInfo = theStuff.boneInfo
                if stuff:
                    if pfile.type == 'Proxy':
                        theStuff = stuff
                    if theStuff:
                        stuffname = theStuff.name
                    else:
                        stuffname = None

                    stuff.meshInfo = mh2proxy.getMeshInfo(
                        obj, proxy, meshInfo.weights, meshInfo.targets,
                        stuffname)

                    stuffs.append(stuff)
    return foundProxy, deleteVerts
Esempio n. 2
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def setupProxies(typename, name, obj, stuffs, meshInfo, config, deleteGroups, deleteVerts):
    # TODO document that this method does not only return values, it also modifies some of the passed parameters (deleteGroups and stuffs, deleteVerts is modified only if it is not None)
    global theStuff
    
    foundProxy = False    
    for pfile in config.getProxyList():
        if pfile.type == typename and pfile.file:
            proxy = mh2proxy.readProxyFile(obj, pfile, evalOnLoad=True, scale=config.scale)
            if proxy and proxy.name and proxy.texVerts:
                foundProxy = True
                deleteGroups += proxy.deleteGroups
                if deleteVerts != None:
                    deleteVerts = deleteVerts | proxy.deleteVerts
                if name:
                    stuff = CStuff(name, proxy, pfile.obj)
                else:
                    stuff = CStuff(proxy.name, proxy, pfile.obj)
                stuff.boneInfo = theStuff.boneInfo
                if stuff:
                    if pfile.type == 'Proxy':
                        theStuff = stuff
                    if theStuff:
                        stuffname = theStuff.name
                    else:
                        stuffname = None

                    stuff.meshInfo = mh2proxy.getMeshInfo(obj, proxy, config, meshInfo.weights, meshInfo.shapes, stuffname)

                    stuffs.append(stuff)
    return foundProxy, deleteVerts
Esempio n. 3
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def setupProxies(typename, name, obj, stuffs, amt, rawTargets, proxyList, deleteGroups, deleteVerts):
    foundProxy = False    
    for pfile in proxyList:
        if pfile.useDae and pfile.type == typename and pfile.file:
            proxy = mh2proxy.readProxyFile(obj, pfile, True)
            if proxy and proxy.name and proxy.texVerts:
                foundProxy = True
                deleteGroups += proxy.deleteGroups
                deleteVerts = mh2proxy.multiplyDeleteVerts(proxy, deleteVerts)
                if name:
                    stuff = CStuff(name, proxy)
                else:
                    stuff = CStuff(proxy.name, proxy)
                if amt:
                    stuff.setBones(amt)
                if stuff:
                    if pfile.type == 'Proxy':
                        the.Stuff = stuff
                    if the.Stuff:
                        stuffname = the.Stuff.name
                    else:
                        stuffname = None
                    mesh = mh2proxy.getMeshInfo(obj, proxy, stuff.rawWeights, rawTargets, stuffname)
                    stuff.setMesh(mesh)
                    stuffs.append(stuff)
    return foundProxy
Esempio n. 4
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def setupStuff(name, obj, amt, rawTargets, cfg):
    global StuffTextures, StuffTexFiles, StuffMaterials

    StuffTextures = {}
    StuffTexFiles = {}
    StuffMaterials = {}
    stuffs = []
    stuff = CStuff(name, None)
    if amt:
        stuff.setBones(amt)
    the.Stuff = stuff
    deleteGroups = []
    deleteVerts = []
    foundProxy = setupProxies('Proxy', name, obj, stuffs, amt, rawTargets, cfg.proxyList, deleteGroups, deleteVerts)
    setupProxies('Clothes', None, obj, stuffs, amt, rawTargets, cfg.proxyList, deleteGroups, deleteVerts)
    if not foundProxy:
        mesh1 = mh2proxy.getMeshInfo(obj, None, stuff.rawWeights, rawTargets, None)
        if (the.Options["helpers"] and 
            the.Options["eyebrows"] and  
            the.Options["lashes"] and 
            deleteGroups == [] and
            deleteVerts == []):
            mesh2 = mesh1
        else:
            mesh2 = filterMesh(mesh1, obj, deleteGroups, deleteVerts)
        stuff.setMesh(mesh2)
        stuffs = [stuff] + stuffs
    return (stuff, stuffs)
Esempio n. 5
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def setupProxies(typename, name, obj, stuffs, meshInfo, proxyList, deleteGroups, deleteVerts):
    global theStuff
    
    foundProxy = False    
    for pfile in proxyList:
        if pfile.type == typename and pfile.file:
            proxy = mh2proxy.readProxyFile(obj, pfile, True)
            if proxy and proxy.name and proxy.texVerts:
                foundProxy = True
                deleteGroups += proxy.deleteGroups
                if deleteVerts != None:
                    deleteVerts = deleteVerts | proxy.deleteVerts
                if name:
                    stuff = CStuff(name, proxy)
                else:
                    stuff = CStuff(proxy.name, proxy)
                stuff.boneInfo = theStuff.boneInfo
                if stuff:
                    if pfile.type == 'Proxy':
                        theStuff = stuff
                    if theStuff:
                        stuffname = theStuff.name
                    else:
                        stuffname = None

                    stuff.meshInfo = mh2proxy.getMeshInfo(obj, proxy, meshInfo.weights, meshInfo.targets, stuffname)

                    stuffs.append(stuff)
    return foundProxy, deleteVerts
def setupObjects(name,
                 human,
                 rigfile=None,
                 rawTargets=[],
                 helpers=False,
                 hidden=True,
                 eyebrows=True,
                 lashes=True,
                 subdivide=False,
                 progressCallback=None):
    global theStuff, theTextures, theTexFiles, theMaterials

    def progress(base, prog):
        if progressCallback == None:
            pass
        else:
            progressCallback(base + prog)

    cfg = export_config.exportConfig(human, True)
    obj = human.meshData
    theTextures = {}
    theTexFiles = {}
    theMaterials = {}

    stuffs = []
    stuff = CStuff(name, None)

    if rigfile:
        stuff.boneInfo = getArmatureFromRigFile(rigfile, obj)
        log.message("Using rig file %s" % rigfile)

    meshInfo = mh2proxy.getMeshInfo(obj, None, None, rawTargets, None)
    if stuff.boneInfo:
        meshInfo.weights = stuff.boneInfo.weights

    theStuff = stuff
    deleteGroups = []
    if hidden:
        deleteVerts = None
    else:
        deleteVerts = numpy.zeros(len(obj.verts), bool)
    _, deleteVerts = setupProxies('Clothes', None, obj, stuffs, meshInfo,
                                  cfg.proxyList, deleteGroups, deleteVerts)
    foundProxy, deleteVerts = setupProxies('Proxy', name, obj, stuffs,
                                           meshInfo, cfg.proxyList,
                                           deleteGroups, deleteVerts)
    if not foundProxy:
        # If we subdivide here, helpers will not be removed.
        if False and subdivide:
            stuff.setObject3dMesh(
                human.getSubdivisionMesh(
                    False, progressCallback=lambda p: progress(0, p * 0.5)),
                stuff.meshInfo.weights, rawTargets)
        else:
            if helpers:  # helpers override everything
                stuff.meshInfo = meshInfo
            else:
                stuff.meshInfo = filterMesh(meshInfo, obj, deleteGroups,
                                            deleteVerts, eyebrows, lashes)
        stuffs = [stuff] + stuffs

    clothKeys = human.clothesObjs.keys()

    # Apply custom textures if applicable
    for stuff in stuffs:
        proxy = stuff.proxy
        if proxy:
            if proxy.type == 'Clothes':
                uuid = proxy.getUuid()
                if uuid:
                    if uuid in clothKeys:
                        # Clothes
                        clothesObj = human.clothesObjs[uuid]
                        if clothesObj:
                            texture = clothesObj.mesh.texture
                            stuff.texture = (os.path.dirname(texture),
                                             os.path.basename(texture))
                    elif uuid == human.hairProxy.getUuid():
                        # Hair
                        texture = human.hairObj.mesh.texture
                        stuff.texture = (os.path.dirname(texture),
                                         os.path.basename(texture))
            elif proxy.type == 'Proxy':
                # Proxy
                texture = human.mesh.texture
                stuff.texture = (os.path.dirname(texture),
                                 os.path.basename(texture))

    # Subdivide proxy meshes if requested
    if subdivide:
        for stuff in stuffs:
            proxy = stuff.proxy
            if proxy:
                if proxy.type == 'Clothes':
                    uuid = proxy.getUuid()
                    if uuid and uuid in clothKeys:
                        # Subdivide clothes
                        clo = human.clothesObjs[uuid]
                        subMesh = clo.getSubdivisionMesh(False)
                        stuff.setObject3dMesh(subMesh, stuff.meshInfo.weights,
                                              rawTargets)
                    elif uuid and uuid == human.hairProxy.getUuid():
                        # Subdivide hair
                        hair = human.hairObj
                        subMesh = hair.getSubdivisionMesh(False)
                        stuff.setObject3dMesh(subMesh, stuff.meshInfo.weights,
                                              rawTargets)
                elif proxy.type == 'Proxy':
                    # Subdivide proxy
                    subMesh = human.getSubdivisionMesh(False)
                    stuff.setObject3dMesh(subMesh, stuff.meshInfo.weights,
                                          rawTargets)

    progress(1, 0)
    return stuffs
Esempio n. 7
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def setupObjects(name, human, config=None, rigfile=None, rawTargets=[], helpers=False, hidden=False, eyebrows=True, lashes=True, subdivide = False, progressCallback=None):
    global theStuff, theTextures, theTexFiles, theMaterials

    def progress(prog):
        if progressCallback == None:
            pass
        else:
            progressCallback (prog)

    if not config:
        config = Config()
        config.setHuman(human)
        
    obj = human.meshData
    theTextures = {}
    theTexFiles = {}
    theMaterials = {}
    
    stuffs = []
    stuff = CStuff(name, obj = human)

    if rigfile:
        stuff.boneInfo = getArmatureFromRigFile(rigfile, obj, config.scale)
        log.message("Using rig file %s" % rigfile)
            
    meshInfo = mh2proxy.getMeshInfo(obj, None, config, None, rawTargets, None)
    if stuff.boneInfo:
        meshInfo.weights = stuff.boneInfo.weights

    theStuff = stuff
    deleteGroups = []
    deleteVerts = None  # Don't load deleteVerts from proxies directly, we use the facemask set in the gui module3d
    _,deleteVerts = setupProxies('Clothes', None, obj, stuffs, meshInfo, config, deleteGroups, deleteVerts)
    _,deleteVerts = setupProxies('Hair', None, obj, stuffs, meshInfo, config, deleteGroups, deleteVerts)
    foundProxy,deleteVerts = setupProxies('Proxy', name, obj, stuffs, meshInfo, config, deleteGroups, deleteVerts)
    progress(0.06*(3-2*subdivide))
    if not foundProxy:
        if helpers:     # helpers override everything
            if config.scale == 1.0:
                stuff.meshInfo = meshInfo
            else:
                stuff.meshInfo = meshInfo.fromProxy(config.scale*obj.coord, obj.texco, obj.fvert, obj.fuvs, meshInfo.weights, meshInfo.shapes)
        else:
            stuff.meshInfo = filterMesh(meshInfo, config.scale, deleteGroups, deleteVerts, eyebrows, lashes, not hidden)
        stuffs = [stuff] + stuffs
    progbase = 0.12*(3-2*subdivide)
    progress(progbase)

    # Apply textures, and subdivide, if requested.
    stuffnum = float(len(stuffs))
    i = 0.0
    for stuff in stuffs:
        progress(progbase+(i/stuffnum)*(1-progbase))
        texture = stuff.object.mesh.texture
        stuff.texture = (os.path.dirname(texture), os.path.basename(texture))
        if subdivide:
            subMesh = cks.createSubdivisionObject(
                stuff.meshInfo.object, lambda p: progress(progbase+((i+p)/stuffnum)*(1-progbase)))
            stuff.meshInfo.fromObject(subMesh, stuff.meshInfo.weights, rawTargets)
        i += 1.0

    # Apply subtextures.
    stuffs[0].textureImage = mh.Image(os.path.join(stuffs[0].texture[0], stuffs[0].texture[1]))
    mhstx = mh.G.app.getCategory('Textures').getTaskByName('Texture').eyeTexture
    if mhstx:
        stuffs[0].textureImage = subtextures.combine(stuffs[0].textureImage, mhstx)
    
    progress(1)
    return stuffs
Esempio n. 8
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def setupObjects(name, human, rigfile=None, rawTargets=[], helpers=False, hidden=True, eyebrows=True, lashes=True, subdivide = False, progressCallback=None):
    global theStuff, theTextures, theTexFiles, theMaterials

    def progress(base,prog):
        if progressCallback == None:
            pass
        else:
            progressCallback (base+prog)
    
    cfg = export_config.exportConfig(human, True)
    obj = human.meshData
    theTextures = {}
    theTexFiles = {}
    theMaterials = {}
    
    stuffs = []
    stuff = CStuff(name, None)

    if rigfile:
        stuff.boneInfo = getArmatureFromRigFile(rigfile, obj)
        log.message("Using rig file %s" % rigfile)
            
    meshInfo = mh2proxy.getMeshInfo(obj, None, None, rawTargets, None)
    if stuff.boneInfo:
        meshInfo.weights = stuff.boneInfo.weights

    theStuff = stuff
    deleteGroups = []
    if hidden:
        deleteVerts = None
    else:
        deleteVerts = numpy.zeros(len(obj.verts), bool)
    _,deleteVerts = setupProxies('Clothes', None, obj, stuffs, meshInfo, cfg.proxyList, deleteGroups, deleteVerts)
    foundProxy,deleteVerts = setupProxies('Proxy', name, obj, stuffs, meshInfo, cfg.proxyList, deleteGroups, deleteVerts)
    if not foundProxy:
        # If we subdivide here, helpers will not be removed.
        if False and subdivide:
            stuff.setObject3dMesh(human.getSubdivisionMesh(False,progressCallback = lambda p: progress(0,p*0.5)),
                                  stuff.meshInfo.weights, rawTargets)
        else:
            if helpers:     # helpers override everything
                stuff.meshInfo = meshInfo
            else:
                stuff.meshInfo =  filterMesh(meshInfo, obj, deleteGroups, deleteVerts, eyebrows, lashes)
        stuffs = [stuff] + stuffs

    clothKeys = human.clothesObjs.keys()

    # Apply custom textures if applicable
    for stuff in stuffs:
        proxy = stuff.proxy
        if proxy:
            if proxy.type == 'Clothes':
                uuid = proxy.getUuid()
                if uuid:
                    if uuid in clothKeys:
                        # Clothes
                        clothesObj = human.clothesObjs[uuid]
                        if clothesObj:
                            texture = clothesObj.mesh.texture
                            stuff.texture = (os.path.dirname(texture), os.path.basename(texture))
                    elif uuid == human.hairProxy.getUuid():
                        # Hair
                        texture = human.hairObj.mesh.texture
                        stuff.texture = (os.path.dirname(texture), os.path.basename(texture))
            elif proxy.type == 'Proxy':
                # Proxy
                texture = human.mesh.texture
                stuff.texture = (os.path.dirname(texture), os.path.basename(texture))

    # Subdivide proxy meshes if requested
    if subdivide:
        for stuff in stuffs:
            proxy = stuff.proxy
            if proxy:
                if proxy.type == 'Clothes':
                    uuid = proxy.getUuid()
                    if uuid and uuid in clothKeys:
                        # Subdivide clothes
                        clo = human.clothesObjs[uuid]
                        subMesh = clo.getSubdivisionMesh(False)
                        stuff.setObject3dMesh(subMesh, stuff.meshInfo.weights, rawTargets)
                    elif uuid and uuid == human.hairProxy.getUuid():
                        # Subdivide hair
                        hair = human.hairObj
                        subMesh = hair.getSubdivisionMesh(False)
                        stuff.setObject3dMesh(subMesh, stuff.meshInfo.weights, rawTargets)
                elif proxy.type == 'Proxy':
                    # Subdivide proxy
                    subMesh = human.getSubdivisionMesh(False)
                    stuff.setObject3dMesh(subMesh, stuff.meshInfo.weights, rawTargets)

    progress(1,0)
    return stuffs