Esempio n. 1
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 def create_actionables(self):
     return super().create_actionables() + [
         handlers.PlaceBlock(['none', 'dirt', 'stone', 'cobblestone', 'crafting_table', 'furnace', 'torch']),
         handlers.EquipItem(['none', 'air', 'wooden_axe', 'wooden_pickaxe', 'stone_axe', 'stone_pickaxe', 'iron_axe',
                             'iron_pickaxe']),
         handlers.CraftItem(['none', 'torch', 'stick', 'planks', 'crafting_table']),
         handlers.CraftItemNearby(
             ['none', 'wooden_axe', 'wooden_pickaxe', 'stone_axe', 'stone_pickaxe', 'iron_axe', 'iron_pickaxe',
              'furnace']),
         handlers.SmeltItemNearby(['none', 'iron_ingot', 'coal']),
     ]
Esempio n. 2
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 def create_actionables(self) -> List[minerl.herobraine.hero.AgentHandler]:
     actionables = [
         handlers.KeyboardAction(k, v) for k, v in INVERSE_KEYMAP.items()
     ]
     actionables += [
         handlers.CraftItem(none + ALL_ITEMS),
         handlers.CraftItemNearby(none + ALL_ITEMS),
         handlers.SmeltItemNearby(none + ALL_ITEMS),
         handlers.PlaceBlock(none + ALL_ITEMS),
         handlers.EquipItem(none + ALL_ITEMS),
         handlers.Camera(),
     ]
     return actionables
Esempio n. 3
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 def create_actionables(self):
     return SimpleEnvSpec.create_actionables(self) + [
         handlers.PlaceBlock(
             ['none', 'dirt', 'log', 'log2', 'stone', 'cobblestone', 'crafting_table', 'furnace', 'torch',
              'diamond_ore']),
         handlers.EquipItem(
             ['none', 'red_flower', 'air', 'wooden_axe', 'wooden_pickaxe', 'stone_axe', 'stone_pickaxe', 'iron_axe',
              'iron_pickaxe']),
         handlers.CraftItem(['none', 'torch', 'stick', 'planks', 'crafting_table']),
         handlers.CraftItemNearby(
             ['none', 'wooden_axe', 'wooden_pickaxe', 'stone_axe', 'stone_pickaxe', 'iron_axe', 'iron_pickaxe',
              'furnace']),
         handlers.SmeltItemNearby(['none', 'iron_ingot', 'coal']),
     ]