Esempio n. 1
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 def test_reveal_non_empty_2x2_grid(self):
     grid = [[1, 0],
             [0, 1]]
     minefield = MineField(grid)
     revealed_grid = minefield.reveal()
     expected = "*2\n2*"
     self.assertEqual(revealed_grid, expected)
Esempio n. 2
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 def test_reveal_empty_2x2_grid(self):
     grid = [[0, 0],
             [0, 0]]
     minefield = MineField(grid)
     revealed_grid = minefield.reveal()
     expected = "00\n00"
     self.assertEqual(revealed_grid, expected)
Esempio n. 3
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def main(difficulty):
    """
    整个程序是在游戏主循环之前创建好地雷等东西,然后在主循环中修改并更新,只创建了一次。
    :return:
    """

    # 初始化游戏状态记录类
    status = Status()

    # 初始化设置
    setting = Setting(difficulty, status)

    # 选择难度
    if difficulty.ctrl_F5_key:
        chose_difficulty(status, setting, difficulty)
        setting = Setting(difficulty, status)

    # 初始化程序界面
    screen_main = pygame.display.set_mode(setting.main_window_size)
    screen_main.fill(setting.background_color)
    ico = pygame.image.load(setting.icon).convert_alpha()
    pygame.display.set_icon(ico)
    pygame.display.set_caption('扫雷')

    # 初始化帧数
    fps = pygame.time.Clock()

    # 初始化扫雷区域
    field = MineField(screen_main, setting)
    field.build_me()

    # 初始化地雷小方块
    blocks = create_blocks(field, screen_main, setting)

    # 初始化记录窗口
    time_record_window = TimeRecordWindow(setting, field, screen_main, status)
    time_record_window.build_me()
    time_record_window.update_font()
    number_record_window = NumberRecordWindow(setting, field, screen_main,
                                              status)
    number_record_window.build_me()
    number_record_window.update_font()

    # 是否需要加上分辨率不足提示语
    if difficulty.display_info.current_w < 1920 and difficulty.display_info.current_h < 1080 and difficulty.very_hard:
        build_resolution_ratio_word(screen_main, time_record_window, setting)

    # 开始程序主循环
    while True:
        check_event(blocks, setting, status, difficulty)
        if status.F5_key:
            break

        update_blocks(blocks)
        game_over(field, status)
        update_record_windows(time_record_window, number_record_window, status)
        pygame.display.flip()
        fps.tick(setting.fps)
    return status
Esempio n. 4
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 def test_reveal_3x4_grid(self):
     grid = [[1, 0, 0, 0],
             [0, 0, 1, 0],
             [0, 0, 0, 0]]
     minefield = MineField(grid)
     revealed_grid = minefield.reveal()
     expected = "*211\n12*1\n0111"
     self.assertEqual(revealed_grid, expected)
Esempio n. 5
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def run_game():
    # 初始化游戏并创建一个屏幕对象
    pygame.init()
    settings = Settings()
    screen = pygame.display.set_mode((settings.screen_width, settings.screen_height))
    pygame.display.set_caption("Mine Sweeper")
    # 创建场地
    mine_field = MineField(settings, screen)
Esempio n. 6
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 def test_reveal_non_empty_1x1_grid(self):
     grid = [[1]]
     minefield = MineField(grid)
     revealed_grid = minefield.reveal()
     expected = "*"
     self.assertEqual(revealed_grid, expected)