Esempio n. 1
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def test_ppo_policy_evaluate(mock_communicator, mock_launcher, dummy_config):
    tf.reset_default_graph()
    mock_communicator.return_value = MockCommunicator(discrete_action=False,
                                                      visual_inputs=0)
    env = UnityEnvironment(" ")
    brain_infos = env.reset()
    brain_info = brain_infos[env.external_brain_names[0]]

    trainer_parameters = dummy_config
    model_path = env.external_brain_names[0]
    trainer_parameters["model_path"] = model_path
    trainer_parameters["keep_checkpoints"] = 3
    policy = PPOPolicy(0, env.brains[env.external_brain_names[0]],
                       trainer_parameters, False, False)
    run_out = policy.evaluate(brain_info)
    assert run_out["action"].shape == (3, 2)
    env.close()
Esempio n. 2
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def test_ppo_policy_evaluate(mock_communicator, mock_launcher, dummy_config):
    tf.reset_default_graph()
    mock_communicator.return_value = MockCommunicator(discrete_action=False,
                                                      visual_inputs=0)
    env = UnityEnvironment(" ")
    env.reset()
    brain_name = env.get_agent_groups()[0]
    batched_step = env.get_step_result(brain_name)
    brain_params = group_spec_to_brain_parameters(
        brain_name, env.get_agent_group_spec(brain_name))

    trainer_parameters = dummy_config
    model_path = brain_name
    trainer_parameters["model_path"] = model_path
    trainer_parameters["keep_checkpoints"] = 3
    policy = PPOPolicy(0, brain_params, trainer_parameters, False, False)
    run_out = policy.evaluate(batched_step, list(batched_step.agent_id))
    assert run_out["action"].shape == (3, 2)
    env.close()
Esempio n. 3
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def test_ppo_policy_evaluate(mock_communicator, mock_launcher):
    tf.reset_default_graph()
    with tf.Session() as sess:
        mock_communicator.return_value = MockCommunicator(
            discrete_action=False, visual_inputs=0)
        env = UnityEnvironment(' ')
        brain_infos = env.reset()
        brain_info = brain_infos[env.brain_names[0]]

        trainer_parameters = dummy_config()
        graph_scope = env.brain_names[0]
        trainer_parameters['graph_scope'] = graph_scope
        policy = PPOPolicy(0, env.brains[env.brain_names[0]],
                           trainer_parameters, sess, False)
        init = tf.global_variables_initializer()
        sess.run(init)
        run_out = policy.evaluate(brain_info)
        assert run_out['action'].shape == (3, 2)
        env.close()
class PPOTrainer(Trainer):
    """The PPOTrainer is an implementation of the PPO algorithm."""
    def __init__(self, sess, brain, reward_buff_cap, trainer_parameters,
                 training, seed, run_id):
        """
        Responsible for collecting experiences and training PPO model.
        :param sess: Tensorflow session.
        :param  trainer_parameters: The parameters for the trainer (dictionary).
        :param training: Whether the trainer is set for training.
        """
        super(PPOTrainer, self).__init__(sess, brain.brain_name,
                                         trainer_parameters, training, run_id)

        self.param_keys = [
            'batch_size', 'beta', 'buffer_size', 'epsilon', 'gamma',
            'hidden_units', 'lambd', 'learning_rate', 'max_steps', 'normalize',
            'num_epoch', 'num_layers', 'time_horizon', 'sequence_length',
            'summary_freq', 'use_recurrent', 'graph_scope', 'summary_path',
            'memory_size', 'use_curiosity', 'curiosity_strength',
            'curiosity_enc_size'
        ]

        for k in self.param_keys:
            if k not in trainer_parameters:
                raise UnityTrainerException(
                    "The hyperparameter {0} could not be found for the PPO trainer of "
                    "brain {1}.".format(k, brain.brain_name))

        self.use_curiosity = bool(trainer_parameters['use_curiosity'])

        self.step = 0

        self.policy = PPOPolicy(seed, brain, trainer_parameters, sess,
                                self.is_training)

        stats = {
            'cumulative_reward': [],
            'episode_length': [],
            'value_estimate': [],
            'entropy': [],
            'value_loss': [],
            'policy_loss': [],
            'learning_rate': []
        }
        if self.use_curiosity:
            stats['forward_loss'] = []
            stats['inverse_loss'] = []
            stats['intrinsic_reward'] = []
            self.intrinsic_rewards = {}
        self.stats = stats

        self.training_buffer = Buffer()
        self.training_buffer2 = Buffer()

        self.cumulative_rewards = {}
        self._reward_buffer = deque(maxlen=reward_buff_cap)
        self.episode_steps = {}
        self.summary_path = trainer_parameters['summary_path']
        if not os.path.exists(self.summary_path):
            os.makedirs(self.summary_path)

        self.summary_writer = tf.summary.FileWriter(self.summary_path)

    def __str__(self):
        return '''Hyperparameters for the PPO Trainer of brain {0}: \n{1}'''.format(
            self.brain_name, '\n'.join([
                '\t{0}:\t{1}'.format(x, self.trainer_parameters[x])
                for x in self.param_keys
            ]))

    @property
    def parameters(self):
        """
        Returns the trainer parameters of the trainer.
        """
        return self.trainer_parameters

    @property
    def get_max_steps(self):
        """
        Returns the maximum number of steps. Is used to know when the trainer should be stopped.
        :return: The maximum number of steps of the trainer
        """
        return float(self.trainer_parameters['max_steps'])

    @property
    def get_step(self):
        """
        Returns the number of steps the trainer has performed
        :return: the step count of the trainer
        """
        return self.step

    @property
    def reward_buffer(self):
        """
        Returns the reward buffer. The reward buffer contains the cumulative
        rewards of the most recent episodes completed by agents using this
        trainer.
        :return: the reward buffer.
        """
        return self._reward_buffer

    def increment_step_and_update_last_reward(self):
        """
        Increment the step count of the trainer and Updates the last reward
        """
        if len(self.stats['cumulative_reward']) > 0:
            mean_reward = np.mean(self.stats['cumulative_reward'])
            self.policy.update_reward(mean_reward)
        self.policy.increment_step()
        self.step = self.policy.get_current_step()

    def take_action(self, all_brain_info: AllBrainInfo):
        """
        Decides actions given observations information, and takes them in environment.
        :param all_brain_info: A dictionary of brain names and BrainInfo from environment.
        :return: a tuple containing action, memories, values and an object
        to be passed to add experiences
        """
        curr_brain_info = all_brain_info[self.brain_name]
        if len(curr_brain_info.agents) == 0:
            return [], [], [], None, None

        run_out = self.policy.evaluate(curr_brain_info)
        self.stats['value_estimate'].append(run_out['value'].mean())
        self.stats['entropy'].append(run_out['entropy'].mean())
        self.stats['learning_rate'].append(run_out['learning_rate'])
        if self.policy.use_recurrent:
            return run_out['action'], run_out['memory_out'], None, \
                   run_out['value'], run_out
        else:
            return run_out['action'], None, None, run_out['value'], run_out

    def construct_curr_info(self, next_info: BrainInfo) -> BrainInfo:
        """
        Constructs a BrainInfo which contains the most recent previous experiences for all agents info
        which correspond to the agents in a provided next_info.
        :BrainInfo next_info: A t+1 BrainInfo.
        :return: curr_info: Reconstructed BrainInfo to match agents of next_info.
        """
        visual_observations = [[]]
        vector_observations = []
        text_observations = []
        memories = []
        rewards = []
        local_dones = []
        max_reacheds = []
        agents = []
        prev_vector_actions = []
        prev_text_actions = []
        for agent_id in next_info.agents:
            agent_brain_info = self.training_buffer[agent_id].last_brain_info
            if agent_brain_info is None:
                agent_brain_info = next_info
            agent_index = agent_brain_info.agents.index(agent_id)
            for i in range(len(next_info.visual_observations)):
                visual_observations[i].append(
                    agent_brain_info.visual_observations[i][agent_index])
            vector_observations.append(
                agent_brain_info.vector_observations[agent_index])
            text_observations.append(
                agent_brain_info.text_observations[agent_index])
            if self.policy.use_recurrent:
                if len(agent_brain_info.memories > 0):
                    memories.append(agent_brain_info.memories[agent_index])
                else:
                    memories.append(self.policy.make_empty_memory(1))
            rewards.append(agent_brain_info.rewards[agent_index])
            local_dones.append(agent_brain_info.local_done[agent_index])
            max_reacheds.append(agent_brain_info.max_reached[agent_index])
            agents.append(agent_brain_info.agents[agent_index])
            prev_vector_actions.append(
                agent_brain_info.previous_vector_actions[agent_index])
            prev_text_actions.append(
                agent_brain_info.previous_text_actions[agent_index])
        if self.policy.use_recurrent:
            memories = np.vstack(memories)
        curr_info = BrainInfo(visual_observations, vector_observations,
                              text_observations, memories, rewards, agents,
                              local_dones, prev_vector_actions,
                              prev_text_actions, max_reacheds)
        return curr_info

    def construct_curr_info2(self, next_info: BrainInfo) -> BrainInfo:
        """
        Constructs a BrainInfo which contains the most recent previous experiences for all agents info
        which correspond to the agents in a provided next_info.
        :BrainInfo next_info: A t+1 BrainInfo.
        :return: curr_info: Reconstructed BrainInfo to match agents of next_info.
        """
        visual_observations = [[]]
        vector_observations2 = []
        text_observations = []
        memories = []
        rewards = []
        local_dones = []
        max_reacheds = []
        agents = []
        prev_vector_actions = []
        prev_text_actions = []

        for agent_id in next_info.agents:
            agent_brain_info = self.training_buffer[agent_id].last_brain_info
            agent_brain_info2 = next_info

            agent_index1 = agent_brain_info.agents.index(agent_id)
            agent_index2 = agent_brain_info2.agents.index(agent_id)

            for i in range(len(next_info.visual_observations)):
                visual_observations[i].append(
                    agent_brain_info.visual_observations[i][agent_index])

            vector_observations2.append(
                agent_brain_info.vector_observations[agent_index1],
                agent_brain_info2.vector_observations[agent_index2])

            text_observations.append(
                agent_brain_info.text_observations[agent_index])

            if self.policy.use_recurrent:
                if len(agent_brain_info.memories > 0):
                    memories.append(agent_brain_info.memories[agent_index])
                else:
                    memories.append(self.policy.make_empty_memory(1))
            rewards.append(agent_brain_info.rewards[agent_index])
            local_dones.append(agent_brain_info.local_done[agent_index])
            max_reacheds.append(agent_brain_info.max_reached[agent_index])
            agents.append(agent_brain_info.agents[agent_index])
            prev_vector_actions.append(
                agent_brain_info.previous_vector_actions[agent_index])
            prev_text_actions.append(
                agent_brain_info.previous_text_actions[agent_index])
        if self.policy.use_recurrent:
            memories = np.vstack(memories)

        curr_info2 = BrainInfo(visual_observations, vector_observations2,
                               text_observations, memories, rewards, agents,
                               local_dones, prev_vector_actions,
                               prev_text_actions, max_reacheds)
        return curr_info2

    def add_experiences(self, curr_all_info: AllBrainInfo,
                        next_all_info: AllBrainInfo, take_action_outputs):
        """
        Adds experiences to each agent's experience history.
        :param curr_all_info: Dictionary of all current brains and corresponding BrainInfo.
        :param next_all_info: Dictionary of all current brains and corresponding BrainInfo.
        :param take_action_outputs: The outputs of the take action method.
        """
        curr_info = curr_all_info[self.brain_name]
        curr_info2 = curr_all_info[self.brain_name]

        next_info = next_all_info[self.brain_name]

        for agent_id in curr_info.agents:
            self.training_buffer[agent_id].last_brain_info = curr_info
            self.training_buffer[
                agent_id].last_take_action_outputs = take_action_outputs

        for agent_id in curr_info2.agents:
            self.training_buffer2[agent_id].last_brain_info = curr_info2
            self.training_buffer2[
                agent_id].last_take_action_outputs = take_action_outputs

        if curr_info.agents != next_info.agents:
            curr_to_use = self.construct_curr_info(next_info)
        else:
            curr_to_use = curr_info

        intrinsic_rewards = self.policy.get_intrinsic_rewards(
            curr_to_use, next_info)

        for agent_id in next_info.agents:
            stored_info = self.training_buffer[agent_id].last_brain_info

            stored_take_action_outputs = self.training_buffer[
                agent_id].last_take_action_outputs
            stored_take_action_outputs2 = self.training_buffer2[
                agent_id].last_take_action_outputs

            if stored_info is not None:
                idx = stored_info.agents.index(agent_id)
                next_idx = next_info.agents.index(agent_id)
                if not stored_info.local_done[idx]:
                    for i, _ in enumerate(stored_info.visual_observations):
                        self.training_buffer[agent_id][
                            'visual_obs%d' % i].append(
                                stored_info.visual_observations[i][idx])
                        self.training_buffer[agent_id][
                            'next_visual_obs%d' % i].append(
                                next_info.visual_observations[i][next_idx])
                    if self.policy.use_vec_obs:
                        self.training_buffer[agent_id]['vector_obs'].append(
                            stored_info.vector_observations[idx])
                        self.training_buffer[agent_id][
                            'next_vector_in'].append(
                                next_info.vector_observations[next_idx])
                    if self.policy.use_recurrent:
                        if stored_info.memories.shape[1] == 0:
                            stored_info.memories = np.zeros(
                                (len(stored_info.agents), self.policy.m_size))
                        self.training_buffer[agent_id]['memory'].append(
                            stored_info.memories[idx])
                    actions = stored_take_action_outputs['action']
                    if self.policy.use_continuous_act:
                        actions_pre = stored_take_action_outputs['pre_action']
                        self.training_buffer[agent_id]['actions_pre'].append(
                            actions_pre[idx])
                    else:
                        self.training_buffer[agent_id]['action_mask'].append(
                            stored_info.action_masks[idx])
                    a_dist = stored_take_action_outputs['log_probs']

                    value1 = stored_take_action_outputs['value']
                    value2 = stored_take_action_outputs2['value']

                    if sum(value1) > sum(value2):
                        value = value1
                    else:
                        value = value2

                    self.training_buffer[agent_id]['actions'].append(
                        actions[idx])
                    self.training_buffer[agent_id]['prev_action'].append(
                        stored_info.previous_vector_actions[idx])
                    self.training_buffer[agent_id]['masks'].append(1.0)
                    if self.use_curiosity:
                        self.training_buffer[agent_id]['rewards'].append(
                            next_info.rewards[next_idx] +
                            intrinsic_rewards[next_idx])
                    else:
                        self.training_buffer[agent_id]['rewards'].append(
                            next_info.rewards[next_idx])
                    self.training_buffer[agent_id]['action_probs'].append(
                        a_dist[idx])
                    self.training_buffer[agent_id]['value_estimates'].append(
                        value[idx][0])
                    if agent_id not in self.cumulative_rewards:
                        self.cumulative_rewards[agent_id] = 0
                    self.cumulative_rewards[agent_id] += next_info.rewards[
                        next_idx]
                    if self.use_curiosity:
                        if agent_id not in self.intrinsic_rewards:
                            self.intrinsic_rewards[agent_id] = 0
                        self.intrinsic_rewards[agent_id] += intrinsic_rewards[
                            next_idx]
                if not next_info.local_done[next_idx]:
                    if agent_id not in self.episode_steps:
                        self.episode_steps[agent_id] = 0
                    self.episode_steps[agent_id] += 1

    def process_experiences(self, current_info: AllBrainInfo,
                            new_info: AllBrainInfo):
        """
        Checks agent histories for processing condition, and processes them as necessary.
        Processing involves calculating value and advantage targets for model updating step.
        :param current_info: Dictionary of all current brains and corresponding BrainInfo.
        :param new_info: Dictionary of all next brains and corresponding BrainInfo.
        """

        info = new_info[self.brain_name]
        for l in range(len(info.agents)):
            agent_actions = self.training_buffer[info.agents[l]]['actions']
            if ((info.local_done[l] or
                 len(agent_actions) > self.trainer_parameters['time_horizon'])
                    and len(agent_actions) > 0):
                agent_id = info.agents[l]
                if info.local_done[l] and not info.max_reached[l]:
                    value_next = 0.0
                else:
                    if info.max_reached[l]:
                        bootstrapping_info = self.training_buffer[
                            agent_id].last_brain_info
                        idx = bootstrapping_info.agents.index(agent_id)
                    else:
                        bootstrapping_info = info
                        idx = l
                    value_next = self.policy.get_value_estimate(
                        bootstrapping_info, idx)

                self.training_buffer[agent_id]['advantages'].set(
                    get_gae(rewards=self.training_buffer[agent_id]
                            ['rewards'].get_batch(),
                            value_estimates=self.training_buffer[agent_id]
                            ['value_estimates'].get_batch(),
                            value_next=value_next,
                            gamma=self.trainer_parameters['gamma'],
                            lambd=self.trainer_parameters['lambd']))
                self.training_buffer[agent_id]['discounted_returns'].set(
                    self.training_buffer[agent_id]['advantages'].get_batch() +
                    self.training_buffer[agent_id]
                    ['value_estimates'].get_batch())

                self.training_buffer.append_update_buffer(
                    agent_id,
                    batch_size=None,
                    training_length=self.policy.sequence_length)

                self.training_buffer[agent_id].reset_agent()
                if info.local_done[l]:
                    self.stats['cumulative_reward'].append(
                        self.cumulative_rewards.get(agent_id, 0))
                    self.reward_buffer.appendleft(
                        self.cumulative_rewards.get(agent_id, 0))
                    self.stats['episode_length'].append(
                        self.episode_steps.get(agent_id, 0))
                    self.cumulative_rewards[agent_id] = 0
                    self.episode_steps[agent_id] = 0
                    if self.use_curiosity:
                        self.stats['intrinsic_reward'].append(
                            self.intrinsic_rewards.get(agent_id, 0))
                        self.intrinsic_rewards[agent_id] = 0

    def end_episode(self):
        """
        A signal that the Episode has ended. The buffer must be reset. 
        Get only called when the academy resets.
        """
        self.training_buffer.reset_all()
        for agent_id in self.cumulative_rewards:
            self.cumulative_rewards[agent_id] = 0
        for agent_id in self.episode_steps:
            self.episode_steps[agent_id] = 0
        if self.use_curiosity:
            for agent_id in self.intrinsic_rewards:
                self.intrinsic_rewards[agent_id] = 0

    def is_ready_update(self):
        """
        Returns whether or not the trainer has enough elements to run update model
        :return: A boolean corresponding to whether or not update_model() can be run
        """
        size_of_buffer = len(self.training_buffer.update_buffer['actions'])
        return size_of_buffer > max(
            int(self.trainer_parameters['buffer_size'] /
                self.policy.sequence_length), 1)

    def update_policy(self):
        """
        Uses training_buffer to update the policy.
        """
        n_sequences = max(
            int(self.trainer_parameters['batch_size'] /
                self.policy.sequence_length), 1)
        value_total, policy_total, forward_total, inverse_total = [], [], [], []
        advantages = self.training_buffer.update_buffer[
            'advantages'].get_batch()
        self.training_buffer.update_buffer['advantages'].set(
            (advantages - advantages.mean()) / (advantages.std() + 1e-10))
        num_epoch = self.trainer_parameters['num_epoch']
        for k in range(num_epoch):
            self.training_buffer.update_buffer.shuffle()
            buffer = self.training_buffer.update_buffer
            for l in range(
                    len(self.training_buffer.update_buffer['actions']) //
                    n_sequences):
                start = l * n_sequences
                end = (l + 1) * n_sequences
                run_out = self.policy.update(
                    buffer.make_mini_batch(start, end), n_sequences)
                value_total.append(run_out['value_loss'])
                policy_total.append(np.abs(run_out['policy_loss']))
                if self.use_curiosity:
                    inverse_total.append(run_out['inverse_loss'])
                    forward_total.append(run_out['forward_loss'])
        self.stats['value_loss'].append(np.mean(value_total))
        self.stats['policy_loss'].append(np.mean(policy_total))
        if self.use_curiosity:
            self.stats['forward_loss'].append(np.mean(forward_total))
            self.stats['inverse_loss'].append(np.mean(inverse_total))
        self.training_buffer.reset_update_buffer()