def make_action_base(action_id): packet_buffer = PacketBuffer() VarInt.send(action_id, packet_buffer) VarInt.send(1, packet_buffer) # action count UUID.send(fake_uuid, packet_buffer) return packet_buffer
def make_add_player_packet(display_name=True): packet_buffer = PacketBuffer() VarInt.send(0, packet_buffer) # action_id VarInt.send(1, packet_buffer) # action count UUID.send(fake_uuid, packet_buffer) # uuid String.send("player", packet_buffer) # player name VarInt.send(2, packet_buffer) # number of properties String.send("property1", packet_buffer) String.send("value1", packet_buffer) Boolean.send(False, packet_buffer) # is signed String.send("property2", packet_buffer) String.send("value2", packet_buffer) Boolean.send(True, packet_buffer) # is signed String.send("signature", packet_buffer) VarInt.send(42, packet_buffer) # game mode VarInt.send(69, packet_buffer) # ping Boolean.send(display_name, packet_buffer) # has display name if display_name: String.send("display", packet_buffer) # display name packet_buffer.reset_cursor() return packet_buffer
def make_action_base(action_id): packet_buffer = PacketBuffer() VarInt.send(action_id, packet_buffer) VarInt.send(1, packet_buffer) # action count UUID.send(fake_uuid, packet_buffer) return packet_buffer
def make_add_player_packet(display_name=True): packet_buffer = PacketBuffer() VarInt.send(0, packet_buffer) # action_id VarInt.send(1, packet_buffer) # action count UUID.send(fake_uuid, packet_buffer) # uuid String.send("player", packet_buffer) # player name VarInt.send(2, packet_buffer) # number of properties String.send("property1", packet_buffer) String.send("value1", packet_buffer) Boolean.send(False, packet_buffer) # is signed String.send("property2", packet_buffer) String.send("value2", packet_buffer) Boolean.send(True, packet_buffer) # is signed String.send("signature", packet_buffer) VarInt.send(42, packet_buffer) # game mode VarInt.send(69, packet_buffer) # ping Boolean.send(display_name, packet_buffer) # has display name if display_name: String.send("display", packet_buffer) # display name packet_buffer.reset_cursor() return packet_buffer
def test_base_action(self): packet_buffer = PacketBuffer() UUID.send(fake_uuid, packet_buffer) packet_buffer.reset_cursor() with self.assertRaises(NotImplementedError): action = PlayerListItemPacket.Action() action.read(packet_buffer)
def test_base_action(self): packet_buffer = PacketBuffer() UUID.send(fake_uuid, packet_buffer) packet_buffer.reset_cursor() with self.assertRaises(NotImplementedError): action = PlayerListItemPacket.Action() action.read(packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.entity_id, packet_buffer) if self.context.protocol_version >= 49: UUID.send(self.object_uuid, packet_buffer) Byte.send(self.type_id, packet_buffer) xyz_type = Double if self.context.protocol_version >= 100 else Integer for coord in self.x, self.y, self.z: xyz_type.send(coord, packet_buffer) for coord in self.pitch, self.yaw: UnsignedByte.send(coord, packet_buffer) Integer.send(self.data, packet_buffer) if self.context.protocol_version >= 49 or self.data > 0: for coord in self.velocity_x, self.velocity_y, self.velocity_z: Short.send(coord, packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.entity_id, packet_buffer) if self.context.protocol_version >= 49: UUID.send(self.object_uuid, packet_buffer) if self.context.protocol_version >= 458: VarInt.send(self.type_id, packet_buffer) else: Byte.send(self.type_id, packet_buffer) xyz_type = Double if self.context.protocol_version >= 100 else Integer for coord in self.x, self.y, self.z: xyz_type.send(coord, packet_buffer) for coord in self.pitch, self.yaw: UnsignedByte.send(coord, packet_buffer) Integer.send(self.data, packet_buffer) if self.context.protocol_version >= 49 or self.data > 0: for coord in self.velocity_x, self.velocity_y, self.velocity_z: Short.send(coord, packet_buffer)
def write_fields(self, packet_buffer): VarInt.send(self.entity_id, packet_buffer) if self.context.protocol_later_eq(49): UUID.send(self.object_uuid, packet_buffer) if self.context.protocol_later_eq(458): VarInt.send(self.type_id, packet_buffer) else: Byte.send(self.type_id, packet_buffer) # pylint: disable=no-member xyz_type = Double if self.context.protocol_later_eq(100) else Integer for coord in self.x, self.y, self.z: xyz_type.send(coord, packet_buffer) for coord in self.pitch, self.yaw: Angle.send(coord, packet_buffer) Integer.send(self.data, packet_buffer) if self.context.protocol_later_eq(49) or self.data > 0: for coord in self.velocity_x, self.velocity_y, self.velocity_z: Short.send(coord, packet_buffer)
def send(self, packet_buffer): UUID.send(self.uuid, packet_buffer) self._send(packet_buffer)