def __init__(self, mc, pos, cleararea = True, makevisible = True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible = False) #base self.setBlocks(-4, 0, -3, 4, 0, 3, 1, tag = "launch") self.setBlocks(3, 0, -4, -3, 0, -4, 1, tag = "launch") self.setBlocks(-3, 0, 4, 3, 0, 4, 1, tag = "launch") #steel tower self.setBlocks(4, 1, 2, 4, 10, 2, 42) self.setBlocks(4, 10, 2, 4, 10, -2, 42) self.setBlocks(4, 1, -2, 4, 10, -2, 42) #glass lift and tunnel self.setBlocks(4, 9, 0, 4, 1, 0, 20) self.setBlocks(3, 10, 0, 2, 10, 0, 20) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea=True, makevisible=True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible=False) #base self.setBlocks(-4, 0, -3, 4, 0, 3, 1, tag="launch") self.setBlocks(3, 0, -4, -3, 0, -4, 1, tag="launch") self.setBlocks(-3, 0, 4, 3, 0, 4, 1, tag="launch") #steel tower self.setBlocks(4, 1, 2, 4, 10, 2, 42) self.setBlocks(4, 10, 2, 4, 10, -2, 42) self.setBlocks(4, 1, -2, 4, 10, -2, 42) #glass lift and tunnel self.setBlocks(4, 9, 0, 4, 1, 0, 20) self.setBlocks(3, 10, 0, 2, 10, 0, 20) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea = True, makevisible = True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible = False) #create the AstroPi using setBlock(s) commands #boards self.setBlocks(-6, -3, -9, 7, -3, 11, 35, 13, tag = "rpi_board") self.setBlocks(-6, 0, -9, 7, 0, 6, 35, 13, tag = "astropi_board") #pillars self.setBlocks(-6, -2, -9, -6, -1, -9, 42) self.setBlocks(7, -2, -9, 7, -1, -9, 42) self.setBlocks(-6, -2, 6, -6, -1, 6, 42) self.setBlocks(7, -2, 6, 7, -1, 6, 42) #gpio headers self.setBlocks(7, 1, -8, 7, 1, 5, 35, 15, tag = "astropi_gpio") self.setBlocks(7, -2, -8, 7, -1, 5, 35, 15, tag = "rpi_gpio") #usb and ethernet port self.setBlocks(4, -2, 8, 6, 0, 11, 42, tag = "usb") self.setBlocks(0, -2, 8, 2, 0, 11, 42, tag = "usb" ) self.setBlocks(-5, -2, 8, -2, 0, 11, 42, tag = "ethernet") #camera, display, power, hdmi, composite ports self.setBlocks(-5, -2, 1, -2, -2, 1, 35, 15, tag = "camera") self.setBlocks(2, -2, -9, -1, -2, -9, 35, 15, tag = "display") self.setBlocks(-6, -2, -7, -6, -2, -6, 42, tag = "power") self.setBlocks(-6, -2, -2, -6, -2, 0, 42, tag = "hdmi") self.setBlock(-6, -2, 3, 35, 15, tag = "composite") #processor self.setBlocks(0, -2, -2, 2, -2, -4, 35, 15, tag = "processor") #led grid self.setBlocks(-3, 1, -8, 4, 1, -1, 35, 0, tag = "led") #other astro pi components self.setBlocks(3, 1, 1, 4, 1, 2, 35, 15, tag = "level_shifter") self.setBlocks(3, 1, 4, 4, 1, 5, 35, 15, tag = "atmel" ) self.setBlocks(0, 1, 1, 0, 1, 2, 35, 15, tag = "orientation") self.setBlock(1, 1, 5, 35, 15, tag = "humidity") self.setBlock(-1, 1, 5, 35, 15, tag = "pressure") self.setBlock(-2, 1, 3, 35, 15, tag = "eeprom") self.setBlocks(-6, 1, -5, -5, 1, -4, 35, 15, tag = "led_driver") #astropi joystick self.setBlock(-5, 1, 4, 42, tag = "joy_left") self.setBlock(-4, 1, 5, 42, tag = "joy_up") self.setBlock(-5, 1, 6, 42, tag = "joy_right") self.setBlock(-6, 1, 5, 42, tag = "joy_down") self.setBlock(-5, 2, 5, 35, 15, tag = "joy_button") #astro pi gaps self.setBlocks(-1, 0, -9, 2, 0, -9, 0) self.setBlocks(-5, 0, 1, -2, 0, 1, 0) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea=True, makevisible=True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible=False) #create the AstroPi using setBlock(s) commands #boards self.setBlocks(-6, -3, -9, 7, -3, 11, 35, 13, tag="rpi_board") self.setBlocks(-6, 0, -9, 7, 0, 6, 35, 13, tag="astropi_board") #pillars self.setBlocks(-6, -2, -9, -6, -1, -9, 42) self.setBlocks(7, -2, -9, 7, -1, -9, 42) self.setBlocks(-6, -2, 6, -6, -1, 6, 42) self.setBlocks(7, -2, 6, 7, -1, 6, 42) #gpio headers self.setBlocks(7, 1, -8, 7, 1, 5, 35, 15, tag="astropi_gpio") self.setBlocks(7, -2, -8, 7, -1, 5, 35, 15, tag="rpi_gpio") #usb and ethernet port self.setBlocks(4, -2, 8, 6, 0, 11, 42, tag="usb") self.setBlocks(0, -2, 8, 2, 0, 11, 42, tag="usb") self.setBlocks(-5, -2, 8, -2, 0, 11, 42, tag="ethernet") #camera, display, power, hdmi, composite ports self.setBlocks(-5, -2, 1, -2, -2, 1, 35, 15, tag="camera") self.setBlocks(2, -2, -9, -1, -2, -9, 35, 15, tag="display") self.setBlocks(-6, -2, -7, -6, -2, -6, 42, tag="power") self.setBlocks(-6, -2, -2, -6, -2, 0, 42, tag="hdmi") self.setBlock(-6, -2, 3, 35, 15, tag="composite") #processor self.setBlocks(0, -2, -2, 2, -2, -4, 35, 15, tag="processor") #led grid self.setBlocks(-3, 1, -8, 4, 1, -1, 35, 0, tag="led") #other astro pi components self.setBlocks(3, 1, 1, 4, 1, 2, 35, 15, tag="level_shifter") self.setBlocks(3, 1, 4, 4, 1, 5, 35, 15, tag="atmel") self.setBlocks(0, 1, 1, 0, 1, 2, 35, 15, tag="orientation") self.setBlock(1, 1, 5, 35, 15, tag="humidity") self.setBlock(-1, 1, 5, 35, 15, tag="pressure") self.setBlock(-2, 1, 3, 35, 15, tag="eeprom") self.setBlocks(-6, 1, -5, -5, 1, -4, 35, 15, tag="led_driver") #astropi joystick self.setBlock(-5, 1, 4, 42, tag="joy_left") self.setBlock(-4, 1, 5, 42, tag="joy_up") self.setBlock(-5, 1, 6, 42, tag="joy_right") self.setBlock(-6, 1, 5, 42, tag="joy_down") self.setBlock(-5, 2, 5, 35, 15, tag="joy_button") #astro pi gaps self.setBlocks(-1, 0, -9, 2, 0, -9, 0) self.setBlocks(-5, 0, 1, -2, 0, 1, 0) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea=True, makevisible=True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible=False) #create the arrow using setBlock(s) commands #red wool fire! self.setBlock(0, 0, 0, 35, 14) #block wool wings self.setBlocks(-2, 1, 0, 2, 1, 0, 35, 15) self.setBlocks(0, 1, -2, 0, 1, 2, 35, 15) self.setBlocks(0, 2, -1, 0, 2, 1, 35, 15) self.setBlocks(-1, 2, 0, 1, 2, 0, 35, 15) #white steps on wings self.setBlock(-3, 1, 0, 156) self.setBlock(-2, 2, 0, 156) self.setBlock(0, 1, -3, 156, 2) self.setBlock(0, 2, -2, 156, 2) self.setBlock(3, 1, 0, 156, 1) self.setBlock(2, 2, 0, 156, 1) self.setBlock(0, 1, 3, 156, 3) self.setBlock(0, 2, 2, 156, 3) #white base self.setBlocks(1, 3, 0, -1, 3, 0, 155) self.setBlocks(0, 3, 1, 0, 3, -1, 155) #black band self.setBlocks(1, 4, 0, -1, 4, 0, 35, 15) self.setBlocks(0, 4, 1, 0, 4, -1, 35, 15) #main body self.setBlocks(0, 5, -1, 0, 10, -1, 155) self.setBlocks(-1, 10, 0, -1, 5, 0, 155) self.setBlocks(0, 5, 1, 0, 10, 1, 155) self.setBlocks(1, 10, 0, 1, 5, 0, 155) #white steps at the top self.setBlock(1, 11, 0, 156, 1) self.setBlock(0, 11, 1, 156, 3) self.setBlock(-1, 11, 0, 156) self.setBlock(0, 11, -1, 156, 2) #block on the top self.setBlock(0, 12, 0, 155) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea = True, makevisible = True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible = False) #create the arrow using setBlock(s) commands #red wool fire! self.setBlock(0, 0, 0, 35, 14) #block wool wings self.setBlocks(-2, 1, 0, 2, 1, 0, 35, 15) self.setBlocks(0, 1, -2, 0, 1, 2, 35, 15) self.setBlocks(0, 2, -1, 0, 2, 1, 35, 15) self.setBlocks(-1, 2, 0, 1, 2, 0, 35, 15) #white steps on wings self.setBlock(-3, 1, 0, 156) self.setBlock(-2, 2, 0, 156) self.setBlock(0, 1, -3, 156, 2) self.setBlock(0, 2, -2, 156, 2) self.setBlock(3, 1, 0, 156, 1) self.setBlock(2, 2, 0, 156, 1) self.setBlock(0, 1, 3, 156, 3) self.setBlock(0, 2, 2, 156, 3) #white base self.setBlocks(1, 3, 0, -1, 3, 0, 155) self.setBlocks(0, 3, 1, 0, 3, -1, 155) #black band self.setBlocks(1, 4, 0, -1, 4, 0, 35, 15) self.setBlocks(0, 4, 1, 0, 4, -1, 35, 15) #main body self.setBlocks(0, 5, -1, 0, 10, -1, 155) self.setBlocks(-1, 10, 0, -1, 5, 0, 155) self.setBlocks(0, 5, 1, 0, 10, 1, 155) self.setBlocks(1, 10, 0, 1, 5, 0, 155) #white steps at the top self.setBlock(1, 11, 0, 156, 1) self.setBlock(0, 11, 1, 156, 3) self.setBlock(-1, 11, 0, 156) self.setBlock(0, 11, -1, 156, 2) #block on the top self.setBlock(0, 12, 0, 155) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea=True, makevisible=True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible=False) #create the arrow using setBlock(s) commands # an arrow self.setBlocks(0, 0, -5, 0, 0, 5, block.WOOL.id, 1) self.setBlocks(1, 0, -4, 1, 0, -4, block.WOOL.id, 2) self.setBlocks(-1, 0, -4, -1, 0, -4, block.WOOL.id, 2) self.setBlocks(2, 0, -3, 2, 0, -3, block.WOOL.id, 3) self.setBlocks(-2, 0, -3, -2, 0, -3, block.WOOL.id, 3) self.setBlocks(3, 0, -2, 3, 0, -2, block.WOOL.id, 4) self.setBlocks(-3, 0, -2, -3, 0, -2, block.WOOL.id, 4) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def __init__(self, mc, pos, cleararea = True, makevisible = True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible = False) #create the arrow using setBlock(s) commands # an arrow self.setBlocks(0, 0, -5, 0, 0, 5, block.WOOL.id, 1) self.setBlocks(1, 0, -4, 1, 0, -4, block.WOOL.id, 2) self.setBlocks(-1, 0, -4, -1, 0, -4, block.WOOL.id, 2) self.setBlocks(2, 0, -3, 2, 0, -3, block.WOOL.id, 3) self.setBlocks(-2, 0, -3, -2, 0, -3, block.WOOL.id, 3) self.setBlocks(3, 0, -2, 3, 0, -2, block.WOOL.id, 4) self.setBlocks(-3, 0, -2, -3, 0, -2, block.WOOL.id, 4) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
#create the shape object bt = "diamond_block" shapeBlocks = [ ShapeBlock(0, 0, 0, bt), ShapeBlock(1, 0, 0, bt), ShapeBlock(1, 0, 1, bt), ShapeBlock(0, 0, 1, bt), ShapeBlock(0, 1, 0, bt), ShapeBlock(1, 1, 0, bt), ShapeBlock(1, 1, 1, bt), ShapeBlock(0, 1, 1, bt) ] #move the shape about myShape = MinecraftShape(mc, playerPos, shapeBlocks) print("drawn shape") time.sleep(10) myShape.moveBy(-1, 1, -1) time.sleep(1) myShape.moveBy(1, 0, 1) time.sleep(1) myShape.moveBy(1, 1, 0) time.sleep(1) #rotate the shape myShape.rotate(90, 0, 0) #clear the shape myShape.clear()
from mcpi.minecraft import Minecraft from mcpi import block from minecraftstuff import MinecraftShape mc = Minecraft.create() pos = mc.player.getTilePos() myShape = MinecraftShape(mc, pos) # create a big cube myShape.setBlocks(-5, -5, -5, 5, 5, 5, block.WOOL.id, 5) #move it 10 blocks up myshape.moveBy(0, 10, 0) #rotate it 45 degrees myshape.rotate(45, 0, 0) #### XXXXXXX
#test MinecraftShape playerPos = mc.player.getTilePos() #create the shape object shapeBlocks = [ShapeBlock(0,0,0,block.DIAMOND_BLOCK.id), ShapeBlock(1,0,0,block.DIAMOND_BLOCK.id), ShapeBlock(1,0,1,block.DIAMOND_BLOCK.id), ShapeBlock(0,0,1,block.DIAMOND_BLOCK.id), ShapeBlock(0,1,0,block.DIAMOND_BLOCK.id), ShapeBlock(1,1,0,block.DIAMOND_BLOCK.id), ShapeBlock(1,1,1,block.DIAMOND_BLOCK.id), ShapeBlock(0,1,1,block.DIAMOND_BLOCK.id)] #move the shape about myShape = MinecraftShape(mc, playerPos, shapeBlocks) print("drawn shape") time.sleep(10) myShape.moveBy(-1,1,-1) time.sleep(1) myShape.moveBy(1,0,1) time.sleep(1) myShape.moveBy(1,1,0) time.sleep(1) #rotate the shape myShape.rotate(90,0,0) #clear the shape myShape.clear()
def __init__(self, mc, pos, cleararea=True, makevisible=True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible=False) #create the ISS using setBlock(s) commands #main body self.setBlocks(-2, 0, -16, -2, 0, 16, 42) self.setBlocks(-1, -1, 16, -1, -1, -16, 42) self.setBlocks(0, -2, -16, 0, -2, 16, 42) self.setBlocks(1, -1, 16, 1, -1, -16, 42) self.setBlocks(2, 0, -16, 2, 0, 16, 42) self.setBlocks(1, 1, 16, 1, 1, -16, 42) self.setBlocks(0, 2, -16, 0, 2, 16, 42) self.setBlocks(-1, 1, 16, -1, 1, -16, 42) self.setBlocks(1, 0, -17, -1, 0, -17, 42) self.setBlocks(0, 1, -17, 0, -1, -17, 42) self.setBlocks(0, 1, 17, 0, -1, 17, 42) self.setBlocks(-1, 0, 17, 1, 0, 17, 42) #across self.setBlocks(-12, -1, 0, 7, -1, 0, 42) self.setBlocks(-12, 0, 1, 8, 0, 1, 42) self.setBlocks(7, 1, 0, -12, 1, 0, 42) self.setBlocks(-12, 0, -1, 8, 0, -1, 42) self.setBlock(-13, 0, 0, 42) #bit on top of the across self.setBlock(-13, 0, 0, 42) self.setBlock(-10, 1, -1, 42) self.setBlock(-10, 2, 0, 42) self.setBlock(-10, 1, 1, 42) self.setBlock(-5, 1, 1, 42) self.setBlock(-5, 1, -1, 42) #central spire self.setBlocks(-1, 2, 0, -1, 4, 0, 42) self.setBlocks(0, 3, -1, 0, 4, -1, 42) self.setBlocks(1, 2, 0, 1, 4, 0, 42) self.setBlocks(0, 3, 1, 0, 4, 1, 42) self.setBlock(0, 5, 0, 42) #the T self.setBlocks(7, 1, -5, 7, 1, 4, 42) self.setBlocks(8, 0, 4, 8, 0, -5, 42) self.setBlocks(6, 0, -5, 6, 0, 4, 42) self.setBlocks(7, -1, 4, 7, -1, -5, 42) self.setBlock(7, 0, -6, 42) self.setBlock(7, 0, 5, 42) #solar panel supports self.setBlocks(14, 0, 14, 3, 0, 14, 42) self.setBlocks(3, 0, 9, 14, 0, 9, 42) self.setBlocks(14, 0, -10, 3, 0, -10, 42) self.setBlocks(3, 0, -14, 14, 0, -14, 42) self.setBlocks(-3, 0, -14, -15, 0, -14, 42) self.setBlocks(-15, 0, -10, -3, 0, -10, 42) self.setBlocks(-3, 0, 9, -14, 0, 9, 42) self.setBlocks(-14, 0, 14, -3, 0, 14, 42) #solar panels self.setBlocks(-4, 0, 15, -15, 0, 15, 35, 1) self.setBlocks(-15, 0, 13, -4, 0, 13, 35, 1) self.setBlocks(-4, 0, 10, -15, 0, 10, 35, 1) self.setBlocks(-15, 0, 8, -4, 0, 8, 35, 1) self.setBlocks(-4, 0, -9, -16, 0, -9, 35, 1) self.setBlocks(-16, 0, -11, -4, 0, -11, 35, 1) self.setBlocks(-4, 0, -13, -16, 0, -13, 35, 1) self.setBlocks(-16, 0, -15, -4, 0, -15, 35, 1) self.setBlocks(4, 0, -15, 15, 0, -15, 35, 1) self.setBlocks(15, 0, -13, 4, 0, -13, 35, 1) self.setBlocks(4, 0, -11, 15, 0, -11, 35, 1) self.setBlocks(15, 0, -9, 4, 0, -9, 35, 1) self.setBlocks(4, 0, 8, 15, 0, 8, 35, 1) self.setBlocks(15, 0, 10, 4, 0, 10, 35, 1) self.setBlocks(4, 0, 13, 15, 0, 13, 35, 1) self.setBlocks(15, 0, 15, 4, 0, 15, 35, 1) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
def main (): # disegna_assi ( pos ) pos = trova_pos_player () # un po' di pulizia mc.setBlocks ( pos.x, pos.y, pos.z, pos.x + 25, pos.y + 25, pos.z + 25, 0 ) # muri muro = MinecraftShape ( mc, pos ) muro.setBlocks ( 0, 0, 0, 10, 20, 0, block.STONE.id ) muro.setBlocks ( 10, 0, 0, 10, 20, 10, block.STONE.id ) muro.setBlocks ( 0, 0, 0, 0, 20, 10, block.STONE.id ) muro.setBlocks ( 0, 0, 10, 10, 20, 10, block.STONE.id ) # porta muro.setBlocks ( 3, 0, 10, 7, 10, 10, 0 ) # pale del mulino davanti_pos = Vec3 ( pos.x + 5, pos.y + 15, pos.z + 11 ) pale = MinecraftShape ( mc, davanti_pos ) pale.setBlocks( -10, 0, 0, 10, 0, 0, block.BEDROCK.id ) pale.setBlocks( 0, -10, 0, 0, 10, 0, block.BEDROCK.id ) # animiamo le pale while 1: pale.rotateBy ( 0, 0, 10 ) time.sleep ( 1 )
import path_helper from minecraftstuff import MinecraftShape import mcpi.minecraft as minecraft import time #connect to minecraft mc = minecraft.Minecraft.create() #test shape pos = mc.player.getTilePos() pos.y += 40 myShape = MinecraftShape(mc, pos) try: print("draw shape") myShape.setBlocks(-5, 0, -5, 3, 0, 3, "white_wool") print("draw shape done") time.sleep(5) roll = 0 pitch = 0 yaw = 0 #angles = [15,30,45,60,75,90] angles = [45, 90] print("roll shape") for roll in angles: myShape.rotate(yaw, pitch, roll) print("roll shape {} done".format(roll)) time.sleep(1)
def __init__(self, mc, pos, cleararea = True, makevisible = True): self.pos = pos self.mc = mc #init the MinecraftShape MinecraftShape.__init__(self, self.mc, self.pos, visible = False) #create the ISS using setBlock(s) commands #main body self.setBlocks(-2, 0, -16, -2, 0, 16, 42) self.setBlocks(-1, -1, 16, -1, -1, -16, 42) self.setBlocks(0, -2, -16, 0, -2, 16, 42) self.setBlocks(1, -1, 16, 1, -1, -16, 42) self.setBlocks(2, 0, -16, 2, 0, 16, 42) self.setBlocks(1, 1, 16, 1, 1, -16, 42) self.setBlocks(0, 2, -16, 0, 2, 16, 42) self.setBlocks(-1, 1, 16, -1, 1, -16, 42) self.setBlocks(1, 0, -17, -1, 0, -17, 42) self.setBlocks(0, 1, -17, 0, -1, -17, 42) self.setBlocks(0, 1, 17, 0, -1, 17, 42) self.setBlocks(-1, 0, 17, 1, 0, 17, 42) #across self.setBlocks(-12, -1, 0, 7, -1, 0, 42) self.setBlocks(-12, 0, 1, 8, 0, 1, 42) self.setBlocks(7, 1, 0, -12, 1, 0, 42) self.setBlocks(-12, 0, -1, 8, 0, -1, 42) self.setBlock(-13, 0, 0, 42) #bit on top of the across self.setBlock(-13, 0, 0, 42) self.setBlock(-10, 1, -1, 42) self.setBlock(-10, 2, 0, 42) self.setBlock(-10, 1, 1, 42) self.setBlock(-5, 1, 1, 42) self.setBlock(-5, 1, -1, 42) #central spire self.setBlocks(-1, 2, 0, -1, 4, 0, 42) self.setBlocks(0, 3, -1, 0, 4, -1, 42) self.setBlocks(1, 2, 0, 1, 4, 0, 42) self.setBlocks(0, 3, 1, 0, 4, 1, 42) self.setBlock(0, 5, 0, 42) #the T self.setBlocks(7, 1, -5, 7, 1, 4, 42) self.setBlocks(8, 0, 4, 8, 0, -5, 42) self.setBlocks(6, 0, -5, 6, 0, 4, 42) self.setBlocks(7, -1, 4, 7, -1, -5, 42) self.setBlock(7, 0, -6, 42) self.setBlock(7, 0, 5, 42) #solar panel supports self.setBlocks(14, 0, 14, 3, 0, 14, 42) self.setBlocks(3, 0, 9, 14, 0, 9, 42) self.setBlocks(14, 0, -10, 3, 0, -10, 42) self.setBlocks(3, 0, -14, 14, 0, -14, 42) self.setBlocks(-3, 0, -14, -15, 0, -14, 42) self.setBlocks(-15, 0, -10, -3, 0, -10, 42) self.setBlocks(-3, 0, 9, -14, 0, 9, 42) self.setBlocks(-14, 0, 14, -3, 0, 14, 42) #solar panels self.setBlocks(-4, 0, 15, -15, 0, 15, 35, 1) self.setBlocks(-15, 0, 13, -4, 0, 13, 35, 1) self.setBlocks(-4, 0, 10, -15, 0, 10, 35, 1) self.setBlocks(-15, 0, 8, -4, 0, 8, 35, 1) self.setBlocks(-4, 0, -9, -16, 0, -9, 35, 1) self.setBlocks(-16, 0, -11, -4, 0, -11, 35, 1) self.setBlocks(-4, 0, -13, -16, 0, -13, 35, 1) self.setBlocks(-16, 0, -15, -4, 0, -15, 35, 1) self.setBlocks(4, 0, -15, 15, 0, -15, 35, 1) self.setBlocks(15, 0, -13, 4, 0, -13, 35, 1) self.setBlocks(4, 0, -11, 15, 0, -11, 35, 1) self.setBlocks(15, 0, -9, 4, 0, -9, 35, 1) self.setBlocks(4, 0, 8, 15, 0, 8, 35, 1) self.setBlocks(15, 0, 10, 4, 0, 10, 35, 1) self.setBlocks(4, 0, 13, 15, 0, 13, 35, 1) self.setBlocks(15, 0, 15, 4, 0, 15, 35, 1) if cleararea: self.clearArea() #make the model visible if makevisible: self.draw()
#testing models in MinecraftShapes and different ways of creating hthem from mcpi.minecraft import Minecraft from minecraftstuff import MinecraftShape, ShapeBlock from time import sleep mc = Minecraft.create() pos = mc.player.getTilePos() pos2 = mc.player.getTilePos() pos2.y = pos2.y + 2 print("create shape 1") #s1 = MinecraftShape(mc, pos, [ShapeBlock(0,0,0,1)]) s1 = MinecraftShape(mc, pos) s1.setBlock(0,0,0,1) print(s1.shapeBlocks) sleep(5) print("create shape 2") #s2 = MinecraftShape(mc, pos2, [ShapeBlock(0,0,0,2)]) s2 = MinecraftShape(mc, pos2) s2.setBlock(0,0,0,2) print(s2.shapeBlocks) sleep(5) print("clear shape 1") s1.clear() sleep(5)
from minecraftstuff import MinecraftShape import mcpi.minecraft as minecraft import mcpi.block as block import time #connect to minecraft mc = minecraft.Minecraft.create() #test shape pos = mc.player.getTilePos() pos.y += 40 myShape = MinecraftShape(mc, pos) try: print("draw shape") myShape.setBlocks(-5, 0, -5, 3, 0, 3, block.WOOL.id, 5) print("draw shape done") time.sleep(5) roll = 0 pitch = 0 yaw = 0 #angles = [15,30,45,60,75,90] angles = [45, 90] print("roll shape") for roll in angles: myShape.rotate(yaw, pitch, roll) print("roll shape {} done".format(roll)) time.sleep(1)
sys.path.append( os.path.join(os.path.dirname(os.path.realpath(__file__)), os.pardir)) from minecraftstuff import MinecraftShape import mcpi.minecraft as minecraft import mcpi.block as block import time # Connect to minecraft server 127.0.0.1 as player 'steve' mc = minecraft.Minecraft.create(address="127.0.0.1", name="steve") #test shape pos = mc.player.getTilePos() pos.y += 40 myShape = MinecraftShape(mc, pos) try: print("draw shape") myShape.setBlocks(-5, 0, -5, 3, 0, 3, block.WOOL.id, 5) print("draw shape done") time.sleep(5) roll = 0 pitch = 0 yaw = 0 #angles = [15,30,45,60,75,90] angles = [45, 90] print("roll shape") for roll in angles: