Esempio n. 1
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def derive_grid(mine_map, game_id):
    """ Returns the derived grid (mine matrix * click matrix) """
    mine_matrix = mine_map.to_matrix()
    click_map = DBSession.query(models.PlayerMap).filter_by(
        game_id=game_id, map_type=const.PlayerMapType.CLICK).first()
    click_matrix = click_map.to_matrix()  # Acts as a mask
    return multiply(mine_matrix, click_matrix)
Esempio n. 2
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def derive_win_matrix(game):
    mine_map = DBSession.query(models.MineMap).get(game.mine_map)
    mine_matrix = mine_map.to_matrix()
    mask = Matrix(mine_matrix.height, width=mine_matrix.width, init_value=0.1)
    return bit_flip(multiply(mine_matrix, mask))