Esempio n. 1
0
def test_first_layer(tg, player):
    """Test computing the first layer in open field."""
    mm = MiniMax(tg, player)
    mm.compute_next_layer()

    assert len(mm.layers) == 1
    assert len(mm.layers[0]) == 4
    assert {state.moves[0].direction for state in mm.layers[0]} ==\
            set(tg.DIRECTIONS.keys())

    for state in mm.layers[0]:
        assert len(state.moves) == 1
        move = state.moves[0]
        assert move.player_number == 1
        assert move.is_mine is True
        assert mm.my_pos + tg.DIRECTIONS[move.direction] == state.player2pos[1]
Esempio n. 2
0
def test_second_layer(tg, player):
    """Test computing two layers in open field with opponent next to wall."""
    mm = MiniMax(tg, player)
    mm.compute_next_layer()
    mm.compute_next_layer()

    assert len(mm.layers) == 2
    assert len(mm.layers[0]) == 4
    assert len(mm.layers[1]) == 12

    for state in mm.layers[0]:
        assert state.next_player == 2
        assert len(state.next_states) == 3
        assert {nstate.moves[1].direction for nstate in state.next_states} ==\
                set(tg.DIRECTIONS.keys()) - {'LEFT'}
        for nstate in state.next_states:
            assert nstate.player_number == 2
            assert nstate.prev_state == state
            assert len(nstate.moves) == 2
            move = nstate.moves[1]
            assert move.is_mine == False
            assert move.player_number == 2
            assert mm.opponents[2] + tg.DIRECTIONS[move.direction] ==\
                    nstate.player2pos[2]