Esempio n. 1
0
class MacroStrategy:
    def __init__(self, first = True):
        self.micro_str = MicroStrategy(first)
        self.micro_str.using_zombie = False

    def checkForRevive(self):
        if self.micro_str.using_zombie:
            return
        for i in xrange(256):
            if 0 < self.micro_str.game.ar[self.micro_str.first][i][0] <= 10:
                self.micro_str.using_zombie = True
                return

    def get_turn(self):
        while True:
            try:
                for ar in self.micro_str.heal():
                    for k in xrange(6):
                        if self.micro_str.game.ar[1 - self.micro_str.first][k][0] == 0:
                            for ar2 in self.micro_str.ressurect(k):
                                yield ar2
                    yield ar
                self.micro_str.heal_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.heal_slot][1]
                if self.micro_str.using_zombie:
                    if self.micro_str.zombie_func != self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.zombie_slot][1]:
                        for ar in self.micro_str.make_zombie_cell():
                            for k in xrange(6):
                                if self.micro_str.game.ar[1 - self.micro_str.first][k][0] == 0:
                                    for ar2 in self.micro_str.ressurect(k):
                                        yield ar2
                            yield ar
                        self.micro_str.zombie_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.zombie_slot][1]
                for ar in self.micro_str.attack_best_slot():
                    for k in xrange(6):
                        if self.micro_str.game.ar[1 - self.micro_str.first][k][0] == 0:
                            for ar2 in self.micro_str.ressurect(k):
                                yield ar2
                    if ar == "SAVEATTACK":
                        self.micro_str.attack_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.attack_slot][1]
                    elif ar == "SAVEAZ":
                        self.micro_str.a_z_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.attack_slot][1]
                    else:
                        yield ar
            except:# EOFError:
                yield (1, 'I', 0)
Esempio n. 2
0
 def __init__(self, first = True):
     self.micro_str = MicroStrategy(first)
     self.micro_str.using_zombie = False
Esempio n. 3
0
class MacroStrategy:
    def __init__(self, first = True):
        self.micro_str = MicroStrategy(first)
        self.micro_str.using_zombie = False
        #self.micro_str.using_zombie = True

    def checkForRevive(self):
        if self.micro_str.using_zombie:
            return
        for i in xrange(256):
            if 0 < self.micro_str.game.ar[self.micro_str.first][i][0] <= 10:
                self.micro_str.using_zombie = True
                return

    def write_to_log(self, s):
        return
        f.write(str(self.micro_str.game.moves_cnt) + "\t" + s + "\n")
        f.flush()

    def get_turn(self):
        while True:
        #for i in xrange(2):
            try:
                self.write_to_log("Start healing")
                for ar in self.micro_str.heal():
                    for k in xrange(6):
                        if self.micro_str.game.ar[1 - self.micro_str.first][k][0] == 0:
                            self.write_to_log("Ressurecting " + str(k))
                            for ar2 in self.micro_str.ressurect(k):
                                yield ar2
                    yield ar
                self.write_to_log("Healing done")
                self.micro_str.heal_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.heal_slot][1]
                if self.micro_str.using_zombie:
                    if self.micro_str.zombie_func != self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.zombie_slot][1]:
                        self.write_to_log("Making zombie func")
                        for ar in self.micro_str.make_zombie_cell():
                            for k in xrange(6):
                                if self.micro_str.game.ar[1 - self.micro_str.first][k][0] == 0:
                                    self.write_to_log("Ressurecting " + str(k))
                                    for ar2 in self.micro_str.ressurect(k):
                                        yield ar2
                            yield ar
                        self.micro_str.zombie_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.zombie_slot][1]
                        self.write_to_log("Stop making zombie func")
                self.write_to_log("Start attack " + str(self.micro_str.using_zombie))
                for ar in self.micro_str.attack_best_slot():
                    for k in xrange(6):
                        if self.micro_str.game.ar[1 - self.micro_str.first][k][0] == 0:
                            self.write_to_log("Ressurecting " + str(k))
                            for ar2 in self.micro_str.ressurect(k):
                                yield ar2
                    yield ar
                if self.micro_str.using_zombie:
                    self.micro_str.a_z_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.attack_slot][1]
                else:
                    self.micro_str.attack_func = self.micro_str.game.ar[1 - self.micro_str.first][self.micro_str.attack_slot][1]
                self.write_to_log("Attack done")
                #self.micro_str.game.whow_state()
            except EOFError: #TODO: remove
                yield (1, 'I', 0)